Search found 4242 matches

by Sirius
Tue Jul 11, 2017 11:42 pm
Forum: Descent Single Player
Topic: Is Vertigo superior to Counterstrike?
Replies: 21
Views: 1997

Re: Is Vertigo superior to Counterstrike?

I have a hard time agreeing with the suggestion that level 5/6 lasers are overpowered, though, when they're actually weaker than D1 level 4 lasers. I've seen the numbers: D2 level 6 lasers deal 12.5 damage per bolt, while D1 level 4 lasers deal 13. (They were nerfed in D2 to make room for 5 and 6, n...
by Sirius
Tue Jul 11, 2017 11:37 pm
Forum: Descent Single Player
Topic: D1 level recommendations? (Now D2 as well, see 3rd post)
Replies: 5
Views: 302

Re: D1 level recommendations? (Now D2 as well, see 3rd post)

D1 stuff - you have probably all the essentials? There are a few odds and ends that might warrant playing though - all of these appear to be early-career missions and have some rough edges - but may still be fun. Invertaus: http://enspiar.com/dmdb/viewMission.php?id=106 Sirius System - a little oddb...
by Sirius
Tue Jul 11, 2017 11:12 pm
Forum: Descent Level Spotlight
Topic: Plutonian Shores - Vertigo Single-Player development thread
Replies: 55
Views: 6119

Re: Plutonian Shores - Vertigo Single-Player development thread

OK, yeah, the HAMs will be a problem. Rebirth will load up any replacement descent2.ham files in the mission; D2 DOS will not do this. You'd have to replace descent2.ham in the base game directory for it to work. I don't remember what plutdemo.ham has in it - if it's a so-called "V-HAM" (Vertigo - i...
by Sirius
Tue Jul 11, 2017 11:06 pm
Forum: Descent Level Spotlight
Topic: Which old classics do you enjoy? (Single-player campaigns)
Replies: 3
Views: 331

Re: Which old classics do you enjoy? (Single-player campaigns)

I'm not really sure how to vote on this one. I've played almost all of them in co-op over the last couple years in various (Rangers) Co-op Saturday events - with the notable exception of Ironstar and Ironblade due to reported issues that appear to make them non-viable in co-op - and can say I enjoye...
by Sirius
Sat Jul 01, 2017 10:06 pm
Forum: Descent Old Skool
Topic: Vertigo Speedrun!
Replies: 3
Views: 705

Re: Vertigo Speedrun!

As I commented on the chat thing, it would require opening up a new category, but this is the kind of thing that might be worth submitting if you're working on it (http://www.speedrun.com/descent2). Spooty is the moderator there and it looks a little lonely, so... yeah. You would need to record a vi...
by Sirius
Sat Jul 01, 2017 10:02 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 1482
Views: 89846

Re: Descent 1 1/2

especially since I should be writing my master's thesis (and I've been procrastinating horribly) LOL... that sounds exactly like me in 2008. I think I was working on Anthology on the side, and... you know... While I did finish said thesis (barely), I don't really recommend the approach I took to an...
by Sirius
Mon Jun 19, 2017 10:32 pm
Forum: PTMC Cafe
Topic: Ancestral origins map...
Replies: 11
Views: 1114

Re: Ancestral origins map...

It is possible she already has, and hasn't published the results, or that she knows through other means (e.g. genealogical records). I'm not even sure it isn't public knowledge - I suspect the point is more how much bearing it should have on anything. e.g. I have some Maori ancestry (native people o...
by Sirius
Sat Jun 17, 2017 5:20 pm
Forum: PTMC Cafe
Topic: Front Row Seat
Replies: 10
Views: 905

Re: Front Row Seat

Yeah, August seems to be usually the best weather month in the PNW.
by Sirius
Wed Jun 07, 2017 10:11 am
Forum: PTMC Cafe
Topic: Wow
Replies: 14
Views: 1047

Re: Wow

Bugs me a little bit too that 16:9 is so popular - though more so for laptops, since with their screen size it really does feel cramped. On a larger format screen, or for gaming, it's not such a big deal. But 16:10 or 3:2 displays seem to top out at around 85 Hz.
by Sirius
Mon Jun 05, 2017 10:52 pm
Forum: Descent Development
Topic: Need Help Creating Custom Textures with Transparency
Replies: 4
Views: 607

Re: Need Help Creating Custom Textures with Transparency

I have a feeling DLE is doing this because the bitmap palette isn't an exact match, so it's not sure exactly what color is supposed to be transparent, so it assumes all the colors are not supposed to be transparent. Does Paint.NET allow you to copy the palette from an existing bitmap (exported from ...
by Sirius
Mon Jun 05, 2017 10:43 pm
Forum: Descent Level Spotlight
Topic: Found an old (2007) project thread...
Replies: 5
Views: 555

Re: Found an old (2007) project thread...

