Search found 4385 matches
- Wed Oct 04, 2017 9:30 am
- Forum: Coders Corner
- Topic: Want to create automatic converter from demo files to videos
- Replies: 20
- Views: 39118
Re: Want to create automatic converter from demo files to videos
There was actually a reasonable description in the related commit comment - gave the following known issues with some examples: - Visual Studio 2017's C99 preprocessor support, like those of predecessor versions, is deficient regarding variadic macros, causing it to reject valid constructs with conf...
- Wed Oct 04, 2017 12:10 am
- Forum: Descent Development
- Topic: Custom robots in descent 1 at all possible?
- Replies: 10
- Views: 5584
Re: Custom robots in descent 1 at all possible?
The player weapons are in descent.pig in D1. They're in descent2.ham in D2... but HXMs can't touch weapon types, so I presume you wouldn't be able to adjust them with a .HX1. You'd need a more sophisticated .PIG hack, which... I'm not sure off the top of my head if there are any tools to edit that. ...
- Tue Oct 03, 2017 3:18 pm
- Forum: Descent Single Player
- Topic: Descent controls : mouse vs joystick
- Replies: 2
- Views: 1487
Re: Descent controls : mouse vs joystick
Both have advantages and disadvantages. Joystick is easier to keep up a constant turn with, and gives you somewhat more freedom of movement in a dogfight. Mouse gives you better aiming accuracy, although you probably need a high-DPI mouse and/or a large mousepad to get that without sacrificing turni...
- Tue Oct 03, 2017 3:06 pm
- Forum: Descent Development
- Topic: Where is the Descent 1 boss sound in D2?
- Replies: 19
- Views: 5389
Re: Where is the Descent 1 boss sound in D2?
Bet that's * Delete last modified robot, now nothing is modified * Save -> any modified robots? No -> don't write HXM * Catch: not writing the HXM means we don't delete it either, so most recently saved version persists I'll take a look at that, shouldn't be that hard to fix if that's the cause.
- Mon Oct 02, 2017 9:31 pm
- Forum: Descent Single Player
- Topic: XL - better, worse, or indifferent?
- Replies: 20
- Views: 4453
Re: XL - better, worse, or indifferent?
Umm... yeah, if they're doing "incredible" damage, something got broken. That transition is probably the toughest part of the level, so if you can't get to it without full or mostly-full energy you're nearly guaranteed a respawn.
- Mon Oct 02, 2017 9:25 pm
- Forum: Coders Corner
- Topic: Want to create automatic converter from demo files to videos
- Replies: 20
- Views: 39118
Re: Want to create automatic converter from demo files to videos
There are things about C++11/14 I see the use for, e.g. auto comes in handy for iterators for complex types, and some things like that. But even then, MSVC supports all of that now. The things it doesn't support typically amount to edge cases, which usually have viable workarounds. (Much later) Edit...
- Mon Oct 02, 2017 4:45 pm
- Forum: Coders Corner
- Topic: Want to create automatic converter from demo files to videos
- Replies: 20
- Views: 39118
Re: Want to create automatic converter from demo files to videos
The C++11/14 stuff rubs me the wrong way, since I've looked at the 0.60 Rebirth code and as far as I could see 90%+ of it was just procedural C in .cpp files. I couldn't see anything that used modern C++, never mind esoteric compiler features. Now that doesn't mean they're not there, or that it's an...
- Mon Oct 02, 2017 4:34 pm
- Forum: Descent Development
- Topic: Can a HAM file be embedded into a HOG archive?
- Replies: 16
- Views: 5798
Re: Can a HAM file be embedded into a HOG archive?
Right, it's all HXMs and POGs. POGs can replace practically anything you want - they just can't add textures. TEW is supposed to be able to run in DOS, and mostly does, but there are some glitches we never really figured out.
- Sun Oct 01, 2017 10:57 am
- Forum: Descent Development
- Topic: A Few Questions about Textures
- Replies: 45
- Views: 16180
Re: A Few Questions about Textures
1. Just those pixels aren't transparent, or the whole texture? 2. Image/photo editing software will do this... the most famous one is Photoshop, but it's probably still expensive. The most powerful free alternative is probably GIMP, though its interface is challenging to learn (seems to be a common ...
- Sun Oct 01, 2017 10:48 am
- Forum: Descent Development
- Topic: Custom robots in descent 1 at all possible?
