How to get a boss out of it's shell

Descent mission help and more WARNING: Spoilers inside!

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LightWolf
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How to get a boss out of it's shell

Post by LightWolf » Wed Aug 17, 2016 1:02 pm

I'm working on a level in which a room slowly opens up as you progress, revealing the boss at the end. However, I can't get the boss to teleport anywhere outside the section that he starts in. Even if I lure him out, his next teleport is back in. Anyone know how to fix this? If it helps, he uses Red Fatty AI.
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Sirius
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Re: How to get a boss out of it's shell

Post by Sirius » Thu Aug 18, 2016 2:17 am

As far as I was able to deduce back when I tried to deal with this - if the boss appears behind a closed-off wall that later opens, the area it is confined to must be only one cube or it won't teleport anywhere else.

I believe this is a side-effect of the algorithm Descent uses to figure out what the boss room is (it seems to go in all directions until it finds a wall - regardless of whether it's open or closed). An exception had to be made to get things like D2 level 4 to work though, but it appears to be limited to one cube.
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