Search found 133 matches
- Sat Jul 21, 2007 4:44 pm
- Forum: PTMC Cafe
- Topic: Starwars is fantasy.
- Replies: 25
- Views: 1225
- Thu Jul 19, 2007 2:11 pm
- Forum: Descent Old Skool
- Topic: Better sound for Descent 1 and 2!
- Replies: 57
- Views: 16906
Ah, shoot. Too bad. I assume you are using a software synthesizer for creating the MP3s. I don't think that these files sound as good as those MP3s which were created with the hardware synthesizer of the sound card. The above MP3s were produced by using my soundfont and the synthesizer of my Creativ...
- Wed Jul 18, 2007 8:17 am
- Forum: Descent Old Skool
- Topic: Better sound for Descent 1 and 2!
- Replies: 57
- Views: 16906
I'll dig out my SB Live! CD so I can check out the SoundFonts; your sample MP3 I listened to sounded great. If anyone still wants an MP3 conversion of the D1 midis, I have a high-quality rendering I did using Cakewalk + Edirol VSC Synth. I should be able to get you a total package size of less than ...
- Wed Jul 18, 2007 8:08 am
- Forum: PTMC Cafe
- Topic: I dunno .....
- Replies: 9
- Views: 689
- Tue Jul 17, 2007 8:34 am
- Forum: Descent Level Spotlight
- Topic: D2X-XL Mission on the Making-Preliminary Version available!!
- Replies: 58
- Views: 10846
That's assuming that you want the fog to work like real-life and obscure vision through the fog increasingly as the amount of fog increases, revealing more as you get further through the fog. If you don't want that, though, then you could apply fog on a per-pixel basis as part of the render pipeline...
- Mon Jul 16, 2007 10:14 pm
- Forum: PTMC Cafe
- Topic: Desktops of 2007
- Replies: 183
- Views: 16847
- Mon Jul 16, 2007 8:25 am
- Forum: Descent Level Spotlight
- Topic: D2X-XL Mission on the Making-Preliminary Version available!!
- Replies: 58
- Views: 10846
Making fog a segment (cube) property. Problem: I don't know how that would 'stack up'. For some amount of control over that, you could allow the fog to stack up, but then divide each fog cube's fog intensity (assuming that would be adjustable) based on how many neighboring cubes in a row had fog. i...
- Thu Jun 28, 2007 9:15 am
- Forum: PTMC Cafe
- Topic: What your favorite Historic FPS game?
- Replies: 19
- Views: 1295
- Wed Jun 27, 2007 10:24 pm
- Forum: PTMC Cafe
- Topic: What your favorite Historic FPS game?
- Replies: 19
- Views: 1295
Hello
Hello fellow Descenters, you've got yourself a new member! I've loved Descent avidly for as long as I can remember, and somehow I never realized there was a Descent forum still active. Needless to say, that made my day. I'm still building D1/D2 levels, which I'll have up in the new mission database ...
- Mon Jun 25, 2007 10:32 pm
- Forum: Descent Old Skool
- Topic: How old is everyone and how long have you played Descent
- Replies: 213
- Views: 59289