Search found 4204 matches

by Sirius
Sat Dec 09, 2017 11:42 pm
Forum: Descent Single Player
Topic: Lou Guards vs Super Medium Hulks
Replies: 16
Views: 215

Re: Lou Guards vs Super Medium Hulks

Yeah, Descent does some additional hard-coded scaling for weapon damage from/to robots, and in D2 I recall hearing there were some further tweaks on certain difficulty settings (Trainee) to make it even easier. I believe missiles and Gauss do double damage to robots or something. Haven't really look...
by Sirius
Fri Nov 17, 2017 12:44 am
Forum: PTMC Cafe
Topic: How Many Coders Does It Take to Turn On a Lightbulb?
Replies: 8
Views: 222

Re: How Many Coders Does It Take to Turn On a Lightbulb?

I program computers for a living, and I still just reach for the light switch...
by Sirius
Mon Nov 13, 2017 9:37 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 1356
Views: 83722

Re: Descent 1 1/2

Xfing wrote:
Sun Nov 12, 2017 5:25 am
Well, that's assuming Kp is Diedel. He changes his name quite regularly, mind you :D
Most probably not. Diedel is not a Rebirth fan and I wouldn't expect him to work on it.
by Sirius
Sat Nov 11, 2017 8:23 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 1356
Views: 83722

Re: Descent 1 1/2

Xfing wrote:
Sat Nov 11, 2017 4:35 pm
Also, I've asked on the DXX forum and Diedel says that when the codebase unification is done,
That would be a bit of a surprise. :wink:
by Sirius
Tue Nov 07, 2017 10:11 am
Forum: PTMC Cafe
Topic: Why is Descent so popular in Germany?
Replies: 10
Views: 2020

Re: Why is Descent so popular in Germany?

Well, so was this thread... so... never say never?
by Sirius
Thu Nov 02, 2017 9:41 am
Forum: Descent Single Player
Topic: Clipping through Doors/grates
Replies: 5
Views: 211

Re: Clipping through Doors/grates

Yeah, I've recently used that exploit to kill a reactor the level author mistakenly (I presume) made inaccessible...
by Sirius
Thu Oct 26, 2017 11:20 am
Forum: Descent Single Player
Topic: Impressions on Descent: Insane, cold start, no-death, 100%
Replies: 130
Views: 5345

Re: Impressions on Descent: Insane, cold start, no-death, 100%

Yeah, the reason AF didn't have a soundtrack was that we no longer knew of active composers in the community. It's not something that was done purposely.
by Sirius
Sun Oct 22, 2017 9:51 pm
Forum: Descent Level Spotlight
Topic: Plutonian Shores - Vertigo Single-Player development thread
Replies: 55
Views: 5698

Re: Plutonian Shores - Vertigo Single-Player development thread

It is close, although there is no set release date yet.
by Sirius
Sun Oct 22, 2017 9:46 pm
Forum: Descent Multiplayer
Topic: How to participate in non-competitive D2 anarchy games
Replies: 1
Views: 159

Re: How to participate in non-competitive D2 anarchy games

Yeah, there are ways... well, kind of. Pick-up games have no formal competition and happen occasionally, though I haven't kept track of the most popular times - maybe weekends? The people who play them most tend to be among the highest skilled though so whether they're fun will be a matter of taste ...
by Sirius
Tue Oct 10, 2017 5:06 pm
Forum: Descent Development
Topic: Custom robots in descent 1 at all possible?
Replies: 10
Views: 433

Re: Custom robots in descent 1 at all possible?

I don't know of a good one. If I recall correctly you can deduce the order from a couple DLE resource files: https://sourceforge.net/p/d2x-xl/code/HEAD/tree/dle-xp/resource/data/texture.dat https://sourceforge.net/p/d2x-xl/code/HEAD/tree/dle-xp/resource/data/tnames.dat The first one contains the tex...
by Sirius
Tue Oct 10, 2017 4:48 pm
Forum: Coders Corner
Topic: Want to create automatic converter from demo files to videos
Replies: 20
Views: 1030

Re: Want to create automatic converter from demo files to videos

D2 homing missiles had a subtle difference that I don't really remember that kind of crippled them in comparison to D1. Somehow the effects of the Rebirth "smoothing" were flipped because of it. I couldn't figure out where the analysis thread was - that gave better information. Retro uses the origin...
by Sirius
Mon Oct 09, 2017 10:02 am
Forum: Descent Single Player
Topic: My opinion of Obsidian just dropped significantly...
Replies: 2
Views: 221

Re: My opinion of Obsidian just dropped significantly...

