Search found 3100 matches
- Thu Dec 10, 2020 11:27 pm
- Forum: Descent Single Player
- Topic: Creating illusion
- Replies: 2
- Views: 10140
Re: Creating illusion
As far as I remember that message might not display properly in any version of the game besides XL? I remember on a mod level where it was used (one of the Project Mandrill maps I think) the message didn't display in vanilla or rebirth. But the triggers still work. In vertigo 14, as far as I remembe...
- Mon Dec 07, 2020 7:22 pm
- Forum: PTMC Cafe
- Topic: Hoping for a blizzard.
- Replies: 62
- Views: 61946
Re: Hoping for a blizzard.
Yeeeeeeaaaaaah snow-free December is kinda an alien thing.
Just as much as a snow-free February, March or April.
Just not something that happens where I'm from, ya know? XD
Just as much as a snow-free February, March or April.
Just not something that happens where I'm from, ya know? XD
- Thu Nov 19, 2020 1:27 pm
- Forum: Descent Old Skool
- Topic: So what's the deal with the aliens?
- Replies: 5
- Views: 12165
Re: So what's the deal with the aliens?
Oh, it's been a while since I got a chance to read the novels but IIRC they had their own ideas about the aliens. I remember thinking there was a way that they could have fit into the Overload story too, but I don't remember exactly how. Do remember something about some kinda vengeful god they were ...
- Fri Nov 13, 2020 10:19 pm
- Forum: Descent Old Skool
- Topic: So what's the deal with the aliens?
- Replies: 5
- Views: 12165
Re: So what's the deal with the aliens?
Mercenary mentions at one point in its briefings that the planetoid at the end of Descent 2 wasn't the source of the virus, and was just infected with it like everything else. But there were a lot of problems with the way D3 told its story... not least of which is the entire middle third or so of th...
- Sun Nov 08, 2020 4:05 pm
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2094
- Views: 1047145
Re: Descent 1 1/2
Adding a couple more Pumo tracks (!) to the google drive, as well as replacing a few more of my own with newer ones that might follow similar ideas but I feel are more dynamic.
Also might have some time to do a bit more map-populating in the coming week -- we'll see.
Also might have some time to do a bit more map-populating in the coming week -- we'll see.
- Sat Oct 24, 2020 9:49 am
- Forum: Descent Old Skool
- Topic: Found my old D1 Strategy Guide
- Replies: 10
- Views: 11852
Re: Found my old D1 Strategy Guide
Great way to inspire confidence in how much your guide will help a player win who actually plays the game. :lol: I remember there being next-to-no info about the secret levels, and half the walkthroughs being barebbones "go left, now go up" and they tried to justify it with some pretty lan...
- Fri Oct 09, 2020 4:40 pm
- Forum: Descent Old Skool
- Topic: What the sound effects sound like
- Replies: 1
- Views: 7675
Re: What the sound effects sound like
According to Dan Wentz the sounds from Descent 2's bots were distorted/re-engineered from animal calls, and probably mostly from the Panthera genus... which makes some sense. Would be interesting to figure out what cat goes with what bot-- but they're probably too distorted for that, and all the big...
- Sun Oct 04, 2020 2:35 pm
- Forum: PTMC Gallery
- Topic: My new instrument (I shall fulfill my dream)
- Replies: 172
- Views: 244605
Re: My new instrument (I shall fulfill my dream)
I tend to only use per-channel compression for punch. ...Or partially taming my vocals which can get pretty wild even mid-phrase... Anywhere else I prefer to put some kind of gain plugin somewhere near the end of the FX chain that I can automate. Not a big difference from automating the fader except...
- Sun Oct 04, 2020 2:25 pm
- Forum: Descent Single Player
- Topic: Descent 2 level name meanings
- Replies: 32
- Views: 38136
Re: Descent 2 level name meanings
Yeeeeeeaaaaaaaaah I somehow kinda doubt Ogre was thinking of old norse queens when he was contracted for this game... and considering that the weird synths in that song sound kinda like stomach noises I think there's an easier explanation for that title. Ratzez seems like if the title means anything...
- Mon Sep 21, 2020 9:17 pm
- Forum: PTMC Cafe
- Topic: Something funny
- Replies: 2
- Views: 3067
Re: Something funny
Ack! Don't say the M word!
He'll rip your arms off!
Okay fine, fine, it doesn't work because he's a chimp.
He'll rip your arms off!
Okay fine, fine, it doesn't work because he's a chimp.
- Fri Sep 11, 2020 9:52 am
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2094
- Views: 1047145
Re: Descent 1 1/2
Thought Parabol said he wasn't interested?
- Thu Sep 10, 2020 7:20 am
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2094
- Views: 1047145
Re: Descent 1 1/2
I think so. X?
- Tue Sep 08, 2020 9:20 pm
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2094
- Views: 1047145
Re: Descent 1 1/2
Oh that's great I have a menacing, slightly Dusk-esque track that I thought could be a potential fit for a map with a military theme. I will check this one's structure out and see if it might work! EDIT: taking a look at the structure in DLE immediately reminds me of Obsidian's mid-to-late game. I'l...
