Search found 237 matches
- Mon Feb 08, 2010 9:56 am
- Forum: Descent Multiplayer
- Topic: Ryu & DT in the Modern Era : Best D3 Tandem of All Time?
- Replies: 320
- Views: 59265
Re:
I'm very sorry for bailing on you guys, something completely unexpected came up and i had no other sensible choice. No problem bro. Too bad you had to leav right when we was about to kick in a higher gear to close down the gap they had on us :D :P Thanks for showing up to play. NP, pleasure was on ...
- Sun Feb 07, 2010 4:22 pm
- Forum: Descent Multiplayer
- Topic: Ryu & DT in the Modern Era : Best D3 Tandem of All Time?
- Replies: 320
- Views: 59265
- Wed Feb 03, 2010 3:04 pm
- Forum: Descent Multiplayer
- Topic: Ryu & DT in the Modern Era : Best D3 Tandem of All Time?
- Replies: 320
- Views: 59265
- Wed Feb 03, 2010 7:51 am
- Forum: Descent Multiplayer
- Topic: Ryu & DT in the Modern Era : Best D3 Tandem of All Time?
- Replies: 320
- Views: 59265
- Tue Feb 02, 2010 3:15 pm
- Forum: Descent Multiplayer
- Topic: Discuss the Fusion Cannon's candidacy as the GOAT weapon
- Replies: 153
- Views: 21459
Re:
To shoot a smart misslie, you only need the skill to push a button. Which is different from fusion how ? This is not about shooting, it's about hitting. To kill someone with a smart missile, you need to know exactly where to place it, because good players will dodge it otherwise. Much like D3 fusio...
- Tue Feb 02, 2010 1:48 pm
- Forum: Descent Multiplayer
- Topic: Discuss the Fusion Cannon's candidacy as the GOAT weapon
- Replies: 153
- Views: 21459
Re:
Smart Missile. I nominate the Smart Missile because it is also a one shot killing machine if it's handled right. If it isn't, then it just creates a bunch of pretty lights. Plus, with the smart plasma homing in on you, that creates the quintessential homing noise that is the essence of Descent. And...
- Tue Feb 02, 2010 1:28 pm
- Forum: Descent Multiplayer
- Topic: Discuss the Fusion Cannon's candidacy as the GOAT weapon
- Replies: 153
- Views: 21459
Re:
I think DT's point is, if a weapon is too easy to use, you dont learn anything.DarkHorse wrote:So to be good, it has to be hard to use? That's a ridiculous thing to say.
In fusion you must consider charging, leading and aiming, which means the cultivation of your brain synapses is great.
- Tue Feb 02, 2010 12:47 pm
- Forum: Descent Multiplayer
- Topic: Ryu & DT in the Modern Era : Best D3 Tandem of All Time?
- Replies: 320
- Views: 59265
- Mon Feb 01, 2010 3:10 pm
- Forum: Descent Multiplayer
- Topic: Ryu & DT in the Modern Era : Best D3 Tandem of All Time?
- Replies: 320
- Views: 59265
- Mon Feb 01, 2010 11:38 am
- Forum: Descent Multiplayer
- Topic: Ryu & DT in the Modern Era : Best D3 Tandem of All Time?
- Replies: 320
- Views: 59265
- Fri Dec 18, 2009 10:13 am
- Forum: Descent Multiplayer
- Topic: BOZ
- Replies: 182
- Views: 61731
- Sun Jul 12, 2009 6:07 am
- Forum: Descent Single Player
- Topic: I hate puzzle!!
- Replies: 2
- Views: 1321
I hate puzzle!!
Why I hate puzzle, because there's no replay value in it. (Hardly any value at all) I was just in level 4 D3, and didn't past the train puzzle, because i didn't have the patience to wait for the right moment. I thought it was the right moment, but should have stayed and checkt if it was, and wait fo...
- Sun Oct 26, 2008 3:20 pm
- Forum: Descent Development
- Topic: Scripting, matcen > action
- Replies: 14
- Views: 3869
Ok, did some testing. when matcen [matcen ID] has spawned an [IT] IT is an powerup Then open door 1 I made a matcen that spawned 4 robots first then last spew was an shield powerup. And the door open up :) Only thing i couldnt figure was to ID the matcen, since thers no matcen identification, as far...
- Sun Oct 26, 2008 9:53 am
- Forum: Descent Development
- Topic: Scripting, matcen > action
- Replies: 14
- Views: 3869
- Sun Oct 26, 2008 4:56 am
- Forum: Descent Level Spotlight
- Topic: RoboDogFight finish
- Replies: 1
- Views: 1825
RoboDogFight finish
A SP mission. [Yeah, I know im bad at names :D ] http://www.yousendit.com/transfer.php?action=batch_download&batch_id=Y2orWmd0NmNCTW14dnc9PQ There's an intro level before the main level, which will enable 2 ships [Magnum and Phoenix] You can collect your weapon as well in the intro level, but it...
