Search found 1021 matches
- Tue Feb 26, 2013 7:06 am
- Forum: Descent Level Spotlight
- Topic: K-Station - a ready, playable version.
- Replies: 2
- Views: 1604
Re: K-Station - a ready, playable version.
Don't care much for sendspace, but pop it on the DMDB and I'll take a gander at it.
- Tue Feb 26, 2013 7:04 am
- Forum: Descent Level Spotlight
- Topic: Sirius help! - Apocalyptic Factor level 14
- Replies: 14
- Views: 10863
Re: Sirius help! - Apocalyptic Factor level 14
That was sooooooo vague. Thankfully, level 15 was simple by comparison. However, a fly through trigger to open up the chain events that lead to the MASSIVE blue/yellow/red key secreted area? That was pretty counterintuitive. lol Anyway, beat the mission now. I can officially say I've beaten AF on Ac...
- Tue Feb 26, 2013 7:01 am
- Forum: Descent Single Player
- Topic: Favorite D2 Single-Player Campaigns
- Replies: 75
- Views: 11678
Re: Favorite D2 Single-Player Campaigns
There were ugly levels?!
- Mon Feb 18, 2013 9:34 pm
- Forum: Descent Development
- Topic: RBOTEdit Pog texture woes...
- Replies: 1
- Views: 1925
RBOTEdit Pog texture woes...
Okay, I am trying to replace textures for various robots via 'Load Pog' function of RBotEdit. Once I apply the new textures to the robot, the colors of the custom texture are all garbled and screwy. Is there any way I can fix this?
- Sun Feb 17, 2013 8:28 am
- Forum: Descent Level Spotlight
- Topic: Sirius help! - Apocalyptic Factor level 14
- Replies: 14
- Views: 10863
Sirius help! - Apocalyptic Factor level 14
I'm playing this set on solo, so its a bit harder than when you are playing it coop, as was intended. But I'm now stuck on level 14 with no idea where to go. (btw, level 12 boss...not nice. :rant: ) But I finally got the red key and I found the red door, except it was a one-cube wonder with a panel ...
- Sat Feb 16, 2013 8:37 pm
- Forum: Descent Multiplayer
- Topic: Descent for WiiWare & Descent 4?
- Replies: 5
- Views: 4473
Re: Descent for WiiWare & Descent 4?
Sucks too it has been over two years since the contract developer agreed to host Vignettes as an additional mission alongside First Strike. We even have a signed contract and EVERYTHING by all parties involved. So legally, its done. But we've seen nothing as a result of it.
- Thu Feb 14, 2013 10:13 pm
- Forum: Descent Single Player
- Topic: Favorite D2 Single-Player Campaigns
- Replies: 75
- Views: 11678
Re: Favorite D2 Single-Player Campaigns
That reminds me, I still need to play TEW with your soundtrack enabled, so where is that again? And how do I get it to work?
- Wed Feb 13, 2013 6:57 pm
- Forum: Tech Forum
- Topic: Descent 3 windowed mode, anyone know how?
- Replies: 39
- Views: 6618
Re: Descent 3 windowed mode, anyone know how?
Okay, so recording my D3 levels is a pipe-dream, got it
- Wed Feb 13, 2013 6:57 am
- Forum: Tech Forum
- Topic: Descent 3 windowed mode, anyone know how?
- Replies: 39
- Views: 6618
Re: Descent 3 windowed mode, anyone know how?
I tried Alt-Tab, that only shrinks it to the task bar, not in windowed form. Alt-Enter doesn't seem to work either. I tried launched the main.exe with -launched -windowed command lines, no luck there either. Full screen only. I plan to record some video on Descent 3, but my program needs it in Windo...
- Tue Feb 12, 2013 6:20 am
- Forum: Descent Level Spotlight
- Topic: New medium sized TRON level - The Purple Room
- Replies: 3
- Views: 2187
Re: New medium sized TRON level - The Purple Room
Yes, Sapphirewolf made some awesome textures. Thank you again! It really inspired me to go simple with my design style. Something I haven't done in a long time!
- Mon Feb 11, 2013 5:31 pm
- Forum: Descent Level Spotlight
- Topic: New 1 v 1 level - Alpha Quadrant 666
- Replies: 2
- Views: 1975
Re: New 1 v 1 level - Alpha Quadrant 666
I quit! No more!
