Search found 555 matches

by LightWolf
Mon Jan 22, 2018 12:51 am
Forum: Descent Single Player
Topic: Descent videos
Replies: 44
Views: 2016

Re: Descent videos

Use my weapons mod. Some of the bosses may screw you over, but a cloak and some shakers Novas should fix things.
by LightWolf
Sun Jan 21, 2018 11:14 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 1482
Views: 89936

Re: Descent 1 1/2

Personally (from experience) I think it could be a bit larger. Especially since it's on Brimspark. While we're on the topic of size and Brimspark levels, IMO The Cauldron should be larger (if you can tone down the cube count in that one room :P). If that doesn't seem to be possible, then I'd recomme...
by LightWolf
Sun Jan 21, 2018 5:49 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 1482
Views: 89936

Re: Descent 1 1/2

This has to be my most updated level.
Update
You were right about the switch's intended function btw.
by LightWolf
Sun Jan 21, 2018 4:21 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 1482
Views: 89936

Re: Descent 1 1/2

Fly into the main chamber in the blue door. Rush back.
by LightWolf
Sun Jan 21, 2018 2:06 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 1482
Views: 89936

Re: Descent 1 1/2

Unopenable secrets? - The one in the spiral is opened by flying further down the spiral - The one by the blue door is opened by flying into the main chamber I can't think of any others... Edit: The only door that cannot be opened legitimately is the start hatch, and it's never meant to. There are no...
by LightWolf
Sun Jan 21, 2018 11:53 am
Forum: Descent Single Player
Topic: no briefings?
Replies: 10
Views: 109

Re: no briefings?

This happened to me too. I had a perfectly fine copy, copied it into a newer Rebirth's directory, and the briefings vanished - except for the one after L15.
by LightWolf
Sun Jan 21, 2018 11:44 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 1482
Views: 89936

Re: Descent 1 1/2

Here's Coolyard: https://drive.google.com/file/d/1CrMSztO9sxxb3uVKLBFaIeQJEYkNlah0/view?usp=sharing Small detailing upgrades along with a slight tweak to the fire escape. The level will look noticably smaller on the automap, but that's due to the fact that I wound up "folding in" a chunk of the leve...
by LightWolf
Fri Jan 19, 2018 10:47 pm
Forum: Descent Development
Topic: Paste problems
Replies: 2
Views: 67

Re: Paste problems

Make sure: - The sides are actually adjacent (look at the cubes; if the cube next the cube you're trying to align is not the cube with the other side, the sides aren't adjacent). There is a fix in using the "Align All Sides" checkbox, but you have to be careful as weird stuff can happen (including t...
by LightWolf
Fri Jan 19, 2018 8:52 pm
Forum: Ethics and Commentary
Topic: Call your congressmen...
Replies: 6
Views: 107

Call your congressmen...

...because Democrats have just been revealed to have been spying on Trump during his campaign. http://video.foxnews.com/v/5715454547001/?#sp=show-clips There is a document that is marked top secret. Tell your local congressmen to release it to the public. Sorry Dems, you can't get away with everythi...
by LightWolf
Sun Jan 14, 2018 2:55 pm
Forum: Descent Multiplayer
Topic: Do people still play this game?
Replies: 11
Views: 699

Re: Do people still play this game?

Honestly, my only problems with D3 are the beginning of level 4 and the engine room in level 13.

Though for some reason the configuration refuses to stick on my Win10.
by LightWolf
Sun Jan 14, 2018 2:48 pm
Forum: Descent Single Player
Topic: Impressions on Descent: Insane, cold start, no-death, 100%
Replies: 155
Views: 7381

Re: Impressions on Descent: Insane, cold start, no-death, 100%

I've discovered that leaving "classic lighting" unchecked in DLE concentrates the lighting more around the sources rather than distributing it. Combine that with a lower "render distance", and you can get some good atmosphere.
by LightWolf
Sun Jan 14, 2018 2:31 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 1482
Views: 89936

Re: Descent 1 1/2

Unless the transparency shows up in XL, it shouldn't show up at all. In all two Rebirth versions I've used, nothing has showed up transparent saved for specifically tagged cloaked walls.
by LightWolf
Mon Jan 08, 2018 5:58 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 1482
Views: 89936

Re: Descent 1 1/2

Sadly those aren't MIDI format. Unless you're talking about the D1.5 add-on OST?