Pumo Mines is the only active D2X-XL mission project that I'm aware of. I vaguely recall ideas being floated for another one or two, but they ultimately didn't go anywhere. It's possible something cool could have been done with D2X-XL; the issue with reviving it now is that Overload is just around t...
by Sirius
Mon Jun 05, 2017 10:32 pm
Forum: Descent Old Skool
Topic: What did Zeta Aquilae do well?
Replies: 8
Views: 576

Re: What did Zeta Aquilae do well?

They were more thematically varied than later levels, mostly because they didn't have a clear theme to stick to. (For that reason, it's either the easiest or the hardest system to mimic the style of, depending how meticulous you want to be.) Some interesting ideas, but they didn't have a monopoly on...
by Sirius
Wed May 31, 2017 9:41 am
Forum: Descent Single Player
Topic: Ok, Descent 2 is officially easier than 1 on Ace.
Replies: 34
Views: 2943

Re: Ok, Descent 2 is officially easier than 1 on Ace.

I was supposed to reply to this when I had time and then forgot :oops: It's a tradeoff. .dem files are easier to produce, and work better for slow connections because they're relatively small and very small when compressed. They also have better picture quality on slower (below 5-10 Mbps) connection...
by Sirius
Wed May 31, 2017 9:12 am
Forum: PTMC Cafe
Topic: Wow
Replies: 14
Views: 1047

Re: Wow

No multiplayer yet in Overload - that's coming later - but it's developing pretty well so far.
by Sirius
Wed May 24, 2017 8:43 am
Forum: Descent Single Player
Topic: Ok, Descent 2 is officially easier than 1 on Ace.
Replies: 34
Views: 2943

Re: Ok, Descent 2 is officially easier than 1 on Ace.

About L12, with wise use of invuln and cloaks energy center can be reached with ease (invuln behind the guide bot helps to reach it 9 of 10 times). Otherwise seems next to impossible. ...oh. LOL. :lol: I forgot that was there... getting to the energy center without it is incredibly painful, as I su...
by Sirius
Tue May 23, 2017 1:27 am
Forum: Descent Single Player
Topic: Ok, Descent 2 is officially easier than 1 on Ace.
Replies: 34
Views: 2943

Re: Ok, Descent 2 is officially easier than 1 on Ace.

Took a couple shots at level 12 earlier but will need more time with it - the weapons you start with are weaker and you can't really pin down the legions of merc-flinging robots that easily. I believe it can be done still, since I at least got to the energy center and that's the worst stretch as far...
by Sirius
Thu May 18, 2017 8:13 am
Forum: Descent Single Player
Topic: Ok, Descent 2 is officially easier than 1 on Ace.
Replies: 34
Views: 2943

Re: Ok, Descent 2 is officially easier than 1 on Ace.

Actually, yes, it reverts the homing missile code to behave like the original D1/D2 code but locked at... I think it was either 25 or 30 FPS. That makes the D1 homing missiles easier to dodge, and the D2 homing missiles... either no different or maybe actually harder, because there was something wei...
by Sirius
Thu May 18, 2017 2:47 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 1482
Views: 89846

Re: Descent 1 1/2

It's queued up behind another level I'm working on. Thankfully that one is nearing completion though (it'll have to be, I only have about 190 cubes of space left...).
by Sirius
Thu May 18, 2017 2:34 am
Forum: Descent Single Player
Topic: Ok, Descent 2 is officially easier than 1 on Ace.
Replies: 34
Views: 2943

Re: Ok, Descent 2 is officially easier than 1 on Ace.

