Search found 4385 matches

by Sirius
Sun Mar 18, 2018 9:48 am
Forum: Descent Development
Topic: Matcen (robot maker) data doesn't always save properly
Replies: 7
Views: 6601

Re: Matcen (robot maker) data doesn't always save properly

AF was built with DMB2, so that would probably be the authoritative one I guess.
The other problem sounds like yet another DLE bug. Still working on the input thing for now though. It's complicated.
by Sirius
Fri Mar 16, 2018 10:31 pm
Forum: Descent Single Player
Topic: Impressions on Descent: Insane, cold start, no-death, 100%
Replies: 298
Views: 439103

Re: Impressions on Descent: Insane, cold start, no-death, 100%

If someone did it in Dark Souls, they can do it in Descent... provided of course all the levels are possible (which I think they are?).
by Sirius
Fri Mar 16, 2018 2:37 am
Forum: Descent Single Player
Topic: Impressions on Descent: Insane, cold start, no-death, 100%
Replies: 298
Views: 439103

Re: Impressions on Descent: Insane, cold start, no-death, 100%

There wouldn't be a save game feature if they didn't want you to use it, but it's probably reasonable to assume Parallax was designing principally for the scenario where you would be using save games to be able to stop playing the game and resume later, rather than to undo mistakes. Not that the lat...
by Sirius
Thu Mar 15, 2018 1:41 pm
Forum: Descent Single Player
Topic: Lou Guards vs Super Medium Hulks
Replies: 75
Views: 14932

Re: Lou Guards vs Super Medium Hulks

Descent is single-threaded so you might be able to get similar results just overclocking an i5. High-end chips mostly add more cores lately...
by Sirius
Thu Mar 15, 2018 2:18 am
Forum: Overload
Topic: Mouse/KB time for a change?
Replies: 24
Views: 23667

Re: Mouse/KB time for a change?

It sounds perfectly reasonable... I'd be worried about getting papercuts but I guess you have that figured out :)
by Sirius
Wed Mar 14, 2018 3:47 pm
Forum: Descent Single Player
Topic: Roaming Descent 1
Replies: 2
Views: 1543

Re: Roaming Descent 1

I don't think the ports changed the AI much, so there would probably not be that much difference. Higher difficulties appear to result in robots being willing to move around more, though.
by Sirius
Wed Mar 14, 2018 3:42 pm
Forum: Overload
Topic: Mouse/KB time for a change?
Replies: 24
Views: 23667

Re: Mouse/KB time for a change?

Main reason I use a mousepad is to control the level of friction and avoid wearing out the desk. Which may not be that much of a concern, but it wasn't THAT expensive a mousepad and will probably last at least another 10 years. Running out of movement space (even without a mousepad or things in the ...
by Sirius
Sun Mar 11, 2018 7:08 pm
Forum: Descent Development
Topic: A couple DLE bugs
Replies: 5
Views: 3057

Re: A couple DLE bugs

OK, I get the drag-deselect one, it's slightly different from the other issue which seemed like a stuck key. That one is due to what feels like a design deficiency where there are certain states that won't transition to others. I'll probably need to rework input state transition since this is quite ...
by Sirius
Sat Mar 10, 2018 9:53 pm
Forum: Descent Single Player
Topic: What types of slide/bank controls do you use?
Replies: 29
Views: 7965

Re: What types of slide/bank controls do you use?

I think most people who seriously played with one joystick supplemented it with keyboard - there usually aren't enough controls on a joystick base (some exceptions exist). I used to do that myself before I switched to mouse.
by Sirius
Sat Mar 10, 2018 4:41 pm
Forum: Descent Development
Topic: A couple DLE bugs
Replies: 5
Views: 3057

Re: A couple DLE bugs

What version was that? There was a nasty bug where you could select preview cubes from the generator which I fixed in 1.12.30. Umm... on the flashing thing. Can we get a poll of who sees it, who doesn't, and * what version of DLE * what version of Windows * what video card manufacturer, if you know ...
by Sirius
Fri Mar 09, 2018 4:11 pm
Forum: Descent Single Player
Topic: What types of slide/bank controls do you use?
Replies: 29
Views: 7965

Re: What types of slide/bank controls do you use?

In more detail:
Pitch/yaw mouse (Y inverted to match most FPS games)
Primary/secondary fire on mouse buttons
Sliding E/S/D/F
Banking W/R
Forward Spacebar, backward A, burner Z
Bombs on B (I don't use them as much as some people)
by Sirius
Fri Mar 09, 2018 1:46 pm
Forum: Descent Development
Topic: DLE selects things behind the camera
Replies: 6
Views: 3470

Re: DLE selects things behind the camera

Hmm... maybe there's a stuck key. I should probably have it recheck them outside of WM_KEYUP/KEYDOWN...
by Sirius
Fri Mar 09, 2018 1:40 pm
Forum: Descent Single Player
Topic: What types of slide/bank controls do you use?
Replies: 29
Views: 7965

Re: What types of slide/bank controls do you use?

