Search found 343 matches

by Fusion
Sat Jul 02, 2005 3:57 pm
Forum: Tech Forum
Topic: M$ Sidewinder 3D Pro on USB
Replies: 389
Views: 224277

Grendel wrote:BTW, here's a
picture
of the 2nd proto in "action"
Will the final version gonna have that gamport connector sticking out like that or is gonna be flush w/the outside of the case?

Fus
by Fusion
Thu Jun 30, 2005 12:17 am
Forum: Tech Forum
Topic: M$ Sidewinder 3D Pro on USB
Replies: 389
Views: 224277

IIRC the 3D Pro came in a ADB version, may be still one or two around somewhere.. Seen them at work now and then.(Goodwill) Find the PC platform sticks more often than the Mac version, both the 3D Pro and the non 3D Pro.(Although I don't think I ever saw a non Pro ver for Mac) At one point, had lik...
by Fusion
Wed Jun 29, 2005 9:06 pm
Forum: Tech Forum
Topic: M$ Sidewinder 3D Pro on USB
Replies: 389
Views: 224277

FYI, the device does not require any driver software on the PC. It behaves as a HID device of the type Joystick -- natively supported by 98SE, 2000 & XP (and probably linux and Macs). Plug & Play :) Still working on the schematic/layout.. Gren, would that include the Mac ADB(Apple Desktop B...
by Fusion
Sun Jun 26, 2005 4:44 pm
Forum: Tech Forum
Topic: M$ Sidewinder 3D Pro on USB
Replies: 389
Views: 224277

Gren,
Why could't you just replace that black cord and go directly to a USB header cord, tying in direct to the mobo USB pins? You could skip the box and use this connector to attach to a blank PCI coverplate. (Just an idea. :idea:)

Fus
by Fusion
Sun Jun 26, 2005 4:07 pm
Forum: Tech Forum
Topic: does an AUX input exist on my stereo?
Replies: 10
Views: 568

Re: does an AUX input exist on my stereo?

Battle, im asuming it does Radio aswell? if it does, you can get a FM Converter. plug it into the iPod and allow it to use a certain frequency that is unused in your area, and it will simply play it over FM Stereo. My Mom has something similar to one of these . It does a good job for its' limited r...
by Fusion
Fri Jun 24, 2005 7:35 pm
Forum: Descent Multiplayer
Topic: 2005 South Florida Descent 3 LAN
Replies: 45
Views: 5409

I don't care if someone plays on my computer, but if I have to play on someone else's box it had better be able to hold a steady 60 FPS or I'ma cry foul :p I'm used to that framecap, playing on my Mac. (62.5 to be exact.) But knowing RB, he will have prob uncapped his boxes that he is gonna have av...
by Fusion
Thu Jun 23, 2005 8:29 pm
Forum: Descent Multiplayer
Topic: 2005 South Florida Descent 3 LAN
Replies: 45
Views: 5409

BTW: Fusion, have you gotten around to those fans? Sorry Ace, no I haven't. :( Unfortunately, one thing or another keeps coming up here at home... (You know how that goes, I hope.) E-buzz me( nub2fusion@gmail.com ) and resend me your RN and snail addy, please. I will do the best I can to get those ...
by Fusion
Wed Jun 22, 2005 7:21 pm
Forum: Descent Multiplayer
Topic: 2005 South Florida Descent 3 LAN
Replies: 45
Views: 5409

AceCombat wrote: ill do my best. whats the deadline for registering again?
AC,
This will tell you all you need to know. Contact Red Barchetta at his site or in the Rookie Channel of Gamesurge for more details...

Fus
by Fusion
Tue Jun 21, 2005 7:59 pm
Forum: Descent Multiplayer
Topic: 2005 South Florida Descent 3 LAN
Replies: 45
Views: 5409

AceCombat wrote:
Redbone wrote:awww and you guys had a nice thing going I'm crying here

bah, stop crying, i might make it down.
Ace, I would be so thrilled to meet ya in person... You'd be another D3 pilot outside of [NuB] that I have met in RL. :D :D I serious hope you can make it.

