Search found 500 matches
- Mon Jul 30, 2012 4:26 pm
- Forum: PTMC Gallery
- Topic: Ask me to draw something and I'll draw it.
- Replies: 49
- Views: 38495
Re: Ask me to draw something and I'll draw it.
I can supply you with stuff to draw if you don't mind doing concept art for my game.
- Mon Jul 30, 2012 12:11 am
- Forum: PTMC Cafe
- Topic: Congratulations
- Replies: 9
- Views: 806
Congratulations
The PTMC forum has been marked as 'weighted phrase limit exceeded' on our school network.
- Fri Jul 27, 2012 12:42 pm
- Forum: PTMC Gallery
- Topic: Helicopter WIP
- Replies: 5
- Views: 1857
Re: Helicopter WIP
On a practical note (if you made a real heli like that) the center of mass is too far ahead of the main rotor. It would have an amazing tendancy to tip over forwards.
If you moved the rotor pylonn to over the 'wings' it would be a lot more realistic.
From the modelling side, it's looking good.
If you moved the rotor pylonn to over the 'wings' it would be a lot more realistic.
From the modelling side, it's looking good.
- Mon Jul 02, 2012 8:49 pm
- Forum: PTMC Gallery
- Topic: The Ascent Project - Highpoly Descent Models
- Replies: 46
- Views: 22454
Re: The Ascent Project
Amazing work there.
- Sun Jul 01, 2012 2:17 am
- Forum: PTMC Gallery
- Topic: 5 min drawing
- Replies: 2
- Views: 1552
Re: 5 min drawing
Does that type of tree grow natively down here? If so, I want one....
I really like this. Maybe on the second one a bit of the "glow" on the bottom of the tree trunk, like the first one.
I really like this. Maybe on the second one a bit of the "glow" on the bottom of the tree trunk, like the first one.
- Wed Jun 20, 2012 3:47 am
- Forum: PTMC Cafe
- Topic: Houston, we have a problem
- Replies: 4
- Views: 400
- Mon Jun 18, 2012 11:26 pm
- Forum: PTMC Cafe
- Topic: The Design of Descent Levels
- Replies: 6
- Views: 1025
Re: The Design of Descent Levels
@Everyone Well that's provided me with a good half-hours reading right there. Thanks guys. Let me summarise what you're saying: 1) You can plan things, and it is probably a good idea, but sometimes it's OK just to build from scratch. 2) Put enemy placements in logical areas, but don't make it monoto...
- Sat Jun 16, 2012 2:56 am
- Forum: PTMC Cafe
- Topic: The Design of Descent Levels
- Replies: 6
- Views: 1025
The Design of Descent Levels
Work on DEEP Space is reaching an interesting stage, where coding is slowly giving way to modelling and level-creation. As part of this I'm having to spend some time making levels. I have issues planning and developing these levels, so I thought I'd ask some of the experts over here. So, a few quest...
- Fri Jun 15, 2012 3:55 am
- Forum: PTMC Cafe
- Topic: Another 6DOF game
- Replies: 0
- Views: 506
Another 6DOF game
Seems a bit like freelancer:
http://www.desura.com/games/ensign-1
Having the same problems as me, level design for 6DOF maps (I found this game on a concept-art/level-designer page)
http://www.desura.com/games/ensign-1
Having the same problems as me, level design for 6DOF maps (I found this game on a concept-art/level-designer page)
Re: Numbers
Yeah, oops about teh binary.
You're right about the tally chart, you need some number to tell how long it is.
You're right about the tally chart, you need some number to tell how long it is.
Numbers
Decimal is base 10, and goes from 0 to 9
Octal is base 8, and goes from 0 to 7
Binary is base 2, and goes from 1 to 2
A tally chart is base 1, and you have as longer string as number you have
But what is base 0? Infinities?
Octal is base 8, and goes from 0 to 7
Binary is base 2, and goes from 1 to 2
A tally chart is base 1, and you have as longer string as number you have
But what is base 0? Infinities?
- Thu Jun 07, 2012 2:06 am
- Forum: PTMC Gallery
- Topic: I can wait the 3894035 hours, but....
- Replies: 9
- Views: 2449
I can wait the 3894035 hours, but....
The last 14 minutes will kill me. I have a new image to put here, along a similar lines to the "error executing executable files" popup. This time though, it is a time prediction of, well, 178 years: https://dl.dropbox.com/u/17630723/Years.jpg Seeing as it's done 8% it would seem that I've...
- Sat Jun 02, 2012 1:52 am
- Forum: Other 6DoF Game Efforts
- Topic: New Website
- Replies: 0
- Views: 8125
- Wed May 30, 2012 11:48 pm
- Forum: PTMC Cafe
- Topic: Attention Deficit Disorder (ADD)
- Replies: 45
- Views: 3364
Re: Attention Defect Disorder (ADD)
I'm not ADD, but find it funny how the symptoms apply:
Takes Shortcuts
Reluctance to commit
Work best under pressure
That sounds like every college student to me.
Takes Shortcuts
Reluctance to commit
Work best under pressure
That sounds like every college student to me.
