Search found 31 matches

by Phozon
Tue Nov 21, 2017 4:51 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 1321
Views: 82015

Re: Descent 1 1/2

Alright, I can feel myself slowing down on this, so,, does anyone wanna take a look, any advice what sort of rooms to add next? a collab maybe? https://www.mediafire.com/file/6oqbe9xc4bp01fd/Quaoar.rar BTW the MSN file was messy, I had to remake it from DLE, else D1 wouldn't read the mission, since...
by Phozon
Mon Nov 20, 2017 7:30 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 1321
Views: 82015

Re: Descent 1 1/2

Alright, I can feel myself slowing down on this, so,, does anyone wanna take a look, any advice what sort of rooms to add next? a collab maybe?
https://www.mediafire.com/file/6oqbe9xc ... Quaoar.rar
by Phozon
Sat Nov 18, 2017 9:25 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 1321
Views: 82015

Re: Descent 1 1/2

Proteus Cyanide Mine.. I'd like to hear what others think both about this level.. 1) i didn't know about trying to take someone elses interested slot, 2) we decided to move to 12 anyway. Also i didn't have a specific one in mind i just picked one, whatever. and THREE) : ) As a self contained level,...
by Phozon
Wed Nov 15, 2017 5:34 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 1321
Views: 82015

Re: Descent 1 1/2

Shapin up! - Pretty much done on the no key areas (before blue door)

Image

Image

(i've gone for "oily", and "pipeline" themes) : )
by Phozon
Mon Nov 13, 2017 5:47 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 1321
Views: 82015

Re: Descent 1 1/2

Xfing wrote:
Mon Nov 13, 2017 4:17 am
spelled "alkane"
I'm presuming you mean bomb dropping ones.
Ah ok! wasn't sure if that was meant or if it was something else i was missing. And of course, I don't remember any laser firing gophers in d1, so there shall be none here!
by Phozon
Sun Nov 12, 2017 7:40 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 1321
Views: 82015

Re: Descent 1 1/2

Xfing wrote:
Sun Nov 12, 2017 11:38 am
Not sure if level 7 particularly is a good idea for this sort of aesthetic though, since it's Saturn.
Also, I'm holding off on gophers until later as they're pretty sturdy
good points,, how about 12 for gophers instead?
(although what is an "alcane" mine anyway?)
by Phozon
Sun Nov 12, 2017 11:09 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 1321
Views: 82015

Re: Descent 1 1/2

Hadn't seen the ol descent level editor I used to use in aaaages so went to start making something. Should I do another level for this? How about Solar System 7? - how's this for an aesthetic: https://i.gyazo.com/46e000368d3e09b3d4fddb61bbba1a04.png i'm thinking a gopher level, like the H2O mine of d1
by Phozon
Wed Nov 01, 2017 8:57 pm
Forum: Descent Single Player
Topic: Clipping through Doors/grates
Replies: 5
Views: 190

Re: Clipping through Doors/grates

you can shoot through walls with the Fusion or quad laser - just by shooting while being up against the wall at certain angles, because those weapons' projectiles appear far enough away from your ship that they spawn in the cube behind the wall. Thanks ShivanHunter, good post, thanks for some extra...
by Phozon
Tue Oct 31, 2017 6:23 am
Forum: Descent Single Player
Topic: Clipping through Doors/grates
Replies: 5
Views: 190

Clipping through Doors/grates

Helloo, does anyone know about this? and can anyone get anything better? https://youtu.be/gJlewbR4_Z0 Things I have tried. - Going backwards (you can! and the same thing happens) - Firing fusion while going backwards. - Firing missiles during. - Having a claw robot attacking you during (doesn't seem...
by Phozon
Thu Oct 26, 2017 7:02 pm
Forum: Descent Single Player
Topic: Going Rambo on D1 level 6 (And other levels)
Replies: 230
Views: 33543

Re: Going Rambo on D1 level 6 (And other levels)

So I realise one more thing about any% single level speedruns: Killing yourself as soon as you destroy the reactor technically ends the level. Um. I know that when this was first thought of in the whole game speedrun it was looked down on / people thought it should have to be a different category. (...
by Phozon
Mon Oct 23, 2017 5:27 am
Forum: Descent Single Player
Topic: Going Rambo on D1 level 6 (And other levels)
Replies: 230
Views: 33543

