The Sunspire - how were the transparent walls done?

Descent mission help and more WARNING: Spoilers inside!

Moderator: AceCombat

Post Reply
User avatar
Xfing
DBB Admiral
DBB Admiral
Posts: 1424
Joined: Mon Jun 15, 2009 3:03 am
Location: Ringing Satan's Doorbell

The Sunspire - how were the transparent walls done?

Post by Xfing » Sat Jan 02, 2016 3:46 pm

What it says on the can. I tried opening the level in the editor to see, but I didn't see any custom textures displayed. So how were the see-through dark glass panes done? That's an amazing effect.
Descent 1,5: Level layouts done: 33/54 Secret level layouts done: 1/6
User avatar
Alter-Fox
The Feline Menace
Posts: 2641
Joined: Thu May 24, 2007 12:49 pm
Location: the realms of theory
Contact:

Re: The Sunspire - how were the transparent walls done?

Post by Alter-Fox » Sat Jan 02, 2016 8:22 pm

There's a feature in Descent's engine but unused by Parallax called "cloaked walls" I think. It essentially removes the texture from the wall and makes it partially transparent like a cloaked bot.
The eyes of the plush lobster stared deep into my soul. I touched it, made as if to pick it up, and then I was a panther.
BEWARE RAZZADOON'S SNOUT!!
...

Also beware my original music, at http://soundcloud.com/snowfoxden and http://vertigofox.bandcamp.com
User avatar
Sirius
DBB Master
DBB Master
Posts: 5434
Joined: Fri May 28, 1999 2:01 am
Location: Bellevue, WA
Contact:

Re: The Sunspire - how were the transparent walls done?

Post by Sirius » Sat Jan 02, 2016 10:20 pm

Yeah, that was the one. It's the only way to do partial transparency in standard D2 levels. XL, as we all know, supports alpha, but that wasn't an option for TEW.
User avatar
Alter-Fox
The Feline Menace
Posts: 2641
Joined: Thu May 24, 2007 12:49 pm
Location: the realms of theory
Contact:

Re: The Sunspire - how were the transparent walls done?

Post by Alter-Fox » Sat Jan 02, 2016 11:04 pm

I think it renders the wall the same way it renders a cloaked ship or robot...
but you'd have to look at the code to be sure.
The eyes of the plush lobster stared deep into my soul. I touched it, made as if to pick it up, and then I was a panther.
BEWARE RAZZADOON'S SNOUT!!
...

Also beware my original music, at http://soundcloud.com/snowfoxden and http://vertigofox.bandcamp.com
User avatar
Xfing
DBB Admiral
DBB Admiral
Posts: 1424
Joined: Mon Jun 15, 2009 3:03 am
Location: Ringing Satan's Doorbell

Re: The Sunspire - how were the transparent walls done?

Post by Xfing » Sun Jan 03, 2016 8:15 am

Pretty damn sweet.
Descent 1,5: Level layouts done: 33/54 Secret level layouts done: 1/6
User avatar
LightWolf
DBB Captain
DBB Captain
Posts: 505
Joined: Sat Mar 09, 2013 2:27 pm
Location: Kingdom of God

Re: The Sunspire - how were the transparent walls done?

Post by LightWolf » Sat Jan 16, 2016 8:56 pm

I tried using that once, but had to switch to a forcefield bridge when I couldn't tell it was there (even in 80-something percent cloak)
You can do this with a 100% cloak to get a solid black wall, or 0% cloak to get a completely transparent, yet not shoot-through-able, wall.
Your friendly neighborhood diamond-loving light wolf.
(Who wouldn't love diamonds? They're so strong! Ever wonder why Diamond Claws did so much damage?)
Substance: 5/30 (6/35) Click here!
New Age Mod: Now hiring! Click here!
Post Reply