Search found 1432 matches

by Xfing
Tue Nov 21, 2017 6:04 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 1298
Views: 81600

Re: Descent 1 1/2

I think you actually overdid it this time :( All six matcens activating all at the same time is definitely overkill, I'd much rather have three switches activating a pair each, and one switch deactivating the forcefield. More confusing and less predictable, but also less troublesome to deal with. Al...
by Xfing
Tue Nov 21, 2017 5:50 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 1298
Views: 81600

Re: Descent 1 1/2

Ok, I'll rename the folder to "Level S2" for convenient ordering and check it out right away :D
by Xfing
Tue Nov 21, 2017 5:11 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 1298
Views: 81600

Re: Descent 1 1/2

Yeah, just make sure to manually pick every texture during the conversion to prevent overlap - for example D2 sets many D1 decorative textures to their baseline texture, since they're absent from the second game. Otherwise you'd forget where you placed the decorative textures (if any). BTW when conv...
by Xfing
Tue Nov 21, 2017 4:40 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 1298
Views: 81600

Re: Descent 1 1/2

Yeah, don't worry about speed, we're not in a race here, take care of your exams first and foremost. That's the texture I meant alright. I call it obsidian, but it's technically called rock 356. As for my concept for Dementia, it's really hard to say, as I only have a notion of the atmosphere of the...
by Xfing
Mon Nov 20, 2017 8:07 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 1298
Views: 81600

Re: Descent 1 1/2

Well, turns out you did it right! The palette is descent.pig alright, so despite your reservations it looks like everything was set up correctly. Though that might be because the level has descent.pig set as its palette in DLE and it's working off my own files - make sure to double-check if your own...
by Xfing
Mon Nov 20, 2017 7:06 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 1298
Views: 81600

Re: Descent 1 1/2

Well, speaking of completed levels, I've managed to get a bit of free time today, and completed the first iteration of Kuiper Belt Espionage Facility. The level is mostly empty, there is only a few powerups and two matcens. The puzzles, however, are all set. However, I've got two problems at this m...
by Xfing
Mon Nov 20, 2017 11:05 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 1298
Views: 81600

Re: Descent 1 1/2

Alright, I can feel myself slowing down on this, so,, does anyone wanna take a look, any advice what sort of rooms to add next? a collab maybe? https://www.mediafire.com/file/6oqbe9xc4bp01fd/Quaoar.rar Checked out the level. Really like it! The feel is D1-ish, but still quite modern. I have no advi...
by Xfing
Mon Nov 20, 2017 10:51 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 1298
Views: 81600

Re: Descent 1 1/2

You guys have inspired me. Tholin is nearing completion, I've saved myself about 200 cubes for reactor room and secrets. This level should be pretty neat I think, I've kept the D1 feel of having areas that have nothing to do with keys, and I think it's turning out pretty well. I'm hoping to have a ...
by Xfing
Mon Nov 20, 2017 8:45 am
Forum: Descent Single Player
Topic: Impressions on Descent: Insane, cold start, no-death, 100%
Replies: 109
Views: 4883

Re: Impressions on Descent: Insane, cold start, no-death, 100%

Level 11: This level is easy to do and comfortable, with plenty of shields and energy to spare, it's quite forgiving when it comes to making mistakes. Except for mistakes made in the reactor chamber - you need to know where the matcens are triggered and avoid flying into that cube at all costs. Also...
by Xfing
Mon Nov 20, 2017 8:09 am
Forum: Descent Level Spotlight
Topic: Descent II: First Strike -Beta 2.0-
Replies: 9
Views: 90

Re: Descent II: First Strike -Beta 2.0-

That first secret level... what the hell were you thinking? :OOO

How the hell am I supposed to get the secret areas if there is no way of entering the central chamber without setting off the matcens?
by Xfing
Sun Nov 19, 2017 3:14 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 1298
Views: 81600

Re: Descent 1 1/2

No probsies Naphtha. I'm unemployed right now too, so I feel your pain. I'm taking a more passive approach though, having sent out the CVs and all. Guess I gotta be patient :( Thanks for all your updates! I should probably get to populating level 3, which I might get to tomorrow afternoon. BTW - whe...
by Xfing
Sun Nov 19, 2017 6:12 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 1298
Views: 81600

Re: Descent 1 1/2

Totally. Most of the levels you've made that haven't made it through our quality control are decent at least, I'd say they're almost D1 quality, and that's not something any designer can do. You totally should release them as a pack or something :O IIRC Alter has done more than me :P Yeah, because h...
by Xfing
Sat Nov 18, 2017 6:06 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 1298
Views: 81600

Re: Descent 1 1/2

Would you acknowledge Proteus Cyanide Mine ? An ice-themed level. IMO it has a good D1 feel. Has robots, but (being an earlier level) I restrained myself on the difficulty scale. Oh come on, the difficulty is totally high! Give you a hint - play through your own levels on Insane to see if the diffi...
by Xfing
Sat Nov 18, 2017 5:22 pm
Forum: Descent Level Spotlight
Topic: Descent II: First Strike -Beta 2.0-
Replies: 9
Views: 90

