Search found 234 matches
- Thu May 16, 2013 10:27 pm
- Forum: Descent Level Spotlight
- Topic: D1 Anarchy: Hybrids of Steel
- Replies: 3
- Views: 2380
Re: D1 Anarchy: Hybrids of Steel
It is in fact "Message for the Archvile," actually. And my other new map, Sound of White Noise, has "Waiting for Romero to Play" so that's two bases covered. :D I do like "The Healer Stalks" as an instrumental, but it doesn't really fit in Descent or even Doom for that ...
- Thu May 16, 2013 8:31 pm
- Forum: Descent Level Spotlight
- Topic: D1 Anarchy: Hybrids of Steel
- Replies: 3
- Views: 2380
D1 Anarchy: Hybrids of Steel
Yet another new multiplayer level, this time with a bit more of a vertical element to it. It follows the "three areas with connectors" style of Crypts of Eternity, but with more intricate grated-off detail as eye-candy for those of you who pay attention to it. :) This one follows a somewha...
- Wed May 15, 2013 9:46 pm
- Forum: Descent Single Player
- Topic: RetroChallengeGamer, New LP'r on the Market!
- Replies: 59
- Views: 11124
Re: RetroChallengeGamer, New LP'r on the Market!
Either Secret Level 3 or Level 26... and for the longest time, I mixed up the two in my head. There's some parts of both that struck me as similar as a kid, and having the same music didn't help. At least Level 26 has more of a fixed path, though. Secret Level 3 tries harder to surround you, making ...
- Thu May 09, 2013 3:34 pm
- Forum: Descent Single Player
- Topic: Favorite D2 Single-Player Campaigns
- Replies: 75
- Views: 11825
Re: Favorite D2 Single-Player Campaigns
Nah, I honestly don't think those control panels blocking the keys were hard to figure out aside from finding them. Project HYDRO definitely set a pattern with panels mostly used to unveil keys and not for much else, so by a certain point it became a pretty clear pattern. But if that doesn't work ou...
- Tue May 07, 2013 12:06 am
- Forum: PTMC Cafe
- Topic: Happy birthday to three!
- Replies: 5
- Views: 542
Re: Happy birthday to three!
A little late, but hope it was a good one just the same.
- Fri May 03, 2013 11:13 pm
- Forum: Descent Single Player
- Topic: Favorite D2 Single-Player Campaigns
- Replies: 75
- Views: 11825
Re: Favorite D2 Single-Player Campaigns
Umm. If you have access to the breakdown, does the difficulty of AF vary by author in your opinion? Well, assuming every level had just one author and there was individual item placement, then I remember your levels (the ones without ownage depots :P) being a great deal easier. Then again, that mig...
- Wed May 01, 2013 10:53 am
- Forum: Descent Single Player
- Topic: Favorite D2 Single-Player Campaigns
- Replies: 75
- Views: 11825
Re: Favorite D2 Single-Player Campaigns
As for the difficulty, I'd compare it to Doom's "Thy Flesh Consumed". It starts off insane right off the bat, but one can get used to it, and levels 11-15 are actually comparatively no big deal. On Hotshot. Not the worst comparison considering the difficulty really jumps around in both ca...
- Wed May 01, 2013 5:46 am
- Forum: Descent Single Player
- Topic: Favorite D2 Single-Player Campaigns
- Replies: 75
- Views: 11825
Re: Favorite D2 Single-Player Campaigns
Admittedly I kind of spoiled myself to things in DLE before going into the coop on that one with Ryusei. :lol: It definitely took me by surprise when it turned out we didn't need any keys to get to the final boss, but I couldn't begin to figure out how to get into the rest of the level. In coop, a l...
- Tue Apr 30, 2013 5:28 am
- Forum: Descent Single Player
- Topic: D1 final boss vs D2 final boss.
- Replies: 90
- Views: 22495
Re: D1 final boss vs D2 final boss.
Just keep in mind AF was a more coop-oriented mission, though (although if that's the case, then why the massive briefing you would only get to read in single player? Not that I didn't like the story, but...). I know you want D1.5 to be a challenge and I don't blame you for that, but did you want it...
- Sun Apr 28, 2013 10:12 pm
- Forum: Descent Old Skool
- Topic: D1/D2 Texture Analysis - Essay
- Replies: 9
- Views: 3626
Re: D1/D2 Texture Analysis - Essay
For the most part, I'm grateful for how D2 expanded certain parts of the spectrum. If nothing else, I'm sure we can all agree that there weren't enough icy-looking textures in D1. My opinion on the vibrant colors of D2 textures is a bit more relaxed, partly because of my own tastes as an artist and ...