- Tue Sep 08, 2020 6:52 pm
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2094
- Views: 1047145
Re: Descent 1 1/2
I'll probably still do it mostly on instinct :lol: That always seems to work the best for me with these things/ I have three days off starting tomorrow and only minimal plans -- aside from an appointment or two, I want to mostly stick around the condo so I can be available while my brother's still r...
- Mon Sep 07, 2020 7:19 pm
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2094
- Views: 1047145
Re: Descent 1 1/2
Yeah, I don't completely remember the puzzle but I'd definitely say that one's well-hidden. Probably because I don't remember the puzzle, actually. :lol: In other news, I realized how close we are to having all the level layouts completed... I'm starting my final approach on the OST folder. Changed ...
- Sun Aug 23, 2020 3:30 pm
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2094
- Views: 1047145
Re: Descent 1 1/2
I have one on charon I think, but it doesn't need to stay. I think it was just an idea for a neat puzzle during the self-destruct sequence and I was doubtful whether someone could reach the regular exit after finishing it.
- Sat Aug 15, 2020 7:22 am
- Forum: PTMC Gallery
- Topic: My new instrument (I shall fulfill my dream)
- Replies: 172
- Views: 244605
Re: My new instrument (I shall fulfill my dream)
Pretty darn impressive man.
...I don't even have that much space XD
...I don't even have that much space XD
- Tue Jul 28, 2020 9:41 am
- Forum: PTMC Cafe
- Topic: Finally got it...
- Replies: 45
- Views: 26535
Re: Finally got it...
Yes, I think more cities/states/provinces need to start seriously planning the infrastructure for these things. Charging stations on roads and highways and whatnot... once people can see for themselves that the supports are in place, I think far fewer of them will be afraid of the change, and adopti...
- Sun Jul 26, 2020 10:35 am
- Forum: PTMC Gallery
- Topic: My new instrument (I shall fulfill my dream)
- Replies: 172
- Views: 244605
Re: My new instrument (I shall fulfill my dream)
naw I just meant as in the expression.
I've been dealing with the same for years.
I've been dealing with the same for years.
- Sun Jul 26, 2020 8:09 am
- Forum: PTMC Gallery
- Topic: My new instrument (I shall fulfill my dream)
- Replies: 172
- Views: 244605
Re: My new instrument (I shall fulfill my dream)
...tell me about it
- Wed Jul 22, 2020 6:39 am
- Forum: PTMC Cafe
- Topic: Flat Earthers
- Replies: 204
- Views: 509143
Re: Flat Earthers
I know what you mean, my best friend's now a doctor and I'm in healthcare as well... and even though I'm only tangentially involved with patients, everyone working in a hospital feels that frustration. Everyone who has any connection at all to patient care has been educated and trained to be an expe...
- Sat Jul 18, 2020 1:33 pm
- Forum: PTMC Cafe
- Topic: Flat Earthers
- Replies: 204
- Views: 509143
Re: Flat Earthers
I mean, that's probably the reason most creative people are creative. This world's too limiting. But unfortunately it also exists. If you can't live with that you can't really create, 'cause there's no point in making something better if you've already convinced yourself you can have anything you wa...
- Sat Jul 18, 2020 4:57 am
- Forum: Descent Development
- Topic: Countdown Level 18 crashing again
- Replies: 7
- Views: 12368
Re: Countdown Level 18 crashing again
If it seems to happen independently of what you're doing that definitely sounds to me like an AI thing.
Unfortunately I don't know enough to offer any more. :-/
Unfortunately I don't know enough to offer any more. :-/
- Thu Jul 16, 2020 8:50 pm
- Forum: DXX Rebirth
- Topic: bug in .61
- Replies: 2
- Views: 20956
Re: bug in .61
I've seen that happen a long time ago, but I'm pretty sure it was in dosbox... I don't generally play these games with midi that often anymore. If if was dosbox that's very interesting, the audio playback in dos descent and the sourceports use entirely different code libraries to my understanding, s...
- Thu Jul 16, 2020 8:40 pm
- Forum: PTMC Cafe
- Topic: Finally got it...
- Replies: 45
- Views: 26535
Re: Finally got it...
Oh, you mean it's an automatic?
Those are no fun XD
Those are no fun XD
- Thu Jul 16, 2020 12:53 pm
- Forum: PTMC Cafe
- Topic: Finally got it...
- Replies: 45
- Views: 26535
Re: Finally got it...
Niiiiiiiiiiiiice
Here before somebody tries to make this political...
I think they'll probably fail -- it's kinda too obvious -- but you never know.
Here before somebody tries to make this political...
I think they'll probably fail -- it's kinda too obvious -- but you never know.
- Tue Jun 30, 2020 10:24 pm
- Forum: PTMC Gallery
- Topic: My new instrument (I shall fulfill my dream)
- Replies: 172
- Views: 244605
Re: My new instrument (I shall fulfill my dream)
Hey I really liked that last one... I know it's not got anything to do with the audio setup, but the drums sound very good.