Fus
by Fusion
Sun Jun 05, 2005 3:40 pm
Forum: Descent Development
Topic: Strange problem compiling scripts on Windows XP
Replies: 12
Views: 2275

Robo,
If you wanna try to do this again, I do have a little Win 98 box (They do have a Autoexec.bat file in there somewhere, right?)
ICQ me and we can try... I'd have to remove my Game Box and setup my Win box to do it tho. (KVM switch only supports 2 Boxes ata time.)

Fus
by Fusion
Sat Jun 04, 2005 11:39 am
Forum: Descent Development
Topic: Strange problem compiling scripts on Windows XP
Replies: 12
Views: 2275

Ok, Pardon the 3 months later post....
That being said, I am having probs w/my scripting in XP. It just won't do it. I got the SDK and a virtualgcc installed, but I am getting hung up w/ the Autoexec.bat file string... :x :? Is there anyone out there that can solve this?

Fus
by Fusion
Tue May 31, 2005 12:44 am
Forum: Tech Forum
Topic: pop-ups
Replies: 19
Views: 1303

Spaceboy, Not know what OS you are running, It also might be a good idea to try to get any updates to your OS from Microsoft using the updater program. If your an XP machine, SP2 might also help as well. You might want to look into getting more Ram. Also, shutting down any unness processes as well, ...
by Fusion
Fri May 27, 2005 8:14 pm
Forum: Descent Development
Topic: D3edit and textures questions
Replies: 41
Views: 5388

With respect to installing a compiler: It isn't particularly straightforward... there's a degree of "irreducable complexity" involved. HUH? in English please? (irreducable- I don't know that word) First thing is to download and install the compiler. Shouldn't be tough. Sorry Sirius, It st...
by Fusion
Thu May 26, 2005 10:40 pm
Forum: Descent Development
Topic: D3edit and textures questions
Replies: 41
Views: 5388

Gotta problem:

I have some textures in certain sections that look like some1 took a pair of scissors and cut sections out of the textures. I also have some other texture issues as well.(The [in]famous Wall of Mirrors, I believe Stryker called it) :? Screenshots are available on request.

Fus
by Fusion
Thu May 26, 2005 12:24 am
Forum: Descent Development
Topic: D3edit and textures questions
Replies: 41
Views: 5388

Ok, so it isn't a Texture question, but it is my string... That being said: I am thinking of inserting the Scripting tutorial from Kyouryuu's website. So far all I have is the Win 1.4 SDK from PD. The instructions to get a compiler (ECGS or whatever the heck it is) is major confusing. :? :? I am run...
by Fusion
Sat May 21, 2005 4:52 pm
Forum: Descent Development
Topic: D3edit and textures questions
Replies: 41
Views: 5388

Stryker wrote:I'm walking him through setting up a custom .ogf for a starfield. :)
...And have been walked.
Huh. Where did that leash come from? :? :P

TY Stryker. :D

Fus
by Fusion
Wed May 18, 2005 8:00 pm
Forum: Descent Development
Topic: D3edit and textures questions
Replies: 41
Views: 5388

Stryker wrote:To my knowledge, there isn't. Hit me on AIM; I'll show you how it's done. It's kind of a long explanation. :)
ok, but I'll use ICQ on my end. :)

Fus
by Fusion
Wed May 18, 2005 12:13 am
Forum: Descent Development
Topic: D3edit and textures questions
Replies: 41
Views: 5388

FYI for other. What I did was inside the archway in the pic above, I made the arch part of the large room and build a face as advised earlier in this thread and moved the portal back to where the arch meets the hall. I had to reconstruct to do this, but it worked. A large round of applause to Duper...
by Fusion
Mon May 16, 2005 7:37 pm
Forum: Descent Development
Topic: D3edit and textures questions
Replies: 41
Views: 5388

