Unofficial Unauthorized D2 Sound Patch (UUD2SP)
- Xfing
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Unofficial Unauthorized D2 Sound Patch (UUD2SP)
After much toil and many half-successful attempts, finally there's success! With priceless help and guidance from the omniscient Jeff250 I was able to complete quite a treat for all you Descent 1 fans who have always regretted the axing of so much audio content from Descent 2. Well, at last you no longer have to worry about that.
Get version 1.1 here.. D1 fan sound.
Get version 1.3 here.. Fixed another sound and changed it to a dxa package.
Get version 1.4 here.. Updated some sounds to a louder and more audible/just better ones and restored some Interactive Demo door sounds.
Unfortunately due to a lack of foresight I don't seem to have kept versions 1.0 and 1.2 on my drive anywhere, and the host I put them up on wasn't permanent, so I don't have them anymore. The versions above are now put up on my Google Drive, so they should be available permanently.
The replacement Descent2.HAM file does not alter gameplay balance in any way, nor does it likewise screw with pre-existing content, so you can feel completely safe replacing your current one with it. The only difference from the original file are the sound designations for relevant objects. A readme file is included that details everything.
Changes brought to the table are:
Version 1.0:
1) Fixed sounds present in the original sound files which would speed up to twice the speed when played at 22kHz. These include:
AFBR_2.WAV - the sound of the afterburner stopping
BOSS02.WAV - Descent 1 Boss deathroll sonud
LASER05.WAV - Smart Missile impact sound
ROBOT15.WAV - The Vulcan Driller's distinct shriek
SENDREQ.WAV - Multiplayer info beep
SQUAKE.WAV - The aftereffects of an Earthshaker Missile impact
2) Added sounds upscaled to 22kHz for the following (none of these collide with or compromise already existing sounds within the sound files):
- All kinds of doors first introduced in Descent 1. This will also alter those of them used in Descent 2 Counterstrike and Vertigo, which is mostly secret doors but also the badass gray, metal door and the mine entry hatch, which can be opened in levels 2 and S2.
- Descent 1 ventillation fan sound. (For now left unused, but is added to the .SXX files and can be viewed and/or replaced using DTX2 if need be. )
- Descent 1 "Drone cannon" sound. This one is named laser12.wav and there is a file of the same name in Descent 2, but carrying a different sound. I added this one back so it could be used for the Class 1 Drone and the red Spider robot.
- Descent 1 "Tear" sound. Same case as above: the filename is identical, but the sound is new. So I brought back the old one too. This is the sound that the Medium Lifter's claws make when they scrape against your hull, and it remains used only by the Medium Lifter.
- The original sounds for the following robots: Medium Lifter, Advanced Lifter, Class 2 Drone, Spider Processing Robot (and Cloaked Lifter), Gopher Robot, Plasma Driller, Fusion Hulk.
Version 1.1:
1) Fixed the "fan01.wav" sound by eliminating a static pop noise at the end. Assigned "fan01.wav" to the fan texture in place of "fan01alt.wav, as it seems more liked by people. The original sound file is also present in the file so the change is easily reversible.
Version 1.2:
1) Fixed the D1 boss sounds – they previously had improper sound flags assigned to them, so that the Class 1 Drone sound played as the perpetual sound, while the sound meant to play as the perpetual sound only played occasionally as a “notice” sound. Now the two bosses from D1 (along with the “No Countdown Boss 1 variation) should have proper sounds playing. The recent D2X-Rebirth version 0.60 Beta 1 introduced the proper D1 boss AI back to the game, so you might as well go and test it!
Version 1.3
1) Updated WATRAMBI.WAV, which as it turns out also sped up to 2x in 22khz
2) Changed the Earthshaker Missile's impact sound from the Mega Missile's to the dedicated file from D2's files, which for some reason went unused. This goes both for the player and robot version of the weapon. The bomblets still use the mega missile's sound on impact.
