Search found 230 matches

by psionik
Wed Sep 06, 2006 12:08 pm
Forum: PTMC Cafe
Topic: Cat with mental issues
Replies: 19
Views: 1420

now THAT'S camera shy....
by psionik
Sat Sep 02, 2006 11:05 am
Forum: PTMC Cafe
Topic: High Octane releases screenshots
Replies: 120
Views: 8256

so, a strategy to get INSTANT content for Core Decision. Build an automatic D3 Level Converter! :) That already exists to some degree, there are a couple programs that can convert a descent 1,2, or 3 level into 3d formats which you can then work on and texture in your favorite 3d app. When finished...
by psionik
Thu Aug 31, 2006 11:39 am
Forum: PTMC Cafe
Topic: High Octane releases screenshots
Replies: 120
Views: 8256

Now you all have to wait for Omega testing.
by psionik
Tue Aug 29, 2006 3:41 pm
Forum: PTMC Cafe
Topic: High Octane releases screenshots
Replies: 120
Views: 8256

Sorry Joe, I don't recall labelling it as a beta at any time, in fact I make it a point not to. Everyone else seems to understand what it is. Thanks for your input.
by psionik
Tue Aug 29, 2006 1:31 pm
Forum: PTMC Cafe
Topic: High Octane releases screenshots
Replies: 120
Views: 8256

Joe, You're criticising a sketch like its a masterpiece.
by psionik
Tue Aug 29, 2006 10:26 am
Forum: PTMC Cafe
Topic: High Octane releases screenshots
Replies: 120
Views: 8256

Hell, even if the texture work sucks ass, that doesn't make the engine unusable. That's all I care about any more. :) Well, that and the toolset. What texture work? The only texture that was actually worked on was the ship texture. The rest are stuff I threw on to get the movie done, and since I di...
by psionik
Tue Aug 29, 2006 10:19 am
Forum: PTMC Cafe
Topic: High Octane releases screenshots
Replies: 120
Views: 8256

Yes and no, we have been using one of the stock guns that come with the engine strapped to a ship so the effects and such are not our work therefore I have no reason to screenshot it just yet. No time frame yet on when I'll have effect shots of any kind. Shaders and such, sure... Just give me some m...
by psionik
Tue Aug 29, 2006 12:11 am
Forum: PTMC Cafe
Topic: High Octane releases screenshots
Replies: 120
Views: 8256

Sheesh, everyone screams "Give us screen shots of the work in progress!!!", then when they get them, they scream "Ick! That looks like a work in progress!!!" Whoa buddy, I didn't say anything like that. I could care less if it was a full AAA, published title and not a single scr...
by psionik
Mon Aug 28, 2006 12:10 am
Forum: PTMC Cafe
Topic: High Octane releases screenshots
Replies: 120
Views: 8256

I went ahead and retook them much bigger and with some ambient lighting.

http://coredecision.highoctane.biz/modu ... opic&t=177


Thanks Josh :]
by psionik
Sun Aug 27, 2006 7:12 pm
Forum: PTMC Cafe
Topic: High Octane releases screenshots
Replies: 120
Views: 8256

I don't think Descent used ambient light at all. It had the illusion of it because the ship (and other entities in the mine) emittted a slight amount of light. I guess one question would be, are you using dynamic light with stencil shadows (like Doom 3?) or are you using lightmaps (like Unreal)? Ve...
by psionik
Sun Aug 27, 2006 7:04 pm
Forum: PTMC Cafe
Topic: High Octane releases screenshots
Replies: 120
Views: 8256

Sup wrote:
psionik wrote: There are tons of people in the community, both d3 and d1/2, who know me very well and I am sure noone doubts that I will personally push Core Decision to be a fantastic new 6dof shooter

Jeromie that you??

.
Yes it is sir :]
sup Josh!
by psionik
Sat Aug 26, 2006 11:26 am
Forum: PTMC Cafe
Topic: High Octane releases screenshots
Replies: 120
Views: 8256

Stryker was nice enough to move the zip of the screens to a free public host, and I upped the bandwidth limit on coredecision.highoctane.biz another 2gb so it's back up.


http://rapidshare.de/files/30838346/Cor ... s.zip.html
by psionik
Sat Aug 26, 2006 11:25 am
Forum: PTMC Cafe
Topic: High Octane releases screenshots
Replies: 120
Views: 8256

Redundancy FTW.
by psionik
Fri Aug 25, 2006 9:24 pm
Forum: PTMC Cafe
Topic: Bye Bye Pluto!
Replies: 44
Views: 2946

Pluto was never as popular as Goofy, It's probably good they dropped him.
by psionik
Fri Aug 25, 2006 9:07 pm
Forum: PTMC Cafe
Topic: High Octane releases screenshots
Replies: 120
Views: 8256

Here is a link to a gallery of the screens

http://psion.sonicwave.biz/
by psionik
Fri Aug 25, 2006 9:06 pm
Forum: PTMC Cafe
Topic: High Octane releases screenshots
Replies: 120
Views: 8256