Re: Descent II: First Strike -Beta 1.0-

I suggest you set matcens that have multiple activation points to one-shot - one activation per trigger point, since in D2 there is no activation limit on Insane. Like the ones in level 3 for example - there are three or even four activation points for them, and without the one-shot flag every time ...
by Xfing
Sat Nov 18, 2017 4:56 pm
Forum: Descent Level Spotlight
Topic: Descent II: First Strike -Beta 2.0-
Replies: 9
Views: 90

Re: Descent II: First Strike -Beta 1.0-

2 levels in - gotta say I like the gameplay changes brought to the table by D2. That said - the switches and puzzles necessary to advance create needless linearity, especially in level 1 ( I actually liked the forcefield in level 2). What's disappointing is that you've changed so little geometry - t...
by Xfing
Sat Nov 18, 2017 4:27 pm
Forum: Descent Level Spotlight
Topic: Descent II: First Strike -Beta 2.0-
Replies: 9
Views: 90

Re: Descent II: First Strike -Beta 1.0-

I'ma take a look. A well-done First Strike in D2 is something I'd happily play :)
by Xfing
Sat Nov 18, 2017 4:13 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 1298
Views: 81600

Re: Descent 1 1/2

So... with the Z2 changes essentially complete, will you acknowledge Metarock now? I checked that levetl some time ago already. It's alright, but nothing special IMO. Feel free to use it for some of your projects. Not a bad level, but we need top notch quality at the moment. Of course I'm open to b...
by Xfing
Sat Nov 18, 2017 12:55 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 1298
Views: 81600

Re: Descent 1 1/2

I added the unlock door switch as a failsafe since I discovered that if you destroy the reactor with both doors open you're stuck in. The grate should help with that though. Yeah, the thing is they cannot both be open! For that matter, neither of them can be open, since they're locked from the insi...
by Xfing
Sat Nov 18, 2017 6:58 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 1298
Views: 81600

Re: Descent 1 1/2

Ok, added Zandura 2 to Dropbox, Level 37. I had to make some tweaks of my own though (obviously): - reduced the number of matcens in the tubular areas - removed the additional cube with the switch that unlocks the two grates leading out of the reactor chamber - it was pointless since blowing up the ...
by Xfing
Sat Nov 18, 2017 5:22 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 1298
Views: 81600

Re: Descent 1 1/2

Ok, done. https://drive.google.com/file/d/1tcSThY7X3T_wtduMoJGIFpVQChBvAnRV/view?usp=sharing I recently discovered that DLE tends to show mines as darker than they actually are, so with that in mind I should be able to properly light levels in the future. I also overcorrected the difficulty, so tha...
by Xfing
Thu Nov 16, 2017 4:55 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 1298
Views: 81600

Re: Descent 1 1/2

Alter-Fox wrote:
Wed Nov 15, 2017 4:06 pm
Short on dark mines? What about all of mine?

It looks brilliant, phozon.
That's still not a lot, is it? :D

Also, we don't have something quite as dark as the first secret level from D1 to my knowledge :P
by Xfing
Wed Nov 15, 2017 11:17 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 1298
Views: 81600

Re: Descent 1 1/2

As far as I know, the mine doesn't have to be set to "Vertigo" in order to allow for blinking lights, as that's a mechanic that's been there in D2 since day one. Download the newest versions of DLE and Rebirth and see if that helps with the crashes.
by Xfing
Wed Nov 15, 2017 10:54 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 1298
Views: 81600

Re: Descent 1 1/2

Βlinking lights are an aesthetic thing, so of course they're safe to use. Actually, since these are secret levels and rely on puzzles - switches, closing/opening walls and force fields are okay. D2's gameplay advances were amazing and I do appreciate them, in fact playing D2 more recently, I start f...
by Xfing
Wed Nov 15, 2017 5:44 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 1298
Views: 81600

Re: Descent 1 1/2

As for secret levels, according to Kp: "Currently, there's no support for explicitly requesting D1-style secret levels in D2, so there's no conflict. The straightforward approach that I had planned was to have a campaign-level switch, which would mean that you can't have both types in one campaign. ...
by Xfing
Tue Nov 14, 2017 5:07 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 1298
Views: 81600

Re: Descent 1 1/2

Well, that's assuming Kp is Diedel. He changes his name quite regularly, mind you :D Most probably not. Diedel is not a Rebirth fan and I wouldn't expect him to work on it. Yeah, I figured it all out already, mixed up the dudes and the projects :lol: BTW, having rotating D2 robots is now implemente...
by Xfing
Mon Nov 13, 2017 7:23 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 1298
Views: 81600

Re: Descent 1 1/2

Hmm... X did you ever see how Descent Maximum did their secret maps? (3 and 4 are, I think, the particular ones I'm thinking of.) If you don't want to go whole hog on D1 secret levels yet designing one in a similar way to that could be a decent compromise. Nope, not familiar with those. I'll need t...
by Xfing
Mon Nov 13, 2017 1:24 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 1298
Views: 81600