3) Altered the form of the patch to a .DXA addon file so that you can keep completely vanilla files in your Rebirth installation folder and still enjoy the patch (credit for realizing this was possible goes to Parabolicus)
Version 1.4
1) Updated SQUAKE.WAV (the sound that supposedly plays when the mine shakes after an Earthshaker is fired) to an amplified and overall improved version by Parabolicus - the sound didn't used to be audible at all, maybe this will remedy this problem.
2) Same goes for robot27.WAV - the plasma driller sound. Upscaled with more advanced methods
3) Restored four door sounds that were used in the D2 Interactive Demo or the 11khz version of the game. These will replace some of the doors from the full version of D2 - I've decided to do this for all the relevant doors found in the first three levels of D2, which happen to be the ones featured in the Interactive Demo. The 11khz sounds were upscaled to 22khz of course.
Affected doors:
door35 - gets a unique combo of both a new opening and closing sound, which happen to be quite similar to the sound the door ended up getting in the full game, but a bit more reminescent of Descent 1's door01 - making it a full new soundset, and it fits this door really well! The original soundset for this door (opdor02b.wav and cldoor02.wav) are still used - unchanged for door56.
door36 - gets a unique opening sound, which was considerably different in 11k, upscaled to 22k. Its closing sound remains unchanged. The original opening sound this door used is now exclusive to door47.
door55 gets a unique version of vdoorop05 that plays in 11k for this door and all the secret doors - be it the interactive demo or the full release. Assigning this sound to all the secret doors felt a bit too intrusive, and the actual 22k vdoorop05 just sounds too good with them. On the other hand, door55 didn't have an opening sound to call its own, so now it will.
I didn't bother attaching unused sounds from Descent 1 - these were mostly sounds meant for the boss robots, but there were also two or three sounds apparently meant for regular robots. If there's interest, these files can easily be added at a later date, but I believe simple replacements via DTX2 should be enough for now.
Anyhow, now you can enjoy the D1 content in its full glory as far as sound is concerned. Feel free to download, share and spread, no credit required.
Now go out there and play some Apocalyptic Factor using these files and tell me if they bettered the experience! ^^
Get version 1.1 here.. D1 fan sound.
Get version 1.3 here.. Fixed another sound and changed it to a dxa package.
Get version 1.4 here.. Updated some sounds to a louder and more audible/just better ones and restored some Interactive Demo door sounds.
Unfortunately due to a lack of foresight I don't seem to have kept versions 1.0 and 1.2 on my drive anywhere, and the host I put them up on wasn't permanent, so I don't have them anymore. The versions above are now put up on my Google Drive, so they should be available permanently.
The replacement Descent2.HAM file does not alter gameplay balance in any way, nor does it likewise screw with pre-existing content, so you can feel completely safe replacing your current one with it. The only difference from the original file are the sound designations for relevant objects. A readme file is included that details everything.
Changes brought to the table are:
Version 1.0:
1) Fixed sounds present in the original sound files which would speed up to twice the speed when played at 22kHz. These include:
AFBR_2.WAV - the sound of the afterburner stopping
BOSS02.WAV - Descent 1 Boss deathroll sonud
LASER05.WAV - Smart Missile impact sound
ROBOT15.WAV - The Vulcan Driller's distinct shriek
SENDREQ.WAV - Multiplayer info beep
SQUAKE.WAV - The aftereffects of an Earthshaker Missile impact
2) Added sounds upscaled to 22kHz for the following (none of these collide with or compromise already existing sounds within the sound files):
- All kinds of doors first introduced in Descent 1. This will also alter those of them used in Descent 2 Counterstrike and Vertigo, which is mostly secret doors but also the badass gray, metal door and the mine entry hatch, which can be opened in levels 2 and S2.
