Search found 4243 matches

by Sirius
Mon Jan 22, 2018 11:30 pm
Forum: Descent Single Player
Topic: Descent videos
Replies: 44
Views: 1977

Re: Descent videos

I think single-player was more or less - "it should be possible, but you might have to drop the difficulty level below what you normally play at, in order to still have fun". There was a briefing so it was part of the consideration, but we took it as a given that a mission targeted at experienced co...
by Sirius
Mon Jan 22, 2018 9:38 pm
Forum: Descent Single Player
Topic: Impressions on Descent: Insane, cold start, no-death, 100%
Replies: 155
Views: 7367

Re: Impressions on Descent: Insane, cold start, no-death, 100%

That was about the only level I actually recorded a video of. The keys were to get the Gauss in the start room and don't give the missile robots a chance to shoot back.
by Sirius
Mon Jan 22, 2018 9:31 pm
Forum: Descent Single Player
Topic: Descent videos
Replies: 44
Views: 1977

Re: Descent videos

@Sirius How are you supposed to handle Level 2 cold start no death? I can't even come close, even on Hotshot. Can't even reliably clear way to the energy center. Basically, you're not. Cold start, sure; no deaths wasn't part of the plan though. It's probably possible even on Insane if you're very g...
by Sirius
Mon Jan 22, 2018 11:34 am
Forum: Descent Single Player
Topic: Descent videos
Replies: 44
Views: 1977

Re: Descent videos

Oh boy. Apologies in advance for the quote spaghetti. :) I want to ask Sirius, is there any better way to beat the L2 boss than I did? No significant change in tactics, that was more or less what I'd do. Although the trick to draw a few of the robots to the red door is interesting, haven't seen that...
by Sirius
Mon Jan 22, 2018 4:47 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 1482
Views: 89876

Re: Descent 1 1/2

It's kind of a safety thing for a puzzle... it would also be possible to use a guided missile, but I don't think everyone is going to be able to make the shot with that. Phoenix gives a second option.
by Sirius
Mon Jan 22, 2018 3:35 am
Forum: Descent Single Player
Topic: Descent videos
Replies: 44
Views: 1977

Re: Descent videos

I kind of feel like if you're going to install a weapons mod on a mission that wasn't designed for it, you might as well just use cheat codes.
by Sirius
Mon Jan 22, 2018 3:33 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 1482
Views: 89876

Re: Descent 1 1/2

The built-in D2 levels largely weren't as big as I thought they were. They got a lot of space out of their cube count, but even so, the level in that screenshot might actually be comparable to level 9. I'm not totally sure since I can't see the whole level but nonetheless... Xfing - roughly what lev...
by Sirius
Mon Jan 22, 2018 3:23 am
Forum: Descent Level Spotlight
Topic: D2 Anarchy: Raigor
Replies: 1
Views: 17

Re: D2 Anarchy: Raigor

I've played a preview of this one, right? The size of the rooms probably best suits it to D2 play. We kind of did need another good shaker level though.
by Sirius
Sat Jan 20, 2018 3:50 am
Forum: Descent Development
Topic: Paste problems
Replies: 2
Views: 66

Re: Paste problems

More precisely, "use 1st", but that would be my guess as well. Those two checkboxes control how DLE decides what the edge of the "touching" region is for purposes of pasting and aligning textures. If "use 1st" is checked, it compares base textures; if "use 2nd" is checked, it compares overlay textur...
by Sirius
Tue Jan 16, 2018 11:53 pm
Forum: Descent Single Player
Topic: Creating Missions
Replies: 8
Views: 133

Re: Creating Missions

To be honest, regarding multiplayer: don't try to design levels for that until you've played a lot of the game mode you're building for. I learned that the hard way - lots of early levels that aren't really fun. Free-for-all levels can be at least somewhat forgiving, but one-on-one levels are very v...
by Sirius
Tue Jan 16, 2018 6:17 pm
Forum: Descent Development
Topic: Pressing Shift and Moving Mouse?
Replies: 6
Views: 130

Re: Pressing Shift and Moving Mouse?

Hmm... OK, those are the selection "mode" controls I think. They control what is manipulated by the geometry edit commands. The default is side mode; in this case it will move the currently selected side. Point mode moves the selected point. Line mode moves the selected line. Cube mode moves the who...
by Sirius
Tue Jan 16, 2018 6:04 pm
Forum: Descent Single Player
Topic: no briefings?
Replies: 10
Views: 108

Re: no briefings?

Probably not then. Anyone else have any ideas?
by Sirius
Tue Jan 16, 2018 6:02 pm
Forum: Descent Single Player
Topic: Creating Missions
Replies: 8
Views: 133

Re: Creating Missions

Unfortunately the link on descent2.de currently is wrong... until it's fixed this seems to work:
http://www.descent2.de/files/dle-1.12.28.7z
by Sirius
Tue Jan 16, 2018 4:27 pm
Forum: Descent Single Player
Topic: no briefings?
Replies: 10
Views: 108

Re: no briefings?

