Search found 319 matches
- Mon Dec 11, 2017 3:08 pm
- Forum: Descent Single Player
- Topic: Does anybody know how to use software synthesizer for the Descent 1, 2 built-in MIDI music?
- Replies: 6
- Views: 1398
Re: Does anybody know how to use software synthesizer for the Descent 1, 2 built-in MIDI music?
No errors, but Windows default synth (that is used by Rebirth, I suppose) sucks compared to, say, Yamaha S-YXG2006LE. In fact it is probably the worst synth in the universe. Media plyer uses the default synth, of course. Just install a good software synthesizer for midis and you will never want to u...
- Mon Dec 11, 2017 12:38 pm
- Forum: Descent Single Player
- Topic: Does anybody know how to use software synthesizer for the Descent 1, 2 built-in MIDI music?
- Replies: 6
- Views: 1398
Does anybody know how to use software synthesizer for the Descent 1, 2 built-in MIDI music?
My synths are in form of VST plugins and I usually use them with various MIDI players like VanBasco Karaoke player or foobar, either via MidiYoke/Savihost, or directly (foobar Midi Player addon). But can I play midis in the game itself or during recording with my software synths?
- Mon Dec 11, 2017 12:03 pm
- Forum: Descent Single Player
- Topic: Lou Guards vs Super Medium Hulks
- Replies: 75
- Views: 15135
Re: Lou Guards vs Super Medium Hulks
Thanks but it still does not work, first it asked msvbm50.dll, I downloaded it, then it gave "stif3 not properly installed" error, running as admin as you suggested in the old thread does not help, BTW the message is entirely correct... Maybe smth is still missing, or I should install the ...
- Sun Dec 10, 2017 4:59 pm
- Forum: Descent Single Player
- Topic: Lou Guards vs Super Medium Hulks
- Replies: 75
- Views: 15135
Re: Lou Guards vs Super Medium Hulks
I only assumed that in D1 red hulks used player homers, simply because of the damage. They definitely use robot homers in D2, same as Lou Guards. That's why I'm confused as to why they do 43 damage in 1 and only 26 in 2. I though if the two games' codebases were getting unified for Rebirth, there w...
- Sun Dec 10, 2017 10:59 am
- Forum: Descent Multiplayer
- Topic: Can't play Multiplayer.
- Replies: 11
- Views: 9023
Re: Can't play Multiplayer.
Maybe you can try to play with him or someone else over LAN (where you should not have problems with port forwarding or direct connection/white IP)? Probably it will work. Then you have to dip into this port forwarding crap, probably try using Hamachi VPN to ensure "direct" or "white&...
- Sun Dec 10, 2017 6:11 am
- Forum: Descent Single Player
- Topic: Obsidian level 12 boss
- Replies: 1
- Views: 1283
Obsidian level 12 boss
Anyone knows why the boss has the "Get behind" AI ? Looks like a bug, it makes the boss to not cloak/teleport, and thus too easy...
BTW the interesting fact is , the boss room is nearly identical to Lost Levels level 24 boss room!
BTW the interesting fact is , the boss room is nearly identical to Lost Levels level 24 boss room!
- Sun Dec 10, 2017 6:05 am
- Forum: Descent Single Player
- Topic: Lou Guards vs Super Medium Hulks
- Replies: 75
- Views: 15135
Re: Lou Guards vs Super Medium Hulks
I looked at the code, some of my findigs are 1) Missile damage is computed as "splash damage", which is weapon power multiplied by 1-"dist to explosion point"/"explosion radius" and explosion, or collision point is the contact point between two spheres (ship and missile...
- Sat Dec 09, 2017 6:04 pm
- Forum: Descent Single Player
- Topic: Going Rambo on D1 level 6 (And other levels)
- Replies: 409
- Views: 706572
Re: Going Rambo on D1 level 6 (And other levels)
Great runs, I liked how you dodged the first red hulk missiles, for me it was always very hard in D1, so I just blew up those red guys from afar, with missiles, or corner sniping. It seems that you kill some of the red hulks later with one Fusion shot and a homing missile, never knew it is possible....
- Wed Dec 06, 2017 6:59 am
- Forum: Descent Single Player
- Topic: Lou Guards vs Super Medium Hulks
- Replies: 75
- Views: 15135
Re: Lou Guards vs Super Medium Hulks
I can try to look up the code for the particular issue with homing missiles. At least on weekends, I doubt I will find time for it today or tomorrow. Sadly I cannot recompile and run it on Windows. But looking on it can be enough. I also wanted to write the robot and weapon data reader for myself (I...
