Search found 907 matches

by LightWolf
Sun May 12, 2019 10:27 am
Forum: Descent: Underground
Topic: Dead
Replies: 57
Views: 58336

Re: Dead

It looks like Little Orbit's site just moved. Still no word since E3, but at least they haven't vanished. https://www.gamersfirst.com/descent/ There is a chance that Switch stuff and/or Xbox approval shenanigans may have something to do with delays etc., or so the discussion on Discord has gone as o...
by LightWolf
Sun May 12, 2019 10:05 am
Forum: Descent Level Spotlight
Topic: Descent: The countdown development thread
Replies: 69
Views: 48183

Re: Descent: The countdown (Demo released!)

One disappears, the other stays.
by LightWolf
Sat May 11, 2019 10:38 pm
Forum: Descent Level Spotlight
Topic: Descent: The countdown development thread
Replies: 69
Views: 48183

Re: Descent: The countdown (Demo released!)

Turns out my theory was right. If you add two reactors, only one gets removed. The other will not fire, but it will start the countdown. When the boss is destroyed, the timer restarts. The boss still carries out its AI routines, though it did consistently not make constant noise until it teleported....
by LightWolf
Sat May 11, 2019 11:29 am
Forum: Descent Level Spotlight
Topic: Descent: The countdown development thread
Replies: 69
Views: 48183

Re: Descent: The countdown (Demo released!)

Just disable boss AI and make them do... something. I was going to suggest dropping a key, but after level 2 all the keys are always taken, so that's not going to work. If this were in D2X-XL, then you could use things like object triggers, but I don't think that'll work. I had a thought that might ...
by LightWolf
Tue May 07, 2019 8:17 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 911183

Re: Descent 1 1/2

You get to a stable computer yet?
by LightWolf
Mon Apr 29, 2019 7:17 am
Forum: Descent Single Player
Topic: Revenge of dravis level 13
Replies: 5
Views: 9110

Re: Revenge of dravis level 13

It's literally D1's plot. It was made by a user named Dravis IIRC.
by LightWolf
Sat Apr 27, 2019 9:04 pm
Forum: Ethics and Commentary
Topic: Pelosi, Impeach Trump
Replies: 182
Views: 56721

Re: Pelosi, Impeach Trump

Re everyone's corrupt: This is part of why I've been saying for a while moderates need to get off their lazy butts and vote. Otherwise the race just becomes extreme left vs. extreme right - and it's been shown repeatedly that extreme poles on either side of the political spectrum holding leadership ...
by LightWolf
Sat Apr 27, 2019 10:03 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 911183

Re: Descent 1 1/2

Can't you download it on your phone and transfer it to your computer?
by LightWolf
Wed Apr 24, 2019 10:03 pm
Forum: Descent Development
Topic: D1: What does a "one shot" trigger do?
Replies: 4
Views: 6121

Re: D1: What does a "one shot" trigger do?

He's also specifically referring to D1's option.
by LightWolf
Wed Apr 24, 2019 9:23 pm
Forum: Descent Development
Topic: Modifying Robot Eyes
Replies: 4
Views: 4911

Re: Modifying Robot Eyes

It seems like RBoTEdit removes some animation data though. I've replaced only static textures with static textures before and the animated one still stops animating.
by LightWolf
Sat Apr 20, 2019 7:10 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 911183

Re: Descent 1 1/2

I think I have an idea taking advantage of how the doors to get there in the first place open. Edit: https://drive.google.com/file/d/1mlhUhCocGQQuIbmMoymUKiTCQ7LEOC0U/view?usp=sharing You should find the solution relatively quickly. I also swapped out the RFJs with spiders, though IMO there should s...
by LightWolf
Sat Apr 20, 2019 12:45 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 911183

Re: Descent 1 1/2

For the red cache - what if it simply opened when you got the red key rather than it being a key door?
by LightWolf
Thu Apr 18, 2019 5:49 pm
Forum: Descent Development
Topic: Modifying Robot Eyes
Replies: 4
Views: 4911

Re: Modifying Robot Eyes

RBoTEdit breaks all animated textures from what I've seen.
by LightWolf
Wed Apr 17, 2019 5:22 pm
Forum: Descent Single Player
Topic: ...
Replies: 10
Views: 7594