By the way, it's nice to see someone doing doorframes in Descent 3. That and the entire concept of trim eludes most Descent 3 levels ;) TY for the compliment, it is a detail that is repeated throughout most of the level. There are a couple of places I forgot to insert that detail in, Maybe I should...
by Fusion
Sun May 15, 2005 11:10 pm
Forum: Descent Development
Topic: D3edit and textures questions
Replies: 41
Views: 5388

LF, Thx for the linky, I have d/led it. :D But to keep my sanity, I have it in a seperate folder so I don't forget which is new, and which is old. At the time of this post, Duper is fixing my issues for me...Can't wait to see what he has done. :) I just hope I can repeat it in the future if I need t...
by Fusion
Sun May 15, 2005 10:37 pm
Forum: PTMC Cafe
Topic: Well it's over
Replies: 32
Views: 1465

They didnt have a personality in the way the characters from the other series had and only explored a few characters (T'pol, Trip, Archer, and that annoying Flox.) TW, Typo correction, The Doctor's name is spelled Phlox, not Flox. Woodchip, The show's name was called Enterprise, there was no "...
by Fusion
Sun May 15, 2005 10:17 pm
Forum: PTMC Cafe
Topic: Well it's over
Replies: 32
Views: 1465

dissent wrote:buy' ngop

nuqDaq 'oH puchpa' 'e'


btw ...

Hab SoSlI' Quch!
Oh Terif, make me break out my Klingon-English Dictionary why don't ya...
dissent,
mind offering a transltation on the first part, please?

roid, If you were a Klingon, you just got insulted...

Fus
by Fusion
Sun May 15, 2005 8:25 pm
Forum: Descent Development
Topic: D3edit and textures questions
Replies: 41
Views: 5388

Of course, you could just skip that little spot of heartburn and put the extra face in after you attach the room. http://www.geocities.com/ls_graphics/images/ctflev_spawnportal.jpg That's what I am trying to do, but it is being a real bear.:x The Spawn room is already attached, and I am trying to g...
by Fusion
Sun May 15, 2005 6:28 pm
Forum: Descent Development
Topic: D3edit and textures questions
Replies: 41
Views: 5388

So I should worry then that Verify Mine is gonna complain about Dup faces then?

Fus
by Fusion
Sun May 15, 2005 4:06 pm
Forum: Descent Development
Topic: D3edit and textures questions
Replies: 41
Views: 5388

Ok LF, got a prob. :? In order to creat the "false wall", I copy/pasted a face that was the exact same dimensions as my portal and put it into place. Now Verify Mine and Verify Room is complaining about a duplicate face. Now what? Was I suppose to make the new face in the Current Room scre...
by Fusion
Sun May 15, 2005 1:06 am
Forum: Descent Development
Topic: D3edit and textures questions
Replies: 41
Views: 5388

Propagating is when you select a face, hold control, and left-click on a face next to it. The second face will align its texture to the texture from the face you first selected. Oh, BTW. For the official record, to accomplish this, according to what I read somewhere, the key-mouse combo is Ctrl-Alt...
by Fusion
Sat May 14, 2005 5:31 pm
Forum: Descent Development
Topic: D3edit and textures questions
Replies: 41
Views: 5388

TY LF.
I knew there had to be a way. :D After I insert this "false wall" in, will the person in the spawn room see what is happening outside of it, like you can in VV?

Fus
by Fusion
Sat May 14, 2005 2:27 pm
Forum: Descent Development
Topic: D3edit and textures questions
Replies: 41
Views: 5388

New Question:

I want to insert spawn rooms similar in concept to the ones in VV, Waltz, (and other levs) where you fly out of the "walls" to get back into the game. How do I accomplish this?

