Search found 398 matches

by Stroodles
Wed Jul 07, 2010 8:30 pm
Forum: PTMC Cafe
Topic: How Hot
Replies: 31
Views: 2770

It was about 97 or so for me today.
by Stroodles
Wed Jul 07, 2010 8:29 pm
Forum: PTMC Cafe
Topic: Desktops of 2010
Replies: 118
Views: 18505

Shiny.
by Stroodles
Wed Jul 07, 2010 8:26 pm
Forum: Descent Level Spotlight
Topic: New d2 level: Solarum Caves
Replies: 1
Views: 1375

Looks neat!
by Stroodles
Sat Jun 26, 2010 9:59 pm
Forum: PTMC Cafe
Topic: In Memory of [RIP]Wyno...
Replies: 22
Views: 5180

Re:

Bet51987 wrote:I didn't know him but my condolences to his family and to those of you who did.

A fellow descenter
My thoughts exactly.
by Stroodles
Sat Jun 12, 2010 8:03 am
Forum: Descent Single Player
Topic: What's the most awesome Descent SP level?
Replies: 66
Views: 19361

No, the robots were cake, but I couldn't figure out how to unlock the doors for a while.
by Stroodles
Fri Jun 11, 2010 6:44 am
Forum: PTMC Cafe
Topic: Desktops of 2010
Replies: 118
Views: 18505

Re:

Isaac wrote:Oops yes. it's from Starcraft2.
My brother's friend has the beta, I played a couple times. Sadly, only skilled people bought that, and I've never played starcraft...

Needless to say, I didn't win.
by Stroodles
Fri Jun 11, 2010 6:41 am
Forum: Descent Level Spotlight
Topic: The Enemy Within Descent 2 Mission Release Thread!!!
Replies: 188
Views: 175544

Well, I played through on Rookie. I could probably do better, as I beat the set without dying at all, but it's always been the most fun difficulty for me. In other news, I finally beat it. Apparently shooting the purple spaceship of death in the back *is* the answer =P. Loved the sunspire. Grabbed t...
by Stroodles
Fri Jun 11, 2010 6:34 am
Forum: Descent Single Player
Topic: What's the most awesome Descent SP level?
Replies: 66
Views: 19361

Re:

Enemy Within: level 26 - The Sunspire. That level is just pure awesomeness. It screams originality and awe-inspiring design. Kudos to Sirius! I loved Sunspire. The best part was how (I think) more robots appeared periodically throughout the fight, so it's not "toast guy A, toast guy B, etc., e...
by Stroodles
Thu Jun 10, 2010 8:08 pm
Forum: PTMC Cafe
Topic: DESCENT FOR WiiWare HAS BEEN ANNOUNCED!
Replies: 60
Views: 10362

I have a Wii! I like Descent! I have nothing better to do! THIS IS THE THING FOR ME!
by Stroodles
Thu Jun 10, 2010 6:56 pm
Forum: Descent Multiplayer
Topic: TNFC
Replies: 17
Views: 3608

What time?
by Stroodles
Wed Jun 09, 2010 5:09 pm
Forum: Descent Level Spotlight
Topic: The Enemy Within Descent 2 Mission Release Thread!!!
Replies: 188
Views: 175544

I'm on level 25 at the moment, and I'll like to send kudos to all the level designers. I love the story, the level designs are creative, unique, and enjoyable, and the bots look good. I *loved* A Road That Leads. Simply amazing. Only a couple critisms to make: 1) The first 4 bosses are impossibly ea...
by Stroodles
Sun Jun 06, 2010 9:51 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 971023

Re:

Alter-Fox wrote:Editing the bots' textures will though. That was what originally caused me to abandon my "Maximum Vertigo" project.
I just use texture overlays, that are robot specific. It's a tad annoying to add an overlay to every bot of a certain type, but it's no biggie.
by Stroodles
Sun Jun 06, 2010 9:48 am
Forum: Descent Old Skool
Topic: What do you think D1 beats D2 at?
Replies: 111
Views: 36418

Support @ Descar.