- Thu Apr 25, 2013 1:23 am
- Forum: Descent Level Spotlight
- Topic: D1 Anarchy: Crypts of Eternity
- Replies: 3
- Views: 1893
Re: D1 Anarchy: Crypts of Eternity
Well, it's standard D1 with a .DTX patch file included for the textures, but it should work just fine in XL as it does in Rebirth. If that wasn't quite what you were asking, my apologies. ^^;;
- Wed Apr 24, 2013 5:21 pm
- Forum: Descent Level Spotlight
- Topic: D1 Anarchy: Crypts of Eternity
- Replies: 3
- Views: 1893
D1 Anarchy: Crypts of Eternity
Well, when I uploaded Crionics yesterday, I didn't realize how many levels were on DMDB. So when I found out, I decided to make this one to celebrate a milestone. :P Crypts of Eternity came together in a similar manner to Crionics, although the two maps are opposites in certain aspects. For one, Cry...
- Wed Apr 24, 2013 5:11 pm
- Forum: Descent Level Spotlight
- Topic: D1 and D2 Anarchy: Crionics
- Replies: 5
- Views: 2968
Re: D1 and D2 Anarchy: Crionics
I've gotten a few scored games in Darkflamewolf's maps from last year, if that says anything. :P I always try to promote a few unconventional ones here and there because variety is the spice of life, and I'm not the only Ranger to do that. Although as I said in the description, I tried not to create...
- Tue Apr 23, 2013 10:19 pm
- Forum: Descent Level Spotlight
- Topic: D1 and D2 Anarchy: Crionics
- Replies: 5
- Views: 2968
D1 and D2 Anarchy: Crionics
One more map I had in mind for a while. Just like Crossfire Canyon, there's two versions of it, but I tried to rope myself in when building this level to keep it from being too oddball like some of my previous offerings. :P It's a largely techbase level with some views out into grated-off icy scener...
- Sun Apr 21, 2013 12:12 pm
- Forum: Descent Level Spotlight
- Topic: NEW Add-On: Descent 2 Maximum (PC full version)
- Replies: 26
- Views: 6784
Re: MAIN HOG MOD: Descent 2: Maximum ~ PC full version
Overall, when running Maximum one can notice that it does a much better job with balancing weapons. Giving them out at an appropriate moment. Unlike Counterstrike, which gives you two of the most powerful primary weapons in level 2 and 3... Oh, agreed. The Gauss comes in at the Brimspark levels to ...
- Thu Apr 18, 2013 6:04 am
- Forum: Descent Old Skool
- Topic: What do you think D1 beats D2 at?
- Replies: 111
- Views: 42095
Re: What do you think D1 beats D2 at?
No, it was a standard .HAM. I know I didn't see a .VHAM when I opened the .HOG in Yahoma to take out the custom weapons for a playthrough. The Lost Levels was standard D2, with a .HAM for weapons and 24 .HXM files for the robots in each level.
- Wed Apr 17, 2013 4:07 pm
- Forum: Descent Old Skool
- Topic: What do you think D1 beats D2 at?
- Replies: 111
- Views: 42095
Re: What do you think D1 beats D2 at?
The Lost Levels did have a .HAM, but it was only for the weapons . Every level (except the secret level, which I assume was an honest mistake) had a .HXM to insert Vertigo robots and custom bosses by having them replace various robots from D1 and D2. It's really easier to just assign robot mod data ...
- Mon Apr 15, 2013 6:15 pm
- Forum: Descent Old Skool
- Topic: What do you think D1 beats D2 at?
- Replies: 111
- Views: 42095
Re: What do you think D1 beats D2 at?
Sure sounds like a major letdown about the D1 Final Boss no longer spawning other bots in D2... I was thinking of converting my original D1 single player mission to D2, but I didn't even realize the final boss had been nerfed like that. Overall, though, I didn't mind the way regular D1 robots are ha...
- Mon Apr 15, 2013 2:11 am
- Forum: Descent Single Player
- Topic: D1 final boss vs D2 final boss.
- Replies: 90
- Views: 22495
Re: D1 final boss vs D2 final boss.
I think the original HP amounts are better estimates personally. 5000 HP or above is still enough that those last few bosses can still be very time-consuming even with the best weapons in the game. I'd be happy to test things to see if it needs to be tweaked, but with the scaling, 5000 HP is still a...
- Mon Apr 15, 2013 12:24 am
- Forum: Descent Single Player
- Topic: The Vertigo Series Praise thread
- Replies: 47
- Views: 12151
Re: The Vertigo Series Praise thread
The Smelter I was only in Level 13, mostly in the area around the blue key. It would've been nice to maybe use it in Level 5 alongside the Smelter II's official debut to make the differences stand out a bit more... Feel free to take notes on interesting combos for D1.5, Xfing. :P Another positive ab...