Re: Descent 1 1/2

...And of course, I don't remember any laser firing gophers in d1, so there shall be none here! The Parallax team probably also thought they were redundant in the laser department, and changed their role... On the other hand, I'll be kicking off with the construction of the Chapter 1 secret level, ...
by Xfing
Mon Nov 13, 2017 4:17 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 1298
Views: 81600

Re: Descent 1 1/2

It's a mine where you mine alcanes. Made a mistake though, it should be spelled "alkane", apparently. Oh well, fixing :D Gophers are fine for level 12 I guess. I'm presuming you mean bomb dropping ones. I'd rather not have laser-shooting ones in the mission at all, since that's just one more robot w...
by Xfing
Sun Nov 12, 2017 4:51 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 1298
Views: 81600

Re: Descent 1 1/2

Theming particular areas of the level is a good idea for sure, I'll definitely take that into consideration. I also do fully realize that sometimes it reinforces the theme to use just one kind of robot from among two or three types that have identical functions. I gave an example of using small hul...
by Xfing
Sun Nov 12, 2017 11:38 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 1298
Views: 81600

Re: Descent 1 1/2

Hadn't seen the ol descent level editor I used to use in aaaages so went to start making something. Should I do another level for this? How about Solar System 7? - how's this for an aesthetic: https://i.gyazo.com/46e000368d3e09b3d4fddb61bbba1a04.png i'm thinking a gopher level, like the H2O mine of...
by Xfing
Sun Nov 12, 2017 10:17 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 1298
Views: 81600

Re: Descent 1 1/2

Theming particular areas of the level is a good idea for sure, I'll definitely take that into consideration. I also do fully realize that sometimes it reinforces the theme to use just one kind of robot from among two or three types that have identical functions. I gave an example of using small hulk...
by Xfing
Sun Nov 12, 2017 9:19 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 1298
Views: 81600

Re: Descent 1 1/2

Yeah, I'd like to see it playable in XL as well. The only thing that really would need "porting" would be the hires D1 textures and sounds, at least as it stands now, everything else is still compatible. Something like that would make it far more difficult especially if it so happens there are enou...
by Xfing
Sun Nov 12, 2017 7:48 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 1298
Views: 81600

Re: Descent 1 1/2

Hmm, if the secret levels are on ice until the Rebirth update, I can simply move onto another level. Or, I can just design the secret level as a normal one (as the first Descent's secret levels were just that, an ordinary level accessed via a secret exit) with no teleporters around. Let me know wha...
by Xfing
Sun Nov 12, 2017 6:29 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 1298
Views: 81600

Re: Descent 1 1/2

Ok well, what can I say - you're clearly a stupendously gifted level designer. A vague inspiration by Turnabout Bore was all you needed to make that D1 level, which is amazingly well-made (if a bit too symmetric for my tastes). The D2 level is brilliant too, with its vast expanses and devious puzzle...
by Xfing
Sun Nov 12, 2017 5:25 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 1298
Views: 81600

Re: Descent 1 1/2

Also, I've asked on the DXX forum and Diedel says that when the codebase unification is done, That would be a bit of a surprise. :wink: Well, that's assuming Kp is Diedel. He changes his name quite regularly, mind you :D Hello everyone, Shroudeye here. I've been talking with Alter-Fox and Sirius, a...
by Xfing
Sat Nov 11, 2017 4:35 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 1298
Views: 81600

Re: Descent 1 1/2

Heh, do I want to know? I was speaking to Shroudeye this morning - I'm not sure if you know of him - and he would like to do a couple levels for us. Unfortunately this was right in the half hour that dbb went down so I couldn't show him the thread. He'll be long asleep by now but I'll try to get a ...
by Xfing
Sat Nov 11, 2017 12:04 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 1298
Views: 81600

Re: Descent 1 1/2

That last point was more to the effect that say, holding off on class 1 platforms until saturn made them feel more like the PTMC actually built them to serve some purpose on operations further out into the solar system. They're weak so there's no reason the virus itself would have put them there so...
by Xfing
Sat Nov 11, 2017 10:37 am
Forum: Descent Development
Topic: Is there any way to make robot briefings like the originals?
Replies: 21
Views: 3224

Re: Is there any way to make robot briefings like the originals?

EPIC NECRO

Kp on the DXX boards says that not only is it supported, but it's always been. Thread here:
https://forum.dxx-rebirth.com/showthrea ... 44&page=19

I would really like to get a conclusive answer for this.
by Xfing
Sat Nov 11, 2017 9:51 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 1298
Views: 81600

Re: Descent 1 1/2

As for robot introductions -- your point about FOX and ITSC reminded me to remind you of a small point -- if we're using robot briefings Lou Guard should probably appear before red hulk. Having one bot appear before later on briefing the player on another bot that's functionally identical would be ...
by Xfing
Sat Nov 11, 2017 9:02 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 1298
Views: 81600

Re: Descent 1 1/2

About level 2. It is much harder than L1 in terms of difficulty, I did it on my 3-rd try only. first two was killed by 2 snipe mode ITDs when approaching them from the wrong direction (from the top). I liked the geometry, it is a bit hard to navigate in some parts, but I haven't seen anything like ...