Re: continuity of robots D1-D3

Seems like L8 had one, though I'm not sure
by LightWolf
Wed Apr 17, 2019 5:20 pm
Forum: Descent Single Player
Topic: Descent Vignettes speedruns? (insane-max)
Replies: 27
Views: 19403

Re: Descent Vignettes speedruns? (insane-max)

If you have Overload and its level editor, OCP1 (linked in my signature) only has 4 levels right now.
by LightWolf
Wed Apr 17, 2019 5:16 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 911183

Re: Descent 1 1/2

I see your point about the RFJ. I felt like a big robot was needed there, and there's nothing to stop Sidearm spawn from dropping flash missiles (and the Fusion Hulk is definitely off limits :P ); that only left one big robot unless there's one I'm not thinking of. The keys were an attempt at Io's s...
by LightWolf
Tue Apr 16, 2019 5:03 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 911183

Re: Descent 1 1/2

I'm not seeing any objections. Orcus Ammonia Mine It initially started as inspired by doing D1L5 better (the 5-door room is a nod to that), though I wound up doing some other things with that concept that cut tunnelage from 80-90% to 50% of the level. Notable are a lack of dead ends (unless you coun...
by LightWolf
Sat Apr 13, 2019 9:23 pm
Forum: Descent Single Player
Topic: There's some penalty on missile count after respawning?
Replies: 4
Views: 5291

Re: There's some penalty on missile count after respawning?

It seems like you're also capped to whatever can be held without an ammo rack on everything else. Could be wrong though.
by LightWolf
Sat Apr 13, 2019 3:13 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 911183

Re: Descent 1 1/2

Had a bit of a burst of inspiration for Orcus Ammonia Mine, and this came of it.


Should I send it in? (Around half of it is comprised of something similar to the four images before the last one)
by LightWolf
Fri Apr 12, 2019 7:47 pm
Forum: Descent Single Player
Topic: ...
Replies: 10
Views: 7594

Re: continuity of robots D1-D3

D2L16 had a cloaked lifter matcen
by LightWolf
Fri Apr 12, 2019 6:59 pm
Forum: Descent Single Player
Topic: ..,.
Replies: 3
Views: 4743

Re: My theoretical secondary weapons reboot for D4+

I've actually thought of a weapon (primary actually) with a similar-yet-not-equal effect to an EMP - the Cryo Blaster generally slows enemy stats (movement time, reaction time, etc.), scaled by the mech's "preferred" environment (robots tuned to cold environments are virtually unaffected, ...
by LightWolf
Fri Apr 12, 2019 6:54 pm
Forum: Descent Level Spotlight
Topic: Descent: The countdown development thread
Replies: 69
Views: 48183

Re: Descent: The countdown (Demo released!)

I think as it stands extra lives are too easy to get. There will come a point where lives become meaningless (specifically when you have more lives than there are levels), and as it stands that point will come way too early. IMO there should be at most one life per level, and as one of the harder (i...
by LightWolf
Tue Apr 09, 2019 5:12 pm
Forum: Descent Single Player
Topic: Big music related question
Replies: 2
Views: 3989

Re: Big music related question

Lost Levels is just taken from sites like vgmusic.com etc, so that should be OK. You should ask someone involved with Obsidian for permission there, and maybe ask Darkflamewolf for permission to use TEW music. That said, sites like vgmusic.com do provide a pretty nice chunk of free-to-use-noncommerc...
by LightWolf
Sun Apr 07, 2019 12:48 am
Forum: Descent Single Player
Topic: ..,.
Replies: 3
Views: 4743

Re: My theoretical secondary weapons reboot for D4+

I've always had this cool idea for the Ninetail Missile.
It fires, and on contact bomblets pop off in several waves detonating a short distance from the warhead as the warhead itself explodes.
by LightWolf
Thu Apr 04, 2019 12:22 pm
Forum: Ethics and Commentary
Topic: So...what happened to Russia-gate?
Replies: 71
Views: 14887

Re: So...what happened to Russia-gate?

That was the other possibiliy.
by LightWolf
Wed Apr 03, 2019 10:06 pm
Forum: Ethics and Commentary
Topic: So...what happened to Russia-gate?
Replies: 71
Views: 14887

Re: So...what happened to Russia-gate?