- Replies: 10
- Views: 5584
Re: Custom robots in descent 1 at all possible?
Retro mod and I think Rebirth 0.60 beta adjusted the D2 homers again, they at least try to track after that. Still slightly easier to dodge than in D1 without afterburner... except you're also slightly slower, so I'm not sure where it winds up on balance.
- Sun Oct 01, 2017 10:36 am
- Forum: Coders Corner
- Topic: Want to create automatic converter from demo files to videos
- Replies: 20
- Views: 39118
Re: Want to create automatic converter from demo files to videos
There is currently no Visual Studio-based method for compiling Rebirth that I know of (if you find one let me know - there's something I would really like to debug). CMake could probably fix that, but Rebirth doesn't use it, and I'm not sure one way or the other whether VS's support for Linux is clo...
- Thu Sep 28, 2017 8:43 am
- Forum: Descent Development
- Topic: Can a HAM file be embedded into a HOG archive?
- Replies: 16
- Views: 5798
Re: Can a HAM file be embedded into a HOG archive?
Correct. Yes, you are pretty limited. Well, kind of - the most common thing you'd actually want to change but can't is the weapons.
- Wed Sep 27, 2017 11:46 pm
- Forum: Descent Development
- Topic: Can a HAM file be embedded into a HOG archive?
- Replies: 16
- Views: 5798
Re: Can a HAM file be embedded into a HOG archive?
Not familiar with DXA, but loading HAM files from the mission HOG is a Rebirth-only feature, yeah. Except for Vertigo-format HAMs, which only replace the Vertigo stuff.
- Tue Sep 26, 2017 8:13 am
- Forum: Descent Single Player
- Topic: XL - better, worse, or indifferent?
- Replies: 20
- Views: 4453
Re: XL - better, worse, or indifferent?
Hmmm... I think I know what part that is... in retrospect it would have been better to make it actually difficult to get into that section, since people don't necessarily take the "these robots are too tough let's come back later" approach.
- Sat Sep 23, 2017 1:16 pm
- Forum: Descent Single Player
- Topic: XL - better, worse, or indifferent?
- Replies: 20
- Views: 4453
Re: XL - better, worse, or indifferent?
Still I'd like to play Anthology, do you think there is any way to do it now without constantly feeling pain in the ass? Because I still think the level design is very good and is worth to be played. I mean on Ace or Insane difficulty at least, and somehow avoid the worst game breaking bugs. Maybe ...
- Sat Sep 23, 2017 12:58 pm
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2094
- Views: 1063558
Re: Descent 1 1/2
Yeah, I definitely do feel like it. I've had issues with project overload
I'm not holding up the project at this stage, am I? It's just a "how long can it possibly take" issue?
I'm not holding up the project at this stage, am I? It's just a "how long can it possibly take" issue?
- Sat Sep 23, 2017 9:26 am
- Forum: PTMC Cafe
- Topic: I knew it. Sigma was a robot this whole time
- Replies: 23
- Views: 7164
Re: I knew it. Sigma was a robot this whole time
Thanks TC :) NiMH is, to my knowledge, newer than NiCd... not as high-performance as Lithium-ion I presume but I don't tend to see those sold in AA format. Only catch is I've been using them pretty heavily for wireless controllers, which I don't always use consistently, and I'm not sure they hold th...
- Sat Sep 23, 2017 9:15 am
- Forum: Descent Single Player
- Topic: XL - better, worse, or indifferent?
- Replies: 20
- Views: 4453
Re: XL - better, worse, or indifferent?
It's complicated... I can't really pick an option out of a poll like this because it depends on too many things. I think the most obvious difference for most people is the graphics, and your experience will vary depending on what you turn on or off. Some people will turn off more than others. There ...
- Sat Sep 23, 2017 8:58 am
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2094
- Views: 1063558
Re: Descent 1 1/2
Also, there's back-and-forth flickering in the cavernous area of The Cauldron, and that's even in Rebirth. Black flickers appear on the walls, generally when viewed from afar (they disappear when you're up close). Probably has something to do with the ungodly cube count in that area. Yeah, you're p...
