Search found 5041 matches

by Diedel
Mon May 17, 2004 4:56 am
Forum: Coders Corner
Topic: D2X for MS-Windows
Replies: 223
Views: 21901

If you report D2X bugs here, please don't forget to mention the following: - did the problem occur with D2X (official) or D2X-W32? - if with D2X-W32, does it occurr with D2X (official) too? - What OS did you use when the problem occurred? Also make sure to have the newest gfx drivers installed. If ...
by Diedel
Sat May 15, 2004 2:00 pm
Forum: Coders Corner
Topic: D2X for MS-Windows
Replies: 223
Views: 21901

Which D2X - mine (D2X-W32), or the official one? If mine, do you have the most recent version? Try to reload it from my web site. Also make sure you have the most recent gfx drivers installed (if not, uninstall the old ones and reboot before installing the new ones).
by Diedel
Sat May 15, 2004 2:41 am
Forum: Coders Corner
Topic: D2X for MS-Windows
Replies: 223
Views: 21901

Tigeron, Frame rate is capped at 80 fps in game. I don't really know why it sometimes stays at 60 and then rises to 80, but does it really matter? Multiplayer Afaik D2X now has TCP/IP support. I don't really know about the multiplayer part of D2X. Lotsa people have tinkered around with it, and I hav...
by Diedel
Thu May 13, 2004 1:57 pm
Forum: Coders Corner
Topic: D2X for MS-Windows
Replies: 223
Views: 21901

My version was labelled 1.2.6 ... but it was a zip file from another guy coding around in D2X (Steffen Pohle). My D2X-W32 does not CTD when exiting the game or Alt-Tabbing. Do you have the most recent drivers for your gfx card installed?
by Diedel
Thu May 13, 2004 2:39 am
Forum: Coders Corner
Topic: D2X for MS-Windows
Replies: 223
Views: 21901

A general update:

I have now turned on OpenGL depth buffering in D2X. The effect of this is that the disappearing walls effect occuring in levels with a complicated structure (where you could suddenly see through solid walls from certain angles of view), will not happen any more.
by Diedel
Thu May 13, 2004 1:55 am
Forum: Coders Corner
Topic: D2X for MS-Windows
Replies: 223
Views: 21901

Tiger, thanks. I am amazed you can alt-tab out of D2X anyway. Usually, D2X intercepts the tab key, ignores the alt and opens the automap. Unfortunately it will be pretty hard for me to track this problem down if I don't have a machine where I can reproduce it. Thunder, TCP/IP will not be the problem...
by Diedel
Thu May 13, 2004 1:52 am
Forum: Descent Level Spotlight
Topic: Note re DMB-XP beta testing
Replies: 126
Views: 18690

How should I know you know? Is it a problem for you that I explained what an input focus is? *sigh* :roll: I know you didn't know that I know. I don't know everything you know. You don't know everything I know. You know, ... damn, I'm confusing myself just thinking about it. :P Sorry... was trying ...
by Diedel
Thu May 13, 2004 1:47 am
Forum: Descent Level Spotlight
Topic: Note re DMB-XP beta testing
Replies: 126
Views: 18690

I really don't know. Afaik there is no way to prevent that. Unfortunately. Not as long as I don't hack it into D2X ... 8)
by Diedel
Wed May 12, 2004 7:13 pm
Forum: Descent Level Spotlight
Topic: Note re DMB-XP beta testing
Replies: 126
Views: 18690

You can look into dle-xp.ini (it's in the windows directory) and check the depth perception value (it's a number between 0 and 3). Currently, water and lava segments are merely decoration to give more a feeling of being submerged in water/lava by coloring everything around you (or under water/lava) ...
by Diedel
Wed May 12, 2004 2:09 pm
Forum: Descent Level Spotlight
Topic: Note re DMB-XP beta testing
Replies: 126
Views: 18690

How should I know you know? ;) Is it a problem for you that I explained what an input focus is? You particularly don't know MFC programming, and MFC is doing all the input scheduling. There might be a solution to every problem, but not every solution might be worth the effort. I'd have to change a l...
by Diedel
Wed May 12, 2004 7:18 am
Forum: Tech Forum
Topic: What is the best computer out there?
Replies: 55
Views: 4582

Build your own computer from selected components.
by Diedel
Wed May 12, 2004 3:51 am
Forum: Coders Corner
Topic: D2X for MS-Windows
Replies: 223
Views: 21901

I know how cloaked walls work. You need to change the wall's cloak value to see different stages of transparency.