- Sat Oct 25, 2008 12:47 pm
- Forum: Descent Development
- Topic: Screenshot scaling
- Replies: 3
- Views: 1689
- Fri Oct 24, 2008 2:08 pm
- Forum: Descent Development
- Topic: Screenshot scaling
- Replies: 3
- Views: 1689
Screenshot scaling
Hey I try to scale some screenshots so they fit into the level briefing. But when i scale down the TGA file, imagetool or ogftool refuse to read it. And then I can't convert it to a ogf file. If I convert the tga file to ogf before scaling, Im not able to open it in any programs in order to scale it...
- Tue Oct 21, 2008 8:19 am
- Forum: Descent Level Spotlight
- Topic: New SP level in work [screens]
- Replies: 8
- Views: 3263
Yup, Atan even made a small level set for demostration. I did a test flight with the skipnix, and Im verey pleased with the gameplay. Im tempted to make it bigger, though, or even make a 3'rd level, a level with objectives and a story. But then it will prolly never get finish :roll: Hey, Kyouryuu, I...
- Mon Oct 20, 2008 12:47 am
- Forum: Descent Level Spotlight
- Topic: New SP level in work [screens]
- Replies: 8
- Views: 3263
- Sun Oct 19, 2008 8:48 am
- Forum: Descent Single Player
- Topic: What is the coolest Descent robot?
- Replies: 32
- Views: 13913
D3, L11 sixgun boss. Too bad you only meet him once in retribution, level 12, 3'rd bossfight. I have made some levels with this guy, he's an awesome fighter, good aim and dodger. Tailbot is fun to fight as well, but his shots doesn't do much damage. RAS, flame-RAS, tubs, sixgun, threser. Merc, laser...
- Sun Oct 19, 2008 3:58 am
- Forum: Descent Level Spotlight
- Topic: New SP level in work [screens]
- Replies: 8
- Views: 3263
Yeah, theres a lot of tubes in this mission. But theres some rooms as well. I'm finish with a teststage of my level, and it's accessable at yousendit for seven days. If anyone wanna testfly it and give me some feedback, please PM me. Theres no weapon in my level except for AB cooler, quadlaser, vaus...
- Sat Oct 18, 2008 1:47 am
- Forum: Descent Level Spotlight
- Topic: New SP level in work [screens]
- Replies: 8
- Views: 3263
New SP level in work [screens]
It's not a mission with objectives. I tried to make a mission, but sux at making a good story. So it's more like a training level and the only goal is to kill bots. The level is pretty big and there is 33 matchens around the level. [The screens might apare a bit darker than in game] http://www.posti...
- Thu Sep 18, 2008 2:17 pm
- Forum: Descent Development
- Topic: Scripting, matcen > action
- Replies: 14
- Views: 3869
Re:
Correct!Foil wrote:Agreed, it wouldn't be too hard to do using the D3 SDK C++ code.The Lion wrote:I'm pretty sure it can be done, but maybe not using just DALLAS since it only
lets you tie events to pre-existing objects.
But I think Leon is strictly using the DALLAS script editor... correct?
- Wed Sep 17, 2008 2:11 pm
- Forum: Descent Development
- Topic: Scripting, matcen > action
- Replies: 14
- Views: 3869
Hey. I'm really new to this, so my sugestions might sound stupid. When I make a matcen I set maximum bots to produce, so d3 at least know how many bots the matcen will generate. Then it should be possible to script ' when matcen1 has produced 20 objects, open door1' This script wouldn't be optimal t...
- Wed Sep 17, 2008 12:12 am
- Forum: Descent Development
- Topic: Scripting, matcen > action
- Replies: 14
- Views: 3869
Matcens is kind a useless if you cant script them. They are just there.....but not part of the story!? Yes, the bot can be there from the start, but I was thinking of a lot more than just one or even 2-3. More like 20, but fighting 20 bots at the same time is just over the top. I can hide them you s...
- Mon Sep 15, 2008 7:43 am
- Forum: Descent Level Spotlight
- Topic: New level and weapon balance (Update, screenshots)
- Replies: 5
- Views: 2370
- Mon Sep 15, 2008 7:32 am
- Forum: Descent Development
- Topic: Scripting, matcen > action
- Replies: 14
- Views: 3869
Ah, ok, thats some bad news. Hmmm, I wanted to make a SP lvl where the main fokus was to fight bots. like, you enter a room, the door locks behind you, a matcen start to spawn bots, and when you have killed them all you get access to what ever you was looking for in that room, and the door opens aga...
