Determine time passed/timed delay without timer

For Descent, Descent II and Descent3 level editing and modification assistance.
Post Reply
User avatar
Hunter
DBB Captain
DBB Captain
Posts: 618
Joined: Thu Nov 22, 2001 3:01 am
Location: Around the verse
Contact:

Determine time passed/timed delay without timer

Post by Hunter »

I am trying to find a way to automatically execute a script in Dallas after a certain amount of time (since level/cue start) without the use of a Timer. Is there anyway to script this? As an example, 30 seconds has passed since level start, and then the script executes.
User avatar
Floyd
DBB Captain
DBB Captain
Posts: 561
Joined: Sat Apr 26, 2003 2:01 am
Location: Germany
Contact:

Post by Floyd »

sup Pete :)

before we are going to discuss this, why can't you use the timer?
User avatar
Hunter
DBB Captain
DBB Captain
Posts: 618
Joined: Thu Nov 22, 2001 3:01 am
Location: Around the verse
Contact:

Post by Hunter »

Well, I can - But I want to use more timed events than total allowed TimerIDs. Sadly I don't see anyway to do it.

Edit: Nevermind, I've figured out how to do it by creating a chain between two timers and a clause that checks if the previous script executed or not - by setting them to execute only once, it works perfectly :D

Sup tom 8)
Post Reply