Yeah, I'm not sure how that area was supposed to work, but it needed some fool-proofing.
by Sirius
Mon Oct 09, 2017 9:58 am
Forum: Coders Corner
Topic: Want to create automatic converter from demo files to videos
Replies: 20
Views: 1030

Re: Want to create automatic converter from demo files to videos

Yes, it's mainly a multiplayer thing. Spreadfire doesn't see that much use in single-player/co-op, but in multi it's heavily used because it's fast and creates a scattered pattern that is more difficult to (mentally) track and thus evade. It's sort of a compromise weapon - not as fast or accurate as...
by Sirius
Mon Oct 09, 2017 9:16 am
Forum: Descent Development
Topic: A Few Questions about Textures
Replies: 20
Views: 898

Re: A Few Questions about Textures

OK, if it's individual pixels it's not the transparency flag... it must just be using the wrong color... :?
by Sirius
Mon Oct 09, 2017 9:13 am
Forum: Descent Development
Topic: Can a HAM file be embedded into a HOG archive?
Replies: 16
Views: 532

Re: Can a HAM file be embedded into a HOG archive?

I don't know the distance - it just looks like random spikes - but it's more like the former.
by Sirius
Fri Oct 06, 2017 9:20 am
Forum: Descent Development
Topic: Can a HAM file be embedded into a HOG archive?
Replies: 16
Views: 532

Re: Can a HAM file be embedded into a HOG archive?

The main one I recall is that a few of the robots seem to be prone to graphical artifacts, specifically that it looks like one of the vertices jumps way off into space at certain angles. My guess was that there were problems with the normals, but attempting to recalculate and fix them didn't seem to...
by Sirius
Fri Oct 06, 2017 9:14 am
Forum: Descent Single Player
Topic: XL - better, worse, or indifferent?
Replies: 20
Views: 752

Re: XL - better, worse, or indifferent?

Lightmaps are only used for the higher lighting quality settings. If the sliders are hidden it's not using them.

I've used them somewhat sparingly myself since they take so long to calculate, and the visuals without them aren't really that bad anyway.
by Sirius
Wed Oct 04, 2017 10:31 pm
Forum: Coders Corner
Topic: Want to create automatic converter from demo files to videos
Replies: 20
Views: 1030

Re: Want to create automatic converter from demo files to videos

Unfortunately I'm not sure where a changelist is. I can list the stuff I remember though - and it's mostly multiplayer-related. Switched netplay back to mostly peer-to-peer (though it still uses the host as the entry point into a game and a proxy where peer-to-peer isn't possible due to routing issu...
by Sirius
Wed Oct 04, 2017 10:20 pm
Forum: Descent Development
Topic: Can a HAM file be embedded into a HOG archive?
Replies: 16
Views: 532

Re: Can a HAM file be embedded into a HOG archive?

I... think so. It's been a while. Though I don't think you call the V-HAM "d2x", just missionname.ham.
by Sirius
Wed Oct 04, 2017 9:30 am
Forum: Coders Corner
Topic: Want to create automatic converter from demo files to videos
Replies: 20
Views: 1030

Re: Want to create automatic converter from demo files to videos

There was actually a reasonable description in the related commit comment - gave the following known issues with some examples: - Visual Studio 2017's C99 preprocessor support, like those of predecessor versions, is deficient regarding variadic macros, causing it to reject valid constructs with conf...
by Sirius
Wed Oct 04, 2017 12:10 am
Forum: Descent Development
Topic: Custom robots in descent 1 at all possible?
Replies: 10
Views: 433

Re: Custom robots in descent 1 at all possible?

