Search found 4 matches

by JayBee
Sat Jan 16, 2021 1:45 pm
Forum: Tech Forum
Topic: Reverse Engineering the Force Feedback Pro
Replies: 309
Views: 1114296

Re: Reverse Engineering the Force Feedback Pro

Ok I fixed the issue with the compilation. So I made a firmware that uses most of the fixes of other firmware (Shift+buttons, joystick name change), disables the debug and serial mode (that were causing issues), and also completely disable the Z, Rx, Ry and Rudder axis for maximum compatibility (now...
by JayBee
Sat Jan 16, 2021 10:33 am
Forum: Tech Forum
Topic: Reverse Engineering the Force Feedback Pro
Replies: 309
Views: 1114296

Re: Reverse Engineering the Force Feedback Pro

I've finally managed to make the changes I wanted to the firmware and compile it, but I have a weird issue. It seems WinAVR makes the firmware .hex file way bigger than needed. When compiling, I get that result; Size after: AVR Memory Usage ---------------- Device: atmega32u4 Program: 19678 bytes (6...
by JayBee
Tue Jan 05, 2021 4:09 am
Forum: Tech Forum
Topic: Reverse Engineering the Force Feedback Pro
Replies: 309
Views: 1114296

Re: Reverse Engineering the Force Feedback Pro

Hi, Here should be the last one: https://github.com/tloimu/adapt-ffb-joy https://github.com/zduford/adapt-ffb-joy Thanks, but actually this one seems more recent; https://github.com/r8dhex/adapt-ffb-joy/tree/feature/shiftEnable I just wanted to be sure it was the last stable one with bug fixes and ...
by JayBee
Sun Jan 03, 2021 11:39 pm
Forum: Tech Forum
Topic: Reverse Engineering the Force Feedback Pro
Replies: 309
Views: 1114296

Re: Reverse Engineering the Force Feedback Pro

Hey guys, Sorry to revive this old thread, but I have a small issue with the firmware of this diy adapter. It works fantastic with most game with my FFP stick, everything is nice. But some games like Freespace 2 sadly support only a limited number of axis (6 I think?), meaning the throttle axis is n...