Um... Indika had a lot of polys being rendered at one time, but I've beaten 3000 polygons in Descent 2 levels. Go into Descent 2 and try to create a level that at any given time has 1.2 million polys in view and handles real-time radiosity as well as soft shadows, normal maps, bump maps, and textur...
by psionik
Fri Aug 25, 2006 3:37 pm
Forum: PTMC Cafe
Topic: High Octane releases screenshots
Replies: 120
Views: 8256

Snoooop! We SHOULD be able to have a multiplayer demo by the end of the year. That's what we're shooting for. We fully agree on Gameplay vs Looks. I stress it constantly. We are not striving to primarily compete with big name games visually, I feel that is a huge downfall. I want to make a GAME, not...
by psionik
Fri Aug 25, 2006 2:57 pm
Forum: PTMC Cafe
Topic: High Octane releases screenshots
Replies: 120
Views: 8256

All this feedback is just fantastic. I can't thank you guys enough for voicing your thoughts, good or bad. The robot and ship model compliments make me feel very good about this project. We will not let you guys down.
by psionik
Fri Aug 25, 2006 2:49 pm
Forum: PTMC Cafe
Topic: High Octane releases screenshots
Replies: 120
Views: 8256

I freehand modelled, textured, and lit everything you see (with the exception of the ship which was textured by one of our artists and the support beam in the bot room which was made by Jared.) in less than a week. I was trying to hit a deadline for a movie as I said earlier in this post and also, l...
by psionik
Fri Aug 25, 2006 9:37 am
Forum: PTMC Cafe
Topic: High Octane releases screenshots
Replies: 120
Views: 8256

Apparently I'm not looking at what I thought I was...what is this? I thought High Octane was making that new game that took place in space? Remember those screenshots? Apparently that's a pyro in the hangar. I almost like it. The guns on the wings look too bulky for the rest of the ship. I don't se...
by psionik
Thu Aug 24, 2006 9:03 pm
Forum: PTMC Cafe
Topic: High Octane releases screenshots
Replies: 120
Views: 8256

I am currently making a movie of game footage.

Thanks for the positive comments :]
by psionik
Thu Aug 24, 2006 5:10 pm
Forum: PTMC Cafe
Topic: High Octane releases screenshots
Replies: 120
Views: 8256

From what I've been told, CD has no outdoor areas, but, they can be modded into a level. CD will have outdoor areas that are enclosed in domes and such since it is on Mars. Any 3d structure can be imported into the editor and blended with any other , the game fully supports "outdoors" wit...
by psionik
Thu Aug 24, 2006 5:05 pm
Forum: PTMC Cafe
Topic: High Octane releases screenshots
Replies: 120
Views: 8256

Personally I couldn't care less. But the gaming industry has come a long way since the 1998-ish days of D3, and I remember back then we were saying the same thing about an engine that had pretty much the same capabilities. But eight years later, games have evolved (and so has hardware!). You are lo...
by psionik
Thu Aug 24, 2006 4:52 pm
Forum: PTMC Cafe
Topic: High Octane releases screenshots
Replies: 120
Views: 8256

Hello. I am the Creative Director at High Octane. This is a level that I am creating to film a movie. The screenshots were compressed too far by the engine, I turned off compression and batched them myself so they look much better now. As for the tunnels, yeah they're bland because theres no prefabs...
by psionik
Sun Oct 09, 2005 4:47 am
Forum: Descent Multiplayer
Topic: Mousers Rejoice
Replies: 17
Views: 10401

Mousers Rejoice

If you have experienced: Vauss firing from one side AB stuttering Fusion rapid fire or no/unreliable charge Rapid fire MD And you have to cap your fps to make it stop... You no longer have to do that, or do any binding of mouse buttons to keys with special software, although this software works righ...
by psionik
Wed May 18, 2005 12:30 am
Forum: Descent Multiplayer
Topic: Descent into Doom 3 mod: Starting up
Replies: 100
Views: 26428

Oh and just to be clear about it, I would punch you right in the face and run over your ass on my harley over descent. So take your non-descent ideas and stuff em up your ★■◆●ing grandma's ****. And don't call it a "descent" mod. How's that for Grammar and English?
by psionik
Wed May 18, 2005 12:25 am
Forum: Descent Multiplayer
Topic: Descent into Doom 3 mod: Starting up
Replies: 100
Views: 26428

Hi. I am here to introduce you to a concept. The concept is Humility. You want punctuation? Here it is. I do not believe how insolent you and your so far halfway well controlled ego have been to come here and ask for input you shun. It's ok, hypocrisy is normal for people with no inherent ability to...
by psionik
Tue May 17, 2005 10:37 pm
Forum: Descent Multiplayer
Topic: Descent into Doom 3 mod: Starting up
Replies: 100
Views: 26428

When you pick up a game like descent and say "im gonna make a mod of it for doom 3" you have to realize that you're going to have to deal with its user base. its not imaginary. theres a very real user base out there that you're toying with right now. it IS time to discuss things of ALL nat...
by psionik
Thu Jan 15, 2004 11:49 pm
Forum: PTMC Cafe
Topic: A soldiers work is never done
Replies: 27
Views: 3027

Image

Yay Photoshop.