Fus
by Fusion
Wed May 11, 2005 11:37 pm
Forum: PTMC Cafe
Topic: Chronicles of Narnia Trailer
Replies: 16
Views: 954

Wonderworks did the First 4 books years ago, did a really good job too. Wish they had done all of them tho. :(

Fus
by Fusion
Wed May 11, 2005 7:49 pm
Forum: Descent Multiplayer
Topic: PDXLAN 5, Aug 11-14
Replies: 31
Views: 3527

... and, yes Fusion ! I say we muster a dedi' D3 "section"... four tables or more !.. and rig up a set of servers... ! and hook up a 42 inch TV monitor for the audience ground pounders to get stunned by vertigo from someone flying in observer mode... LOLOLOLOLOL!! :lol: :lol: Ka Bong, you...
by Fusion
Tue May 10, 2005 8:31 pm
Forum: The DBB Marketplace
Topic: For Sale: Excess Computer Guts, Try #2
Replies: 21
Views: 5187

Sorry Ace, Real Life got in the way. I get those to ya ASAP.

Fus
by Fusion
Tue May 10, 2005 12:24 am
Forum: Descent Development
Topic: D3edit and textures questions
Replies: 41
Views: 5388

TY Stryker and LF for that Control/Mouse Click tip. That has fixed an issue that happed when I did the Default UV to marked Faces that I did in my goal room. :D :D Oh, BTW.. This is prob smaller that Halcyon. Edit: TY Stryker for a lev name. Still awaiting answers to my weps q and what is/where can ...
by Fusion
Mon May 09, 2005 8:59 pm
Forum: Descent Development
Topic: D3edit and textures questions
Replies: 41
Views: 5388

Darkside Heartless wrote:Is the map vertical or is that a top shot?
DH,
The oriantion of the pic is from the top. So yes, it is a "top shot", as you put it.

Fus
by Fusion
Sun May 08, 2005 4:13 pm
Forum: Descent Development
Topic: D3edit and textures questions
Replies: 41
Views: 5388

Well, here is a wireframe pic of it. I am open for lev name ideas and wep choices.
Image

Fus

Edit: It still has some kinks to debug, details to be added, as all levs need. I'll release eventually.
by Fusion
Sun May 08, 2005 3:22 pm
Forum: Descent Multiplayer
Topic: PDXLAN 5, Aug 11-14
Replies: 31
Views: 3527

Fellow WA/OR pilots, still some open slots...lets do a dedi D3 Table if we can...

Fus
by Fusion
Sun May 08, 2005 12:41 am
Forum: Descent Development
Topic: D3edit and textures questions
Replies: 41
Views: 5388

Propagating is when you select a face, hold control, and left-click on a face next to it. The second face will align its texture to the texture from the face you first selected. Let me see if I got this straight. Let say I have Face "a" that is bad, and right next to it, Face "b"...
by Fusion
Sat May 07, 2005 6:51 pm
Forum: Descent Development
Topic: D3edit and textures questions
Replies: 41
Views: 5388

Set a room as a goal for CTF--the flag will be placed in the center of it. If you want to set a goal face which will change texture when playing CTF, there's a box that you can check called "make current face goal face" or something like that--experiment a little, you'll get it. :) Stryke...
by Fusion
Sat May 07, 2005 5:08 pm
Forum: Descent Development
Topic: D3edit and textures questions
Replies: 41
Views: 5388

The faces move because they're either non-planar, or the texture is misaligned. Try propagating the texture from an adjacent face, or do a verify room to ensure that the face is both planar and convex--if it's concave or nonplanar, do a triangulate face on it. Stryker, 1.propagating? 2.Verify Mine ...
by Fusion
Sat May 07, 2005 4:34 pm
Forum: Descent Development
Topic: D3edit and textures questions
Replies: 41
Views: 5388

D3edit and textures questions

Need some help. A couple of Faces in my lev have wigged out on me, and I don't know how to fix them. They look fine at a distance, but when you zoom in close, they move. I don't know how exactly to explain it. Q.2 This is my first attempt for a CTF lev, so how do I tell D3edit where I want my goal f...
by Fusion
Wed May 04, 2005 10:04 pm
Forum: Descent Multiplayer
Topic: PDXLAN 5, Aug 11-14
Replies: 31
Views: 3527

Grendel wrote:Seat 29M, 1st one on that table -- hurry :)
Got 29N, Gren. :D I assume some1 is providing a D3 or Halo server for this?

Fus