- Mon May 28, 2012 3:48 pm
- Forum: PTMC Cafe
- Topic: Colliding/orbiting planets chatter (split from "The real PTM
- Replies: 40
- Views: 3322
Re: The real PTMC
I wrote a newtons gravitational law simulator recently, and you'll be pleased to know that planets could collide slowly. Or in my case, a planets moons together.
I have yet to get two moons to orbit each other and the planet, but it should be possible.
I have yet to get two moons to orbit each other and the planet, but it should be possible.
- Wed May 23, 2012 3:41 am
- Forum: PTMC Cafe
- Topic: Really Simple 6DOF 1v1
- Replies: 1
- Views: 235
Really Simple 6DOF 1v1
I'm wondering what the demand would be for a super-simple 6DOF game Strip it down to the basics: 1v1 online anarchy multi-player (manual IP guff) (no single or co-op) Only one weapon Only one tiny level Full 6DOF with configurable keys only control Only one Energy bar used for shield and weapon that...
- Mon May 21, 2012 11:30 pm
- Forum: PTMC Cafe
- Topic: Descent Controller Concept
- Replies: 26
- Views: 2668
Re: Descent Controller Concept
I like the sound of that Isaac....
- Wed May 16, 2012 6:02 pm
- Forum: PTMC Cafe
- Topic: Descent Controller Concept
- Replies: 26
- Views: 2668
Re: Descent Controller Concept
I think you have a better joystick than me...
- Wed May 16, 2012 1:57 am
- Forum: PTMC Cafe
- Topic: Title the person above you (game)
- Replies: 20
- Views: 1002
Re: Title the person above you (game)
Alter fox, Alter ego
- Tue May 15, 2012 5:41 pm
- Forum: PTMC Cafe
- Topic: Title the person above you (game)
- Replies: 20
- Views: 1002
Re: Title the person above you (game)
Flip: forgetinator of rules
- Tue May 15, 2012 1:12 am
- Forum: PTMC Gallery
- Topic: Wallpaper
- Replies: 2
- Views: 1631
- Tue May 15, 2012 1:10 am
- Forum: PTMC Cafe
- Topic: Title the person above you (game)
- Replies: 20
- Views: 1002
Re: Title the person above you (game)
Isaac: the dbb-revivalist
- Tue May 15, 2012 1:09 am
- Forum: PTMC Cafe
- Topic: Desktops of 2012!!!!!
- Replies: 60
- Views: 10097
Re: Desktops of 2012!!!!!
Here's my new one:
- Sun May 13, 2012 2:00 pm
- Forum: PTMC Cafe
- Topic: Descent Controller Concept
- Replies: 26
- Views: 2668
Re: Descent Controller Concept
Thought of a better way to describe it:
3x 2 axis joysticks.
And yes, I forgot to mention mouse-flying.
3x 2 axis joysticks.
And yes, I forgot to mention mouse-flying.
- Sat May 12, 2012 3:56 am
- Forum: PTMC Cafe
- Topic: Descent Controller Concept
- Replies: 26
- Views: 2668
Descent Controller Concept
I haven't yet figured out the best controller for descent-like games (ie retrovirus, descent, DEEP Space, Forsaken etc) My reasoning is this: 1) Keys give a rough movement, making it harder to aim. While I have grown used to this I still do find it a little annoying 2) Joysticks never have enough bu...
- Thu May 10, 2012 11:37 pm
- Forum: PTMC Gallery
- Topic: just felt like drawing whatever...
- Replies: 1
- Views: 1469
Re: just felt like drawing whatever...
Hey, it's my house.....
I like the sky and clouds, but to me the edge of the sun is too sharp/in-focus.
Great Job
I like the sky and clouds, but to me the edge of the sun is too sharp/in-focus.
Great Job
- Tue May 08, 2012 11:52 pm
- Forum: PTMC Cafe
- Topic: New goal: 20 pullups
- Replies: 5
- Views: 421
Re: New goal: 20 pullups
I'll race.....
urrgh, 1, urrgh, 2, urrgh, 3, urrrrggh, 4, uuurrrggghhh, 5, uuuuurrrrgggghhhhh 6, uuuuuuuuuuuuurrrrrrrrrrrrrrrrrrrrrrrrggggggggggggg, nope. Guess I'm at 6 then.
urrgh, 1, urrgh, 2, urrgh, 3, urrrrggh, 4, uuurrrggghhh, 5, uuuuurrrrgggghhhhh 6, uuuuuuuuuuuuurrrrrrrrrrrrrrrrrrrrrrrrggggggggggggg, nope. Guess I'm at 6 then.
- Fri May 04, 2012 8:21 pm
- Forum: PTMC Cafe
- Topic: Descent Inspired Shooter Live-Stream tonight
- Replies: 65
- Views: 10954
Re: Descent Inspired Shooter Live-Stream tonight
Sergeant Thorne, you mention: Oh man... menacing, high-detail, shiny, and complex... I disagree with complex, at least for levels. I discovered, while making levels for DEEP Space (my descent clone), that if you give too much detail (ie pipes and things) to a level, then it becomes hard to navigate ...