- Mon Feb 11, 2013 5:31 pm
- Forum: Descent Level Spotlight
- Topic: New medium sized TRON level - The Purple Room
- Replies: 3
- Views: 2187
New medium sized TRON level - The Purple Room
http://i140.photobucket.com/albums/r35/zidane_matthew/purple2.jpg http://i140.photobucket.com/albums/r35/zidane_matthew/purple1.jpg A new medium sized level with 4 differently colored rooms: purple, green, blue and red. Based off the TRON textures built by Sapphire Wolf! Great for 3-4 players (or m...
- Fri Feb 08, 2013 6:17 am
- Forum: Descent Level Spotlight
- Topic: New 1 v 1 level - Alpha Quadrant 666
- Replies: 2
- Views: 1975
New 1 v 1 level - Alpha Quadrant 666
http://i140.photobucket.com/albums/r35/zidane_matthew/alfa6661.jpg http://i140.photobucket.com/albums/r35/zidane_matthew/alfa6662.jpg A fast and furious level meant for 2 players but can be played with 4. But any more and it gets nutz! Lots of detail but none of it hinders gameplay at all and is ju...
- Tue Jul 31, 2012 7:01 am
- Forum: Descent Single Player
- Topic: The Vertigo Series Praise thread
- Replies: 47
- Views: 12100
Re: The Vertigo Series Praise thread
Bosses as a whole in the Descent series are damn hard. Take away your cloaks and your invuls and you get bosses that are more than your typical faire challenge.
- Tue Jan 31, 2012 6:02 pm
- Forum: Descent Level Spotlight
- Topic: Rangers oriented D2 level - Castle de le Meurte
- Replies: 5
- Views: 3388
Re: Rangers oriented D2 level - Castle de le Meurte
http://www.enspiar.com/dmdb/viewMission.php?id=471
Final conversion to Descent 1 of my recent batch of levels. With 4 new quality Descent 1 levels for people to play in, hopefully they'll be a surge of Descent 1 games now! ha ha
Final conversion to Descent 1 of my recent batch of levels. With 4 new quality Descent 1 levels for people to play in, hopefully they'll be a surge of Descent 1 games now! ha ha
- Tue Jan 31, 2012 3:32 pm
- Forum: Descent Level Spotlight
- Topic: Swansong - Azure Catacombs
- Replies: 2
- Views: 1951
Re: Swansong - Azure Catacombs
http://www.enspiar.com/dmdb/viewMission.php?id=470
And now we have a Descent 1 version for those who like Descent 1 purity! I also included (finally) a robot-anarchy version for those crazy Descenters who actually like that style of play! Enjoy!
And now we have a Descent 1 version for those who like Descent 1 purity! I also included (finally) a robot-anarchy version for those crazy Descenters who actually like that style of play! Enjoy!
- Mon Jan 30, 2012 11:38 pm
- Forum: Descent Level Spotlight
- Topic: New D2 Multiplayer Level - Infernal Cavern
- Replies: 8
- Views: 3046
Re: New D2 Multiplayer Level - Infernal Cavern
http://www.enspiar.com/dmdb/viewMission.php?id=469
Well now we have a Descent 1 version! Enjoy you Descent 1 purists!
Well now we have a Descent 1 version! Enjoy you Descent 1 purists!
- Mon Jan 30, 2012 8:18 pm
- Forum: Descent Level Spotlight
- Topic: An experiment - Arbiter Grounds
- Replies: 1
- Views: 1616
Re: An experiment - Arbiter Grounds
And now we have a Descent 1 version of the level with a more standard load out. Enjoy you Descent 1 players!
http://www.enspiar.com/dmdb/viewMission.php?id=468
http://www.enspiar.com/dmdb/viewMission.php?id=468
- Sun Jan 29, 2012 3:15 pm
- Forum: Descent Old Skool
- Topic: DXX Rebirth Connection Problems
- Replies: 8
- Views: 6003
Re: DXX Rebirth Connection Problems
Okay, then the XL changes were not done by me then.
- Sun Jan 29, 2012 2:32 pm
- Forum: Descent Old Skool
- Topic: DXX Rebirth Connection Problems
- Replies: 8
- Views: 6003
Re: DXX Rebirth Connection Problems
There is an XL version of Enemy Within? This is news to me....O_o
- Sat Jan 28, 2012 5:30 am
- Forum: Descent Level Spotlight
- Topic: An experiment - Arbiter Grounds
- Replies: 1
- Views: 1616
An experiment - Arbiter Grounds
Well, I've been playing !!!NYSA!!! recently (probably because it is the one being most frequently played) and I can't see any other reason people love it so much other than its a good level for racking up quick, easy, fast kills. So with THAT PURPOSE in mind, I built this level and plugged in Azure/...
