I keep having this happen. It happened to another level today! And I'm PO'd now! I described this problem on this following thread/link here:http://www.descentbb.net/viewtopic.php?f=22&t=21402
Synopsis: after so many segments have been added (and it varies per level), when I go to add another one, the vertices fling all over the place and attach to vertices waaaay far away in the level somewhere. The segments that automatically attach are all distorted and warped.
So I figured I'd try separating the vertices (separate points) and moving them back to where they're supposed to be (big confusing mess, but possible), and when I tried the separate points option, it said "cannot separate points because the max allowable points has been reached" (or something similar). How did I hit the max points if there is a 60008 vertex limit? I'm only around 3000 points and about 1038 segments. I'll post exact specs next (I have to go back and look again), but these are pretty close.
This is a problem if I cannot finish levels I've worked hard on. Its also a problem because when I start any other
level in the future, I have to worry about this happening right from the start. I have to say to myself, "Don't get too excited about this level because it might screw up." I also say to myself, "Don't work too hard on any specific room because it might cause problems later." It makes me hesitant to make rooms as detailed as I want them even in the early stages of a level because I know that I have to compromise to obey limits (which I'm not even supposed to obey). So something is wrong here.
I'm about to try a different editor. Are there other Descent 2 editors besides DLE and DMB? I'll need them to be able to open all my already-made levels that were made in DLE. Isn't there one called Devil? I don't need DLX capabilities... just ordinary D2. What would you suggest? Another thing: on the linked-to thead above, Sirius mentioned opening tickets on SourceForge. Maybe I'll have to find out about this.
Let me now go and look harder at the specs of this level and I'll post exact numbers in a few minutes. But it seems like a point-limit (vertex limit) that I'm not supposed to have.