Search found 2019 matches

by Xfing
Thu Jan 31, 2019 4:38 pm
Forum: Descent Development
Topic: Can't run DTX or HAXMED32 on a 64bit system
Replies: 18
Views: 31221

Re: Can't run DTX or HAXMED32 on a 64bit system

Arne wrote: Thu Jan 31, 2019 8:30 am You can copy c:\windows\fonts\tahoma.ttf to c:\windows\system32 and it should accept that.
It totally didn't :P

But fortunately installing the DLL package sorted it all out. It's just been way too long since I last used Haxmed, so I forgot how to set it up. Everything works nicely now.
by Xfing
Thu Jan 31, 2019 11:44 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 934385

Re: Descent 1 1/2

Could not find it in the original post because the link is hidden under the word "here", that is of the same color as surrounding text... Not hard to find if you know exactly where it is, like some of the Descent secrets :) Too bad the levels keep getting easier, level 4 was already quite...
by Xfing
Thu Jan 31, 2019 11:35 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 934385

Re: Descent 1 1/2

Haha, that's a good catch. But are you sure you might not want it a little bit lower, since between there and the end of the mission there's still half again as many non-secret levels as D2 had. Making thief a little more difficult by the end is understandable, but with 15 levels past the regular 2...
by Xfing
Thu Jan 31, 2019 9:09 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 934385

Re: Descent 1 1/2

Ok. I've managed to get Haxmed32 running again after the system swap (needed to install the dll pack), and made one edit to the altered game HAM - ensuring that the thief bot only has the same amount of hp in level 19 as he does in level 1 in vanilla, as he'll be introduced outside the Solar System....
by Xfing
Thu Jan 31, 2019 7:12 am
Forum: Descent Development
Topic: Can't run DTX or HAXMED32 on a 64bit system
Replies: 18
Views: 31221

Re: Can't run DTX or HAXMED32 on a 64bit system

Ok, after getting a new operating system there are problems again. Where to get STIF3 particularly?

EDIT: I have the RCK and I'm trying to reinstall it, since Haxmed32 says it's missing STIF3. But RCK won't install, saying that the font Tahoma is missing from System or System 32.
by Xfing
Thu Jan 31, 2019 6:46 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 934385

Re: Descent 1 1/2

I don't think I've ever seen a boss fight without quads in any mission set. (Maybe revenge of dravis lvl 4 but I don't remember.) So this is a nice change imo. The boss after the rebalance will also quite likely start out with even less HP than it had in the vanilla HAM. This fight is where you let...
by Xfing
Wed Jan 30, 2019 11:21 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 934385

Re: Descent 1 1/2

Tried to guess what OP means; no luck :) Yeah, it's the original post. The link to the current version is linked to near the bottom of the post. But since you liked the version that you found, this updated one you'll probably find too easy. I believe Fox added yet another invulnerability that wasn'...
by Xfing
Wed Jan 30, 2019 5:38 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 934385

Re: Descent 1 1/2

Yeah, I agree. You know you don't need to change cloaked lifters drops in the HXM, just set each one to drop an energy boost (which is what D1 level 4 did). Yeah, I thought I changed that individually, but it affected all of them then. I must have forgotten how to edit individual ones. I've also ed...
by Xfing
Wed Jan 30, 2019 3:20 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 934385

Re: Descent 1 1/2

So "still" it is. Ok, I've played through the new version of the demo, and it's good. Putting it up on Dropbox under the normal name (d15demo.hog and .mn2). I've made some minor changes: - Changed the powerup drop for cloaked lifters to a 50% chance of dropping shield boosts rather than cl...
by Xfing
Tue Jan 29, 2019 11:44 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 934385

Re: Descent 1 1/2

Oh, rename the hog and mn2 to d15rebal. They're probably over 8 characters. Silly beast didn't think of that, did he? :P Sure, I'll check it out after work. I was able to take a glimpse inside the level editor though, and I definitely did like what I saw. Once I get fully familiar, I'd be happy to ...
by Xfing
Tue Jan 29, 2019 7:12 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 934385