The player weapons are in descent.pig in D1. They're in descent2.ham in D2... but HXMs can't touch weapon types, so I presume you wouldn't be able to adjust them with a .HX1. You'd need a more sophisticated .PIG hack, which... I'm not sure off the top of my head if there are any tools to edit that. ...
by Sirius
Tue Oct 03, 2017 3:18 pm
Forum: Descent Single Player
Topic: Descent controls : mouse vs joystick
Replies: 2
Views: 194

Re: Descent controls : mouse vs joystick

Both have advantages and disadvantages. Joystick is easier to keep up a constant turn with, and gives you somewhat more freedom of movement in a dogfight. Mouse gives you better aiming accuracy, although you probably need a high-DPI mouse and/or a large mousepad to get that without sacrificing turni...
by Sirius
Tue Oct 03, 2017 3:06 pm
Forum: Descent Development
Topic: Where is the Descent 1 boss sound in D2?
Replies: 19
Views: 510

Re: Where is the Descent 1 boss sound in D2?

Bet that's
* Delete last modified robot, now nothing is modified
* Save -> any modified robots? No -> don't write HXM
* Catch: not writing the HXM means we don't delete it either, so most recently saved version persists

I'll take a look at that, shouldn't be that hard to fix if that's the cause.
by Sirius
Mon Oct 02, 2017 9:31 pm
Forum: Descent Single Player
Topic: XL - better, worse, or indifferent?
Replies: 20
Views: 752

Re: XL - better, worse, or indifferent?

Umm... yeah, if they're doing "incredible" damage, something got broken. That transition is probably the toughest part of the level, so if you can't get to it without full or mostly-full energy you're nearly guaranteed a respawn.
by Sirius
Mon Oct 02, 2017 9:25 pm
Forum: Coders Corner
Topic: Want to create automatic converter from demo files to videos
Replies: 20
Views: 1030

Re: Want to create automatic converter from demo files to videos

There are things about C++11/14 I see the use for, e.g. auto comes in handy for iterators for complex types, and some things like that. But even then, MSVC supports all of that now. The things it doesn't support typically amount to edge cases, which usually have viable workarounds. (Much later) Edit...
by Sirius
Mon Oct 02, 2017 4:45 pm
Forum: Coders Corner
Topic: Want to create automatic converter from demo files to videos
Replies: 20
Views: 1030

Re: Want to create automatic converter from demo files to videos

The C++11/14 stuff rubs me the wrong way, since I've looked at the 0.60 Rebirth code and as far as I could see 90%+ of it was just procedural C in .cpp files. I couldn't see anything that used modern C++, never mind esoteric compiler features. Now that doesn't mean they're not there, or that it's an...
by Sirius
Mon Oct 02, 2017 4:34 pm
Forum: Descent Development
Topic: Can a HAM file be embedded into a HOG archive?
Replies: 16
Views: 532

Re: Can a HAM file be embedded into a HOG archive?

Right, it's all HXMs and POGs. POGs can replace practically anything you want - they just can't add textures. TEW is supposed to be able to run in DOS, and mostly does, but there are some glitches we never really figured out.
by Sirius
Sun Oct 01, 2017 10:57 am
Forum: Descent Development
Topic: A Few Questions about Textures
Replies: 20
Views: 898

Re: A Few Questions about Textures

1. Just those pixels aren't transparent, or the whole texture? 2. Image/photo editing software will do this... the most famous one is Photoshop, but it's probably still expensive. The most powerful free alternative is probably GIMP, though its interface is challenging to learn (seems to be a common ...
by Sirius
Sun Oct 01, 2017 10:48 am
Forum: Descent Development
Topic: Custom robots in descent 1 at all possible?
Replies: 10
Views: 433

Re: Custom robots in descent 1 at all possible?

Retro mod and I think Rebirth 0.60 beta adjusted the D2 homers again, they at least try to track after that. Still slightly easier to dodge than in D1 without afterburner... except you're also slightly slower, so I'm not sure where it winds up on balance.
by Sirius
Sun Oct 01, 2017 10:36 am
Forum: Coders Corner
Topic: Want to create automatic converter from demo files to videos
Replies: 20
Views: 1030

Re: Want to create automatic converter from demo files to videos

There is currently no Visual Studio-based method for compiling Rebirth that I know of (if you find one let me know - there's something I would really like to debug). CMake could probably fix that, but Rebirth doesn't use it, and I'm not sure one way or the other whether VS's support for Linux is clo...
by Sirius
Thu Sep 28, 2017 8:43 am
Forum: Descent Development
Topic: Can a HAM file be embedded into a HOG archive?
Replies: 16
Views: 532

Re: Can a HAM file be embedded into a HOG archive?