- Sun Apr 29, 2012 11:08 pm
- Forum: PTMC Cafe
- Topic: how strong is the strongest dwarf?
- Replies: 21
- Views: 1895
Re: how strong is the strongest dwarf?
Stronger than you...
But not stronger than Chuck Norris.
But not stronger than Chuck Norris.
- Sun Apr 29, 2012 2:48 am
- Forum: PTMC Cafe
- Topic: Aerial Video
- Replies: 2
- Views: 305
Aerial Video
Had some fun with a friend on Wednesday. He happens to own a 500-scale helicopter, which is about a meter rotor diameter, with about a 250gram payload (without battery counting as payload) So, we hoisted up: 1) A video transmitter. This was OK, but the screen I took along wasn't bright enough to be ...
- Thu Apr 26, 2012 11:41 pm
- Forum: PTMC Cafe
- Topic: Ubuntu 12.04 LTS is launched!!!
- Replies: 15
- Views: 988
Re: Ubuntu 12.04 LTS is launched!!!
The HUD seems to be what is done in Blender3D already. Hit a button, type the function you want, hit enter. I do agree that it is much better than searching through endless menu's.
Can you tell me it's approx memory usage with nothing open (ie, booted and logged on)?
Can you tell me it's approx memory usage with nothing open (ie, booted and logged on)?
- Wed Apr 25, 2012 8:37 pm
- Forum: PTMC Cafe
- Topic: Checkers (Status: USA: 0, WORLD: 0)
- Replies: 6
- Views: 424
Re: Checkers (Status: USA: 0, WORLD: 0)
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[_](_)[_](_)[+](_)[+](_)
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- Tue Apr 24, 2012 10:36 pm
- Forum: PTMC Cafe
- Topic: Checkers (Status: USA: 0, WORLD: 0)
- Replies: 6
- Views: 424
Re: Checkers (Status: untested)
My battle is for New Zealand:
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- Mon Apr 23, 2012 11:22 pm
- Forum: PTMC Cafe
- Topic: Tuggle war 2 (Status: Users are winning! 4/23/2012)
- Replies: 45
- Views: 2268
Re: Tuggle war 2 (Thread: starting)
Code: Select all
STAFF------------------------------|------------------------------Regularusers
▲
↑ ↑
GOAL GOAL
- Mon Apr 23, 2012 12:18 am
- Forum: PTMC Cafe
- Topic: Pun count to 20. [Thread fail. Game not clear...]
- Replies: 4
- Views: 461
Re: Pun count to 20.
Do you have any spies?
German officer: Nein.
Nine spies!
I made you a pie
Oh goodie, what flavour?
Pie flavour.
German officer: Nein.
Nine spies!
I made you a pie
Oh goodie, what flavour?
Pie flavour.
- Fri Apr 20, 2012 12:54 am
- Forum: Tech Forum
- Topic: Trying to get my webpage centered and full for all res
- Replies: 22
- Views: 1730
Re: Trying to get my webpage centered and full for all res
Post some of it at the top, and the rest at the bottom.
Put the rest of the code for your site in between the <div style=.....> </div> tags
Put the rest of the code for your site in between the <div style=.....> </div> tags
- Thu Apr 19, 2012 10:18 pm
- Forum: PTMC Cafe
- Topic: a Descent tavarn song (/thread. died)
- Replies: 20
- Views: 1501
Re: a Descent tavarn song
maybe: The Pyro's final mine (to the tune of the "quarter masters store") There were bombs, bombs hiding round the rombs (rooms, but has to rhyme with bombs) in the mine, in the mine. There were bombs, bombs hiding round the rombs in the pyro's final mine. My pyro's flow, my guns are hot I...
- Wed Apr 18, 2012 12:42 am
- Forum: PTMC Cafe
- Topic: tuggle war (/thread. died. no winner)
- Replies: 104
- Views: 3714
Re: tuggle war (lol epic fail. I wasn't clear enough)
Jump 2 left, 4 forwards
Activate hyperdrive.
And wouldn't it be:
+
Because if it was:
^2
(X^2)
then the progression of numbers would be:
0000000
or maybe
1,1,1,1,1,1,1,1
possibly
-1,1,1,1,1,1,1
or
-2, 4, 16...
It would be impossible for the mods to win if it was squared.
Activate hyperdrive.
And wouldn't it be:
+
Because if it was:
^2
(X^2)
then the progression of numbers would be:
0000000
or maybe
1,1,1,1,1,1,1,1
possibly
-1,1,1,1,1,1,1
or
-2, 4, 16...
It would be impossible for the mods to win if it was squared.
- Tue Apr 17, 2012 9:54 pm
- Forum: PTMC Cafe
- Topic: tuggle war (/thread. died. no winner)
- Replies: 104
- Views: 3714
Re: tuggle war (lol epic fail. I wasn't clear enough)
Ahh, you're right.
- Tue Apr 17, 2012 9:41 pm
- Forum: PTMC Cafe
- Topic: tuggle war (/thread. died. no winner)
- Replies: 104
- Views: 3714
Re: tuggle war (lol epic fail. I wasn't clear enough)
wasn't the original goal 10?
-6
-6