Search found 23 matches

by ShivanHunter
Wed Nov 01, 2017 2:32 pm
Forum: Descent Single Player
Topic: Clipping through Doors/grates
Replies: 5
Views: 192

Re: Clipping through Doors/grates

This is even easier at the intersection between two walls (keep pressing against the edge where the two walls meet and gliding along it). Depends on the angle, I think. But I've never actually managed to use it to escape the cube I'm in - the game always snaps me back. I think it's constantly checki...
by ShivanHunter
Tue Oct 10, 2017 5:09 pm
Forum: Descent Development
Topic: Custom robots in descent 1 at all possible?
Replies: 10
Views: 388

Re: Custom robots in descent 1 at all possible?

Ooh nice that's perfect! thx :D
by ShivanHunter
Tue Oct 10, 2017 12:22 am
Forum: Descent Development
Topic: Custom robots in descent 1 at all possible?
Replies: 10
Views: 388

Re: Custom robots in descent 1 at all possible?

So I imported a https://i.imgur.com/3hNgnPY.png custom texture into Descent 1 using a PG1 file. The snag: I replaced one of the smooth-looking rock textures near the beginning of the list, but this is replacing a single frame of a monitor animation. And that's fine, I expected as much since the Desc...
by ShivanHunter
Mon Oct 09, 2017 7:37 am
Forum: DXX Rebirth
Topic: Code question about loading model files
Replies: 0
Views: 166

Code question about loading model files

I'm trying to find the code that reads polymodel files and builds the struct that represents them. I think I see it in read_model_file() in polyobj.cpp but it's confusing: the first thing this function does is read a "model_ID" int and assert that it must equal 0x4f505350 (or "OPSP"). So any block t...
by ShivanHunter
Sun Oct 08, 2017 8:14 pm
Forum: Descent Development
Topic: How do I run PLTRON32?
Replies: 4
Views: 171

Re: How do I run PLTRON32?

Didn't do anything with any of the settings I tried, but it works in WINE! So at least there's that :P
by ShivanHunter
Sun Oct 08, 2017 6:34 pm
Forum: Descent Development
Topic: How do I run PLTRON32?
Replies: 4
Views: 171

Re: How do I run PLTRON32?

>limiting the number of opengl extensions

NVidia Control Panel does not have that option.

I'll try a few different driver versions for my GTX 780 and see if anything helps but I doubt it. Might try to get it running on my laptop too. (Hell, I still have a Linux partition on there... could try WINE)
by ShivanHunter
Sun Oct 08, 2017 4:13 am
Forum: Descent Development
Topic: How do I run PLTRON32?
Replies: 4
Views: 171

How do I run PLTRON32?

On Win7 (regardless of compatibility settings), it actually opens but is unresponsive, a button at the top keeps "clicking" as if it's being repeatedly pressed, and it eventually crashes. In VMLite XP Mode, it crashes immediately, saying that "pmv.exe" needs to close. In both cases I've installed th...
by ShivanHunter
Sun Oct 08, 2017 2:04 am
Forum: Descent Single Player
Topic: Descent videos
Replies: 12
Views: 503

Re: Descent videos

Yeah those levels are from around 1995-1996 (as is the LOTW stuff). That was the era where you'd get CDs like D!Zone with "thousands of levels!" many of which crashed the game or had no exits or things stuck in walls or geometry that rendered the level unplayable. It's not hard to believe that the A...
by ShivanHunter
Sat Oct 07, 2017 7:50 pm
Forum: Descent Single Player
Topic: Descent videos
Replies: 12
Views: 503

Re: Descent videos

Your levels are the best :D As for videos, they're not mine but my recommendation would be for Calmarius (now CalmariusDescent )'s very high-skilled playthroughs - Insane, full rescue/no death/100+ HP at exit. He's done D1 , D2 , Vertigo , LOTW , Vignettes , and TEW and is currently working his way ...
by ShivanHunter
Fri Oct 06, 2017 5:09 pm
Forum: Coders Corner
Topic: Want to create automatic converter from demo files to videos
Replies: 20
Views: 831

Re: Want to create automatic converter from demo files to videos

You're half right - the fusion is not the weapon for D2's swarming robots (which circle around you rather than bunching up like in D1). It actually is decent against fast robots (or other players) since the fusion projectiles are quite fast and have large hitboxes, making them harder to dodge. Retro...
by ShivanHunter
Fri Oct 06, 2017 3:38 pm
Forum: Coders Corner
Topic: Want to create automatic converter from demo files to videos
Replies: 20
Views: 831

Re: Want to create automatic converter from demo files to videos

Those differences in Rebirth are intentional. Descent 1 had a (buggy) much higher turn rate and a (also buggy, I think) larger tracking/acquisition cone which is why missiles could appear around a corner and instantly turn towards you. Descent 2 fixed/nerfed this behavior, which is the main reason f...
by ShivanHunter
Wed Oct 04, 2017 7:26 am
Forum: Descent Development
Topic: Where is the Descent 1 boss sound in D2?
Replies: 19
Views: 474

Re: Where is the Descent 1 boss sound in D2?