I find it interesting that Barr is covering for Trump than he seems to be covering for himself (since he has gone on record saying he doesn't care if they release the memo). I wonder if they found something on Barr?
by LightWolf
Thu Mar 28, 2019 4:37 pm
Forum: Descent Level Spotlight
Topic: Descent: The countdown development thread
Replies: 69
Views: 48183

Re: Descent: The countdown

XL uses those files for lighting standard levels as well. If you use my levels you will need those to preserve the custom lighting effects I added to some levels. A piece of the dev action was just on-the-spot shorthand for a piece of the action during development. A bit less inclusive than co-devel...
by LightWolf
Wed Mar 27, 2019 6:59 pm
Forum: Descent Level Spotlight
Topic: Descent: The countdown development thread
Replies: 69
Views: 48183

Re: Descent: The countdown

CLR and LGT files are XL-specific lightmap files generated by DLE. Also what Alter said. Going back to using my levels, I have made a number of structural changes beyond simply adding walls (albeit mostly secret-related), as well as changing around various doors to do various things. I don't really ...
by LightWolf
Tue Mar 26, 2019 4:08 pm
Forum: Descent Level Spotlight
Topic: Descent: The countdown development thread
Replies: 69
Views: 48183

Re: Descent: The countdown

(Posting this here for now; I might make a separate topic later) You will need access to a HOG editor (files; your level editor of choice generally comes with one) as well as a text editor (level order - most level editors have a "mission editing" feature that is functionally the same, tho...
by LightWolf
Mon Mar 25, 2019 9:54 pm
Forum: Descent Level Spotlight
Topic: Descent: The countdown development thread
Replies: 69
Views: 48183

Re: Descent: The countdown

Were you just looking for the non-level technical stuff (like music) or the my version of the actual levels themselves (which would be quite brutal in countdown mode)? If it's just the former, I could just give you a rundown (and anyone else who wants) of how to do that stuff, then you could do a li...
by LightWolf
Tue Mar 19, 2019 9:25 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 911183

Re: Descent 1 1/2

I PM'd you a story idea I had after reading a thread about why Dravis tried to kill the MD.
by LightWolf
Tue Mar 19, 2019 9:03 pm
Forum: Descent Single Player
Topic: ...
Replies: 14
Views: 6715

Re: Why did Dravis try to {Spolier} material defender.

You just gave me an idea... (no I'm not saying what :P )

Also a couple decades is long enough for something to not be a spoiler :3
by LightWolf
Wed Feb 27, 2019 3:50 pm
Forum: Descent Level Spotlight
Topic: D2 Single-Player: Plutonian Shores
Replies: 45
Views: 36563

Re: D2 Single-Player: Plutonian Shores

For a little while I've been experimenting with Metroidvaina-style Descent.
by LightWolf
Mon Feb 25, 2019 6:22 pm
Forum: Descent Level Spotlight
Topic: D2 Single-Player: Plutonian Shores
Replies: 45
Views: 36563

Re: D2 Single-Player: Plutonian Shores

One of these days I'll finish a certain D2X-XL level and get someone to make bots for it...
by LightWolf
Fri Feb 08, 2019 10:14 pm
Forum: Overload
Topic: Conversion Overload
Replies: 16
Views: 31802

Re: Conversion Overload

That project has gone back-burner, but I might revisit it sometime within the next decade.
by LightWolf
Fri Feb 08, 2019 10:12 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 911183

Re: Descent 1 1/2

I feel like it would be frustrating to beat the first real milestone only to die seconds later and be unable to reclaim anything. Maybe later bosses could have distant exits, but I feel like the exit of the first boss should be relatively close. Each main mission had a close exit on the first boss. ...
by LightWolf
Fri Feb 08, 2019 10:02 pm
Forum: Overload
Topic: Overload Community Project no. 1
Replies: 11
Views: 16954

Re: Overload Community Project no. 1

I've been following a similar one for 6 years now :P
Now get over to that Discord server and post a level!
by LightWolf
Wed Jan 30, 2019 5:44 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 911183

Re: Descent 1 1/2

Should mention that level 5 (and possibly others; haven't checked) is called "(Untitled)".
by LightWolf
Tue Jan 29, 2019 8:08 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 911183

Re: Descent 1 1/2

Rebirth kicked that limitation a while back.
The mission was specified as "anarchy" in the MN2 however.
by LightWolf
Sun Jan 13, 2019 5:09 pm
Forum: Descent: Underground
Topic: Descent (2019) on GOG.com
Replies: 10
Views: 17768

Re: Descent (2019) on GOG.com

Eh... Can we keep this on the topic of Descent 2019?