- Sat Sep 23, 2017 8:55 am
- Forum: Descent Development
- Topic: A Few Questions about Textures
- Replies: 45
- Views: 16180
Re: A Few Questions about Textures
If your question is what I think it is - the number of frames in an animated texture is governed by... descent2.ham I think. You can't add or remove them with a .POG (which is what DLE is working with) - only replace the frames that already exist. So you will probably need to look for a texture with...
- Fri Sep 22, 2017 3:18 am
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2094
- Views: 1063558
Re: Descent 1 1/2
One little warning with asymmetric stretching like that: if you care about the DOS version, its (less robust) texture mapping technique tends to cause textures aligned in that way to "twitch". If you don't care about the DOS version, carry on.
- Fri Sep 22, 2017 3:03 am
- Forum: Descent Development
- Topic: A Few Questions about Textures
- Replies: 45
- Views: 16180
Re: A Few Questions about Textures
Errr... that's a mistake on the website, apparently. Try http://www.descent2.de/files/dle-1.12.28.7z
- Thu Sep 21, 2017 8:24 am
- Forum: PTMC Cafe
- Topic: I knew it. Sigma was a robot this whole time
- Replies: 23
- Views: 7164
Re: I knew it. Sigma was a robot this whole time
Hmm. What are the best practices for NiMH batteries?
- Thu Sep 21, 2017 12:34 am
- Forum: Descent Development
- Topic: A Few Questions about Textures
- Replies: 45
- Views: 16180
Re: A Few Questions about Textures
I'm using DLE 1.11.90, and I want to edit some screens (animated textures) with the pixil editor (if you click "edit" under the texture tab). The problem is that I can't find all of the frames for the screen. I tried checking "show frames," but it only works for door textures. I...
- Fri Sep 01, 2017 1:31 pm
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2094
- Views: 1063558
Re: Descent 1 1/2
Re: palette, it depends what look you want the level to have. For D1 textures (which show up a lot in the level), they look more "classic"/"D1" if you use the original palette. Many aren't appreciably different in ice but I noticed a few that seemed more washed-out or monochromat...
- Mon Aug 28, 2017 10:04 am
- Forum: Descent Development
- Topic: New PIG available for Descent 2!
- Replies: 21
- Views: 7316
Re: New PIG available for Descent 2!
Hmm... that probably means see-through/transparent are always 254 and 255... which is specific enough to work with.
- Sun Aug 27, 2017 9:25 am
- Forum: Descent Development
- Topic: New PIG available for Descent 2!
- Replies: 21
- Views: 7316
Re: New PIG available for Descent 2!
I don't know. That's not particularly easy since you'd have to guess which color is supposed to be transparent, and guessing introduces the possibility of getting it wrong.
Though if I made it try to identify the source palette, it could get more reliable.
Though if I made it try to identify the source palette, it could get more reliable.
- Tue Aug 22, 2017 12:10 am
- Forum: PTMC Cafe
- Topic: Eclipse Time!
- Replies: 16
- Views: 4214
Re: Eclipse Time!
That is pretty cool, yeah. Up here we got - I think I heard 94% totality, which was good enough for "crescent sun" and it was obviously dimmer and cooler than it normally would have been at that time of day, but it was still just a matter of degrees. Funny enough, seeing Corvallis in the p...
- Sun Aug 20, 2017 2:49 pm
- Forum: Descent Development
- Topic: New PIG available for Descent 2!
- Replies: 21
- Views: 7316
Re: New PIG available for Descent 2!
DLE can sure handle it, but it doesn't handle PIG integration. If using a POG were a wieldy solution, I'd have gone with that - sure enough texture replacement worked like a charm. But I wanted a more autonomous solution, and as far as I know, only DTX can do that. Ah. Right. I forgot DTX could edi...
- Sun Aug 20, 2017 12:54 pm
- Forum: Descent Single Player
- Topic: Please recommend recording software for Descent videos
- Replies: 12
- Views: 2465
Re: Please recommend recording software for Descent videos
It's hard to say - Descent has a lot of motion in it. It's probably worth some trial-and-error though, since most of the time taken will probably be in uploading the thing... depending on your connection speed anyway. At 640x480, though, I think you have a reasonable chance of it being watchable, I ...
- Sun Aug 20, 2017 12:49 pm
- Forum: Descent Single Player
- Topic: Bouncing around and inconsistent speeds in DosBOX
- Replies: 9
- Views: 2493
Re: Bouncing around and inconsistent speeds in DosBOX
Yes, it's cycles.