Update: I wonder why this freakin cloaked wall stuff gets messed up all the time. :x

Update 2: Well ... I messed it up when adding colored segments ... :roll:
by Diedel
Wed May 12, 2004 2:19 am
Forum: Descent Level Spotlight
Topic: Note re DMB-XP beta testing
Replies: 126
Views: 18690

Theftbot, setting and keeping depth perception works on my computer. I simply cannot reproduce your problem. It had been a bug in a pretty old version of DLE-XP. Do you have the most recent version? Resilient, there's generally no easy fix to that problem. Windows has the concept of an "input f...
by Diedel
Wed May 12, 2004 2:14 am
Forum: Coders Corner
Topic: D2X for MS-Windows
Replies: 223
Views: 21901

Repair centers are compatible with all D2-Versions. Water and lava cubes are not necessarily, as I had to introduce new segment type identifiers for it. My changes for D2X-W32 are being integrated into the main D2X development branch, so D2X might be able to cope with them to. I had however D2X w/o ...
by Diedel
Tue May 11, 2004 4:45 pm
Forum: Coders Corner
Topic: D2X for MS-Windows
Replies: 223
Views: 21901

I don't have access to Detlef support source code, and I don't have much time to do big changes to D2X. All I am doing is tinkering around a bit with it. :wink:
by Diedel
Tue May 11, 2004 2:53 pm
Forum: Descent Level Spotlight
Topic: Note re DMB-XP beta testing
Replies: 126
Views: 18690

I found a annoying feature/bug that I found. Every time i open DLE-XP i have to go to preferences every time to make the depth perception right i think medium should be default, but that is me. Is there any way to make it permanent. ------------------------------ found another couple glitches: the ...
by Diedel
Tue May 11, 2004 2:31 pm
Forum: Coders Corner
Topic: D2X for MS-Windows
Replies: 223
Views: 21901

Oooooh yeah - I got colored segments for underwater and under lava effects ... :D
by Diedel
Tue May 11, 2004 2:31 pm
Forum: Descent Level Spotlight
Topic: Note re DMB-XP beta testing
Replies: 126
Views: 18690

I expected you to invest at least a little time, not none at all, but well ... as I said: np. :) There are a few very good beta testers (hence the flood of updates :roll: ). And if you should ever find something, you're welcome to report it. Or build a cool new D2 level. :wink:
by Diedel
Tue May 11, 2004 6:42 am
Forum: Coders Corner
Topic: D2X for MS-Windows
Replies: 223
Views: 21901

Yes, my fix was buggy. I have a working version now. I will upload a version where it works this evening (I am on GMT+1).
by Diedel
Mon May 10, 2004 2:52 am
Forum: Coders Corner
Topic: D2X for MS-Windows
Replies: 223
Views: 21901

The next version of D2X-W32 is available. It can handle repair centers (similar to fuel centers, but replenish shields), which can be added to a mine with DLE-XP. Next thing I will look into is colored light. If I get this to work, I will try to add new segment types "under water" and &quo...
by Diedel
Sun May 09, 2004 4:44 pm
Forum: Descent Level Spotlight
Topic: Note re DMB-XP beta testing
Replies: 126
Views: 18690

@Resilient: you will receive an e-mail with access data to DLE-XP shortly. You can tell me your real name in reply. :wink: Repair centers already work in D2X-W32 by now ... wasn't hard to add that, as that segment type is already available in Descent. There just was no function that replenished shie...
by Diedel
Sun May 09, 2004 3:59 pm
Forum: Descent Level Spotlight
Topic: Note re DMB-XP beta testing
Replies: 126
Views: 18690

NP. There are enough beta testers - more than enough, considering the fact that only three of them are either regular contributors or have reported a significant number of bugs. I am just asking myself why some of them (and you) applied when it should already have been pretty clear that their time f...
by Diedel
Sun May 09, 2004 3:28 pm
Forum: Descent Level Spotlight
Topic: Note re DMB-XP beta testing
Replies: 126
Views: 18690

Well ... I could enhance D2X so it allows for shield recharge stations ... that's something I had always wanted it to have anyway ... :roll:

Anyway: If you agree to the beta testing conditions, you can have DLE-XP to take a look into it.
by Diedel
Sun May 09, 2004 3:20 am
Forum: Descent Level Spotlight
Topic: Note re DMB-XP beta testing
Replies: 126
Views: 18690

Awaiting your application. :)

Regarding the learning curve: Just stop posting private conversations publicly. :wink:
by Diedel
Sat May 08, 2004 5:20 pm
Forum: Descent Level Spotlight
Topic: Note re DMB-XP beta testing
Replies: 126
Views: 18690

4. I have been as mature and professional as possible through all this. Well ... I accept your apology, if I am included in the recipients. :) If you are still interested in beta testing DLE-XP, please re-read the agreement in post #1 of this thread (particularly the addendum), and if you agree, re...
by Diedel
Sat May 08, 2004 4:08 pm
Forum: Descent Level Spotlight
Topic: Note re DMB-XP beta testing
Replies: 126
Views: 18690