Re: Descent 1 1/2

Which AI setting would people recommend for the omega? Normal just makes it go random places and Still makes it not move unless you shoot it. Would station make it move towards you on sight only? (Probably belongs in a different topic, but I saw the conversation about AI.) Maybe examine actual Desc...
by Xfing
Tue Jan 29, 2019 5:55 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 934385

Re: Descent 1 1/2

Yeah the smelter IIs are well done. I'll try to place hornets in the level with some care then. Played level 5 -- besides the lou guards level 5's population is actually pretty good -- the large amount of backtracking is enough to ensure the player gets a little breathing room and doesn't just end ...
by Xfing
Tue Jan 29, 2019 5:47 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 934385

Re: Descent 1 1/2

AlexanderBorisov wrote: Tue Jan 29, 2019 4:36 pm Could you please share the link to the demo again, or pin it somewhere? Probably it is in some 3x or 4x page of the topic, but it gets too hard to find... Would also like to test the level 5.
It's in the OP, at the bottom :P
by Xfing
Tue Jan 29, 2019 10:35 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 934385

Re: Descent 1 1/2

As for the homing missile bots, two things. For one, Charon only uses them in one room, only has you fight them one or two at a time. The first one can easily be killed before it sees you and the last three don't need to be fought at all on any difficulty. I think there were only five or maybe six ...
by Xfing
Mon Jan 28, 2019 11:17 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 934385

Re: Descent 1 1/2

Well, single homing missile launching bots shouldn't be that much trouble, especially ones located in distant areas. That's why I put a few in Ceres too. But if you think they' be too tough for this portion of the mission, then yeah. I had no trouble dispatching them even on Insane, so I'm not reall...
by Xfing
Mon Jan 28, 2019 11:48 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 934385

Re: Descent 1 1/2

Well good news, putting the midis in a dxa works (well this part was never really in doubt). Bad news, it's not possible to get it to function only for one mission pack. Yes, I'm aware. Any DXA will replace all the music coming from the HOGs, unfortunately. What this probably means is we'll need to...
by Xfing
Sun Jan 27, 2019 11:06 pm
Forum: Descent Single Player
Topic: Impressions on Descent: Insane, cold start, no-death, 100%
Replies: 298
Views: 438607

Re: Impressions on Descent: Insane, cold start, no-death, 100%

True, the grated room with stuff and secret teleporter is opened by the switch near the blue key, possible to hit through the grate near the 1-st shaker secret. LOL, I even forgot there is a secret teleporter and invulnerability, which can make the level a bit easier! About the Super Hulks, never d...
by Xfing
Sun Jan 27, 2019 11:06 pm
Forum: Descent Single Player
Topic: Impressions on Descent: Insane, cold start, no-death, 100%
Replies: 298
Views: 438607

Re: Impressions on Descent: Insane, cold start, no-death, 100%

True, the grated room with stuff and secret teleporter is opened by the switch near the blue key, possible to hit through the grate near the 1-st shaker secret. LOL, I even forgot there is a secret teleporter and invulnerability, which can make the level a bit easier! About the Super Hulks, never d...
by Xfing
Sun Jan 27, 2019 6:03 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 934385

Re: Descent 1 1/2

Right! I linked just to the file rather than to the entire folder. Fixing now. What I've noticed thanks to the recently made robot counter mod is that my levels in their initial versions do contain significantly higher numbers of robots than both D1 and D2 equivalents. For example in level 1 it's 57...
by Xfing
Sun Jan 27, 2019 1:11 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 934385

Re: Descent 1 1/2

Awright - I somewhat broke my lazy arse streak and uploaded an updated version of the demo containing the fully populated level 5. The HOG is not taking into account Alter-Fox's difficulty modifications (not saying that the final game won't, but let's talk about that later :D). Also, the midi track ...
by Xfing
Sun Jan 27, 2019 8:05 am
Forum: Descent Single Player
Topic: Impressions on Descent: Insane, cold start, no-death, 100%
Replies: 298
Views: 438607

