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Which mission is of superior quality?
Counterstrike  6%  [ 1 ]
Vertigo  78%  [ 14 ]
They are on par  0%  [ 0 ]
I can't decide  17%  [ 3 ]
Total votes : 18
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 Post subject: Is Vertigo superior to Counterstrike?
PostPosted: Wed Apr 16, 2014 9:20 pm 
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DBB Ace
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Per a past thread a mine I get the impression a lot of people think it is, but I just feel like gathering a quick, more-or-less yes/no vote from the overall community here. :)


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 Post subject: Re: Is Vertigo superior to Counterstrike?
PostPosted: Thu Apr 24, 2014 4:27 am 
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DBB Captain
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Yes.


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 Post subject: Re: Is Vertigo superior to Counterstrike?
PostPosted: Mon May 05, 2014 3:03 pm 
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I also agree.

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 Post subject: Re: Is Vertigo superior to Counterstrike?
PostPosted: Sun May 18, 2014 10:47 am 
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DBB Ace
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In terms of subjective personal opinion, I like counterstrike because its what I learned on, and thus it has (for me) all the nostalgia. However, and especially after starting to level edit, I will agree that vertigo is absolutely fabulous in terms of segment geometry and architecture. I'm not too familiar with vertigo, but its superiority is immediately noticeable in any level.


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 Post subject: Re: Is Vertigo superior to Counterstrike?
PostPosted: Wed May 21, 2014 2:27 am 
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Counterstrike's biggest downfall are the themes, which were supposed to remedy Descent 1's supposed lack of variety. Unfortunately Parallax didn't quite pull it off and four levels with the same textures in a row turned out to be even more boring than Descent 1's "indeterminate theme" levels.

The best levels of Counterstrike, aesthetics-wise and arguably gameplay-wise, are Zeta Aquilae levels. They look like a better Descent 1, no more, no less. I love the ZA theme too, with all the textures it uses. It's vivid, colorful (in a good way) and varied. What comes afterwards is a bit boring. Perhaps only the water levels show some variety, and they're also rich in textures appearing in large quantities in D1. The ice levels are cool, but because of the nature of the theme itself - ice is quite awesome for Descent and works well. Still, 4 levels in a row fail to distinguish themselves.

Of course, Counterstrike's cube geometry is wildly superior to D1's, even though the designers showed progress throughout First Strike itself (Secret Level 3 has very advanced and dare I say, D2-like layout). D2 takes it up a notch, and Vertigo takes it up another notch. Combined with the fact that the level progression and texturing borrows very heavily from D1, that is what makes Vertigo superior.

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 Post subject: Re: Is Vertigo superior to Counterstrike?
PostPosted: Sat Apr 22, 2017 6:42 am 
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DBB Ace
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Vertigo was more interesting in all aspects, better and easier to memorize level geometry, no long, boring and frustrating levels like L12 in counterstrike, more interesting robots (my favorites are MAX, and sniper ng, definitely encourage you to think how to approach them), adequate difficulty (I played it on insane without saves on each level and was not grinding for a week on any level, however it was difficult enough), also I like more open space in Vertigo. Probably only drawbacks are easy bosses and less interesting secret levels. Also I played Vertigo 2 times (first one was with saves) and would not say it became less interesting on replay. But I think TEW is another big step forward from Vertigo, as it combines yet more interesting robots and geometry with super cool bosses and secret levels.


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 Post subject: Re: Is Vertigo superior to Counterstrike?
PostPosted: Sun Apr 23, 2017 3:41 am 
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DBB Ace
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No.

In first 2 plays levels were quite frustating: unsolvable puzles, too long, confusing levels, matgens with reactors, bosses, M.A.X!!!!. When I played it 2 years ago, they weren't such much anymore (still, some too long, too few Vertigo bots (the last 3 should include only those, the smart missile launcher early, gimme a break!)).

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 Post subject: Re: Is Vertigo superior to Counterstrike?
PostPosted: Sun Apr 23, 2017 4:28 am 
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I can remember the layout of Counterstrike easier than Vertigo. But I love them both

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 Post subject: Re: Is Vertigo superior to Counterstrike?
PostPosted: Sun Apr 23, 2017 9:02 am 
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I like Vertigo a little better, but I really liked some of the longer levels in Descent 1 and Descent 2 Counterstrike and Vertigo's were often too short.
Also it never really used the keys-held-by-bots concept that every other version of Descent liked to do at least once (the start of level 2 didn't really count).

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 Post subject: Re: Is Vertigo superior to Counterstrike?
PostPosted: Sun Jun 25, 2017 9:19 pm 
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Vertigo had that nice balance of long and short levels. Nothing that felt excruciatingly boring.


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