- Mon Dec 04, 2017 5:06 pm
- Forum: Descent Single Player
- Topic: D2 L14 ice spindle traps in the floor near the red door
- Replies: 2
- Views: 926
Re: D2 L14 ice spindle traps in the floor near the red door
Probably they wanted to make those traps open on reactor death, but forgot it or just thought there are enough traps already that are opened by reactor...
- Sat Dec 02, 2017 2:04 pm
- Forum: Descent Single Player
- Topic: Impressions on Descent: Insane, cold start, no-death, 100%
- Replies: 298
- Views: 444400
Re: Impressions on Descent: Insane, cold start, no-death, 100%
About the best strategy (safest) for the boss - I think that one Calmarius used (camping in the alcove) is the best if done correctly. Almost 1 of 2 successfull. Anyway the Ice boss can only be beaten with this strategy, I believe. Thanks I've found the Haxmedt32 (most of those Descent tools are sti...
- Fri Dec 01, 2017 8:25 am
- Forum: Descent Single Player
- Topic: Impressions on Descent: Insane, cold start, no-death, 100%
- Replies: 298
- Views: 444400
Re: Impressions on Descent: Insane, cold start, no-death, 100%
BTW i tried to do L12 your way, it was hard, probably harder than L10, the minibosses and the seeker in the big room on the way to the energy center kill you often or you run out of energy. And you can only beat the boss if you are lucky enough for it to teleport twice in your sight but far from you...
- Thu Nov 30, 2017 8:23 am
- Forum: Descent Single Player
- Topic: D1 and D2 official strategy guides
- Replies: 7
- Views: 1392
Re: D1 and D2 official strategy guides
You can get the detailed robot stats with robot editor (rbotedit). Weapons data (i e damage, projectile speeds, etc) are in the hog file, for now I don't know how to find them (would greatly appreciate if someone will tell me how to access those). Of course if one has compiling source (on my machine...
- Thu Nov 30, 2017 8:11 am
- Forum: Descent Single Player
- Topic: Impressions on Descent: Insane, cold start, no-death, 100%
- Replies: 298
- Views: 444400
Re: Impressions on Descent: Insane, cold start, no-death, 100%
Yes, I missed some secrets, as usual. About the boss arena, it was impossible to move out of the hiding place this time because of the boss glitch that made it not teleport. I could have destroyed everything in the boss arena with guided missiles in this case. But simply forgot it. Without the glitc...
- Wed Nov 29, 2017 7:47 pm
- Forum: Descent Single Player
- Topic: Impressions on Descent: Insane, cold start, no-death, 100%
- Replies: 298
- Views: 444400
Re: Impressions on Descent: Insane, cold start, no-death, 100%
Cool run, but for me the strategy is extremely risky, you can beat the whole level without taking serious damage this way https://www.youtube.com/watch?v=8l8kyYbRYW4 The camping strategy for the boss (that Calmarius used and I tried to use it too, but did it the other way in my vid, because of the b...
- Tue Nov 28, 2017 3:41 pm
- Forum: Descent Single Player
- Topic: Impressions on Descent: Insane, cold start, no-death, 100%
- Replies: 298
- Views: 444400
Re: Impressions on Descent: Insane, cold start, no-death, 100%
Red levels are just depressing for some reason. I remember having similar feelings for the Mars levels of D1, though those were nowhere near as long and apart from L9, quite short and just the right difficulty. Level 8 is one of my favorite ones to play in the game actually, I just like how most of...
- Tue Nov 28, 2017 12:33 pm
- Forum: Descent Single Player
- Topic: Bahagad Outbreak by DarkFlameWolf
- Replies: 45
- Views: 11173
Re: Bahagad Outbreak by DarkFlameWolf
Still puzzled how one is supposed to play Bahagad in it's present form, even if it is not my way. Because for me on Insane even with tons of saves L2 and 3 are a huge PITA (and I don't want to even think about the last levels), unlike, for example, AF that is considered "most difficult of all&q...
- Sun Nov 26, 2017 6:09 pm
- Forum: Descent Single Player
- Topic: Bahagad Outbreak by DarkFlameWolf
- Replies: 45
- Views: 11173
Re: Bahagad Outbreak by DarkFlameWolf
Where is this another version? I saw a lot of references to it, but haven't found it anywhere. But it is said to be without briefings, bosses , secret levels, so I don't consider it as valid replacement anyway.
- Sun Nov 26, 2017 1:02 pm
- Forum: Descent Single Player
- Topic: Bahagad Outbreak by DarkFlameWolf
- Replies: 45
- Views: 11173
Re: Bahagad Outbreak by DarkFlameWolf
The level set has good geometry but I don't think it is playable on reasonable difficulty (I mean Ace or Insane), without cheats (by which I mean using DX-XL inventory, any weapon mods, reloads, and deaths unless you are doing continuous run through all levels in one sitting). Level 1 is probably po...
