I want to see all the D1 levels rebuilt for D2X-XL like \"Lunar Outpost Reloaded\"... that would be an awesome mission.
And then do the D2 levels... and the Vertigo Series...
Yeah, this is never going to happen, but I can dream...[size]
Search found 3100 matches
- Sun Jun 06, 2010 10:51 pm
- Forum: PTMC Cafe
- Topic: Altering Descent
- Replies: 37
- Views: 3593
- Sun Jun 06, 2010 10:47 pm
- Forum: Descent Old Skool
- Topic: What robot editing program do you recommend?
- Replies: 9
- Views: 2844
- Sun Jun 06, 2010 6:44 pm
- Forum: PTMC Cafe
- Topic: Altering Descent
- Replies: 37
- Views: 3593
Re:
Levels should be shorter and have no puzzles and robots take less hits to explode. I like the large levels... and although I agree that there were too many puzzles, I don't think they should all go. I like a challenge, as long as it isn't insanely hard. As for the robots, I think a robot being kill...
- Sun Jun 06, 2010 6:34 pm
- Forum: Descent Old Skool
- Topic: What do you think D1 beats D2 at?
- Replies: 111
- Views: 30062
Just remember that the player is going to advance to the next level if they die on the secret level... they won't be able to go back to get their powerups. For this reason the first few secret levels shouldn't be too hard. The difficulty can spike on the D2 style ones though, because the player will...
- Sun Jun 06, 2010 1:23 pm
- Forum: Descent Old Skool
- Topic: What do you think D1 beats D2 at?
- Replies: 111
- Views: 30062
- Sat Jun 05, 2010 7:31 pm
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2094
- Views: 909906
- Sat Jun 05, 2010 4:48 pm
- Forum: Descent Level Spotlight
- Topic: A concept for a new campaign.
- Replies: 10
- Views: 2153
- Sat Jun 05, 2010 8:06 am
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2094
- Views: 909906
- Fri Jun 04, 2010 7:24 pm
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2094
- Views: 909906
Re:
What about Velino ot B'mocileew (welcome to oblivion). It sounds suicidal otherwise.Xfing wrote:
Baloris Prime 4: Velino B'mocileew. An anagram of "welcome oblivion".
- Fri Jun 04, 2010 6:39 pm
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2094
- Views: 909906
- Fri Jun 04, 2010 8:10 am
- Forum: DXX Rebirth
- Topic: Wishlist - what do you want to see in DXX-Rebirth
- Replies: 79
- Views: 37004
- Fri Jun 04, 2010 8:07 am
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2094
- Views: 909906
One other quick note: I spent a long time thinking of names for these two maps (Litter Jungle and Vertigo Fortress), and I'd appreciate if they weren't changed. This looks very similar to a level set idea I've been thinking of recently... so I'd like to contribute as much as possible. Granted, the s...
- Thu Jun 03, 2010 8:16 pm
- Forum: Descent Development
- Topic: Adding breifings for D1 Levels
- Replies: 8
- Views: 3072
DTX lets you swap music, but its conversion from midi to hmp has been known to cause problems... (crashing the game when the music loops, when you're exiting the mine, etc.) MID2HMP is apparently better, but I never figured out how to use it. Follow this link http://www.descent2.com/tools and scroll...
- Thu Jun 03, 2010 8:02 pm
- Forum: DXX Rebirth
- Topic: Wishlist - what do you want to see in DXX-Rebirth
- Replies: 79
- Views: 37004
- Thu Jun 03, 2010 7:43 pm
- Forum: Descent Level Spotlight
- Topic: A concept for a new campaign.
- Replies: 10
- Views: 2153
- Thu Jun 03, 2010 7:42 pm
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2094
- Views: 909906
As a designer on this project, I'd like to ask the other designers who use DLE, when they're using custom textures that emit light, if they could try and check the colour of that light to make sure it matches the texture. This is not something that takes long, only needs to be done once per texture ...
- Thu Jun 03, 2010 7:35 pm
- Forum: Descent Level Spotlight
- Topic: A concept for a new campaign.
- Replies: 10
- Views: 2153
Re:
The only reason for the robots not being combined that I could think of is that the creators wanted an entirely new ensemble for Descent 2. There aren't any valid technical reasons not to do so. Well, two of the D1 robots were used in D2 Counterstrike... the Supervisor bots in the Quartzon levels, ...
- Wed Jun 02, 2010 10:45 pm
- Forum: Descent Multiplayer
- Topic: TNFC
- Replies: 17
- Views: 3583
- Wed Jun 02, 2010 9:16 pm
- Forum: Descent Multiplayer
- Topic: WNFC (\"Wednesday. Night Fight Club\")
- Replies: 146
- Views: 18676
The server isn't up yet. I had to play BI3 instead :( !!UPDATE!!: OtterHawk has made a stunning comeback just now! He held second place in Brain Salad Surgery until the end of the match... Lothar was first, but he's a legitimately impossible to beat player who I enjoy facing. OtterHawk beat the like...
- Wed Jun 02, 2010 9:20 am
- Forum: Descent Multiplayer
- Topic: WNFC (\"Wednesday. Night Fight Club\")
- Replies: 146
- Views: 18676
- Tue Jun 01, 2010 10:26 pm
- Forum: Descent Multiplayer
- Topic: What happened to the WNFC thread?
- Replies: 4
- Views: 1041
What happened to the WNFC thread?
