Search found 3 matches

by BenJuan26
Fri Nov 02, 2012 3:35 pm
Forum: Coders Corner
Topic: WiiMote implementation
Replies: 4
Views: 8250

Re: WiiMote implementation

Hi all, I managed to dig up the code. In order for everything to work properly you will need PPJoy and GlovePIE installed (I won't go over how to do that here). The following code is then run within GlovePIE: if wiimote1.pointerx > 0.25 and < 0.75 ppjoy1.analog0 = MapRange(wiimote1.pointerX,0.25,0.7...
by BenJuan26
Mon Oct 29, 2012 10:25 am
Forum: Coders Corner
Topic: WiiMote implementation
Replies: 4
Views: 8250

Re: WiiMote implementation

I'm going to be around the computer that probably still has the code this weekend, I'll see if I can dig it up.
by BenJuan26
Fri Oct 12, 2012 1:34 pm
Forum: Coders Corner
Topic: WiiMote implementation
Replies: 4
Views: 8250

WiiMote implementation

Hi everyone, It's been some time since I've been on these forums but I was just looking through my YouTube videos and was reminded that someone had commented saying they wanted to share the video of my WiiMote implementation into D3. I'm not sure if he ever did so I thought I'd share it in case anyo...