I'm going to go out on a limb and actually claim a level for once - specifically 39. At the moment I'm calling it Kryu'is Colony - but that is probably going to change.
by LightWolf
Mon Jan 01, 2018 6:18 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 1482
Views: 89936

Re: Descent 1 1/2

It may be a while before I can complete Coolyard upgrades due to some life circumstances. I'll try get back to you once I get a chance.
by LightWolf
Mon Jan 01, 2018 6:15 pm
Forum: Descent Single Player
Topic: Lou Guards vs Super Medium Hulks
Replies: 50
Views: 1704

Re: Lou Guards vs Super Medium Hulks

Fair point :lol:
by LightWolf
Mon Jan 01, 2018 4:11 pm
Forum: Descent Single Player
Topic: Lou Guards vs Super Medium Hulks
Replies: 50
Views: 1704

Re: Lou Guards vs Super Medium Hulks

Maybe a 30 degree compromise? (If possible, of course)
by LightWolf
Sun Dec 31, 2017 8:39 pm
Forum: Descent Single Player
Topic: Lost levels music bug?
Replies: 3
Views: 344

Re: Lost levels music bug?

I've always found it easiest to get a HOG editor and insert the SNG directly into the mission. This doesn't work in the original, however.
by LightWolf
Sun Dec 31, 2017 7:24 pm
Forum: Descent Single Player
Topic: Floating motionless fired missile
Replies: 5
Views: 398

Re: Floating motionless fired missile

Since I tried the D1 level in D2X-R, I should have gotten a warning about an invalid format and went on my way rather than D2X simply closing.

Was this recorded in D2X-XL by any chance?
by LightWolf
Sun Dec 31, 2017 5:27 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 1482
Views: 89936

Re: Descent 1 1/2

Metarock Cave? I agreed to Metarock Mine...
by LightWolf
Sun Dec 31, 2017 4:47 pm
Forum: Descent Single Player
Topic: Floating motionless fired missile
Replies: 5
Views: 398

Re: Floating motionless fired missile

Demo crashed Rebirth the moment I went to play it...
by LightWolf
Sun Dec 31, 2017 4:26 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 1482
Views: 89936

Re: Descent 1 1/2

No major preference, however ideally I'd like it in a spot for a small difficulty spike.
And that name actually isn't too bad.
by LightWolf
Sun Dec 31, 2017 3:06 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 1482
Views: 89936

Re: Descent 1 1/2

The logic behind "Metacave" is that it takes the traditional role of being the planet the mine is on (Lunar Outpost, Metacave Weapons Research), and I liked the texturing scheme - hence making a Metacave-textured level makes sense on the planet Metacave.

And I'll see what I can do about Coolyard.
by LightWolf
Sun Dec 31, 2017 11:19 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 1482
Views: 89936

Re: Descent 1 1/2

Spent some extra time on difficulty checking on this one.
Metacave Ore Mine
Quick tip: Beware dysfunctional rooms with invulnerabilities ;)
by LightWolf
Sat Dec 30, 2017 10:49 pm
Forum: Ethics and Commentary
Topic: Hello Fascist left!
Replies: 5
Views: 97

Hello Fascist left!

by LightWolf
Sat Dec 30, 2017 12:41 am
Forum: Descent Level Spotlight
Topic: Descent II: First Strike -Beta 3.3-
Replies: 34
Views: 746

Re: Descent II: First Strike -Beta 3.3-

You should try to continue, but if that doesn't work you're out of luck. I've had varying degrees of success doing this.
by LightWolf
Fri Dec 29, 2017 8:09 pm
Forum: Descent Level Spotlight
Topic: Descent II: First Strike -Beta 3.3-
Replies: 34
Views: 746

Re: Descent II: First Strike -Beta 3.3-

That would be because the back of the forcefield disappeared?
What breaks next?
(I fixed the L11 bug)
by LightWolf
Fri Dec 29, 2017 7:04 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 1482
Views: 89936

Re: Descent 1 1/2

Ask DLE, the lord of bringing HXMs over from whatever was open before and screwing everything up :roll:
Let me fix that real quick...

Edit: Fixed. https://drive.google.com/file/d/1f6hDVq ... sp=sharing
by LightWolf
Fri Dec 29, 2017 11:59 am
Forum: Descent Level Spotlight
Topic: Descent videos
Replies: 12
Views: 327

Re: Descent videos

Minecraft's main area is the Overworld, and Terraria: Otherworld is in development.