Re: Going Rambo on D1 level 6 (And other levels)

Ah ok, got it with the difficulties. I just started with the 2 difficulty categories i thought might be more common first, seeing the posts about insane-max on here : ) As for the secret levels set-up that seems mighty awkward but if, say, the first run uploaded to one of them showed this set up the...
by Phozon
Sat Oct 21, 2017 4:08 pm
Forum: Descent Single Player
Topic: Going Rambo on D1 level 6 (And other levels)
Replies: 230
Views: 33543

Re: Going Rambo on D1 level 6 (And other levels)

Hey Everyone! If you want to stick these on a Leaderboard, I believe I have set it up on THIS PAGE: https://www.speedrun.com/descent1/individual_levels Also, a question: Do you think the Any% Single Level runs should be cold start? (not that there's much interest of that one). because I wouldn't wan...
by Phozon
Fri Oct 20, 2017 1:11 am
Forum: Descent Single Player
Topic: Going Rambo on D1 level 6 (And other levels)
Replies: 230
Views: 33543

Re: Going Rambo on D1 level 6 (And other levels)

wrote a message to Spooty on youtube long time ago,etc Ah right, yeah he seems to not have been around doing this stuff for a while. Had to tweet@ him last time I wanted to contact. I think i'll try to get in contact for making me a mod, so i can try and set up some single level categories and go f...
by Phozon
Mon Oct 16, 2017 5:57 pm
Forum: Descent Single Player
Topic: Going Rambo on D1 level 6 (And other levels)
Replies: 230
Views: 33543

Re: Going Rambo on D1 level 6 (And other levels)

Why don't u guys post these to Speedrun.com?
https://www.speedrun.com/descent1

'd have to message Spooty to make a new category, or a new Moderator, but seems a good place for em to me!
by Phozon
Fri Dec 09, 2016 4:18 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 1321
Views: 82015

Re: Descent 1 1/2

BTW, I've found files for several levels marked as updated yesterday on Dropbox, designated "Phozon Blaster's conflicted copy". What's that about, Phozon? :O I have no idea :? i haven't touched this for ages Oh you know what. After looking at them it says they came from my years old laptop which I ...
by Phozon
Tue Feb 09, 2016 3:21 pm
Forum: PTMC Gallery
Topic: Descent Community Album 2
Replies: 77
Views: 13857

Re: Descent Community Album 2

Experimenting with sound of old descent music if anyone is interested,,, I mean I want to do something for this but haven't tried doing original stuff in this style yet. d.facdn.net/art/phozon/music/1455052732/1455052732.phozon_descentmusicstyle.wav (this is sounds from scratch, and finding various ...
by Phozon
Fri Feb 05, 2016 12:20 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 1321
Views: 82015

Re: Descent 1 1/2

What this level could use, though, is some secrets larger than a single cube. From what I've seen there's a lot of secret doors, but not many contain areas much different from a regular cube, that could use some expansion. EDIT: Converted the mine to D2. I've uploaded both versions to the Dropbox f...
by Phozon
Thu Feb 04, 2016 9:13 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 1321
Views: 82015

Re: Descent 1 1/2

Holy cow, that level is really amazing! It looks, feels and plays like something made in 1995 and the atmosphere is TOTALLY Martian. I love every bit of this level. Keep working on it at your leisure and let me know when it's finished, so I can convert it to D2. Nothing will be lost in the conversi...
by Phozon
Tue Feb 02, 2016 9:30 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 1321
Views: 82015

Re: Descent 1 1/2

mmm, the first room is looking swEet already,,(if i do sayso myself). This the style you want me going for?: [spoiler] https://i.gyazo.com/7edb963ffc858d41dcd38c998daa3279.png [/spoiler] EDIT: bar expanding the yellow door section, and ADDING ALL THE LIGHTING<<<(note to self: actually do this omg), ...
by Phozon
Tue Feb 02, 2016 5:23 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 1321
Views: 82015

Re: Descent 1 1/2

Xfing wrote: We're generally holding off on filling the mines to maintain greater control over the difficulty progression and cohesion.
makes sense,, sign me up for level 4 then!