- Fri Jan 20, 2012 10:10 pm
- Forum: Descent Level Spotlight
- Topic: Swansong - Azure Catacombs
- Replies: 2
- Views: 1951
Re: Swansong - Azure Catacombs
For those who downloaded it once and like the new weapons, redownload again. All new weapons work fine now. Spread and Plasma have been fixed.
- Fri Jan 20, 2012 4:12 am
- Forum: Descent Level Spotlight
- Topic: Swansong - Azure Catacombs
- Replies: 2
- Views: 1951
Swansong - Azure Catacombs
This level was a joint venture between Sirius and I. I made the overall design structure and weapon load-out and basic texture decisions. Sirius then swooped in and custom-fitted the level to Descent 3 textures and made it look nice and pretty based upon the original texture decisions. There are two...
- Thu Jan 19, 2012 3:11 pm
- Forum: Descent Multiplayer
- Topic: Descent Task Force - A New Place For All Descent Gamers!
- Replies: 18
- Views: 7465
Re: Descent Task Force - A New Place For All Descent Gamers!
That's awesome flip, but I would like a little more variety in levels. Its one thing to master everyone in a playground you already love and know. But its quite another to go someplace completely unfamiliar and still master everyone. I am not saying this just to promote my own levels to be played (s...
- Tue Jan 17, 2012 3:23 pm
- Forum: PTMC Cafe
- Topic: Contacting Grant Hallman
- Replies: 2
- Views: 640
Re: Contacting Grant Hallman
So nobody knows how to contact him? Even those players who have been with Descent since the beginning?
- Tue Jan 17, 2012 2:36 pm
- Forum: Descent Level Spotlight
- Topic: D2 Level - Hive of Despair
- Replies: 3
- Views: 2330
Re: D2 Level - Hive of Despair
Like the player ship. And its super-funny looking to see Green Spiders afterburning all over the place! lol
- Tue Jan 17, 2012 2:22 am
- Forum: Descent Level Spotlight
- Topic: D2 Level - Hive of Despair
- Replies: 3
- Views: 2330
D2 Level - Hive of Despair
It took me quite a while to finally land upon a good design for this level. Its really not a typical MP design for a level. But it naturally allows for a good deal of dogfighting with some occasional tunnel ratting. Lots of routes to and from each location. New robot-infused player ship along with 4...
- Tue Jan 17, 2012 2:21 am
- Forum: Descent Level Spotlight
- Topic: New D2 Multiplayer Level - Infernal Cavern
- Replies: 8
- Views: 3046
Re: New D2 Multiplayer Level - Infernal Cavern
Well if its CTF compatible, it should be Hoard compatible. If I'm not mistaken, the CTF goals become Hoard goals.
- Sat Jan 14, 2012 8:41 pm
- Forum: Descent Level Spotlight
- Topic: Fast and Furious - Wolfie's Tea Room
- Replies: 5
- Views: 2515
Re: Fast and Furious - Wolfie's Tea Room
Nice pics Diedel!
And now we have a playvideo!
And now we have a playvideo!
- Fri Jan 13, 2012 3:09 am
- Forum: PTMC Cafe
- Topic: Contacting Grant Hallman
- Replies: 2
- Views: 640
Contacting Grant Hallman
Can someone PM me his current email. I am in a bind. A while ago, I requested a program from him and he created Texfix for me. I used it extensively to port Lost Levels to Descent 1. I have need of the program again but have seemingly lost it on my end and it was never formally loaded onto the net. ...
- Thu Jan 12, 2012 2:08 pm
- Forum: Descent Level Spotlight
- Topic: Fast and Furious - Wolfie's Tea Room
- Replies: 5
- Views: 2515
Re: Fast and Furious - Wolfie's Tea Room
Whenever you want Ryujin! :P Even made a small video of a compilation of my four recent levels. Even has a sneak peek at my next level to be released soon! http://www.youtube.com/watch?v=C0XXjJHE630 Update! The floor of bricks has been lowered by 2 units to better claim Smart Missiles and Bomb packs...