Looking at Resilient's reaction, I think I've made the right decision. :wink:
by Diedel
Sat May 08, 2004 3:08 pm
Forum: Descent Level Spotlight
Topic: Note re DMB-XP beta testing
Replies: 126
Views: 18690

Tyranny wrote:Ferny, you're not helping the matter :P
I think Ferno is darn right and really has made a point.
by Diedel
Sat May 08, 2004 3:04 pm
Forum: Descent Level Spotlight
Topic: Note re DMB-XP beta testing
Replies: 126
Views: 18690

See, I knew people were going to take this the wrong way, even when I clearly stated that I did not make that post to start trouble, only to bring up a point. What you did I call an attempt on starting a flame war, pulling everybody into a personal conflict with the intention to shed a real bad lig...
by Diedel
Sat May 08, 2004 2:13 am
Forum: Descent Level Spotlight
Topic: Note re DMB-XP beta testing
Replies: 126
Views: 18690

Ferno wrote:hey resilient: did you get permission to post a private conversation?
No, he didn't. At least not from me.
by Diedel
Sat May 08, 2004 2:05 am
Forum: Descent Level Spotlight
Topic: Note re DMB-XP beta testing
Replies: 126
Views: 18690

The agreement says that I can terminate it at any time w/o giving any reason . So I have done. You could have told me your full name, which I consider only fair after having received mine and a simple act of trust if two people work together. Instead you chose to play the smartass on me, which is s...
by Diedel
Tue May 04, 2004 2:11 pm
Forum: Descent Level Spotlight
Topic: Descent Level Designer Interview ... [LL]Atan ...
Replies: 1
Views: 1490

Been there, done that.
by Diedel
Tue May 04, 2004 8:09 am
Forum: Coders Corner
Topic: D2X for MS-Windows
Replies: 223
Views: 21901

Update: A new version of D2X-W32 is available, that will display cloaked walls properly (all other versions always paint them black, regardless of their cloak value).
by Diedel
Tue May 04, 2004 12:39 am
Forum: Descent Level Spotlight
Topic: Note re DMB-XP beta testing
Replies: 126
Views: 18690

Dark Falcon wrote:Can Someone Send Me an E-mail!

Here's mine again: chad.d@juno.com

My future e-mail address will be: darkfalcon757@juno.com
Why do you want someone to send you an e-mail - to test your e-mail accounts? :roll:
by Diedel
Mon May 03, 2004 7:32 am
Forum: Coders Corner
Topic: D2X for MS-Windows
Replies: 223
Views: 21901

A new version of my D2X-W32 with a few nice bug fixes will be available in my Descent site's D2X section tonight (I'm on GMT+1 DST). If you're interested, you can grab it there. :)
by Diedel
Mon May 03, 2004 5:19 am
Forum: PTMC Cafe
Topic: "pihsrow natas" latest sonic high tech weapon
Replies: 57
Views: 3354

I believe this is simply a hoax. A high-frequency weapon could indeed be dampened pretty easily. Directing a low frequency weapons should be pretty difficult; it might however be done using several sound sources that will amplify the sound only at the target location where they needed to interfere a...
by Diedel
Mon May 03, 2004 5:14 am
Forum: PTMC Cafe
Topic: "pihsrow natas" latest sonic high tech weapon
Replies: 57
Views: 3354

Attacking someone's vision through use of lasers (in such a way that it will be permanently damaged) is lame. Attacking their hearing in such a way as to cause deafness is also lame. If you're not shooting to kill, don't shoot to cause blindness or deafness or permanent disability in any other way....
by Diedel
Mon May 03, 2004 2:29 am
Forum: Descent Level Spotlight
Topic: Note re DMB-XP beta testing
Replies: 126
Views: 18690

I think it wouldn't be that easy, if the cubes to be merged had more cubes attached.

Usually I design complicated rooms with a lot of cubes and when the geometry is done, I reduce their number.
by Diedel
Sun May 02, 2004 3:19 pm
Forum: PTMC Cafe
Topic: Deep World
Replies: 61
Views: 3615

CDN_Merlin wrote:Diedel, I was not in a foul mood. What I said is what I think. So stop putting words in my mouth.
Read Matthew 12,34. :wink:
by Diedel
Sun May 02, 2004 3:16 pm
Forum: PTMC Cafe
Topic: Deep World
Replies: 61
Views: 3615

Lothar wrote:Diedel,

But you grouped me in with him because I asked the questions about the legal and ethical aspects of this guy's game design. You were treating me as if I had a similarly bad attitude, simply because I've voiced my concerns.
That was and is definitely not the case. :)
by Diedel
Sun May 02, 2004 2:25 pm
Forum: PTMC Cafe
Topic: Deep World
Replies: 61
Views: 3615

And yes, changing color makes you look like you think that what you write is more important. It's like using a marker in a textbook. That's what you think, not what I think. I told you why I use the brighter color. I'd prefer customizing this BB via my profile to show my color preferences on my mon...