Re: Impressions on Descent: Insane, cold start, no-death, 100%

Ok, I'll keep trying. BTW, started playing D1 a little bit - playing only D2 recently has rendered me virtually helpless against Super Hulks in D1. Those missiles just wreck me every time. So yeah, after all it might have been a good idea to nerf the Lou Guards for D2 with the homing missile acquisi...
by Xfing
Fri Jan 25, 2019 8:59 am
Forum: Descent Single Player
Topic: Impressions on Descent: Insane, cold start, no-death, 100%
Replies: 298
Views: 438607

Re: Impressions on Descent: Insane, cold start, no-death, 100%

No, I mean the grated off room with the 2 Lous and some spawn where the secret teleporter is.
by Xfing
Fri Jan 25, 2019 7:02 am
Forum: Descent Single Player
Topic: Impressions on Descent: Insane, cold start, no-death, 100%
Replies: 298
Views: 438607

Re: Impressions on Descent: Insane, cold start, no-death, 100%

AlexanderBorisov wrote: Tue Jan 22, 2019 1:43 pm Use smart mines, there is a pack in the room with 2 Lou guards, there is a 4 guided missile pack there, too, and probably some other secret (which I ignored)
Well, first I'd have to get it open, I forget where the panel is for removing the grate to that chamber.
by Xfing
Tue Jan 22, 2019 3:04 pm
Forum: Descent Development
Topic: Destroyed robots counter
Replies: 35
Views: 21272

Re: Destroyed robots counter

The L24 boss is vulnerable from the back, even though the glowing spot is best visible from the upper back. It's a bit misleading, but once you figure out the correct spot, even primary weapons can take care of him. From what I've noticed, he spawns cloaks spontaneously when damaged enough, I suppos...
by Xfing
Mon Jan 21, 2019 11:10 pm
Forum: Descent Single Player
Topic: Impressions on Descent: Insane, cold start, no-death, 100%
Replies: 298
Views: 438607

Re: Impressions on Descent: Insane, cold start, no-death, 100%

I can handle the enemies in the initial rooms - more or less. With like a 35% success rate and improving. I was talking about the one that emerges from those 4 hidden compartments when you take the upper tunnel. I use proximity bombs there, but 2 are not enough t take down a boarshead, even if they ...
by Xfing
Mon Jan 21, 2019 12:36 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 934385

Re: Descent 1 1/2

Nice! Good keyboards or just midi keyboards are an asset for sure. I'll be looking for one too for sure, just to control VSTs on my PC and maybe record something. Creating music is super fun once you've got the tools. And skills :C As for Ganymede, it just felt like a picture perfect D1 level to me,...
by Xfing
Mon Jan 21, 2019 9:04 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 934385

Re: Descent 1 1/2

There are a lot of different feelings in different Descent missions. Descent 2 is sadder and darker than D1, but nothing is as sorrowful as Entropy, for example. Guess this feeling is created primarily by dim lighting, though vast, spacious geometry along with dark textures also play a role for sure.
by Xfing
Mon Jan 21, 2019 8:13 am
Forum: Descent Development
Topic: Destroyed robots counter
Replies: 35
Views: 21272

Re: Destroyed robots counter

Ok nvm, I just replaced the executable, leaving the dll files be. It works now :D It's definitely a nice feature to have! I'm especially happy with the boss health meter, it's quite badass - though arguably the lack of it could constitute additional difficulty in and of itself, such as frustration a...
by Xfing
Sun Jan 20, 2019 5:16 pm
Forum: Descent Development
Topic: Destroyed robots counter
Replies: 35
Views: 21272

Re: Destroyed robots counter

Damn, I've wanted something like this for a long while now! But it won't open for me at all. It just waits for a few seconds and then fails to launch :( I've gotten a new OS installation recently and 0.59 didn't work for me in much the same fashion, so I had to revert to 0.58, which works just fine....
by Xfing
Sun Jan 20, 2019 1:44 pm
Forum: Descent Level Spotlight
Topic: Brimstone research lab RL1096
Replies: 13
Views: 11683

