Search found 15 matches

by jaffa225man
Sat Sep 23, 2017 12:25 am
Forum: Tech Forum
Topic: Reverse Engineering the Force Feedback Pro
Replies: 269
Views: 105391

Re: Reverse Engineering the Force Feedback Pro

Hi, I had ordered an adapter some time ago but could not get it working the first time. I am getting ready to play star citizen and bought a Thrustmaster 1600M which is fine. But I had a bout of nostalgia , and I tried the adapter again and this time !!! I got my FFB Pro without Fan working with bo...
by jaffa225man
Sun May 21, 2017 11:15 pm
Forum: Tech Forum
Topic: Reverse Engineering the Force Feedback Pro
Replies: 269
Views: 105391

Re: Reverse Engineering the Force Feedback Pro

So things are stalled on the hardware side, I'm still waiting for replacement switches and other parts to arrive. In the meantime, I've played around with the code, and incorporated jaffa225man's fix to enable shift. I also added 16 extra buttons, so I can connect up to 8 switches to the remaining ...
by jaffa225man
Sat Jun 20, 2015 12:05 am
Forum: Tech Forum
Topic: Reverse Engineering the Force Feedback Pro
Replies: 269
Views: 105391

Re: Reverse Engineering the Force Feedback Pro

You understand perfectly. I wish I could program it as a separate button (10) and define others above 18 (therefore gaining one button, the shift alone), but I don't really know the code that well. You see, the buttons were already defined, and I just took that to mean they should be working and imp...
by jaffa225man
Fri Jun 19, 2015 2:53 am
Forum: Tech Forum
Topic: Reverse Engineering the Force Feedback Pro
Replies: 269
Views: 105391

Re: Reverse Engineering the Force Feedback Pro

Scotophor, most of the games that I have, let me redefine which buttons are used. I have quite a few games, but not too many from the windows 95 era and haven't tested them all for compatibility. Just now, I tried the ones that came with my joystick, on XP (SP3): "Interstate 76", "Star Wars Empires:...
by jaffa225man
Thu Jun 18, 2015 12:19 pm
Forum: Tech Forum
Topic: Reverse Engineering the Force Feedback Pro
Replies: 269
Views: 105391

Re: Reverse Engineering the Force Feedback Pro

Scotophor, thanks for pointing that out. I was under the impression that the shift should be defined as such because of XP's control panel test. When I retested it on a gameport (on windows millennium), I "unloaded" the profile software (which I hadn't tweaked shift-functionality on anyway), and tes...
by jaffa225man
Tue May 12, 2015 9:39 pm
Forum: Tech Forum
Topic: Reverse Engineering the Force Feedback Pro
Replies: 269
Views: 105391

Re: Reverse Engineering the Force Feedback Pro

Blightcp, I'm no expert in the hardware, but I did build it myself from the same instructions you used. Here are my (expected?) results: When I plug it into power and then connect the USB, I instantly get the power LED on the joystick itself to light, and it stays on until I unplug it from USB or po...
by jaffa225man
Mon Apr 13, 2015 4:25 pm
Forum: Tech Forum
Topic: Reverse Engineering the Force Feedback Pro
Replies: 269
Views: 105391

Re: Reverse Engineering the Force Feedback Pro

That looks great mozgy! Thanks, also, for showing us an easy way to make a pcb without stringing out wires on a protoboard (the way I did). Seeedstudio's "Fusion PCB" looks useful. Services like that can always come in handy. :) Being a free software enthusiast, myself, I'd probably try creating and...
by jaffa225man
Wed Mar 11, 2015 3:25 pm
Forum: Tech Forum
Topic: Reverse Engineering the Force Feedback Pro
Replies: 269
Views: 105391

Re: Reverse Engineering the Force Feedback Pro

You're welcome. I hope it's working for you.
by jaffa225man
Tue Mar 10, 2015 10:51 am
Forum: Tech Forum
Topic: Reverse Engineering the Force Feedback Pro
Replies: 269
Views: 105391

Re: Reverse Engineering the Force Feedback Pro

The non-r54 version is from the svn (i.e. very latest) code available on 11/08/2014. Because it was not a release, they had enabled debugging, so I disabled it for my build. The r54 release didn't need anything changed to disable debugging, so I built it with only my buttons modification. In the sou...
by jaffa225man
Mon Mar 09, 2015 8:48 pm
Forum: Tech Forum
Topic: Reverse Engineering the Force Feedback Pro
Replies: 269
Views: 105391

Re: Reverse Engineering the Force Feedback Pro

Sure, I'd be happy to help. I built one of these from the r54 revision with my added changes, and the other from the revision I checked out 11/08/2014 with my added changes (and an extra change - I forget where- to disable the debug code which slowed responsiveness a lot). I hope these are useful. T...
by jaffa225man
Sun Mar 08, 2015 11:11 pm
Forum: Tech Forum
Topic: Reverse Engineering the Force Feedback Pro
Replies: 269
Views: 105391

Re: Reverse Engineering the Force Feedback Pro

I solved my problem with the shift button (button 9) not working the same on USB as it does on gameport, Saturday after looking at the code for a couple hours and tinkering. I created an issue with the suggested code change here: https://code.google.com/p/adapt-ffb-joy/issues/detail?id=15 . I hope t...
by jaffa225man
Tue Dec 23, 2014 1:18 pm
Forum: Tech Forum
Topic: Reverse Engineering the Force Feedback Pro
Replies: 269
Views: 105391

Re: Reverse Engineering the Force Feedback Pro

Yes, that makes a lot of sense. I'm still uncertain whether I would want to assign the extra buttons that I can't "press" to shift-process buttons, because I don't know why they're there in the first place. I'll have to check the force feedback test diagnostic again to decide which buttons I would w...
by jaffa225man
Mon Dec 22, 2014 8:20 pm
Forum: Tech Forum
Topic: Reverse Engineering the Force Feedback Pro
Replies: 269
Views: 105391

Re: Reverse Engineering the Force Feedback Pro

I'm happy to leave it as solved. Soon after I posted, however, I realized that the tenth button probably could be made into a hardware button-shifter fairly easily with the right programming, but I don't think I have the time to look into it now. It shouldn't break compatibility with games, since th...
by jaffa225man
Sat Dec 20, 2014 4:34 am
Forum: Tech Forum
Topic: Reverse Engineering the Force Feedback Pro
Replies: 269
Views: 105391

Re: Reverse Engineering the Force Feedback Pro

Thanks DBB Ace, you're brilliant! Your response seems fast to me, and I don't intend for you work on this over the holidays if you don't want to. The firmware I used first was adaptffbjoy-r54.hex and now I'm on a self-compiled variant of r74 (with debugging disabled to improve my joystick's responsi...
by jaffa225man
Mon Dec 15, 2014 5:50 pm
Forum: Tech Forum
Topic: Reverse Engineering the Force Feedback Pro
Replies: 269
Views: 105391

Re: Reverse Engineering the Force Feedback Pro

I've built the circuit and programmed it with both the stable and then the latest (self-compiled) firmware. I think I must have done something wrong building the circuit, because the shift button acts as a separate button and doesn't double each other button's functionality. I doubt this is normal b...