Yeah, it was level 16. I did another run to record it. Slightly messy but it worked...
by Sirius
Thu May 18, 2017 12:19 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 1482
Views: 89846

Re: Descent 1 1/2

My guess is that the hostage rescue count increments until you reach an end-level score screen, whichever that happens to be. How full rescue is determined is another interesting question - it might just trigger if you have hostages on board and there are none left in the level, but I couldn't be su...
by Sirius
Thu May 18, 2017 12:16 am
Forum: Overload
Topic: Anybody else having trouble with Overload's website?
Replies: 3
Views: 1620

Re: Anybody else having trouble with Overload's website?

No, it's not. I saw the same message from someone else on a zombie session of the website chat, and I have the same issue personally.
by Sirius
Wed May 17, 2017 9:18 am
Forum: Descent Single Player
Topic: Ok, Descent 2 is officially easier than 1 on Ace.
Replies: 34
Views: 2943

Re: Ok, Descent 2 is officially easier than 1 on Ace.

I just managed to do it on the second attempt :-o Should have been recording though, I guess I can give that a shot later. The area he skipped is not as hard as it may look - the Seeker and Sidearms are probably the biggest threat that won't come to get you, and the Seeker can be dropped from long r...
by Sirius
Sun May 14, 2017 2:02 am
Forum: Descent Single Player
Topic: Hotshot Deathless Speedruns
Replies: 12
Views: 1207

Re: Hotshot Deathless Speedruns

It's mostly optimization, memorization and good old-fashioned practice I think. It does look pretty cool when you do it well though.
by Sirius
Thu May 11, 2017 10:01 pm
Forum: Descent Single Player
Topic: Impressions on Obsidian campaign on insane no-death no-save.
Replies: 9
Views: 636

Re: Impressions on Obsidian campaign on insane no-death no-save.

AF was actually intentionally harder since the original plan was for a co-op oriented set - when you have people working together some of the nastier traps aren't quite so nasty. That was why all the levels have multiple start doors. The briefing was the one concession to single-player, though we (m...
by Sirius
Thu May 11, 2017 11:05 am
Forum: Descent Level Spotlight
Topic: Sirius help! - Apocalyptic Factor level 14
Replies: 14
Views: 3161

Re: Sirius help! - Apocalyptic Factor level 14

I wonder if it's worth a video walkthrough - it opens up in stages, and many of them are pretty tough to deduce. If I recall correctly, the first stage is a room underneath the long tunnel you enter from. There's a control panel nearby that opens it I think? But it or a secret door inside it doesn't...
by Sirius
Thu May 11, 2017 10:46 am
Forum: Descent Single Player
Topic: Impressions on Obsidian campaign on insane no-death no-save.
Replies: 9
Views: 636

Re: Impressions on Obsidian campaign on insane no-death no-save.

Agreed on all the robot issues. They were often too small, and suffered a bit from Polytron limitations - that was why they were so simple. When working on Apocalyptic Factor a couple years later, we (actually on recollection it might have been just me for that one?) built far fewer custom robots - ...
by Sirius
Fri May 05, 2017 8:43 am
Forum: Descent Old Skool
Topic: Funny thing I noticed about the Interactive Demo's plot
Replies: 13
Views: 1028

Re: Funny thing I noticed about the Interactive Demo's plot

Yeah, wonder what the story behind that was. Most of the other screenshots make perfect sense.
by Sirius
Fri May 05, 2017 8:38 am
Forum: Descent Single Player
Topic: Obsidian bug
Replies: 5
Views: 434

Re: Obsidian bug

Yeah that was intentional, the smart missile version is kind of an equivalent to a Boarshead, and level 5 (or was it 4? I don't remember) felt way too early to introduce that.
by Sirius
Sat Apr 29, 2017 10:45 pm
Forum: Descent Old Skool
Topic: Funny thing I noticed about the Interactive Demo's plot
Replies: 13
Views: 1028

Re: Funny thing I noticed about the Interactive Demo's plot

Plot differences... did they have briefings in the D2 demo? It's been 20 years since I played it so I can't really remember anymore, myself. I do, somehow, remember that they had D1-style exit sequences though, so it doesn't seem out of the question. Presumably they didn't want to put the movie file...
by Sirius
Sat Apr 29, 2017 10:33 pm
Forum: Descent Single Player
Topic: Impressions on Descent: Insane, cold start, no-death, 100%
Replies: 154
Views: 7340