- Sun Apr 14, 2013 12:59 pm
- Forum: Descent Old Skool
- Topic: What do you think D1 beats D2 at?
- Replies: 111
- Views: 42095
Re: What do you think D1 beats D2 at?
I do like the freedom of how D2 handles secret levels, though, even if it does make inserting an ultra-hard D1-like secret level a very bad idea. I'd say Obsidian, Bahagad Outbreak and The Lost Levels were some of the best missions when it came to toying with the secret level concept, especially the...
- Sun Apr 14, 2013 12:41 pm
- Forum: Descent Single Player
- Topic: The Vertigo Series Praise thread
- Replies: 47
- Views: 12151
Re: The Vertigo Series Praise thread
The balance wasn't completely perfect, don't get me wrong. The Seeker is kind of fun to fight so I didn't mind it that much (as of Level 17 of my own challenge playthrough, it's only killed me twice), but I actually feel like the Fervid and the Canary didn't show up enough. Both sort of ran into the...
- Sun Apr 14, 2013 12:33 pm
- Forum: Descent Level Spotlight
- Topic: The Dark Side
- Replies: 35
- Views: 7401
Re: The Dark Side
And pay attention to everything . What weapons robots get, how many shields robots get, how often a robot is used, where different robots are used, how the different robots with the different weapons and the different shields are used alongside different kinds of level architecture and different ki...
- Sun Apr 14, 2013 7:59 am
- Forum: Descent Single Player
- Topic: The Vertigo Series Praise thread
- Replies: 47
- Views: 12151
Re: The Vertigo Series Praise thread
Nah, I think you're reading too much into it. That headcanon might make more sense, but again, I don't think the designers did that much research into how things work in space, otherwise D1 would not have any lava from Level 12 on. :P Or maybe Vertigo shows that they realized how silly Counterstrike...
- Sun Apr 14, 2013 7:30 am
- Forum: Descent Level Spotlight
- Topic: The Dark Side
- Replies: 35
- Views: 7401
Re: The Dark Side
If I wanted frustratingly drawn-out dogfights where I'd keep running out of weapons to take down the robots, I'd boot up Descent 3, just sayin'. :P Like I said, start small and get more of an idea of what Descenters would like in a new mission. There's clearly a winning formula out there that's enjo...
- Sun Apr 14, 2013 7:12 am
- Forum: Descent Single Player
- Topic: D1 final boss vs D2 final boss.
- Replies: 90
- Views: 22495
Re: D1 final boss vs D2 final boss.
I think it's a fair change, considering it also gives the player a bit of a breather between the Alien 2 Boss and the Red Guard. The Red Guard just deserves to be the final boss, IMO (and I definitely had a harder time with it than the Alien 2 Boss normally), but I also think it's better to give the...
- Wed Apr 10, 2013 8:27 am
- Forum: Descent Level Spotlight
- Topic: Anyone know this level? [Solved]
- Replies: 5
- Views: 2449
Re: Anyone know this level?
Ah, yes, Levels of the World. Most of those levels were real stinkers (like in some cases, you could tell the builders were still toying around with the engine), but there were some gems like the one you were looking for and the SS Alexander. Of course, as a five-year-old playing the levels on Train...
- Mon Apr 08, 2013 8:12 am
- Forum: Descent Single Player
- Topic: The Vertigo Series Praise thread
- Replies: 47
- Views: 12151
Re: The Vertigo Series Praise thread
True, but the presence of lava on Europa and Pluto in Descent 1 makes me think the designers weren't giving it that much consideration.
- Sun Apr 07, 2013 5:46 pm
- Forum: Descent Single Player
- Topic: The Vertigo Series Praise thread
- Replies: 47
- Views: 12151
Re: The Vertigo Series Praise thread
I always thought it was more of an oily black than an obsidian black, but I noticed that too. I've used it more as an overlay for lava than a rock texture on its own, but I agree that it really gives the levels more of a sense of diversity in environment that goes above and beyond Counterstrike. Oth...
- Wed Apr 03, 2013 11:11 pm
- Forum: Descent Old Skool
- Topic: Scaled boss HP across skill levels
- Replies: 2
- Views: 2002
Scaled boss HP across skill levels
I know that with each skill level, the bosses seem to become a lot more durable, but I've been meaning to ask if we ever figured out exactly how it's calculated. The answer should help out a lot with the single player level pack I've been working on. Boss HP, according to the .HAM files for Counters...