- Thu Jan 12, 2012 6:24 am
- Forum: Descent Level Spotlight
- Topic: Fast and Furious - Wolfie's Tea Room
- Replies: 5
- Views: 2515
Fast and Furious - Wolfie's Tea Room
Blarget dared me to remake one of the most smallest, boxiest levels to ever...er...grace the Descent MP scene. Well I took him up on his dare and I made this extravagant level based off the original design. Its small, fast, and furious! Never a break! I hope people enjoy it! http://www.enspiar.com/d...
- Mon Jan 09, 2012 4:02 am
- Forum: Descent Level Spotlight
- Topic: Rangers oriented D2 level - Castle de le Meurte
- Replies: 5
- Views: 3388
Re: Rangers oriented D2 level - Castle de le Meurte
There is now even a video of the level in action with four players!
Note: I did not make this video so I am not liable for comments made.
Note: I did not make this video so I am not liable for comments made.
- Sun Jan 08, 2012 6:06 am
- Forum: Descent Multiplayer
- Topic: Descent Task Force - A New Place For All Descent Gamers!
- Replies: 18
- Views: 7465
Re: Descent Task Force - A New Place For All Descent Gamers!
fair enough. And I even built a level specifically to go within their guidelines actually:
viewtopic.php?f=3&t=19035
viewtopic.php?f=3&t=19035
- Sun Jan 08, 2012 6:05 am
- Forum: Descent Level Spotlight
- Topic: Rangers oriented D2 level - Castle de le Meurte
- Replies: 5
- Views: 3388
Rangers oriented D2 level - Castle de le Meurte
I made this level specifically in response to what I learned about what types of levels the Rangers like to play AND the weapon load-outs for such levels. So I did my best to build my level within those constraints and their rules and after a game of 4 people tonight, it was an absolute blast! Hopef...
- Sat Jan 07, 2012 1:32 am
- Forum: Descent Level Spotlight
- Topic: New Multiplayer D2 level - Damned Warehouse
- Replies: 3
- Views: 1868
Re: New Multiplayer D2 level - Damned Warehouse
I updated it as of this post with two more plasma, 1 more phoenix, 1 more set of quads/super lasers and 1 pack of homing missiles hidden with the cloak. The level simply doesn't feel like a shaker level to me. So I'm leaving it as is without one. Now Azure catacombs (my up and coming final level) , ...
- Fri Jan 06, 2012 10:52 pm
- Forum: Descent Multiplayer
- Topic: Descent Task Force - A New Place For All Descent Gamers!
- Replies: 18
- Views: 7465
Re: Descent Task Force - A New Place For All Descent Gamers!
Why DTF is better than the Rangers: They ACTUALLY LET YOU IN on games if you want to play a good round of Descent and there are no other games currently hosted. I tried various times to just join in on a fun game of Descent whenever a rangers game was up, but nope, I was denied every time. Given the...
- Fri Jan 06, 2012 10:14 pm
- Forum: Descent Level Spotlight
- Topic: New Multiplayer D2 level - Damned Warehouse
- Replies: 3
- Views: 1868
New Multiplayer D2 level - Damned Warehouse
A tri-level warehouse level with Quake 2 textures and a wide assortment of weapons. Lots of exits out of each area and no dead ends! Very detailed and smooth flowing. http://www.enspiar.com/dmdb/viewMission.php?id=410 Screenshots: http://i140.photobucket.com/albums/r35/zidane_matthew/warehs01.jpg ht...
- Tue Jan 03, 2012 4:05 am
- Forum: Descent Level Spotlight
- Topic: New D2 Multiplayer Level - Infernal Cavern
- Replies: 8
- Views: 3046
Re: New D2 Multiplayer Level - Infernal Cavern
I agree, that was an insanely fun game tonight. I hope to do that again! There is a non-shaker version which requires more skill to kill your opponent so that might appeal to those who dislike shakers and smart mines. I included both variants in the zip to appease both crowds.
- Tue Jan 03, 2012 12:44 am
- Forum: Descent Level Spotlight
- Topic: New D2 Multiplayer Level - Infernal Cavern
- Replies: 8
- Views: 3046
New D2 Multiplayer Level - Infernal Cavern
A great, small anarchy map that consists of two lava corridors connecting two larger cavern rooms. In the middle is a moderately large connecting room. The level isn't boxy and it has a lot of freeform design throughout. Lots of room and space to breath as well as a few sections for tunnel ratting. ...