Re: Impressions on D1 Insane, cold start, no-death, 100%

The late-game Obsidian bosses shouldn't be a problem if you know what to do... and if you're trying for an insane no-death run, obviously you will.
by Sirius
Tue Apr 18, 2017 12:58 am
Forum: Descent Single Player
Topic: Impressions on Descent: Insane, cold start, no-death, 100%
Replies: 154
Views: 7340

Re: Impressions on D1 Insane, cold start, no-death, 100%

Yeah, level 24 was one of those big inspiration pieces... though I think I saw influences from it in enough other people's levels that I'm not sure I ever took the jump myself. Except for an early level that I lost at some point. (It was an early-98 level, not actually that good, so don't worry you ...
by Sirius
Sun Jan 29, 2017 12:03 pm
Forum: Descent Development
Topic: Is there a way to extract Interactive Demo sounds?
Replies: 8
Views: 1250

Re: Is there a way to extract Interactive Demo sounds?

I guess it depends whether anyone's published specs for the file format (DNet maybe?) or you feel like trying to reverse-engineer them. Either way I suspect some amount of coding would be necessary.
by Sirius
Sun Jan 22, 2017 12:48 am
Forum: DLE-XP
Topic: Red mines don't show up in game
Replies: 3
Views: 2154

Re: Red mines don't show up in game

What version of DLE? I attempted to reproduce this bug on 1.12.28/29 but the mines are showing up in game like you'd expect.
by Sirius
Tue Dec 27, 2016 4:05 pm
Forum: Descent Old Skool
Topic: What lessons has playing Descent taught you?
Replies: 3
Views: 484

Re: What lessons has playing Descent taught you?

Maybe too many to count, but Descent being the first PVP-capable game I played against real people, the most significant ones were what it takes to win in a competitive game. There are the raw skills - can you aim, can you dodge a homing missile - and being able to learn them well enough that you do...
by Sirius
Tue Dec 27, 2016 3:47 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 1482
Views: 89846

Re: Descent 1 1/2

The Rebirth guys probably would appreciate the bug reports, too. :)
by Sirius
Sun Dec 18, 2016 12:50 am
Forum: Descent Single Player
Topic: Dogfights in D2
Replies: 8
Views: 766

Re: Dogfights in D2

Cold-starting 23 on Insane sounds horrible, to be honest.
by Sirius
Thu Dec 15, 2016 6:27 pm
Forum: Descent Single Player
Topic: Dogfights in D2
Replies: 8
Views: 766

Re: Dogfights in D2

Keep robots in front of you if possible
Change directions often - they can lead but they can't mind-read
Keep away from the walls if you can to avoid missile splash
Try to "orbit" the robots, it tends to cause them to cluster which makes them easier to manage
by Sirius
Tue Dec 06, 2016 3:24 am
Forum: Descent Development
Topic: Can't run DTX or HAXMED32 on a 64bit system
Replies: 14
Views: 1265

Re: Can't run DTX or HAXMED32 on a 64bit system

Yeah, there's a DOS version of HAXMEDIT that should do the job. It's not as pretty, but it's just as complete as far as I recall.

RbotEdit will tell you most properties of robots in a more user-friendly manner, and does work in 64-bit Windows. Last I checked, anyway. :)
by Sirius
Tue Dec 06, 2016 3:17 am
Forum: Descent Old Skool
Topic: What if you were in charge of Descent 4?
Replies: 11
Views: 909

Re: What if you were in charge of Descent 4?

Probably similar to Krom's approach. There'd also be a fair similarity to Overload, at least in terms of the "feel" of the game and typical space afforded to you by the level design. Some specific contrasts to previous games, though: I would still be inclined to bring back the clear art direction we...
by Sirius
Mon Nov 07, 2016 11:55 am
Forum: Descent Single Player
Topic: Going Rambo on D1 level 6 (And other levels)
Replies: 236
Views: 35681

Re: Going Rambo on D1 level 6 (And other levels)

Yeah, he would be, and after so much practice I suspect he's flying as well as anyone else would. WR speedruns are a matter of memorization and then luck - and, yes, execution, but if you're dedicated enough to sit through all the resets, you're dedicated enough to get that right anyway. Descent doe...