Descent 2 Secret Levels were more annoying than anything else.
by Stroodles
Sat Jun 05, 2010 6:13 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 971023

Xfing, you can use the \"banned\" robots in solar system levels with a quick fix. Just hit edit on the bot, and switch their drops to vulcan ammo, energy, something like that, or just set the drop probability to zero. Custom robots are on a level-to-level basis, so editing a bot on one lev...
by Stroodles
Sat Jun 05, 2010 6:10 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 971023

I've included class 3 platforms ^.^

Brown-gold overlay, fires\\drops mercury missles in the same quanity as class 2 platforms.
by Stroodles
Sat Jun 05, 2010 8:55 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 971023

Re:

Just a warning: DTX 2 has been known to cause problems with midi music (a ton of game crashes... it messes up even XL). I've heard that MID2HMP works better, but it's command line and I've never figured out how to use it. I just used standard midi files in the same manner as music usage in DTX1. Up...
by Stroodles
Sat Jun 05, 2010 7:41 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 971023

When I post the mission I'm currently building, and I'll include all my midi files of D1\\2 music. I have a few misc. midi files I found, I can include those two, as well as a notepad file that has some links to where I found some of the music online, (there's actually a lot out there). If you want ...
by Stroodles
Fri Jun 04, 2010 6:36 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 971023

I have a midi file for the Brief.ed for Descent 1, as well a midi for the Descent 2 intro music (as well all the levels of course). If you want, I'll try to hunt for the link, or I can just zip them all and attach it to the mission I posted up for the project.
by Stroodles
Fri Jun 04, 2010 3:18 pm
Forum: Ethics and Commentary
Topic: BP of A?????
Replies: 203
Views: 16220

ahhh!!!! the Linkstorm!!!!


Image
by Stroodles
Fri Jun 04, 2010 7:38 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 971023

As a quick note, would you be able to post a list of all the current developers for a project, and possibly what levels they are currently building? I think it would be very useful to know who is doing what. I'll start on 13, it may get placed elsewhere depending on what your opinion of the weapon\\...
by Stroodles
Fri Jun 04, 2010 7:30 am
Forum: DBB Feedback Forum
Topic: errorz!
Replies: 9
Views: 1991

The Lag times for posts have become gigantor.
by Stroodles
Fri Jun 04, 2010 7:29 am
Forum: Descent Development
Topic: Adding breifings for D1 Levels
Replies: 8
Views: 3133

Re:

Duper wrote:Thanks guys for covering my tail. Sucks that PD went down. :cry:
*Grieves with Duper*
by Stroodles
Fri Jun 04, 2010 7:27 am
Forum: Descent Multiplayer
Topic: TNFC
Replies: 17
Views: 3608

What time would this likely be (and what time zone)

ALthough tbh, I probably missed it.
by Stroodles
Thu Jun 03, 2010 8:22 pm
Forum: Descent Development
Topic: Adding breifings for D1 Levels
Replies: 8
Views: 3133

Thank you very much, this is what I was looking for.
by Stroodles
Thu Jun 03, 2010 8:09 pm
Forum: Ethics and Commentary
Topic: it's all Bush's fault
Replies: 11
Views: 1147

It's bushes fault?

DAMN STRAIGHT!!! He started working on this right after he shot dem dinsours wit a mee teee orrr
by Stroodles
Thu Jun 03, 2010 7:58 pm
Forum: Descent Development
Topic: Adding breifings for D1 Levels
Replies: 8
Views: 3133

A bump, Duper's link has died, I believe that site was taken down. Unfortantly, I lost track of my D1 music editing software (the one that lets you switch out and in midi tracks), and I can't remember what it's called, so i can't look it up on the intrawebz. Does anyone know what software I'm talkin...
by Stroodles
Thu Jun 03, 2010 7:55 pm
Forum: Descent Old Skool
Topic: What do you think D1 beats D2 at?
Replies: 111
Views: 36418

From a designers standpoint, I give Descent 1 kudos for much better ROBOT balance. Every robot had its job. Descent 2, it was kind of mis-matchy and chaotic. Additionally, I like to try to play Descent 1 without saves or deaths. In this sense, the game becomes much more like a puzzle. You know what ...
by Stroodles
Thu Jun 03, 2010 7:46 pm
Forum: Descent Old Skool
Topic: Vertigo matcens
Replies: 7
Views: 2787

Re:

