Search found 30 matches

by Shroudeye
Thu Nov 30, 2017 11:08 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 1354
Views: 83460

Re: Descent 1 1/2

Hello guys, here is my status update:

I've completed the conceptual paperwork of the Dementia. The overall look, cube structures and puzzles are all planned, and I'm moving on the building phase right now. I'll keep you guys updated as I progress.
by Shroudeye
Sun Nov 26, 2017 2:40 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 1354
Views: 83460

Re: Descent 1 1/2

I was thinking about making an out-and-back layout, with a long run back to the exit, which was peppered with mini reactors: Player explores the level casually, unlocking the way to the reactor, which is located at the farthest point. To exit, player runs back, destroying mini reactors along the way...
by Shroudeye
Sun Nov 26, 2017 11:27 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 1354
Views: 83460

Re: Descent 1 1/2

Whew, I've done with my exams for now. I'll start the design of the Dementia shortly. I've got a few ideas for it already: Based on your info, Xfing, I'm considering a look akin to those "Shivans" from Freespace: Lots of black, red, and others colors, bizzare and otherwordly environments, etc. I'm a...
by Shroudeye
Thu Nov 23, 2017 2:53 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 1354
Views: 83460

Re: Descent 1 1/2

Okay, I've played the Demo campaign, but looks like there was an update to it while I'm playing it. So I'll replay it. I also played Charon, on Ace. Great design, Fox! The level was quite dark, especially the early corridors. Pretty claustrophobic! The level was also well-balanced. The robots were c...
by Shroudeye
Wed Nov 22, 2017 1:35 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 1354
Views: 83460

Re: Descent 1 1/2

What sort of crashes, Fox?
by Shroudeye
Tue Nov 21, 2017 4:19 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 1354
Views: 83460

Re: Descent 1 1/2

Well alright, I got no problems there. The matcens puzzle should provide enough danger for the rest of the level.

So I guess I'm moving on to Dementia map... I've got a few ideas about it already ;) Cheers!
by Shroudeye
Tue Nov 21, 2017 2:47 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 1354
Views: 83460

Re: Descent 1 1/2

Let's meet in the mid ground and place in a few PTMC Defense Prototypes? They drop quads, y'know :).

I'll play the set and return with my feedback.
by Shroudeye
Tue Nov 21, 2017 1:26 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 1354
Views: 83460

Re: Descent 1 1/2

*FACEPALM* Yeah, I though I forgot something !! Fixed it, I just left the player in the test position :D As for spawning minelayers, I edited the gophers in the editor. Just place one bot somewhere in the level, then set its AI (From the AI tab to the right) to "drop bombs". Then set your matcens t...
by Shroudeye
Tue Nov 21, 2017 9:01 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 1354
Views: 83460

Re: Descent 1 1/2

Okay, I've updated the map. I've removed the lower matcen trigger as there is a trap in the main room already. Besides, players can disable one trigger while all the matcens are running by flying through them. The upper matcen trigger is enough, and it triggers only once. Matcens spawn cloaked lifte...
by Shroudeye
Tue Nov 21, 2017 7:21 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 1354
Views: 83460

Re: Descent 1 1/2

All six matcens activating all at the same time is definitely overkill, I'd much rather have three switches activating a pair each, and one switch deactivating the forcefield. More confusing and less predictable, but allso less troublesome to deal with. Also do away with the movement trigger that a...
by Shroudeye
Tue Nov 21, 2017 5:38 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 1354
Views: 83460

Re: Descent 1 1/2

Okay, I've modified the level, following your feedback. The matcen area is more dangerous, with 6 matcens (But there is only one trigger that activates ALL of them, which you can avoid if you are careful. Hint: think about a particular Descent 1 Neptune level...) The doors no longer require keys. I ...
by Shroudeye
Tue Nov 21, 2017 3:07 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 1354
Views: 83460

Re: Descent 1 1/2

I'm glad that you liked it Xfing! The puzzle needed some balancing, but I'm glad it worked into something fun. I'll put your recommendations in effect right away. Thanks for the feedback! And as for the Secret level 6: Dementia, I am in. I've taken note of your post above for its concept, but please...
by Shroudeye
Mon Nov 20, 2017 5:29 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 1354
Views: 83460

Re: Descent 1 1/2

Well, speaking of completed levels, I've managed to get a bit of free time today, and completed the first iteration of Kuiper Belt Espionage Facility. The level is mostly empty, there is only a few powerups and two matcens. The puzzles, however, are all set. However, I've got two problems at this mo...
by Shroudeye
Sun Nov 19, 2017 1:08 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 1354
Views: 83460

Re: Descent 1 1/2

Good luck Naphtha!
by Shroudeye
Sun Nov 19, 2017 11:05 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 1354
Views: 83460

Re: Descent 1 1/2

The Kuiper Belt Espionage Facility has also been dug out (The main layout is done). The cube amount is at 889 at this moment (JUST enough :) ). I'm placing the walls and triggers, plus doing some primary texturing. I plan to do the final texturing, lighting, etc. a little later, since I'm expecting ...
by Shroudeye
Sat Nov 18, 2017 1:20 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 1354
Views: 83460