Does "two-button slide" mean the "slide on" control?
by Sirius
Fri Mar 09, 2018 12:06 am
Forum: Descent Development
Topic: DLE selects things behind the camera
Replies: 6
Views: 3470

Re: DLE selects things behind the camera

I've also heard of/seen the window flashing for a while but haven't been able to reliably reproduce it once I started looking for it... go figure. The only theory I have that still seems plausible is that it has something to do with InvalidateRect and system-specific behavior - maybe it's particular...
by Sirius
Thu Mar 08, 2018 7:03 pm
Forum: Descent Level Spotlight
Topic: It's done!
Replies: 7
Views: 9595

Re: It's done!

Hmm. Needs more # before the name :) You're using more tools than before; if you're interested in progressing further, the next step would probably be on the creative side. Lots of tunnels with a few geometric tweaks can only get so interesting; great levels are usually developed from ideas, which c...
by Sirius
Thu Mar 08, 2018 6:26 pm
Forum: Descent Single Player
Topic: Lou Guards vs Super Medium Hulks
Replies: 75
Views: 14932

Re: Lou Guards vs Super Medium Hulks

Yeah, it's designed to allow multiple types. Descent levels often make use of that, although they seldom use anywhere near the number of slots allowed, so e.g. a series of eight 8-bit IDs (where FF is "empty") would use the same amount of space, probably have enough slots for all the level...
by Sirius
Thu Mar 08, 2018 2:08 pm
Forum: Descent Single Player
Topic: Lou Guards vs Super Medium Hulks
Replies: 75
Views: 14932

Re: Lou Guards vs Super Medium Hulks

OK, on further investigation this is from D2 and not DLE. Matcens' robot lists are encoded in the RDL/RL2 format using a 64-bit bitmask; if a bit is enabled, the corresponding robot type will be produced by the matcen. That's a one-to-one mapping, though, and there happen to be 66 robot types in bas...
by Sirius
Thu Mar 08, 2018 1:39 pm
Forum: Descent Development
Topic: DLE selects things behind the camera
Replies: 6
Views: 3470

Re: DLE selects things behind the camera

Yeah, that's a bug I've known about for quite a while. It's fixed in 1.12.30 but I'm still waiting for the link to go up on the page. In the meantime I have a copy on Dropbox. https://www.dropbox.com/s/hl532jlbbn0ah1u/dle-1.12.30.7z?dl=0 I've been told it trips up Kaspersky and... one other AV progr...
by Sirius
Wed Mar 07, 2018 12:23 pm
Forum: Descent Single Player
Topic: Lou Guards vs Super Medium Hulks
Replies: 75
Views: 14932

Re: Lou Guards vs Super Medium Hulks

Hmm. Remind me to investigate that... unless someone has already proven D2 won't support that, it seems possible that DLE just doesn't expose the feature. Reactor strength was already an example of such a feature...
by Sirius
Mon Mar 05, 2018 10:46 pm
Forum: Descent Development
Topic: How to get Descent 2 level editor?
Replies: 18
Views: 6054

Re: How to get Descent 2 level editor?

If you have a copy of the crashing mission I might be able to investigate what the cause is... though it's impossible to guarantee the mission is recoverable.
by Sirius
Mon Mar 05, 2018 10:44 pm
Forum: Descent Development
Topic: D1: What does a "one shot" trigger do?
Replies: 4
Views: 6124

Re: D1: What does a "one shot" trigger do?

I was asked about this recently - it's a spare flag that was unused in D1, but is used by D2X-XL when running D1 levels.
by Sirius
Sun Feb 25, 2018 4:43 pm
Forum: Overload
Topic: Multiplayer coming sooner than expected
Replies: 7
Views: 10820

Re: Multiplayer coming sooner than expected

Yeah they're supposed to be repurposed utility ships or something like that.

No word on the beta yet.
by Sirius
Sun Feb 25, 2018 11:56 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 935628

Re: Descent 1 1/2

For the template POG, you would * Open the .HOG file from the DMB2 "File" menu * At the HOG manager dialog before you pick what level to open (assuming it shows it; if not you'll need a separate HOG manager app other than DMB2) it should have an "import" or "add file" b...
by Sirius
Sun Feb 25, 2018 12:25 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 935628

Re: Descent 1 1/2

Phozon wrote: Sat Feb 24, 2018 8:59 pm1 more thing. Not sure if this editor does automatic cube object lighting %, so a lot of robots might be too bright in darker areas.
Oh. Yeah, you're correct, it doesn't - you'd have to do that manually.
by Sirius
Sat Feb 24, 2018 6:59 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 935628

Re: Descent 1 1/2

OK, updated again. There is still heavy resistance in some parts (mostly thanks to matcens) but it should be less insane. I'm not totally sure about the main room in the yellow door in the new version - I set a whole bunch of robots to "still" to avoid them all rushing the entrance at once...
by Sirius
Sat Feb 24, 2018 4:22 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 935628

Re: Descent 1 1/2

Yeah it's hard to claim that a resemblance to AF levels is a coincidence given I built several of them... the goal is more like Limefrost Spiral though, just need to look closer at what they did than just the numbers.
by Sirius
Sat Feb 24, 2018 4:14 pm
Forum: Descent Single Player
Topic: Do you use an alternate soundtrack with Descent 2?
Replies: 5
Views: 1665

Re: Do you use an alternate soundtrack with Descent 2?

