Search found 2019 matches

by Xfing
Thu Jan 02, 2020 7:27 pm
Forum: Descent Single Player
Topic: Impressions on Descent: Insane, cold start, no-death, 100%
Replies: 298
Views: 427166

Re: Impressions on Descent: Insane, cold start, no-death, 100%

Ok, time for a little revival of this thread. After countless attempts, I was finally able to clear out the next level. Level 21: Hardest level so far for sure, and its reputation is fully deserved. Luck is required to take out the initial two roaming Spiders and two Boarsheads and survive with a de...
by Xfing
Sun Dec 08, 2019 9:44 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 911697

Re: Descent 1 1/2

The only three I recall being significantly more dangerous in snipe mode than they are normally are smelter, BPER and the puuma spider. I'm not counting the infernal tactical droids, ITSCs, or Sniper NGs since it's kinda their normal mode. I am at work today but I'll see if I can make some time to ...
by Xfing
Sun Dec 08, 2019 5:56 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 911697

Re: Descent 1 1/2

Ok, I've created a robot tracker with assigned threat ratings (1-10) and each level will just make a tally of robot quantity multiplied by their threat ratings to get a final score as a rough estimate of the level's threat rating. This tracker can also easily serve to plan robot lineups for future l...
by Xfing
Fri Dec 06, 2019 4:09 am
Forum: Descent Level Spotlight
Topic: Pumo Mines lives!... (¬°_°)¬
Replies: 22
Views: 23033

Re: Pumo Mines lives!... (¬°_°)¬

Keep on keeping on! I'm also curious to see this thing out someday :D
by Xfing
Sun Dec 01, 2019 5:38 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 911697

Re: Descent 1 1/2

I also think the boss levels were thief-free, then again I only made it to level 21 on Insane cold start no-death. I'm technically still attempting to progress further, but no luck so far. It'll probably be a long time before I beat level 21, but I relish the challenge :D I could come up with an Exc...
by Xfing
Wed Nov 27, 2019 4:48 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 911697

Re: Descent 1 1/2

I'm well aware of robot theming and the Counterstrike levels will definitely have an overrepresentation of robots colored to match, I can promise you that. On the same token, Puuma Sphere will have lots of small hulks and class 2 platformers. The latter will probably make that system even more unbea...
by Xfing
Sun Oct 20, 2019 7:37 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 911697

Re: Descent 1 1/2

I think I figured out a better way to put my misgivings about adding the unique door sounds from the Descent 2 demo into words. The point of restoring Descent 1 robot and door sound effects to this mission and restoring D1 weapon stats, if I'm not much mistaken, was so that players would hear the s...
by Xfing
Fri Oct 04, 2019 4:48 am
Forum: Descent Level Spotlight
Topic: Descent: The countdown development thread
Replies: 69
Views: 48205

Re: Descent: The countdown development thread

I've just exported all D1 exclusive textures into a seperate folder ready to use at any time. Also, some signs and monitors are now in the mine ready to go. However there is an issue that has risen from that. Is it at all possible to add or take away frames for an animated texture? The red fatty mo...
by Xfing
Mon Aug 12, 2019 3:50 pm
Forum: Descent Development
Topic: Unofficial Unauthorized D2 Sound Patch (UUD2SP)
Replies: 12
Views: 14630

Re: Unofficial Unauthorized D2 Sound Patch (UUD2SP)

Version 1.4 is out now hehe
by Xfing
Sun Aug 11, 2019 11:30 pm
Forum: Descent Development
Topic: Unofficial Unauthorized D2 Sound Patch (UUD2SP)
Replies: 12
Views: 14630

Re: Unofficial Unauthorized D2 Sound Patch (UUD2SP)

Isn't it there though? Thought it was in the readme at least.
by Xfing
Sun Aug 11, 2019 12:11 pm
Forum: Descent Development
Topic: Unofficial Unauthorized D2 Sound Patch (UUD2SP)
Replies: 12
Views: 14630

Re: Unofficial Unauthorized D2 Sound Patch (UUD2SP)

Hey! Another small update to this thing: WATRAMBI.WAV would also speed up to 2x in 22khz, so I got it fixed. Also, it turns out the patch does cooperate as a DXA Rebirth addon, even with vanilla files in your installation folder! That's why this update is distributed as a DXA (of course it's still a...
by Xfing
Sun Jul 28, 2019 5:41 pm
Forum: Descent Development
Topic: Notes on making level exit sequences in descent 2
Replies: 0
Views: 14968