Indeed, whenever I mention "New Boss 1" in that post I mean one with a HXM (from DLE) giving it both the Boss 1 AI and the "ends level" flag - so the only difference between it and the other Boss 1, in theory, should be the "badass" variable. In practice, since I didn't notice any difference, that v...
by ShivanHunter
Tue Oct 03, 2017 8:58 pm
Forum: Descent Development
Topic: Custom robots in descent 1 at all possible?
Replies: 10
Views: 388

Re: Custom robots in descent 1 at all possible?

With the player speed and all the other things I'm still wondering about all this, so I have a few more D1 questions: Is it at all possible to alter the player's weapons in D1? I wanna nerf the starting lasers to make upgrades more valuable. I know Rebirth can use "PG1 files" which are "basically PO...
by ShivanHunter
Tue Oct 03, 2017 5:38 pm
Forum: Descent Development
Topic: Where is the Descent 1 boss sound in D2?
Replies: 19
Views: 474

Re: Where is the Descent 1 boss sound in D2?

I tested the level with a Boss 1 and a modified New Boss 1 (with the ends level flag and the Boss 1 AI) in both Rebirth and DOSBox (GOG version), using both the normal HAM and the Descent1.5 HAM. Rebirth is not entirely clear on which version it is - the game log and window title say "D2X-Rebirth v0...
by ShivanHunter
Tue Oct 03, 2017 6:26 am
Forum: Descent Development
Topic: Where is the Descent 1 boss sound in D2?
Replies: 19
Views: 474

Re: Where is the Descent 1 boss sound in D2?

I'll take a look later, gotta get going now, but As for New Boss 1's sounds - it appears to not be possible to change them - changes to its sounds in Haxmed32 don't do a thing Make sure, if you had an HXM in your HOG from doing stuff in DLE, that you've really gotten rid of it. I had issues with tha...
by ShivanHunter
Tue Oct 03, 2017 5:19 am
Forum: Descent Development
Topic: Where is the Descent 1 boss sound in D2?
Replies: 19
Views: 474

Re: Where is the Descent 1 boss sound in D2?

Just got patch 1.2 but it said the new version of Descent2.HAM already exists. According to this thread, the Definitive Collection installs version 1.1 already, and there are no HAM changes between 1.1 and 1.2. So it looks like I have the latest version. There's definitely something going on with th...
by ShivanHunter
Tue Oct 03, 2017 3:46 am
Forum: Descent Development
Topic: Where is the Descent 1 boss sound in D2?
Replies: 19
Views: 474

Re: Where is the Descent 1 boss sound in D2?

That's... certainly weird. I just looked for my old CDs and I have the "Definitive collection" which included D1 with some LOTW stuff, D2, and D2 Vertigo. I'd like to look through your game's HAM file if you don't mind - mine is here . I'm going to look at the differences between the Boss 1 and the ...
by ShivanHunter
Mon Oct 02, 2017 5:11 pm
Forum: Descent Development
Topic: Where is the Descent 1 boss sound in D2?
Replies: 19
Views: 474

Re: Where is the Descent 1 boss sound in D2?

Don't worry about weapon balance etc - I've actually copied most of the changes from your Descent 1 1/2 post except I've done weird stuff to the laser. they don't play any sort of perpetual sound at all, and also don't cloak or teleport Descent 1 bosses in D2 don't teleport at all This doesn't match...
by ShivanHunter
Sun Oct 01, 2017 11:04 pm
Forum: Descent Development
Topic: Where is the Descent 1 boss sound in D2?
Replies: 19
Views: 474

Where is the Descent 1 boss sound in D2?

That very low, rumbling sound that plays constantly whenever he pops up. In D2 it's replaced with the screech from the class 1 drone. I've tried changing the sound in DLE to a bunch of different ones but can't find it. I also have Xfing's UUD2SP which doesn't change it. Eventually I'll replace the b...
by ShivanHunter
Sun Oct 01, 2017 2:33 pm
Forum: Descent Development
Topic: Custom robots in descent 1 at all possible?
Replies: 10
Views: 388

Re: Custom robots in descent 1 at all possible?

Hmm, just tried the 0.60 weekly and it didn't feel any different - I could still dodge them with lazy sidestepping (not even bichording). Retro is definitely a bit harder, so that's encouraging.
by ShivanHunter
Sat Sep 30, 2017 4:51 am
Forum: Descent Development
Topic: Custom robots in descent 1 at all possible?
Replies: 10
Views: 388

Re: Custom robots in descent 1 at all possible?

Thanks! I've already got a few maps made and I still keep waffling on whether to go on with D2 or convert them to D1 and go with that. There are still a couple things I'd like to do that require D2 (switches, actual water textures, a weird idea involving the super laser)... it just really sucks to h...
by ShivanHunter
Fri Sep 29, 2017 12:40 am
Forum: Descent Development
Topic: Custom robots in descent 1 at all possible?
Replies: 10
Views: 388

Custom robots in descent 1 at all possible?

I'd like to make some levels with a few custom bosses, but I generally prefer D1's gameplay to D2's (especially the hardcoded stuff like homing missiles etc). Is there any way at all to add custom boss robots to Descent 1? (I'm ok with a D1X-Rebirth-only solution if one exists)