No... though there is the question of whether the place you got the mission from, well, did something to the files for you.
by Sirius
Tue Jan 16, 2018 4:25 pm
Forum: Descent Single Player
Topic: Creating Missions
Replies: 8
Views: 133

Re: Creating Missions

Swarthy made a video series that is probably the best resource we have at the moment. There are a few things I'd do differently, but I'm not the one who took the time to make videos.
by Sirius
Tue Jan 16, 2018 9:06 am
Forum: Descent Single Player
Topic: no briefings?
Replies: 10
Views: 108

Re: no briefings?

Only thing I can think of is that they don't show up in multiplayer...
by Sirius
Sun Jan 14, 2018 7:22 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 1482
Views: 89876

Re: Descent 1 1/2

It depends what method you use to add walls. If you use the "add" button in the wall tool before doing anything else, it looks like it defaults to 50% transparency (though this is probably using some space in the structure that only D2X-XL actually looks at). If you use the menus or "add door" (etc)...
by Sirius
Sun Jan 14, 2018 11:05 am
Forum: Descent Development
Topic: Pressing Shift and Moving Mouse?
Replies: 6
Views: 130

Re: Pressing Shift and Moving Mouse?

Quickest way is probably C (cube mode) -> M (mark current selection, in this case the whole cube) -> "reset marked sides" button on the texture alignment panel. If you tend to build levels in "passes" - i.e. you do all the geometry before the texturing - then you can just reset the whole mine with A...
by Sirius
Fri Jan 12, 2018 11:35 am
Forum: Descent Development
Topic: Pressing Shift and Moving Mouse?
Replies: 6
Views: 130

Re: Pressing Shift and Moving Mouse?

It's just a "select" mode. The idea is you can select any side of any segment even if it's obscured, has no wall, or something like that. I don't use it heavily but sometimes that's a bit quicker than just clicking on something nearby and navigating to the side you really wanted with the arrow keys.
by Sirius
Sun Jan 07, 2018 6:28 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 1482
Views: 89876

Re: Descent 1 1/2

it's a pity you cannot just put the sng file into the mission hog. Would be a very useful feature. Yeah, I think it was a mistake for the original game not to support that. It's not a huge amount of work and it's almost essential for custom soundtracks. For D1.5 specifically, the best route is prob...
by Sirius
Sat Jan 06, 2018 9:41 am
Forum: Descent Single Player
Topic: Lou Guards vs Super Medium Hulks
Replies: 50
Views: 1704

Re: Lou Guards vs Super Medium Hulks

Yeah but the question is how to do it on a per-mission basis. The most natural way would be to modify the weapon type format, but then you need to patch users' .HAM files, and that would stop other versions of D2 from loading them. So you'd need some extra files somewhere that only Rebirth understan...
by Sirius
Sat Jan 06, 2018 9:38 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 1482
Views: 89876

Re: Descent 1 1/2

You need a .sng file anyway or it will just loop after level 4, so I would use that.
by Sirius
Sat Jan 06, 2018 9:31 am
Forum: Descent Multiplayer
Topic: Do people still play this game?
Replies: 11
Views: 693

Re: Do people still play this game?

It's not a hard-and-fast rule, just a general observation :)
The D3 single-player mode has some gameplay issues (mainly that almost all the robots are hard to hit), but if you have the game it's probably at least worth trying.
by Sirius
Fri Jan 05, 2018 10:07 pm
Forum: PTMC Cafe
Topic: Desktops 2018
Replies: 4
Views: 135

Re: Desktops 2018

This reminds me, are there any utilities that do panoramic wallpapers across monitors with different scaling factors? It looks kind of weird if I just use span mode. Sort of looking for something for work, I have a central 4K screen (150%) and two 1920x1200 screens (100%) to either side...
by Sirius
Fri Jan 05, 2018 5:05 pm
Forum: Descent Single Player
Topic: Lou Guards vs Super Medium Hulks
Replies: 50
Views: 1704

Re: Lou Guards vs Super Medium Hulks

The main reason I can think of is that it makes the in-built missions significantly harder than they were designed to be by Parallax. Rebirth historically has been very reluctant to mess with existing gameplay.

Since the in-built missions didn't use the D1 bosses, that change has less impact.
by Sirius
Thu Jan 04, 2018 11:04 am
Forum: Descent Multiplayer
Topic: Do people still play this game?
Replies: 11
Views: 693

Re: Do people still play this game?