- Descent 1 ventillation fan sound. (For now left unused, but is added to the .SXX files and can be viewed and/or replaced using DTX2 if need be. )
- Descent 1 "Drone cannon" sound. This one is named laser12.wav and there is a file of the same name in Descent 2, but carrying a different sound. I added this one back so it could be used for the Class 1 Drone and the red Spider robot.
- Descent 1 "Tear" sound. Same case as above: the filename is identical, but the sound is new. So I brought back the old one too. This is the sound that the Medium Lifter's claws make when they scrape against your hull, and it remains used only by the Medium Lifter.
- The original sounds for the following robots: Medium Lifter, Advanced Lifter, Class 2 Drone, Spider Processing Robot (and Cloaked Lifter), Gopher Robot, Plasma Driller, Fusion Hulk.
Version 1.1:
1) Fixed the "fan01.wav" sound by eliminating a static pop noise at the end. Assigned "fan01.wav" to the fan texture in place of "fan01alt.wav, as it seems more liked by people. The original sound file is also present in the file so the change is easily reversible.
Version 1.2:
1) Fixed the D1 boss sounds – they previously had improper sound flags assigned to them, so that the Class 1 Drone sound played as the perpetual sound, while the sound meant to play as the perpetual sound only played occasionally as a “notice” sound. Now the two bosses from D1 (along with the “No Countdown Boss 1 variation) should have proper sounds playing. The recent D2X-Rebirth version 0.60 Beta 1 introduced the proper D1 boss AI back to the game, so you might as well go and test it!
Version 1.3
1) Updated WATRAMBI.WAV, which as it turns out also sped up to 2x in 22khz
2) Changed the Earthshaker Missile's impact sound from the Mega Missile's to the dedicated file from D2's files, which for some reason went unused. This goes both for the player and robot version of the weapon. The bomblets still use the mega missile's sound on impact.
3) Altered the form of the patch to a .DXA addon file so that you can keep completely vanilla files in your Rebirth installation folder and still enjoy the patch (credit for realizing this was possible goes to Parabolicus)
Version 1.4
1) Updated SQUAKE.WAV (the sound that supposedly plays when the mine shakes after an Earthshaker is fired) to an amplified and overall improved version by Parabolicus - the sound didn't used to be audible at all, maybe this will remedy this problem.
2) Same goes for robot27.WAV - the plasma driller sound. Upscaled with more advanced methods
3) Restored four door sounds that were used in the D2 Interactive Demo or the 11khz version of the game. These will replace some of the doors from the full version of D2 - I've decided to do this for all the relevant doors found in the first three levels of D2, which happen to be the ones featured in the Interactive Demo. The 11khz sounds were upscaled to 22khz of course.
Affected doors:
door35 - gets a unique combo of both a new opening and closing sound, which happen to be quite similar to the sound the door ended up getting in the full game, but a bit more reminescent of Descent 1's door01 - making it a full new soundset, and it fits this door really well! The original soundset for this door (opdor02b.wav and cldoor02.wav) are still used - unchanged for door56.
door36 - gets a unique opening sound, which was considerably different in 11k, upscaled to 22k. Its closing sound remains unchanged. The original opening sound this door used is now exclusive to door47.
door55 gets a unique version of vdoorop05 that plays in 11k for this door and all the secret doors - be it the interactive demo or the full release. Assigning this sound to all the secret doors felt a bit too intrusive, and the actual 22k vdoorop05 just sounds too good with them. On the other hand, door55 didn't have an opening sound to call its own, so now it will.
I didn't bother attaching unused sounds from Descent 1 - these were mostly sounds meant for the boss robots, but there were also two or three sounds apparently meant for regular robots. If there's interest, these files can easily be added at a later date, but I believe simple replacements via DTX2 should be enough for now.
Anyhow, now you can enjoy the D1 content in its full glory as far as sound is concerned. Feel free to download, share and spread, no credit required.