Re: Descent 1 1/2

It is okay with me, no problem. I'll keep you guys posted.
by Shroudeye
Sat Nov 18, 2017 12:11 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 1354
Views: 83460

Re: Descent 1 1/2

Hello guys, here is my status update: So far, I've done the preliminary design on the paper, and a few blocks in DLE. Recently I've started constructing major parts of the level. I also managed to find the cause of the blinking light's problem: It was simply because of the blink period has been auto...
by Shroudeye
Wed Nov 15, 2017 12:49 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 1354
Views: 83460

Re: Descent 1 1/2

Well, since my normal Descent 2 level was working properly with blinking lights, I think something else is involved. Maybe I just forgot to add something???

Anyways, that is a problem for later.
by Shroudeye
Wed Nov 15, 2017 11:06 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 1354
Views: 83460

Re: Descent 1 1/2

Okay. So for Descent 1 portion, I'll only go as far as switches and forcefields (they look less "alien" than materializing/dematerializing "solid" walls). This should make things interesting :). I'd love to use blinking lights, but right now it just freezes my game... I think I did it in the past, m...
by Shroudeye
Wed Nov 15, 2017 9:12 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 1354
Views: 83460

Re: Descent 1 1/2

Okay, I've got a few questions before I get my hands deep and dirty into building: First, I'd like to ask if "forcefields" are also out of question for Descent 1 zone, at least for secret levels. If I were to use doors, the players can keep them open using markers, but they cannot do it for forcefie...
by Shroudeye
Wed Nov 15, 2017 7:20 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 1354
Views: 83460

Re: Descent 1 1/2

Nice one, Phozon! Spoooooky! :)
by Shroudeye
Mon Nov 13, 2017 3:08 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 1354
Views: 83460

Re: Descent 1 1/2

...Still, I'd feel safer if it was just a mini-level with a teleport, goodies and little resistance. A D1-style secret level I'd have to put on the back-burner, since we need 6 of that type of secret level anyway. You can keep the title though, it fits the D1 kind of secret level much better anyway...
by Shroudeye
Mon Nov 13, 2017 11:52 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 1354
Views: 83460

Re: Descent 1 1/2

...And of course, I don't remember any laser firing gophers in d1, so there shall be none here! The Parallax team probably also thought they were redundant in the laser department, and changed their role... On the other hand, I'll be kicking off with the construction of the Chapter 1 secret level, ...
by Shroudeye
Sun Nov 12, 2017 7:30 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 1354
Views: 83460

Re: Descent 1 1/2

Thanks, Xfing. Hmm, if the secret levels are on ice until the Rebirth update, I can simply move onto another level. Or, I can just design the secret level as a normal one (as the first Descent's secret levels were just that, an ordinary level accessed via a secret exit) with no teleporters around. L...
by Shroudeye
Sun Nov 12, 2017 4:54 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 1354
Views: 83460

Re: Descent 1 1/2

Hello everyone, Shroudeye here. I've been talking with Alter-Fox and Sirius, and I'd like to build a few levels for you. You can check some of my work from here: Miranda Control Center Incident My very first level for Descent 1, back from early 2000's. Research Mine MN1988 A Descent 2 mission, more ...
by Shroudeye
Sat Jul 04, 2015 4:11 am
Forum: Descent Level Spotlight
Topic: Summer Map Contest Official Poll
Replies: 6
Views: 1521

Re: Summer Map Contest Official Poll

Thanks for the feedback, Lothar! I'd love to improve upon my future anarchy level designs.
Cheers!
by Shroudeye
Thu Jan 05, 2012 1:27 pm
Forum: Other 6DoF Game Efforts
Topic: Defender (Now with exe download.)
Replies: 88
Views: 25854

Re: Defender (Now with exe download.)

Okay, I've got it working. Good work so far!
by Shroudeye
Wed Dec 28, 2011 1:00 pm
Forum: Other 6DoF Game Efforts
Topic: Design a robot contest
Replies: 12
Views: 4346

Re: Design a robot contest

Hi there.

I'd also like to post some robots that I've been thinking... If you are still interested?
by Shroudeye
Wed Dec 28, 2011 12:58 pm
Forum: Other 6DoF Game Efforts
Topic: Defender (Now with exe download.)
Replies: 88
Views: 25854

Re: Defender (Now with exe download.)

Sorry but I'm gonna bump this thread, but its out of excitement: First, it is good to see a small indie 6DOF around. Good work sdfgeoff. I'd like to test the latest available version, if it is available. I've downloaded one copy, from the link found at the 1st post of this thread. However, there see...
by Shroudeye
Tue Dec 27, 2011 2:01 pm
Forum: Descent Development
Topic: 3ds Max to OOF
Replies: 11
Views: 2171

Re: 3ds Max to OOF

Hello SilverWolf,

I'm the 3DsMax tester that works with Atan. If you need any help, feel free to ask me too.