I got myself a new instrument a week and a half ago but I'ma try and not steal your thread
hard as that will be
I got myself a new instrument a week and a half ago but I'ma try and not steal your thread
hard as that will be
- Tue Jun 30, 2020 9:22 am
- Forum: Descent Single Player
- Topic: Hardest Secret in Descent 1
- Replies: 21
- Views: 19872
Re: Hardest Secret in Descent 1
You might be able to find used copies on Amazon.
I was able to find D2's for dirt cheap last year, just for the sake of collecting.
I was able to find D2's for dirt cheap last year, just for the sake of collecting.
- Fri Jun 26, 2020 4:36 pm
- Forum: PTMC Cafe
- Topic: Descent ripoff!
- Replies: 1
- Views: 3730
Re: Descent ripoff!
:snerk:
- Thu Jun 25, 2020 12:49 pm
- Forum: PTMC Cafe
- Topic: Flat Earthers
- Replies: 204
- Views: 509143
Re: Flat Earthers
I think John Cleese said something once about how sometimes the problem with religion is that it tends to be started by very smart people -- or very smart god(s) talking to very smart people if you prefer -- and that the trouble with really smart people is that they don't always think and speak in l...
- Wed Jun 24, 2020 6:24 pm
- Forum: Descent Development
- Topic: Door Attributes
- Replies: 7
- Views: 10905
Re: Door Attributes
You're right on the buddy-proof... I'm not sure about the rest. Never seen them used -- they might just be features that never made it into the game?
- Wed Jun 24, 2020 6:23 pm
- Forum: Descent Old Skool
- Topic: Descent 2 speedrun. Anyone we know?
- Replies: 3
- Views: 9291
Re: Descent 2 speedrun. Anyone we know?
Pretty sure I've seen him around the Overload discord.
- Sat Jun 20, 2020 11:22 am
- Forum: PTMC Cafe
- Topic: Flat Earthers
- Replies: 204
- Views: 509143
Re: Flat Earthers
Well, I mean I pity them just a little... it lets them shut down anything at all someone might say that they don't want to hear, which definitely makes it look like a defense mechanism for someone who just isn't able to deal with reality. But I try not to feel too sorry because reality usually isn't...
- Sat Jun 13, 2020 2:10 pm
- Forum: Descent Development
- Topic: Lighting Question
- Replies: 7
- Views: 10390
Re: Lighting Question
Yeah, these days with DLE that's a much easier way to do it, gives you more control, and it looks better.
It is designed to work especially with D2X-XL, which I think can read the brightness values directly, but it also bakes the resultant lighting into the map for every other version of the game.
It is designed to work especially with D2X-XL, which I think can read the brightness values directly, but it also bakes the resultant lighting into the map for every other version of the game.
- Sat Jun 13, 2020 2:04 pm
- Forum: Descent Development
- Topic: Help with a HMP
- Replies: 5
- Views: 15908
Re: Help with a HMP
@TruePicnicness If it's an ogg file causing the problem it's going to be a completely different problem -- a much simpler one, most likely sample rate. Setting the "project rate" in the bottom left corner of Audacity to 44100 Hz is likely to be all you need to do, and a better solution tha...
- Fri Jun 12, 2020 6:28 pm
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2094
- Views: 1047145
Re: Descent 1 1/2
I've got a few other tracks I'm considering, one of them was a surprisingly-not-completely-failed attempt to sound just a little bit like Type O Negative with a lyrical theme that fits with PTMC's controlling corrupted...ness, one of them is a sort of sequel to one of the DCA2 tracks already in ther...
- Wed Jun 10, 2020 2:51 pm
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2094
- Views: 1047145
Re: Descent 1 1/2
I'm making a few changes to the soundtrack folder over on google drive -- mainly replacing "Claw Marks" with another song from three years later where I took some similar ideas and, I think, did better things with them. It still has some "mercury-style" jangly undistorted guitars...
- Tue Jun 02, 2020 9:01 am
- Forum: Descent Single Player
- Topic: Impressions on Descent: Insane, cold start, no-death, 100%
- Replies: 298
- Views: 486212
Re: Impressions on Descent: Insane, cold start, no-death, 100%
Ooooooooooh yeah. Certainly some luck involved there. I've done a continuous run on insane and it's somewhat doable that way... I wonder if there's any spot earlier in the early part of the map where you can get an omega cannon. Would probably be the best bet. Part of the challenge with playing thro...
- Tue May 26, 2020 11:12 am
- Forum: PTMC Cafe
- Topic: What are you listening to
- Replies: 21
- Views: 15384
Re: What are you listening to
Well I'm still writing a good deal of my own stuff, but when I'm not doing that I've been listening to a few bands, some known to the general population, and some not... ...one of the fairly unknown ones: https://www.youtube.com/watch?v=rGXLOFBP2Sw Also still listening to a good number of Pumo's son...
- Mon May 25, 2020 6:22 am
- Forum: Descent Single Player
- Topic: Impressions on Descent: Insane, cold start, no-death, 100%
- Replies: 298
- Views: 486212
Re: Impressions on Descent: Insane, cold start, no-death, 100%
...they all sound like they should be names for Aphex Twin songs.
Either that or very sketchy over-the-counter medication...
Either that or very sketchy over-the-counter medication...