- Tue Mar 26, 2013 6:13 am
- Forum: Descent Level Spotlight
- Topic: The Dark Side
- Replies: 35
- Views: 7401
Re: The Dark Side
Definitely feels way too small for a late-game level, and with less than 100 cubes (a good chunk of which is a longer exit tunnel than necessary for D2), it's even kind of small for an early level! The layout was bland but not too bad, except for the random flat wall in front of the yellow door, but...
- Mon Mar 25, 2013 1:19 pm
- Forum: Descent Level Spotlight
- Topic: The Dark Side
- Replies: 35
- Views: 7401
Re: The Dark Side
Most forums don't have direct uploads and downloads from your hard drive and neither does this one. You'll have to find another site to use for this, and there's a couple common choices in the community. If it's completed level data, then zip up the files and upload them here . Otherwise, Dropbox is...
- Sun Mar 24, 2013 6:25 am
- Forum: Descent Development
- Topic: Is there any way to make robot briefings like the originals?
- Replies: 21
- Views: 9778
Re: Is there any way to make robot briefings like the origin
It's actually going to be a D2 Vertigo mission, from the sound of it. I've been wondering about those briefing animations myself. I know the original animations can be inserted into other custom briefings, but I take it there's no program to create animations for custom D2 polymodels in the same for...
- Sat Mar 23, 2013 9:34 pm
- Forum: Descent Level Spotlight
- Topic: The Dark Side
- Replies: 35
- Views: 7401
Re: The Dark Side
Well, you have nobody to blame but yourself for deciding there has to be " so many " levels. :P As Sirius said, sharing some of your own creations helps set expectations, but if you really don't have a lot of free time to spend on this, then start small and create just a handful for now so...
- Sat Mar 23, 2013 4:14 pm
- Forum: Descent Single Player
- Topic: Finding all the smart and mega missiles in D1
- Replies: 31
- Views: 6398
Re: Finding all the smart and mega missiles in D1
Sometimes I love using "honestbob" and "almighty" and just running through any mine and constantly spamming shakers. So fun, when I'm whimsical and bored and I don't feel like playing properly. Someone should make a singleplayer mission where you can do that without cheating or ...
- Sat Mar 23, 2013 1:30 pm
- Forum: Descent Single Player
- Topic: D1 final boss vs D2 final boss.
- Replies: 90
- Views: 22495
Re: D1 final boss vs D2 final boss.
Compared to The Outer Reaches, which ended on one of the biggest arenas possible for the same boss... :P Even if the D1 Final Boss can take about seven Shaker Missiles on Insane, keep in mind a worse shot will probably need a lot more than that to deal with the Alien 2 Boss or Red Guard on Ace . I c...
- Sat Mar 23, 2013 7:27 am
- Forum: Descent Single Player
- Topic: D1 final boss vs D2 final boss.
- Replies: 90
- Views: 22495
Re: D1 final boss vs D2 final boss.
I still think the Alien 2 Boss would be a better finisher, but now taking into account that the Vertigo bosses will also be used, the Red Guard just seems like the best choice possible to finish out on. After all, it has both the signature weapons of the D1 Final Boss and the Alien 2 Boss, plus the ...
- Fri Mar 22, 2013 11:10 pm
- Forum: Descent Single Player
- Topic: D1 final boss vs D2 final boss.
- Replies: 90
- Views: 22495
Re: D1 final boss vs D2 final boss.
Glad I could help. :D Oddly enough, something different happens on older levels that were made for Vertigo but lacked that special .HAM. I actually have a copy of one of Darkflamewolf's oldest levels, Deep Kragg Gorge, which was supposed to include lots of Logi-Kills, Class 3 Heavy Drillers and othe...
- Fri Mar 22, 2013 5:51 pm
- Forum: Descent Single Player
- Topic: D1 final boss vs D2 final boss.
- Replies: 90
- Views: 22495
Re: D1 final boss vs D2 final boss.
It looks like older Vertigo levels that still run have a .HAM file with the same name as the mission, to allow for the Vertigo add-on robots and weapons. I don't know if that's enough to fix the problem, but you could try to see if it works. Otherwise, my backup suggestion is the same as before. Rep...
- Sat Mar 16, 2013 1:19 pm
- Forum: Descent Single Player
- Topic: D1 final boss vs D2 final boss.
- Replies: 90
- Views: 22495
Re: D1 final boss vs D2 final boss.
You could always do a workaround like Darkflamewolf did for Bahagad Outbreak and The Lost Levels. Those missions work in standard Descent 2, but the Vertigo robots ended up replacing various D1 and D2 robots there, so that's at least something you could do to mix things up on that level. ;) As for w...