Edit: Just discovered the analogy is broken, since you called it To Outerworld.
Either way, it's To Overworld, broken analogies or not.
by LightWolf
Fri Dec 29, 2017 11:48 am
Forum: Descent Level Spotlight
Topic: Descent II: First Strike -Beta 3.3-
Replies: 34
Views: 746

Re: Descent II: First Strike -Beta 3.2-

You don't have to use Smarts - it is just easier that way.
Plus you get more than a few of them throughout the level.
by LightWolf
Fri Dec 29, 2017 11:16 am
Forum: Descent Level Spotlight
Topic: Descent videos
Replies: 12
Views: 327

Re: Descent videos

The TEW level is called To Overworld, not To Otherworld. If it helps, think Minecraft rather than Terraria Sequel.
by LightWolf
Thu Dec 28, 2017 11:10 am
Forum: Descent Level Spotlight
Topic: Descent II: First Strike -Beta 3.3-
Replies: 34
Views: 746

Re: Descent II: First Strike -Beta 3.2-

I did want level 27 to be quite difficult - have your trigger finger on smart missiles at all times ;)

Did you notice my recreation of the D1-L27 boss' matcen AI in the D2FS-L27 boss fight?
by LightWolf
Thu Dec 28, 2017 12:41 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 1482
Views: 89936

Re: Descent 1 1/2

As of yet, there is no ETR. We are currently 58.3% complete structurally - I'd estimate counting all the non-geometric things (robots/powerups, briefing, etc.) puts at a little above 50% complete.

If you can make a level better than most of mine, then your help would be appreciated.
by LightWolf
Wed Dec 27, 2017 4:22 pm
Forum: Descent Level Spotlight
Topic: Descent II: First Strike -Beta 3.3-
Replies: 34
Views: 746

Re: Descent II: First Strike -Beta 3.2-

This was designed for sequential play through each level, but i will keep that in mind next time I run through in DLE.
Which level did you skip from?
by LightWolf
Wed Dec 27, 2017 4:13 pm
Forum: Descent Level Spotlight
Topic: Introducing 'Silent Fury', a D3 mod project
Replies: 30
Views: 1564

Re: Introducing 'Silent Fury', a D3 mod project

All I know is that WINE exists, not how well it works. I just wanted to throw the option out there.
by LightWolf
Wed Dec 27, 2017 3:28 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 1482
Views: 89936

Re: Descent 1 1/2

Thought I forgot to mention something.
I did actually shave one layer off of the initial spiral as well as the following zigzag.
by LightWolf
Tue Dec 26, 2017 11:15 pm
Forum: Descent Development
Topic: Error: Unable to open temporary file and RL2 disappeared
Replies: 6
Views: 278

Re: Error: Unable to open temporary file and RL2 disappeared

External programs work with textures too - I always used DTX2
by LightWolf
Tue Dec 26, 2017 5:13 pm
Forum: Descent Level Spotlight
Topic: Introducing 'Silent Fury', a D3 mod project
Replies: 30
Views: 1564

Re: Introducing 'Silent Fury', a D3 mod project

I don't personally run D3 on Linux, since I don't use Linux. However, I do know about the WINE project - it seems to work pretty well.
by LightWolf
Tue Dec 26, 2017 12:33 pm
Forum: Descent Level Spotlight
Topic: Descent II: First Strike -Beta 3.3-
Replies: 34
Views: 746

Re: Descent II: First Strike -Beta 3.2-

Thanks to a bug report someone PM'd me, I managed to fix two bugs in one - by correctly configuring the secret levels. Now the mission works in D2X-XL, and you can (read should be able to - not quite tested yet, but the technical side is there, goes for the first fix as well) play secret level 2 eve...
by LightWolf
Tue Dec 26, 2017 12:03 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 1482
Views: 89936

Re: Descent 1 1/2

After looking into Zeta Aquilae texturing, I decided to revise Coolyard. https://drive.google.com/file/d/1pM3jIbGh2vM-c19FATqQvnq8E4b_nyAf/view?usp=sharing Since Circularis went for the "warmer" ZA theme, I decided to do this level based on the "cooler" theme. Oh, and the overuse of red was replaced...