I noticed both in D2X-XL and D2X-Rebirth, the matcens in some levels (particularly level 5, level 8, level 9, and level 12) spawned the boss robots from D2 Counterstrike. I'm pretty sure that's not supposed to happen, but I never played Vertigo with the DOS D2. That looks like a bug to me... About ...
by Stroodles
Thu Jun 03, 2010 7:40 pm
Forum: Descent Level Spotlight
Topic: Descent Vignettes Release Thread!
Replies: 105
Views: 32778

Re:

Yeah, evidently. But I posted only my observations (which are double-checked and accurate). I have no idea what these could implicate, but at least I confirmed it actually is possible to complete Claustrophobia. The boss fight is epic :D I appreciate this. The Yellow Key room has been my vile arche...
by Stroodles
Thu Jun 03, 2010 7:38 pm
Forum: Descent Level Spotlight
Topic: A concept for a new campaign.
Replies: 10
Views: 2226

Re:

The only reason for the robots not being combined that I could think of is that the creators wanted an entirely new ensemble for Descent 2. There aren't any valid technical reasons not to do so. Well, two of the D1 robots were used in D2 Counterstrike... the Supervisor bots in the Quartzon levels, ...
by Stroodles
Thu Jun 03, 2010 7:33 pm
Forum: Descent Level Spotlight
Topic: Descend Again Released!!!!!
Replies: 9
Views: 2974

I'm...terrible at hostages. DMB2 needs to give me something better than an arrow to work with. the level 3 hostages were completely goofed due to the side rotation I used for that whole area. You can only spin objects on one axis, and that axis didn't upright them. The hostages get better throughout...
by Stroodles
Thu Jun 03, 2010 7:31 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 971023

I see you have a new thread, so I'll move my post. A Few Words: There was a never any technical issue at all, other than some Decent 1 weapons having slightly different strengths. Years and years ago when I edited a few poor-quality levels for personal use, most of my projects were Descent 1 Levels....
by Stroodles
Thu Jun 03, 2010 7:24 pm
Forum: Descent Level Spotlight
Topic: A concept for a new campaign.
Replies: 10
Views: 2226

A Few Words: There was a never any technical issue at all, other than some Decent 1 weapons having slightly different strengths. Years and years ago when I edited a few poor-quality levels for personal use, most of my projects were Descent 1 Levels. But, my D1 pig file wasn't working at that time, s...
by Stroodles
Sun May 02, 2010 6:44 pm
Forum: PTMC Cafe
Topic: Supreme Commander 2 =or= Command and Conquer 4?
Replies: 5
Views: 647

Supreme Commander 2, I played the original. It was a pretty fun game. Not terribly strategic, but fun nonetheless.
by Stroodles
Sun Apr 25, 2010 1:38 pm
Forum: Ethics and Commentary
Topic: 8 U.S.C. § 1325 : US Code - Section 1325:
Replies: 49
Views: 2865

So Bee, do you have anything to say regarding the actual topic? Or did you run out ideas, but still felt like trolling?
by Stroodles
Wed Apr 21, 2010 5:18 pm
Forum: Descent Multiplayer
Topic: WNFC (\"Wednesday. Night Fight Club\")
Replies: 146
Views: 18993

How much time (from now) until it starts?
by Stroodles
Wed Apr 21, 2010 5:17 pm
Forum: Descent Old Skool
Topic: Pics...?
Replies: 5
Views: 3169

I don't know why I'm supposed to be angry at you, but I am now that you told me to. RAAAAAGE @OP I can't give any specific sites for specific levels, I've only had an online precense here for about 8 months or so. I know many levels can be found at PlanetDescnet, Enspiar, and I believe KoolBear's si...
by Stroodles
Tue Apr 20, 2010 3:45 pm
Forum: Descent Multiplayer
Topic: Ryu & DT in the Modern Era : Best D3 Tandem of All Time?
Replies: 320
Views: 58674

Re:

Ryujin wrote:12 game winning streak, it's good to be king.

That is all.
Ha! You think you're so great! I could lose against you anyday! Wait..

Ohhhhhhhh
by Stroodles
Tue Apr 20, 2010 3:42 pm
Forum: Coders Corner
Topic: Blinking form on page refresh in MSIE...
Replies: 17
Views: 6914

D00d i r lieked teh int3resting id3as too.
by Stroodles
Tue Apr 20, 2010 3:39 pm
Forum: Ethics and Commentary
Topic: What Islam means...
Replies: 8
Views: 816

Gee Will...