- Sat Sep 13, 2008 1:07 pm
- Forum: Descent Level Spotlight
- Topic: New level and weapon balance (Update, screenshots)
- Replies: 5
- Views: 2370
- Sat Sep 13, 2008 4:54 am
- Forum: Descent Level Spotlight
- Topic: New level and weapon balance (Update, screenshots)
- Replies: 5
- Views: 2370
New level and weapon balance (Update, screenshots)
Hi Guys. Im finish with an anarchy level, medium in size. Whats left to do is the weapon balance. I wanna focus on dogfighting, right now I have only Fusion, Superlaser, Plasma, 4pac-conc, quadlaser and afterburner included. Im not sure if I should include the vauss. I was thinkin about the smartmis...
- Sat Sep 13, 2008 3:06 am
- Forum: Descent Development
- Topic: Scripting, matcen > action
- Replies: 14
- Views: 3869
Scripting, matcen > action
Sup folks Im new to scripting. Have just made a few that works. Get a key to open a door, end level on either room enter or bot killed, and stuff. What I can't figure though, is how to....like...when all bots from an matcen is spawned and killed---> open a door. Or, all matcen bots killed ---> end l...
- Sat Jul 08, 2006 3:11 am
- Forum: Descent Single Player
- Topic: Level 14 Forcefield switches
- Replies: 4
- Views: 1620
- Tue Jul 04, 2006 1:41 pm
- Forum: Descent Single Player
- Topic: Insane tour with no death
- Replies: 17
- Views: 3045
Yeah, the demo is kinda boring. Where are all your other weapons? You should have had most of them by then. Boring!? Really? That is the last feedback I would expect. Hehe. Is there somebody else that feel this as well? I think the beauty of D3 is the movements, how you maneuvre your ship, trichord...
- Tue Jul 04, 2006 1:26 pm
- Forum: Descent Single Player
- Topic: Insane tour with no death
- Replies: 17
- Views: 3045
I have a question about the thief one. How come you don't shoot much, and why do you only use super lasers and no secondaries? Seems kind of a boring way to play the game. You must have had other weapons unless you just used the cheat codes to get to him. I don't think it's boring to use only prima...
- Tue Jul 04, 2006 9:37 am
- Forum: Descent Single Player
- Topic: Insane tour with no death
- Replies: 17
- Views: 3045
This is how I beat Homuncules on insane. Tok me some time, though, cus I haden't quadlaser or much weapon.
http://www.yousendit.com/transfer.php?a ... 345C736A7E
85 fps, make sure your pilotprofile is at insane to view it propperly.
Leon
http://www.yousendit.com/transfer.php?a ... 345C736A7E
85 fps, make sure your pilotprofile is at insane to view it propperly.
Leon
- Sun Jul 02, 2006 11:49 pm
- Forum: Descent Multiplayer
- Topic: A video for nOObs
- Replies: 74
- Views: 12090
- Sun Jul 02, 2006 7:08 am
- Forum: Descent Single Player
- Topic: Insane tour with no death
- Replies: 17
- Views: 3045
It was on insane, check when i pick up shields, my shield value goes up with 6. Leon Edit: Don't look at the top of my hud, check my shields writen in blue. I don't know why it runs slow, it does that on my system as well. Notice my ship speed, im in a pyro and im constant trichord and AB, but still...
- Sun Jul 02, 2006 1:56 am
- Forum: Descent Single Player
- Topic: Insane tour with no death
- Replies: 17
- Views: 3045
A demo of me against superthief (level 3 endboss)
http://www.yousendit.com/transfer.php?a ... 466AE24613
The demo is recorded at 85 fps.
I don't have many demos, but if ther's anything you like to see, lemme know and i can make one.
Leon
http://www.yousendit.com/transfer.php?a ... 466AE24613
The demo is recorded at 85 fps.
I don't have many demos, but if ther's anything you like to see, lemme know and i can make one.
Leon
- Sat Jun 24, 2006 4:31 am
- Forum: Descent Single Player
- Topic: Insane tour with no death
- Replies: 17
- Views: 3045
Insane tour with no death
I have beaten D3 reti. on insane with no death. 15 levels + 2 secrets, no cheating, no loading saved game if i died always back to level 1, no cheap tactics (exept for secret2 and against Helion), I did not use cloacking or invulnerable powerups, killed allmost all the bots (Im sure I can kill them ...
- Tue Dec 20, 2005 11:08 pm
- Forum: Descent Single Player
- Topic: Descent 3 Level 4
- Replies: 54
- Views: 9258
- Tue Dec 20, 2005 3:33 pm
- Forum: Descent Single Player
- Topic: Descent 3 Level 4
- Replies: 54
- Views: 9258