- Sat Nov 25, 2017 5:45 pm
- Forum: Descent Single Player
- Topic: Going Rambo on D1 level 6 (And other levels)
- Replies: 409
- Views: 706572
Re: Going Rambo on D1 level 6 (And other levels)
Cool run on SL1, but you could shave off a couple seconds, bumped into the blue door in the beginning (missed flare), and then those laser platforms blocked you for a couple seconds on return from yellow key. Everything else is perfect, how I hate the end with the supervisors! But you did it like a ...
- Sat Nov 25, 2017 5:34 pm
- Forum: Descent Multiplayer
- Topic: Can't play Multiplayer.
- Replies: 11
- Views: 9023
Re: Can't play Multiplayer.
Yes, he had a server directly connected to the internet (with static IP of course), and we both connected to it; I have 4G mobile internet, so I don't think I can do some sort of port forwarding, although VPN like Hamachi could work (but I haven't tried it yet; because it is difficult to find someon...
- Sat Nov 25, 2017 3:47 pm
- Forum: Descent Multiplayer
- Topic: Can't play Multiplayer.
- Replies: 11
- Views: 9023
Re: Can't play Multiplayer.
And it needs static IP on the server as far as I know. In D2 I tested the multiplayer with one friend (via Rebirth), it was ok (by now it is my only game in multiplayer). He set up the server and gavem me an IP and I connected to it.
- Thu Nov 23, 2017 8:24 am
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2094
- Views: 947979
Re: Descent 1 1/2
About Maximum, it is much simplified version of CS (with the same robots and bosses however). I downloaded it and looked in DLE, very simplistic and small maps with around 20-40 robots in each. I don't think it will be challenging enough compared to CS or even FS. However I myself still not played i...
- Wed Nov 22, 2017 5:38 pm
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2094
- Views: 947979
Re: Descent 1 1/2
Well most deaths in my case were due to me going to the energy center near the blue key and running out of energy, otherwise, if you know the traps and where to go, not so hard. Especially with the cloaking device... Probably still a bit easier than CS level 3, but harder than FS L3. About D2 CS wea...
- Wed Nov 22, 2017 4:21 pm
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2094
- Views: 947979
Re: Descent 1 1/2
I did it on cold start no death no save (failed around 5-6 attempts), think it is difficult enough now for level 3. Smelter in the beginning is a good idea to scare the player a bit. The Canaries in traps and around the red key definitely add up to the difficulty,. A good reaction test for me, I for...
- Wed Nov 22, 2017 3:16 pm
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2094
- Views: 947979
Re: Descent 1 1/2
Xfing, I agree with most things you've said. The problem with the start is that I saved it in the beginning, losing half a second, so I was unable to kill the middle drone before it starts firing... About the difficulty thing, agree I am a bit biased, but i'd say that I still consider Smelter2 s in ...
- Wed Nov 22, 2017 12:02 pm
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2094
- Views: 947979
Re: Descent 1 1/2
I tested it (not cold-start however). About the geometry and texturing, I love it! Dark atmosphere, Vertigo-like large rooms, this is what I like! Sliding bridge near the blue key-awesome!!! don't know how you made it with descent engine... Maybe could look even better if the WHOLE bridge had moving...
- Wed Nov 22, 2017 9:45 am
- Forum: Descent Single Player
- Topic: Lost Levels D2 insane no-death no-save walkthrough
- Replies: 5
- Views: 2430
Re: Lost Levels D2 insane no-death no-save walkthrough
Thanks DFW! Already 19 levels are uploaded and I even managed to beat and re-record L4 and L16 on Insane without deaths and saves!
I hope that you also keep up designing stuff as good and devious as Lost Levels (or probably even better) in the future!
I hope that you also keep up designing stuff as good and devious as Lost Levels (or probably even better) in the future!
- Sun Nov 19, 2017 3:23 pm
- Forum: Descent Level Spotlight
- Topic: Sirius help! - Apocalyptic Factor level 14
- Replies: 14
- Views: 10004
Re: Sirius help! - Apocalyptic Factor level 14
In fact not many can balance a mission well on Insane difficulty (I mean no death no save play of course), really many of "old classics" like KaK, EE, Hydro and others are very unbalanced, and not fun to play on Insane w/o deaths and saves. While Parallax own levels (FS, CS, Vertigo) are n...