I wanted to edit the last post I made in the WNFC thread, as I realized the wording might have come across in a way I hadn't meant it, but when I entered the DBB, the last post in this forum didn't exist, and the WNFC thread didn't either. Does anyone have an idea what could have happened?
- Tue Jun 01, 2010 9:31 pm
- Forum: Descent Multiplayer
- Topic: WNFC (\"Wednesday. Night Fight Club\")
- Replies: 146
- Views: 18676
Re:
...the culture has changed since then and Type killing is acceptable now... Duper, you were responding to my post there... but I wasn't talking about type-killing. My point was about Alter-Fox's "kill-stealing" (the accusation that says "it's rude to steal the kill when I was fightin...
- Tue Jun 01, 2010 8:54 am
- Forum: Descent Multiplayer
- Topic: WNFC (\"Wednesday. Night Fight Club\")
- Replies: 146
- Views: 18676
He was also kill-stealing. Not gonna happen, sorry. I'm a considerably more experienced pilot than you are, and the only time I've ever beaten Warpig 1v1 was in a level he had never played before (plus, I got him laughing his butt off during the game). Who says this is going to be in D3? And FYI the...
- Sat May 29, 2010 11:35 am
- Forum: Descent Multiplayer
- Topic: Nightly Carnage.... Oh the Humanity
- Replies: 37
- Views: 6112
Joe night on Fridays in BI3?
Something I did with my brother and 2 other people in the BI3 server one Friday night... we all joined with a profile named Joe (Indian Joe, INSANITY JOE!!!, Joe the Zombie, and Jo Jo). I thought it would be funny (in a good way) if Joe night on fridays could be made official as that server rarely g...
- Sat May 29, 2010 8:41 am
- Forum: Descent Single Player
- Topic: What's the most awesome Descent SP level?
- Replies: 66
- Views: 19230
- Thu May 27, 2010 5:53 pm
- Forum: Descent Multiplayer
- Topic: BOZ
- Replies: 182
- Views: 61003
- Thu May 27, 2010 1:51 pm
- Forum: PTMC Gallery
- Topic: Remastered the soundtracks of some D2 classics (posted by re
- Replies: 0
- Views: 1107
Remastered the soundtracks of some D2 classics (posted by re
I was bored, so I remastered the entire soundtracks of five classic D2 missions: Bahagad Outbreak, Encounter at Farpoint 2, The Entropy Experiment, Entropy 2 Vengeance, and Obsidian (this is the second time I remastered Obsidian). They were remastered in FL Studio 9 with synths, effects, and in some...
- Thu May 27, 2010 11:28 am
- Forum: PTMC Gallery
- Topic: Ice boss theme music - \"Shadow Play\"
- Replies: 0
- Views: 888
Ice boss theme music - \"Shadow Play\"
The D2 Ice Boss... most annoying... most hated... hardest boss... I'd have to say this is the most memorable robot in Descent. When I was trying to decide which robot to make a theme song for, the ice boss kept popping up in my head. I finally gave in. I tried my best to make the song original and m...
- Thu May 27, 2010 7:47 am
- Forum: Descent Multiplayer
- Topic: WNFC (\"Wednesday. Night Fight Club\")
- Replies: 146
- Views: 18676
- Thu May 27, 2010 7:45 am
- Forum: Descent Multiplayer
- Topic: Descent Piloting tactics and techniques
- Replies: 70
- Views: 10696
- Wed May 26, 2010 10:56 pm
- Forum: Descent Single Player
- Topic: What's the most awesome Descent SP level?
- Replies: 66
- Views: 19230
- Wed May 26, 2010 10:50 pm
- Forum: Descent Multiplayer
- Topic: WNFC (\"Wednesday. Night Fight Club\")
- Replies: 146
- Views: 18676
- Wed May 26, 2010 6:06 pm
- Forum: Descent Multiplayer
- Topic: WNFC (\"Wednesday. Night Fight Club\")
- Replies: 146
- Views: 18676
- Wed May 26, 2010 3:23 pm
- Forum: Descent Multiplayer
- Topic: WNFC (\"Wednesday. Night Fight Club\")
- Replies: 146
- Views: 18676
- Tue May 25, 2010 10:23 pm
- Forum: PTMC Cafe
- Topic: LOL, aint it the truth. :)
- Replies: 3
- Views: 523
- Mon May 24, 2010 1:51 pm
- Forum: Descent Multiplayer
- Topic: Descent Piloting tactics and techniques
- Replies: 70
- Views: 10696
- Mon May 24, 2010 9:51 am
- Forum: Descent Multiplayer
- Topic: Descent Piloting tactics and techniques
- Replies: 70
- Views: 10696
I use the Phoenix and I'm good with it... EMD is by far the best primary in the Phoenix. Dodging your opponents shots will naturally create a wall of fire homing on your opponent that will be very hard for him/her to dodge. It's even better when you're the only Phoenix in the game... everyone tries ...
- Sun May 23, 2010 9:19 am
- Forum: PTMC Cafe
- Topic: Death Announcement - Bama
- Replies: 90
- Views: 26548
- Fri May 21, 2010 12:12 pm
- Forum: PTMC Cafe
- Topic: Starwars vs Star Trek
- Replies: 55
- Views: 7143
- Fri May 21, 2010 8:31 am
- Forum: Descent Level Spotlight
- Topic: A concept for a new campaign.
- Replies: 10
- Views: 2153