Now go out there and play some Apocalyptic Factor using these files and tell me if they bettered the experience! ^^
Descent 1,5: Level layouts done: 52/54 Secret level layouts done: 1/6
Re: Unofficial Unauthorized D2 Sound Patch (UUD2SP)
Oh my, that is so cool! Great job you did there Xfing! ![Very Happy :D](./images/smilies/icon_biggrin.gif)
I MUST check this out, I always missed the original D1 sounds for the robots and doors in D2, so now D2:Vertigo will play and feel much better, if that's even possible!![Smile :)](./images/smilies/icon_smile.gif)
![Very Happy :D](./images/smilies/icon_biggrin.gif)
I MUST check this out, I always missed the original D1 sounds for the robots and doors in D2, so now D2:Vertigo will play and feel much better, if that's even possible!
![Smile :)](./images/smilies/icon_smile.gif)
[Pumo software main website] - Pumo Mines current release: v1.1 (12 Levels) -- [Official R.a.M. Land's website] (You can find my music here)
- Krom
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Re: Unofficial Unauthorized D2 Sound Patch (UUD2SP)
Welp, there is another reason why I should dust off my joystick and play some Descent single player.
- Xfing
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- Posts: 2021
- Joined: Mon Jun 15, 2009 3:03 am
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Re: Unofficial Unauthorized D2 Sound Patch (UUD2SP)
Version 1.1 with the updated fan sound is up. Enjoy.
Also, feel free to make suggestions for future versions. It's not like there's a lot to add, but there are still some unused sounds from D1 for example.which editors could find handy.
Also, feel free to make suggestions for future versions. It's not like there's a lot to add, but there are still some unused sounds from D1 for example.which editors could find handy.
Descent 1,5: Level layouts done: 52/54 Secret level layouts done: 1/6
- Xfing
- DBB Fleet Admiral
- Posts: 2021
- Joined: Mon Jun 15, 2009 3:03 am
- Location: Ringing Satan's Doorbell
Re: Unofficial Unauthorized D2 Sound Patch (UUD2SP)
Version 1.2 is up! I fixed the D1 boss sounds, the perpetual sounds the bosses were making were mixed up with the "see" sound in the previous patch. With this version, you should have the full D1 boss experience, especially since Zico found a way to bring back their actual D1 AI back to D2!
Descent 1,5: Level layouts done: 52/54 Secret level layouts done: 1/6
- Xfing
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- Posts: 2021
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Re: Unofficial Unauthorized D2 Sound Patch (UUD2SP)
Hey! Another small update to this thing:
WATRAMBI.WAV would also speed up to 2x in 22khz, so I got it fixed.
Also, it turns out the patch does cooperate as a DXA Rebirth addon, even with vanilla files in your installation folder! That's why this update is distributed as a DXA (of course it's still a ZIP archive so you can extract files from it by renaming it).
Oh, I also went and replaced the Earthshaker's impact sound to the unused one. It's a cool sound after all.
WATRAMBI.WAV would also speed up to 2x in 22khz, so I got it fixed.
Also, it turns out the patch does cooperate as a DXA Rebirth addon, even with vanilla files in your installation folder! That's why this update is distributed as a DXA (of course it's still a ZIP archive so you can extract files from it by renaming it).
Oh, I also went and replaced the Earthshaker's impact sound to the unused one. It's a cool sound after all.
Descent 1,5: Level layouts done: 52/54 Secret level layouts done: 1/6
Re: Unofficial Unauthorized D2 Sound Patch (UUD2SP)
you forgot the 1.3 changelog ![Razz :P](./images/smilies/icon_razz.gif)
![Razz :P](./images/smilies/icon_razz.gif)
Whatever I just said, I hope you understood it correctly. Understood what I meant, I mean.
#AllLivesMatter
#AllLivesMatter
- Xfing
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Re: Unofficial Unauthorized D2 Sound Patch (UUD2SP)
Isn't it there though? Thought it was in the readme at least.