Oh! And do you need spaces for co-op players to spawn? how many?
by Phozon
Tue Feb 02, 2016 5:16 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 1321
Views: 82015

Re: Descent 1 1/2

I want to start on a D1 level for this, but i'm a bit confused about adding robots and weapons. If i do add my own, will they most likely be gotten rid of, do I get a say in where robots and items go in my level at all? Can I have a very early level? I reckon I can do mars- just like the d1 levels: ...
by Phozon
Sun Jan 31, 2016 11:11 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 1321
Views: 82015

Re: Descent 1 1/2

That's the plan as of right now. Introducing Fusion in the Solar System portion would be a bad idea, seeing how Fusion is one of the strongest weapons out there. It'll come in the Vertigo portion for sure. Not having fusion for all of the descent 1 theme seems bad to me. In Descent 1 fusion is intr...
by Phozon
Sun Jan 31, 2016 9:49 am
Forum: Descent Level Spotlight
Topic: [WIP] D2 single player level - TempestNebula
Replies: 10
Views: 1588

Re: [WIP] D2 single player level - TempestNebula

Do you mind if I take a shot at building the unfinished parts (along with minor edits here and there)? (I'll mention that I've edited it, and find a non-DMDB place to edit it) oh, hey,,, mhows it going, I just found it again and made a couple extra blocks :s Did you do anything with it, or do you w...
by Phozon
Sat Nov 07, 2015 3:19 pm
Forum: Descent Level Spotlight
Topic: [WIP] D2 single player level - TempestNebula
Replies: 10
Views: 1588

Re: [WIP] D2 single player level - TempestNebula

bump for the level now being finish-able. Go go feedback me :P https://i.gyazo.com/18234ddb6ba351fe2c487ad8a26b82bb.png https://i.gyazo.com/621c8442f803056bc2fea24174f415eb.png Might as someone to go through and put their own enemies and weapons through it, as that seems the part I am worst at. p: I...
by Phozon
Sat Nov 07, 2015 9:17 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 1321
Views: 82015

Re: Descent 1 1/2

so if i want to do one of the early descent 1 levels, i'm still confused,., doesn't everyone in the Solar System section's maps have to use the same .pig ?
by Phozon
Fri Nov 06, 2015 9:58 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 1321
Views: 82015

Re: Descent 1 1/2

So if I were making a map for this. Which .PIG file should i use. The one downloadable in the first post? is that a whole one?
by Phozon
Thu Nov 05, 2015 1:54 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 1321
Views: 82015

Re: Descent 1 1/2

Feel free to, of course. But you could also submit a level or two if you're up to it, you know. I saw that level you uploaded and it looked sweet and it's not like we're overflowing with submissions, hee hee http://orig03.deviantart.net/5f55/f/2014/084/f/7/facebook_thumbs_up_icon_by_roguevincent-d7...
by Phozon
Tue Nov 03, 2015 8:07 pm
Forum: PTMC Gallery
Topic: Descent Community Album 2
Replies: 77
Views: 13857

Re: Descent Community Album 2

Ah yes,. The signing up of me. I am here.
by Phozon
Tue Nov 03, 2015 6:46 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 1321
Views: 82015

Re: Descent 1 1/2

Apologies for maybe not reading everything,. but if there's anything more to work on for the sound track i'd like to give something to this,?/
by Phozon
Sun Nov 01, 2015 10:49 am
Forum: Descent Level Spotlight
Topic: [WIP] D2 single player level - TempestNebula
Replies: 10
Views: 1588

Re: [WIP] D2 single player level - TempestNebula

Correct!
Alter-Fox wrote: Please no doors on flat walls. You're clearly to good at this to fall into that trap, phozon. :D
and thankyou :D , yes i have many a saved block of doorways
Image
by Phozon
Thu Oct 29, 2015 10:46 pm
Forum: Descent Level Spotlight
Topic: [WIP] D2 single player level - TempestNebula
Replies: 10
Views: 1588

[WIP] D2 single player level - TempestNebula

A little descent 1 themed project (using descent 2 triggers and such for some areas) So far, a half made, easy-ish first level. Focusing on texture detail, and smaller, shaped spaces. to gauge interest/see if anyone is alive here anymore??/give me some motivation to finish it. Give me anything to i...