Notes on making level exit sequences in descent 2

After some testing today, I've noticed the following: 1) rotating only the first cube of the exit tunnel on its own clockwise will reverse the direction of the 180 degree rotation from clockwise to counter-clockwise, but it won't affect the ceiling's orientation, which will be the same as the last c...
by Xfing
Mon Jul 08, 2019 10:54 pm
Forum: Descent Level Spotlight
Topic: Pumo Mines lives!... (¬°_°)¬
Replies: 22
Views: 23033

Re: Pumo Mines lives!... (¬°_°)¬

That hub is just like in Quake! Nice retro gaming idea.
by Xfing
Tue Jun 25, 2019 10:40 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 911697

Re: Descent 1 1/2

Well I suppose it's a tenable solution. Just changing the extension is not as much hassle as there could be, especially since I don't believe many players will toggle this all that frequently.
by Xfing
Mon Jun 24, 2019 10:56 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 911697

Re: Descent 1 1/2

Oh, by the way... I was assembling an unofficial hi-fi soundtrack for Plutonian Shores, for a co-op game/stream that happened this evening. While I still can't get a dxa to work only for one mission, I did find a way to have the music tracks in the dxa take precedence over the midi tracks and sng i...
by Xfing
Sat Jun 22, 2019 3:08 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 911697

Re: Descent 1 1/2

Sweet, great news! :D
by Xfing
Mon Jun 17, 2019 12:52 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 911697

Re: Descent 1 1/2

Yeah, I think it might be a little bit hurtful if the first two people who comment on his video both want the music track for the same old game he probably hasn't even heard of. At the same time I would really like to include that song somewhere in the Sol system. On the plus side I sent a message ...
by Xfing
Sat Jun 15, 2019 1:10 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 911697

Re: Descent 1 1/2

Alter-Fox wrote: Sat Jun 15, 2019 9:03 am Hmmm... Well then we'll see we'll see
I can see you've already made a comment. That could make this kind of awkward... unless you're the one to ask I guess.
I might do that then, maybe not now but yeah, I'll ask him. He shouldn't really mind.
by Xfing
Sat Jun 15, 2019 8:01 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 911697

Re: Descent 1 1/2

That is a really cool music track... too bad we're unlikely to get it unless you or somebody else here somehow knows the guy. :P I may be able to get something similar from Jay Hoeberechts... (my spelling's a work in progress here) I think this is as easy as asking the guy for permission. He's a go...
by Xfing
Sat Jun 15, 2019 2:15 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 911697

Re: Descent 1 1/2

Ideas received. I find it great that you can always think about the whole adventure and progression rather than just the layout of the level - that's definitely another level of design and it definitely makes for more memorable experiences. If it's not you who makes this level, I'll definitely make ...
by Xfing
Fri Jun 14, 2019 8:24 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 911697

Re: Descent 1 1/2

I think it's a really good job. If light levels were reduced in the "maze" and the reactor room it could make for a really nice darker level as well, if we still want a few of those. I think we desperately need more of those, still :D Anyway, it's added and listed. This gets us to over 80...
by Xfing
Fri Jun 14, 2019 5:08 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 911697

Re: Descent 1 1/2

Ok, thanks for that! I'll put it on the list and on Dropbox later today.
by Xfing
Sat Apr 27, 2019 5:03 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 911697

Re: Descent 1 1/2

Ok then, we'll have to keep it pending until I get some feedback :D
by Xfing
Wed Apr 24, 2019 1:46 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 911697

Re: Descent 1 1/2

So like I said - I kinda like the level, what do you guys think?
by Xfing
Sat Apr 20, 2019 3:44 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 911697

Re: Descent 1 1/2

For the red cache - what if it simply opened when you got the red key rather than it being a key door? I don't think that would be intuitive at all. If it's marked as a red door, it stands to reason what must be done to open it. If it were to be trigger dependent, it would be a good idea to make th...
by Xfing
Fri Apr 19, 2019 4:42 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 911697

Re: Descent 1 1/2

Had an idea now. The Plasma Cannon could come a few levels after the quads come, say on level 9, and smarts could come after the second boss. That would still leave us with 4 or 5 levels with a strictly D1 arsenal minus Fusion and Megas, but we could spam smarts to compensate for that. Ha.
by Xfing
Wed Apr 17, 2019 10:45 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 911697

Re: Descent 1 1/2

Why so many references though? Well alright, it's hard to escape making them at all, but I don't think deliberate effort should be made to make them. BTW right now that the roster's big, what we need are dark areas. Like those from D1's secret levels. Those were some of D1's most memorable moments. ...
by Xfing
Wed Apr 17, 2019 3:58 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 911697

Re: Descent 1 1/2

Well I'll be - this level is actually really good. Shame about the level 5 reference being so strong, but overall it's like, really good. Easily your best Solar System submission. Pros: - Very large size - Excellent texturing - Great geometry - Properly and carefully done conversion, perfect integra...
by Xfing
Wed Apr 17, 2019 4:57 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 911697

Re: Descent 1 1/2

BTW, I'm seeing a bit of a problem with progressing the weapon inclusion in the Solar System portion. I've been wanting to hold off with smarts and plasma until after the 2nd boss level, but that leaves us stuck with the pre-D1L8 loadouts right until after Varuna. Sure enough, having to make do with...
by Xfing
Tue Apr 16, 2019 2:37 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 911697

Re: Descent 1 1/2

I think some of us (me included!) have been corrupted and co-opted by Overload's map editor especially while Revival ran the first DLC contest last year. Yeah, that's to be expected I guess :p good thing Revival are keeping the community active, even though they won't be making an official expansion.
by Xfing
Mon Apr 15, 2019 5:33 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 911697

Re: Descent 1 1/2

Yeah, sorry for the lack of updates recently, work has kinda been taking away my will to live :D I've been slowly working on populating level 6, after which it'll be added to the demo. What makes me a bit sad is that some of the best designers who I expected more stuff from have gone AWOL. But oh we...
by Xfing
Sun Feb 17, 2019 6:51 am
Forum: Descent Level Spotlight
Topic: Pumo Mines lives!... (¬°_°)¬
Replies: 22
Views: 23033

Re: Pumo Mines lives!... (¬°_°)¬

Game barely looks like descent 2 anymore :P
by Xfing
Sun Feb 17, 2019 5:25 am
Forum: Overload
Topic: Just found out about this...
Replies: 17
Views: 17796

Re: Just found out about this...

And unfortunately the sales have been disappointing which has led Revival to abandon extended future work on the game. We can forget about a sequel, though the second community pack is still coming at the very least. What a shame.
by Xfing
Wed Feb 13, 2019 1:49 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 911697

Re: Descent 1 1/2

Made some slight mods to the HOG. Level 1: Added some geometric eye candy in the main room. It was too rectangular and blocky. Added that 1 robot after the red door as per Naphtha's suggestion Level 4: Removed the matcen trigger in the area beyond the blue door for when you get into the small alcove...
by Xfing
Thu Feb 07, 2019 3:25 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 911697

Re: Descent 1 1/2

So I've given the demo a full run-through on both Ace and Insane, and it's pretty solid. Thoughts per level so far, to be taken with a grain of salt: Level 1: There is more to explore than you might expect, but it gets the job done as a fairly quick and easy opener. Placement is great, and my only ...
by Xfing
Tue Feb 05, 2019 11:20 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 911697

Re: Descent 1 1/2

Hey, Dan Wentz just posted an updated mix of the D2 level 1 track on his soundcloud. Doesn't completely follow the original line-for-line but I kinda think that's for the better. I know it's not strictly relevant but iirc we were still struggling a bit to figure out where to place that song. Maybe ...
by Xfing
Sun Feb 03, 2019 6:42 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 911697

Re: Descent 1 1/2

My point was to make at least one place that can kill the player in L5, like that 4 Lou guard hall earlier. Not sure you can achieve it with cloaked hulks, but if you don't want to use Lou guards, adding a few cloaked hulks can help. Although they can work in blue key area and the yellow one, I don...
by Xfing
Sat Feb 02, 2019 5:46 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 911697

Re: Descent 1 1/2

I seem to recall level 4 of D2 and level 7 of Vertigo introducing new bots, so that is not unheard of. Right! Forgot about that completely. But yeah, your suggestion was nice! I'd pass on compact lifters though and go for mediums + diamond claws, since the first at least were canonically found in J...
by Xfing
Sat Feb 02, 2019 4:07 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 911697

Re: Descent 1 1/2

I don't mind trying bringing in cloaked hulks to level 5 if that's what you'd like to see. I don't recall a boss level ever introducing new robots in either D1 or D2, but guess we could create a precedent here. Theeeen again, I'd rather stick to the well-known cast and then go ham on the cloaked hul...
by Xfing
Thu Jan 31, 2019 11:50 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 911697

Re: Descent 1 1/2

About difficulty spike on L6, it is not in the demo so people including me will not see it for very long time... And there will be some who will just play 5 levels, decide it is too easy and put it off (that is what happened with me when I played Descent Maximum). For the record - the demo is not g...