For memory, find the dosbox-0.74.conf file (I'm assuming that's still the current version) and look for the "memsize" setting.
For memory, find the dosbox-0.74.conf file (I'm assuming that's still the current version) and look for the "memsize" setting.
- Sun Aug 20, 2017 12:46 pm
- Forum: Descent Development
- Topic: New PIG available for Descent 2!
- Replies: 21
- Views: 7316
Re: New PIG available for Descent 2!
DLE should, in theory, be able to handle that now - assuming I didn't screw something up still. If I did, I would appreciate a heads-up so I can try to fix it... there is an issue with bitmaps that don't quite match the palette not getting properly transparent-ized, which I am planning to improve so...
- Fri Aug 18, 2017 9:05 am
- Forum: Descent Single Player
- Topic: Bouncing around and inconsistent speeds in DosBOX
- Replies: 9
- Views: 2493
Re: Bouncing around and inconsistent speeds in DosBOX
Memory is probably configurable through its .ini file. Framerate, yeah, you have to adjust CPU frequency until it looks about right.
The DOS version of D1x allowed framecap, but it doesn't run easily in DOSBox for some reason.
The DOS version of D1x allowed framecap, but it doesn't run easily in DOSBox for some reason.
- Wed Aug 16, 2017 9:55 am
- Forum: Descent Development
- Topic: DLE camera movement controls
- Replies: 1
- Views: 1938
Re: DLE camera movement controls
OK, the new version of DLE went out this morning (it also has a few bugfixes which may be of interest). I posted a more detailed how-to guide on the config stuff on the D2X-XL forums here: http://www.descent2.de/forum/viewtopic.php?f=12&t=3390 GL/HF, and feedback is always welcome if you find so...
- Wed Aug 16, 2017 9:49 am
- Forum: Descent Single Player
- Topic: Bouncing around and inconsistent speeds in DosBOX
- Replies: 9
- Views: 2493
Re: Bouncing around and inconsistent speeds in DosBOX
Sadly, there isn't. In the DOS versions of Descent, you just have to make sure your framerate ("frametime" cheat code shows you this in D2 - it's not a "real" cheat code though and doesn't reset your score to zero) doesn't go too high. Somewhere around 200 seems to be the breakin...
- Sat Aug 05, 2017 6:18 pm
- Forum: Descent Single Player
- Topic: The Thief in Rebirth is insanely too aggressive!!
- Replies: 3
- Views: 1279
Re: The Thief in Rebirth is insanely too aggressive!!
It has another bug in co-op, where you can get multiple kill shots on it - I've sometimes been awarded points three times for one thief kill.
- Thu Aug 03, 2017 8:50 am
- Forum: Descent Development
- Topic: DLE camera movement controls
- Replies: 1
- Views: 1938
DLE camera movement controls
I don't know if anyone here was among their number, but I got a few requests to be able to rebind controls for DLE. I've recently completed work on a beta version that has this feature, which you can get here: https://www.dropbox.com/s/l942q02yswm6i3t/DLE.exe?dl=0 I wrote up a description of how to ...
- Thu Aug 03, 2017 8:26 am
- Forum: Descent Single Player
- Topic: D1 Apocayptic Factor - Level 2 broken
- Replies: 50
- Views: 8635
Re: D1 Apocayptic Factor - Level 2 broken
Wrong, they do that in Rebirth too. In Descent 2 only, of course. They expect you to pop out of cover at any time, so they fire in hopes their projectiles will zap you when that happens. It's not the same thing... they shoot a few shots after you disappear, but give up more quickly, and also don't ...
- Wed Aug 02, 2017 11:33 pm
- Forum: Descent Single Player
- Topic: D1 Apocayptic Factor - Level 2 broken
- Replies: 50
- Views: 8635
Re: D1 Apocayptic Factor - Level 2 broken
The AI is most definitely different - in XL robots will keep shooting at you even when you're behind a wall. They would never do that in other versions of D2. The Agent Smith lifters, on the other hand, are not something I've personally seen (though I haven't had the chance to play XL much lately). ...
- Wed Aug 02, 2017 11:29 pm
- Forum: Descent Single Player
- Topic: Flash missiles
- Replies: 5
- Views: 1536
Re: Flash missiles
DOS is the original D2 EXE, so where Rebirth differs in any substantial way, it can be assumed to be incorrect.