Correct. Yes, you are pretty limited. Well, kind of - the most common thing you'd actually want to change but can't is the weapons.
by Sirius
Wed Sep 27, 2017 11:46 pm
Forum: Descent Development
Topic: Can a HAM file be embedded into a HOG archive?
Replies: 16
Views: 532

Re: Can a HAM file be embedded into a HOG archive?

Not familiar with DXA, but loading HAM files from the mission HOG is a Rebirth-only feature, yeah. Except for Vertigo-format HAMs, which only replace the Vertigo stuff.
by Sirius
Tue Sep 26, 2017 8:13 am
Forum: Descent Single Player
Topic: XL - better, worse, or indifferent?
Replies: 20
Views: 752

Re: XL - better, worse, or indifferent?

Hmmm... I think I know what part that is... in retrospect it would have been better to make it actually difficult to get into that section, since people don't necessarily take the "these robots are too tough let's come back later" approach.
by Sirius
Sat Sep 23, 2017 1:16 pm
Forum: Descent Single Player
Topic: XL - better, worse, or indifferent?
Replies: 20
Views: 752

Re: XL - better, worse, or indifferent?

Still I'd like to play Anthology, do you think there is any way to do it now without constantly feeling pain in the ass? Because I still think the level design is very good and is worth to be played. I mean on Ace or Insane difficulty at least, and somehow avoid the worst game breaking bugs. Maybe ...
by Sirius
Sat Sep 23, 2017 12:58 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 1356
Views: 83722

Re: Descent 1 1/2

Yeah, I definitely do feel like it. I've had issues with project overload :)
I'm not holding up the project at this stage, am I? It's just a "how long can it possibly take" issue?
by Sirius
Sat Sep 23, 2017 9:26 am
Forum: PTMC Cafe
Topic: I knew it. Sigma was a robot this whole time
Replies: 23
Views: 1260

Re: I knew it. Sigma was a robot this whole time

Thanks TC :) NiMH is, to my knowledge, newer than NiCd... not as high-performance as Lithium-ion I presume but I don't tend to see those sold in AA format. Only catch is I've been using them pretty heavily for wireless controllers, which I don't always use consistently, and I'm not sure they hold th...
by Sirius
Sat Sep 23, 2017 9:15 am
Forum: Descent Single Player
Topic: XL - better, worse, or indifferent?
Replies: 20
Views: 752

Re: XL - better, worse, or indifferent?

It's complicated... I can't really pick an option out of a poll like this because it depends on too many things. I think the most obvious difference for most people is the graphics, and your experience will vary depending on what you turn on or off. Some people will turn off more than others. There ...
by Sirius
Sat Sep 23, 2017 8:58 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 1356
Views: 83722

Re: Descent 1 1/2

Also, there's back-and-forth flickering in the cavernous area of The Cauldron, and that's even in Rebirth. Black flickers appear on the walls, generally when viewed from afar (they disappear when you're up close). Probably has something to do with the ungodly cube count in that area. Yeah, you're p...
by Sirius
Sat Sep 23, 2017 8:55 am
Forum: Descent Development
Topic: A Few Questions about Textures
Replies: 20
Views: 898

Re: A Few Questions about Textures

If your question is what I think it is - the number of frames in an animated texture is governed by... descent2.ham I think. You can't add or remove them with a .POG (which is what DLE is working with) - only replace the frames that already exist. So you will probably need to look for a texture with...
by Sirius
Fri Sep 22, 2017 3:18 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 1356
Views: 83722

Re: Descent 1 1/2

One little warning with asymmetric stretching like that: if you care about the DOS version, its (less robust) texture mapping technique tends to cause textures aligned in that way to "twitch". If you don't care about the DOS version, carry on. :mrgreen: