Search found 907 matches
- Fri Sep 29, 2017 6:35 pm
- Forum: Descent Level Spotlight
- Topic: Best old author/team
- Replies: 17
- Views: 8388
Re: Best old author/team
Yokallescence's levels have a custom seeker model and a tiny mega missile-looking Kamakaze robot. but IIRC those are the only new models. Several robots have been retextured though.
- Fri Sep 29, 2017 6:05 pm
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2094
- Views: 1003785
Re: Descent 1 1/2
Can I claim Zandura II? I have it pretty much finished but for various reasons I won't be able to upload it for about a week. Unrelated random edit: In the page spectrum, we're on Ktsch'k Weng III. Will we release this mission before Doomsday Warstation? ...Will you figure out what in the heck I'm t...
- Sun Sep 17, 2017 3:56 pm
- Forum: Ethics and Commentary
- Topic: Brought to you by the Religion of Peace.
- Replies: 12
- Views: 771
Re: Brought to you by the Religion of Peace.
I'm afraid of those people who are armed and dangerous and know, have, and use the Quran to back them up. Is that irrational?
@TC How is that relevant?
@TC How is that relevant?
- Sun Sep 17, 2017 3:29 pm
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2094
- Views: 1003785
Re: Descent 1 1/2
I think (MN2-wise) all of the hubs should come after level 54. That way you can cold-start a level without having to sort through all of the individual hubs every few levels.
- Sun Sep 17, 2017 12:27 pm
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2094
- Views: 1003785
Re: Descent 1 1/2
Seems pretty straight forward. I do have a suggestion for a change, however. Should I PM you or just post it here? (I don't have write access to Dropbox)
- Sun Sep 17, 2017 7:47 am
- Forum: Ethics and Commentary
- Topic: Brought to you by the Religion of Peace.
- Replies: 12
- Views: 771
Re: Brought to you by the Religion of Peace.
Note the lack of the word "understand" anywhere.xen·o·pho·bi·a
/ˌzenəˈfōbēə,ˌzēnəˈfōbēə/
noun
intense or irrational dislike or fear of people from other countries.
Classic Left.
- Sat Sep 16, 2017 8:50 pm
- Forum: Ethics and Commentary
- Topic: Brought to you by the Religion of Peace.
- Replies: 12
- Views: 771
Re: Brought to you by the Religion of Peace.
Do you even know what a xenophobe or a bigot is?
This has nothing to do with people from other countries. Or opinions. Or tolerance. I once knew a Muslim, and we got along fairly well. The point is about what the Quran has to say.
Have you even read it (or a translation to whatever your language is)?
This has nothing to do with people from other countries. Or opinions. Or tolerance. I once knew a Muslim, and we got along fairly well. The point is about what the Quran has to say.
Have you even read it (or a translation to whatever your language is)?
- Sat Sep 16, 2017 4:49 pm
- Forum: PTMC Cafe
- Topic: I knew it. Sigma was a robot this whole time
- Replies: 23
- Views: 6663
Re: I knew it. Sigma was a robot this whole time
I've heard "No lower than 20%"
- Sat Sep 16, 2017 4:44 pm
- Forum: Ethics and Commentary
- Topic: Brought to you by the Religion of Peace.
- Replies: 12
- Views: 771
Re: Brought to you by the Religion of Peace.
Old testament was with the old covenant - which changed at around 30 A.D.
It's a bit long, but this was one of the first things that queued me in:
It's a bit long, but this was one of the first things that queued me in:
- Sat Sep 16, 2017 2:54 pm
- Forum: Ethics and Commentary
- Topic: Brought to you by the Religion of Peace.
- Replies: 12
- Views: 771
- Thu Sep 14, 2017 7:54 pm
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2094
- Views: 1003785
Re: Descent 1 1/2
Would be an interesting choice between a fusion and a couple shakers to have to make on the spot.
- Wed Sep 13, 2017 7:49 pm
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2094
- Views: 1003785
Re: Descent 1 1/2
How come I can't think of some of those details? I did, however, notice that what was intended as an alternate exit with a portal behind it was removed. (The exit with the red X-grated walls behind it hidden near the boss) I had an interesting thought... What if the first D2 weapons actually appeare...
- Sun Sep 10, 2017 7:25 pm
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2094
- Views: 1003785
Re: Descent 1 1/2
Mine abandoned by PTMC and removed from nav charts...
Mine springs up out of nowhere because of whatever reason...
Whatever happened requires you to destroy it...
...great boss setup...
Just sayin'
Mine springs up out of nowhere because of whatever reason...
Whatever happened requires you to destroy it...
...great boss setup...
Just sayin'
- Mon Aug 28, 2017 4:05 pm
- Forum: Descent Single Player
- Topic: What are you playing now?
- Replies: 4
- Views: 1515
Re: What are you playing now?
Finally got around to properly playing Apocalyptic Factor. I'm currently on level 7 (or whichever Cefispar Mine is). Gotta say, it is quite easy if you play on Trainee with the help of the weapons mod in my signature. (That is supposed to change at some point though :P ) At the same time, I am not l...
- Mon Aug 28, 2017 3:34 pm
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2094
- Views: 1003785
Re: Descent 1 1/2
Look above the red door right inside the blue door. The ceiling at the very entrance of that tunnel contains a 7.5U doorlight (the skinnier one). It is the only one of that variety though. Random useful fact: The skinny doorlight is 7.5 units wide, the wider one is 8.125 units wide, and the D1 doorl...
- Mon Aug 21, 2017 7:21 pm
- Forum: The DBB Testing Zone
- Topic: Meow
- Replies: 2
- Views: 17379
Meow
Woof
- Mon Aug 21, 2017 6:35 pm
- Forum: PTMC Cafe
- Topic: Eclipse Time!
- Replies: 16
- Views: 4029
Re: Eclipse Time!
I'm guessing it was that in every single highway, side street, and Taco John's like I experienced?
- Mon Aug 21, 2017 3:11 pm
- Forum: PTMC Cafe
- Topic: Eclipse Time!
- Replies: 16
- Views: 4029
Re: Eclipse Time!
Man the traffic is terrible... Good thing I'm not driving
- Mon Aug 21, 2017 12:14 pm
- Forum: PTMC Cafe
- Topic: Anyone heard from Pumo?
- Replies: 1
- Views: 2037
Anyone heard from Pumo?
It's been a few months since I've heard anything.
- Mon Aug 21, 2017 12:06 pm
- Forum: PTMC Cafe
- Topic: Eclipse Time!
- Replies: 16
- Views: 4029
Re: Eclipse Time!
LOLTunnelcat wrote:except for some stupid turkeys that started up in a gobble fest like they thought it was evening.
Where were you at? I ended up near Douglas, WY.
- Mon Aug 21, 2017 10:53 am
- Forum: DXX Rebirth
- Topic: Some bugs in Rebirth (0.58)
- Replies: 1
- Views: 9538
Re: Some bugs in Rebirth (0.58)
Try later builds. Not all issues are fixed, but some are.
- Mon Aug 21, 2017 10:27 am
- Forum: PTMC Cafe
- Topic: Eclipse Time!
- Replies: 16
- Views: 4029
Eclipse Time!
Who's watching/watched?
- Mon Aug 21, 2017 8:32 am
- Forum: Descent Single Player
- Topic: Descent videos
- Replies: 57
- Views: 18933
- Sat Aug 12, 2017 11:05 am
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2094
- Views: 1003785
Re: Descent 1 1/2
I've been silently hoping DFW would commit a level or two
Also Kaizer, is Reactor Ohm the official name for that level (at least for now)? If so, you could update the level list to reflect X.
Also Kaizer, is Reactor Ohm the official name for that level (at least for now)? If so, you could update the level list to reflect X.
- Fri Aug 11, 2017 8:49 pm
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2094
- Views: 1003785
Re: Descent 1 1/2
Anywhere after the midpoint boss should be fine.
- Fri Aug 11, 2017 4:47 pm
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2094
- Views: 1003785
Re: Descent 1 1/2
Come to think of it, I may have started with ice...
- Fri Aug 11, 2017 4:28 pm
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2094
- Views: 1003785
Re: Descent 1 1/2
I tried importing some textures directly from D1 - are the POG textures different?
On that note, I didn't notice any issues with the D1 textures...
I'll try to get back when I can.
Edit: More proof that DLE hates me - it keeps deleting all but the first frame of the doorlights.
On that note, I didn't notice any issues with the D1 textures...
I'll try to get back when I can.
Edit: More proof that DLE hates me - it keeps deleting all but the first frame of the doorlights.
- Fri Aug 11, 2017 4:21 pm
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2094
- Views: 1003785
Re: Descent 1 1/2
I can guarantee that (except for maybe accidentally with some level I've never heard of) that my level is 100% original! As for that curved tunnel, it's supposed to open when the reactor is destroyed, however DLE doesn't seem to like the idea... (It kept removing the trigger) And no, I haven't beat ...
- Mon Aug 07, 2017 2:22 pm
- Forum: Descent Single Player
- Topic: Bug - D2 Enemy Vignettes Level 16 one-time-only trigger
- Replies: 8
- Views: 1897
Re: Bug - D2 Enemy Vignettes Level 16 one-time-only trigger
There must be a bug with your version, because mine unlocks... (You have to fly through it once)
Edit: You have to fly through the door.
Edit: You have to fly through the door.
- Mon Aug 07, 2017 1:43 pm
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2094
- Views: 1003785
Re: Descent 1 1/2
Sorry for DP I recently realized that there's no proper robot chase sequences, let alone levels devoted to them. Since I'm technically below that arbitrary five-level thing, I had the crazy idea to somewhat remedy that (though only with the yellow key :P ) with a late-game Vertigo level. Dynamo Stat...
- Mon Aug 07, 2017 1:42 pm
- Forum: Descent Single Player
- Topic: Bug - D2 Enemy Vignettes Level 16 one-time-only trigger
- Replies: 8
- Views: 1897
Re: Bug - D2 Enemy Vignettes Level 16 one-time-only trigger
After the first time, you shoot the door.
- Mon Aug 07, 2017 1:33 pm
- Forum: Descent Single Player
- Topic: Bug - D2 Enemy Vignettes Level 16 one-time-only trigger
- Replies: 8
- Views: 1897
Re: Bug - D2 Enemy Vignettes Level 16 one-time-only trigger
You're supposed to fly through the door, thus unlocking it.
- Sat Aug 05, 2017 8:30 am
- Forum: Descent Single Player
- Topic: The Thief in Rebirth is insanely too aggressive!!
- Replies: 3
- Views: 1207
Re: The Thief in Rebirth is insanely too aggressive!!
I have noticed this too, though it only seems to target the primary you have selected.
- Fri Aug 04, 2017 6:02 pm
- Forum: Descent Single Player
- Topic: Most aggravating moments in Descent 1
- Replies: 11
- Views: 5959
Re: Most aggravating moments in Descent 1
Or hulks, for that matter.
- Thu Aug 03, 2017 6:20 am
- Forum: Descent Single Player
- Topic: D1 Apocayptic Factor - Level 2 broken
- Replies: 50
- Views: 7724
Re: D1 Apocayptic Factor - Level 2 broken
I think you should remove the HXM before reporting the lifters - I have noticed a bug with older versions of DLE that copies HXM data from... somewhere, so there is a chance that Mantid data was copied from TEW (or some similar robot).
- Wed Aug 02, 2017 1:20 pm
- Forum: Descent Development
- Topic: [Now hiring!] New Age TOTAL mod
- Replies: 5
- Views: 9523
[Now hiring!] New Age TOTAL mod
***CHANGELOG*** WD 2.1: Balancing changes to several weapons WD 2.0: Completely redid Photon (Phoenix) and Spark (Spreadfire) Cannons, as well as tweaked Ion Cannon (Plasma) and Guardian Missile (Homing). WD 1.1: Increased the strength of a direct Frag Cannon (Gauss) hit. ---------------------------...
- Wed Aug 02, 2017 12:37 pm
- Forum: Descent Single Player
- Topic: Dravis' Stronghold question
- Replies: 4
- Views: 1136
Re: Dravis' Stronghold question
You fight a Black Pyro in that level? Where?
- Fri Jul 28, 2017 1:48 pm
- Forum: Descent Single Player
- Topic: Top three to five custom missions
- Replies: 34
- Views: 5778
Re: Top three to five custom missions
Rebirth supports putting a modded descent2.ham directly into the .HOG file.
- Fri Jul 28, 2017 11:58 am
- Forum: Descent Single Player
- Topic: Top three to five custom missions
- Replies: 34
- Views: 5778
Re: Top three to five custom missions
Removing the vertigo bots makes it easier. As for disabling weapons, the method depends on which engine you use. If using DOS, simply don't install them.
- Fri Jul 28, 2017 11:54 am
- Forum: Descent Single Player
- Topic: How to not push robots around?
- Replies: 5
- Views: 1221
Re: How to not push robots around?
Gauss? To avoid pushing?
Vulcan is a better choice there
Vulcan is a better choice there