- Thu Nov 16, 2017 4:53 pm
- Forum: Descent Single Player
- Topic: Descent videos
- Replies: 57
- Views: 17606
Re: Descent videos
Two new playlists with videos started (all Insane difficulty no death no save full rescue as usual): Plutonian Shores Demo https://www.youtube.com/playlist?list=PLbp0p_f9yduVmVqnQYzwa4WNCYsXPDkUn D2 Counterstrike 100% cold-starts for diffucult levels https://www.youtube.com/playlist?list=PLbp0p_f9yd...
- Sun Nov 12, 2017 3:03 pm
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2094
- Views: 947979
Re: Descent 1 1/2
Theming particular areas of the level is a good idea for sure, I'll definitely take that into consideration. I also do fully realize that sometimes it reinforces the theme to use just one kind of robot from among two or three types that have identical functions. I gave an example of using small hul...
- Sun Nov 12, 2017 9:46 am
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2094
- Views: 947979
Re: Descent 1 1/2
In general i'd say that you don't need too much non-obligatory areas in a level (especially big ones), otherwise players will be tempted to skip it. Or place some very useful secrets in those. For example this big area with lava river leading to it, seems you can skip it altogether. The design of t...
- Sat Nov 11, 2017 7:48 am
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2094
- Views: 947979
Re: Descent 1 1/2
About level 2. It is much harder than L1 in terms of difficulty, I did it on my 3-rd try only. first two was killed by 2 snipe mode ITDs when approaching them from the wrong direction (from the top). I liked the geometry, it is a bit hard to navigate in some parts, but I haven't seen anything like t...
- Fri Nov 10, 2017 2:27 pm
- Forum: Descent Single Player
- Topic: Going Rambo on D1 level 6 (And other levels)
- Replies: 409
- Views: 706572
Re: Going Rambo on D1 level 6 (And other levels)
Very impressive! Wish the fusion were as useful in D2 as in D1... BTW I remember when I went to that inner loop at 2.24, I found one more plasma driller and a couple of (non-cloaked) vulcan drillers, did you kill those too (IDK probably they came from anywhere else)? And how you ensure that there ar...
- Fri Nov 10, 2017 2:16 pm
- Forum: Descent Single Player
- Topic: Impressions on Descent: Insane, cold start, no-death, 100%
- Replies: 298
- Views: 444400
Re: Impressions on Descent: Insane, cold start, no-death, 100%
Not sure, Marvin plays D1 mostly as far as I understand. Where you have less need to aim at fast robots from the distance. Anyway mouse is worth trying for anyone, there is a chance it will work better after small burn-in period. No objections that it is playable with kbd, of course. Still most peop...
- Fri Nov 10, 2017 2:01 pm
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2094
- Views: 947979
Re: Descent 1 1/2
Don't want to spoil it for you, but keep in mind we're restricted to D1 mechanics here. No switches present. Location-based triggers for opening doorsare fair game, but I'll let slip that there are none in this level. Try from the other side, maybe? :D Ok found it. All other secrets used marked wal...
- Fri Nov 10, 2017 8:15 am
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2094
- Views: 947979
Re: Descent 1 1/2
Thanks Xfing, I successfully installed and played the level three times on Insane (not died in any of them), what I can say: 1) Texturing is very good. I really like those D1 textures in D2. 2) Geometry : simple but very nice. It is hard to judge, it is a first level and meant to be small and simple...
- Fri Nov 10, 2017 6:50 am
- Forum: Descent Single Player
- Topic: Impressions on Descent: Insane, cold start, no-death, 100%
- Replies: 298
- Views: 444400
Re: Impressions on Descent: Insane, cold start, no-death, 100%
It is cool that you manage to fly like this with keyboard, I was thinking you use mouse like me. But mouse in DOSBox is not very fun to use, for sure... I tried various control schemes BTW when I started to play again a year ago (in my youth I was using keyboard too), and came to this one (pretty st...
- Wed Nov 08, 2017 6:01 pm
- Forum: Descent Single Player
- Topic: Impressions on Descent: Insane, cold start, no-death, 100%
- Replies: 298
- Views: 444400
Re: Impressions on Descent: Insane, cold start, no-death, 100%
I myself would never turn back to DOSBox, for the exactly the same reasons you mentioned (mouse sensitivity problems, low resolution). Never noticed the automap bug, though. I think Rebirth small glitches are a kind of "least evil". At least they are minor, happen rarely, etc.especially in...
- Wed Nov 08, 2017 10:47 am
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2094
- Views: 947979
Re: Descent 1 1/2
Can the demo be accessed and played by non-designers? Can you share a link if it is so? Anyway good idea on difficulty progression, i've never seen any mission that is able do create a smooth curve on Insane difficulty, Often the end is anti-climactic, later levels (at least many of them) are in fac...