Re: Brimstone research lab RL1096

OK,I actually had to get back to 0.58 as nothing later worked for me after the system reinstall. So this isn't half bad, especially for a first level. Both the texturing and the geometry are quite good in places. It's quite buggy though, with the two things I've noticed: - Errors in segment connecti...
by Xfing
Sun Jan 20, 2019 12:10 pm
Forum: Descent Old Skool
Topic: Delayed automap in DOSBox
Replies: 19
Views: 17166

Re: Delayed automap in DOSBox

Ok guys, an update - I upgraded my motherboard to one with a chipset fully supporting my CPU (a Core i7-7700k) and this problem no longer persists. The previous low-end motherboard with a weak chipset must have restricted my CPU's abilities. Then again, I don't think back when I posted the above I a...
by Xfing
Sun Jan 20, 2019 11:55 am
Forum: Descent Single Player
Topic: Impressions on Descent: Insane, cold start, no-death, 100%
Replies: 298
Views: 438607

Re: Impressions on Descent: Insane, cold start, no-death, 100%

The biggest problem in D2 is the shot leading anyway. Without it, missile launching robots are harmless in open spaces, they're only a problem in tight corridors. I'll try watching Calmarius' video again and particularly see what he does about the boarshead emerging once you take the tunnel above th...
by Xfing
Sat Jan 19, 2019 7:33 am
Forum: Descent Single Player
Topic: Impressions on Descent: Insane, cold start, no-death, 100%
Replies: 298
Views: 438607

Re: Impressions on Descent: Insane, cold start, no-death, 100%

Tried the Calmarius route for level 21 but it's going even worse for me than my own previous solution. Guess I'll stick to that and keep trying.

Spiders oughta be fun in D1,5 when we bring the concussion missile damage back to 40 or whatever it was in D1, lol
by Xfing
Thu Jan 10, 2019 1:08 pm
Forum: Descent Level Spotlight
Topic: Brimstone research lab RL1096
Replies: 13
Views: 11683

Re: Brimstone research lab RL1096

Well I'm using 1.59 at the moment, but I really don't feel like downgrading now. Sorry :(
by Xfing
Thu Jan 10, 2019 8:23 am
Forum: Descent Level Spotlight
Topic: Brimstone research lab RL1096
Replies: 13
Views: 11683

Re: Brimstone research lab RL1096

Well, Rebirth crashed for me after the "prepare for descent" screen, which is quite unusual. This means the mission file is fine and the level has proper compatibility settings. I tried a lot of things though and it still crashed. I'm using the latest stable version of Rebirth (I think?)
by Xfing
Wed Jan 09, 2019 1:59 pm
Forum: Descent Level Spotlight
Topic: Brimstone research lab RL1096
Replies: 13
Views: 11683

Re: Brimstone research lab RL1096

Tried to open the level in Rebirth for 15 minutes, couldn't. Test it before releasing it please.
by Xfing
Wed Jan 02, 2019 3:38 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 934385

Re: Descent 1 1/2

Thanks, I'll join that channel
by Xfing
Tue Jan 01, 2019 8:50 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 934385

Re: Descent 1 1/2

Well that's definitely interesting! I'd sure love to see this work. I think some additional assets would be required, though. Talking about some background objects which we had in Descent, as well as the obvious - the different colors of the planets' crusts. But yeah, I'm not on that discord, so fee...
by Xfing
Thu Dec 20, 2018 11:14 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 934385

Re: Descent 1 1/2

That's why we have the file xd plenty of time to decide.
by Xfing
Mon Dec 17, 2018 11:51 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 934385

Re: Descent 1 1/2

Hey guys, I've added a tracker Excel file where we can mark all the music choices, along with checksums and other visual representations of what's accounted for and what isn't. It's on Dropbox, right in the "Other Files" directory. Added a link to the OP too. Feel free to make some suggest...