There are two types of people who play this game... those who forget D3 is a thing, and those who forget D1/2 are a thing.
by Sirius
Tue Jan 02, 2018 11:12 pm
Forum: Descent Single Player
Topic: Lou Guards vs Super Medium Hulks
Replies: 50
Views: 1704

Re: Lou Guards vs Super Medium Hulks

It is quite easy to dodge. But it's not really fixable unless you convince the Rebirth and/or Retro devs to modify the value or, more plausibly, add a toggle for it. Which doesn't feel like something players will opt into. They wouldn't have to if a per-mission setting were added to either the level...
by Sirius
Tue Jan 02, 2018 11:07 pm
Forum: Descent Multiplayer
Topic: Can't play Multiplayer.
Replies: 11
Views: 315

Re: Can't play Multiplayer.

Vortex doesn't work with D1/2, but it isn't needed for them either since they have independent game trackers (or at least the currently-used source ports do).
by Sirius
Sat Dec 30, 2017 9:45 am
Forum: Descent Level Spotlight
Topic: Introducing 'Silent Fury', a D3 mod project
Replies: 30
Views: 1559

Re: Introducing 'Silent Fury', a D3 mod project

There was an official Linux port for D3, but I'm not sure how you can get it these days. I did hear that the company that developed it is now defunct.
by Sirius
Thu Dec 28, 2017 3:11 pm
Forum: Descent Development
Topic: Error: Unable to open temporary file and RL2 disappeared
Replies: 6
Views: 278

Re: Error: Unable to open temporary file and RL2 disappeared

Could I get a copy of the level? (Assuming I didn't already ask for this... I forget now)
It isn't an error I've encountered personally, and it sounds like it's specific to this level somehow.
by Sirius
Sat Dec 23, 2017 9:58 am
Forum: DBB Feedback Forum
Topic: Board update.
Replies: 20
Views: 800

Re: Board update.

Is the favicon tied into the theme? Looks like that's gone as well.
by Sirius
Fri Dec 22, 2017 12:29 am
Forum: Descent Development
Topic: A Few Questions about Textures
Replies: 38
Views: 1538

Re: A Few Questions about Textures

Yes. You'll want to load up the .PIG whose palette you want to use in DLE first (it's in the drop-down list at the bottom of the custom texture manager), since the textures are saved using the current palette.
by Sirius
Fri Dec 22, 2017 12:26 am
Forum: Descent Single Player
Topic: Lou Guards vs Super Medium Hulks
Replies: 50
Views: 1704

Re: Lou Guards vs Super Medium Hulks

Yeah, the flash missile blast radius is often overlooked, but quite an important detail in head-to-head games because you can often use it to deal damage around corners.
by Sirius
Thu Dec 21, 2017 11:19 am
Forum: Descent Single Player
Topic: Lou Guards vs Super Medium Hulks
Replies: 50
Views: 1704

Re: Lou Guards vs Super Medium Hulks

Most likely the admin issue is because it tries to write to files in protected locations (probably the root directory of the drive). That was totally allowed in Windows 9x, but when Vista brought in UAC it started clamping down on the practice.
by Sirius
Thu Dec 21, 2017 11:12 am
Forum: Descent Development
Topic: A Few Questions about Textures
Replies: 38
Views: 1538

Re: A Few Questions about Textures

Ah... yes it's probably easiest to do that from one of the BMPs since they store palette information. Since it's a pain to find anything in GIMP, here are the steps :) Word of warning - I have GIMP 2.8.10 which is several years old, so it's possible they've changed the layout since. 1. Open the .bmp...
by Sirius
Wed Dec 20, 2017 10:43 pm
Forum: Descent Development
Topic: A Few Questions about Textures
Replies: 38
Views: 1538

Re: A Few Questions about Textures

DLE does allow you to bulk-export textures through the custom texture manager - it will always save them to .BMP but if that's what you want... :)
by Sirius
Wed Dec 13, 2017 11:13 pm
Forum: Descent Development
Topic: A Few Questions about Textures
Replies: 38
Views: 1538

Re: A Few Questions about Textures

Isn't XCF a GIMP format? If so, GIMP would be the tool for the job - it'll have an option to export to BMP.
by Sirius
Wed Dec 13, 2017 11:01 pm
Forum: Descent Single Player
Topic: Obsidian level 12 boss
Replies: 1
Views: 121

Re: Obsidian level 12 boss

I don't recall, and odds are I was the one who set the flag, so... probably nobody knows.
by Sirius
Sat Dec 09, 2017 11:42 pm
Forum: Descent Single Player
Topic: Lou Guards vs Super Medium Hulks
Replies: 50
Views: 1704

Re: Lou Guards vs Super Medium Hulks

Yeah, Descent does some additional hard-coded scaling for weapon damage from/to robots, and in D2 I recall hearing there were some further tweaks on certain difficulty settings (Trainee) to make it even easier. I believe missiles and Gauss do double damage to robots or something. Haven't really look...