I generally haven't, but I rarely play with the music on anyway since it's not managed very well for multiplayer. This material does sound fairly suitable though. Unfortunately, MW2 is one of those games I missed out on. I played 4 and its expansions several years later, but it's hard to tell how we...
by Sirius
Fri Feb 23, 2018 6:50 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 935628

Re: Descent 1 1/2

Ugh. I know exactly how I did it; I was running so close to the object limit I had to start cutting things out to fit them all in. And still forgot that even staying close to the limit causes exactly the problem you're seeing. I'll have to take another look. Probably need to delete some less-essenti...
by Sirius
Fri Feb 23, 2018 10:37 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 935628

Re: Descent 1 1/2

Hmm. Not that I can think of. I wonder what it's picking up that makes it flag it that way. The "HEUR" indicates it's looking for patterns that look suspicious, rather than comparing against known malware... but I'm not sure whether it has anything that would help figure out what. P.S. Str...
by Sirius
Fri Feb 23, 2018 4:11 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 935628

Re: Descent 1 1/2

Since finding a working link for DLE is a problem lately, the currently most-fixed-up version is here, if you need it: https://www.dropbox.com/s/hl532jlbbn0ah ... 30.7z?dl=0
by Sirius
Fri Feb 23, 2018 2:07 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 935628

Re: Descent 1 1/2

Just added robots to level 27, which should put it in a quasi-complete state. I haven't actually tested it so I can't vouch for its non-horribility, but it doesn't do any good to rebalance it until the context (i.e. surrounding levels) is in place anyway, so this'll be the last update I make unless ...
by Sirius
Fri Feb 23, 2018 12:18 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 935628

Re: Descent 1 1/2

.POG files are used in a different place from .PIG files - they'll show up in the HOG management dialog, though unfortunately DMB2 is somewhat reluctant to actually show you that dialog. You can also import textures one-by-one and it will create that .POG for you and place it in the .HOG file. Xfing...
by Sirius
Wed Feb 21, 2018 3:22 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 935628

Re: Descent 1 1/2

Updated level 27 with items, a few robots (mostly still empty but I set up the ambushes and robot generators) and a handful of fixes for things that weren't working/looking as intended. Some of that might have to change in a balance pass in future but still, it's something to work with. P.S. There's...
by Sirius
Tue Feb 20, 2018 11:57 pm
Forum: Descent Development
Topic: How to get Descent 2 level editor?
Replies: 18
Views: 6054

Re: How to get Descent 2 level editor?

Best resource I know of is this video series:
https://www.youtube.com/playlist?list=P ... 0zEhEZu_5n
by Sirius
Mon Feb 19, 2018 10:52 pm
Forum: Descent Development
Topic: How to get Descent 2 level editor?
Replies: 18
Views: 6054

Re: How to get Descent 2 level editor?

Yeah the link's broken. It should point to: http://www.descent2.de/files/dle-1.12.28.7z
I'm currently waiting on the webmaster to upload a newer version which will hopefully come with a fixed download link, but my guess is he's been busy and hasn't gotten back to it yet.
by Sirius
Mon Feb 19, 2018 1:20 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 935628

Re: Descent 1 1/2

I think my problem is Diamond Claws on Insane are hyper-aggressive and attack like E-Bandits. At least one of them is flagged "get behind", which causes much the same effect. It was either that or I was thinking of Puuma Sphere, or Omegas which can also be a nuisance, but at least not of t...
by Sirius
Mon Feb 19, 2018 12:01 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 935628

Re: Descent 1 1/2

E-bandits kinda break the theme I think tho :( They showed up pretty regularly in D2's Limefrost Spiral levels. But, since we're already not doing the exact same thing in the addition of D1 robots, is the idea to keep to more icy-looking robots and not focus too much on what D2 did? Diamond Claws m...
by Sirius
Mon Feb 19, 2018 4:14 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 935628

Re: Descent 1 1/2

Just Limefrost Spiral stuff... though there are a few traps I should put robots in - was thinking Lou Guards and E-Bandits, though if some D1 mix-ins are encouraged I could put a driller in one or two... Anyway, yeah, I'll do an items/robots pass as well so it's clearer what I was thinking about wit...
by Sirius
Sun Feb 18, 2018 5:30 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 935628

Re: Descent 1 1/2

Level 27 on Dropbox... basically no items/robots included in the level but I can add placeholders if they'd be helpful.
by Sirius
Sat Feb 17, 2018 12:58 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 935628

Re: Descent 1 1/2

Most likely time is somewhere around 2 pm local time (in about 3 hours from this post)... there is a Rangers event at noon which I'll probably be participating in. I might do a bit of work before then but hard to predict how much. The Discord server that most of the Overload watchers seem to congreg...