Descent 1,5: Level layouts done: 52/54 Secret level layouts done: 1/6
- Xfing
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- Joined: Mon Jun 15, 2009 3:03 am
- Location: Ringing Satan's Doorbell
Re: Unofficial Unauthorized D2 Sound Patch (UUD2SP)
Version 1.4 is out now hehe
Descent 1,5: Level layouts done: 52/54 Secret level layouts done: 1/6
- TRUEpiiiicness
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Re: Unofficial Unauthorized D2 Sound Patch (UUD2SP)
Is there an updated link anywhere? The ones in the OP are dead.
Currently working on Descent: The Countdown Level 22 (Ogep'rgs) (Geometry)
Descent: The Countdown
Normal levels done 21/27
Secret levels done 2/3
Next level to be done: Level 23 (IO Sulphur Refinery)
The grand collection (Only after Descent: The Countdown)
??? ?/?
??? ?/?
Note
Any levels I make are free to use (even redesign) and include in any mission set. Just pm me if you going to do so.
Descent levels be like
Ah yes
Enslaved squares
Descent: The Countdown
Normal levels done 21/27
Secret levels done 2/3
Next level to be done: Level 23 (IO Sulphur Refinery)
The grand collection (Only after Descent: The Countdown)
??? ?/?
??? ?/?
Note
Any levels I make are free to use (even redesign) and include in any mission set. Just pm me if you going to do so.
Descent levels be like
Ah yes
Enslaved squares
Re: Unofficial Unauthorized D2 Sound Patch (UUD2SP)
Version 1.1 is available here: https://github.com/Mako88/dxx-rebirth-i ... UUD2SP.DXA
- TRUEpiiiicness
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Re: Unofficial Unauthorized D2 Sound Patch (UUD2SP)
Sorry, I meant version 1.4. I already have V1.3, but I would like hear the old sound for a certain 2 doors.Arne wrote: ↑Fri Jul 16, 2021 1:38 pm Version 1.1 is available here: https://github.com/Mako88/dxx-rebirth-i ... UUD2SP.DXA
Currently working on Descent: The Countdown Level 22 (Ogep'rgs) (Geometry)
Descent: The Countdown
Normal levels done 21/27
Secret levels done 2/3
Next level to be done: Level 23 (IO Sulphur Refinery)
The grand collection (Only after Descent: The Countdown)
??? ?/?
??? ?/?
Note
Any levels I make are free to use (even redesign) and include in any mission set. Just pm me if you going to do so.
Descent levels be like
Ah yes
Enslaved squares
Descent: The Countdown
Normal levels done 21/27
Secret levels done 2/3
Next level to be done: Level 23 (IO Sulphur Refinery)
The grand collection (Only after Descent: The Countdown)
??? ?/?
??? ?/?
Note
Any levels I make are free to use (even redesign) and include in any mission set. Just pm me if you going to do so.
Descent levels be like
Ah yes
Enslaved squares
- Xfing
- DBB Fleet Admiral
- Posts: 2021
- Joined: Mon Jun 15, 2009 3:03 am
- Location: Ringing Satan's Doorbell
Re: Unofficial Unauthorized D2 Sound Patch (UUD2SP)
I'll take care of it soon and put up a link to a more permanent location. I have 1.4 at the very least (using it with my own installs), but not sure about the earlier versions.TRUEpiiiicness wrote: ↑Fri Jul 16, 2021 4:21 pmSorry, I meant version 1.4. I already have V1.3, but I would like hear the old sound for a certain 2 doors.Arne wrote: ↑Fri Jul 16, 2021 1:38 pm Version 1.1 is available here: https://github.com/Mako88/dxx-rebirth-i ... UUD2SP.DXA
EDIT: And done. Check out the OP again, I've put the versions I was able to find on my google drive, so the links won't be dying again anytime soon.
Descent 1,5: Level layouts done: 52/54 Secret level layouts done: 1/6