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 Post subject: New PIG available for Descent 2!
PostPosted: Fri Mar 13, 2015 3:38 pm 
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For all Descent 2 level developers, I made a new custom PIG file that makes the Descent 1 palette available to use on Descent 2 levels.

Mainly motivated by the Descent 1,5 project by Xfing, where he wanted to bring the Descent 1 feel into his Descent 2 levels, this PIG will bring back some colors only available on the good old Descent 1 palette (like the light blue colors, pure grays like the ones used on metal walls, more pinks, the original spreadfire color, etc).

Note that this PIG includes all D1 and D2 textures that are already available on the original 6 PIGs from Descent 2 adapted to the original Descent palette, but it doesn't includes the D1 exclusive textures. For that you will need to create a POG file based on the palette of the new PIG to bring back the old D1 textures exactly as they were.

Here's the download link: http://www.mediafire.com/download/i97pd ... NT1PIG.zip

I will also add it to my website, but that will be later.

To install it just unpack the .256 and .PIG file into your main Descent 2 folder.

-

Some word of advice:
For use on older programs (like DTX2 and DEVIL) you will need to rename the PIG as DEFAULT.PIG while editing. You can change it back to DESCENT.PIG when finished.

Also take care to not install it over a Descent 1 installation as it shares the same name of the original PIG file from D1, so it will overwrite it!
Use it only on D2 installations.

Theoretically you can name both the .256 and .PIG files with whatever name you may like and the game would read it, but the problem is that editors will not show correct colors if you don't use the DESCENT or DEFAULT filenames.

-

Without further ado, enjoy! :)

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 Post subject: Re: New PIG available for Descent 2!
PostPosted: Fri Mar 13, 2015 4:03 pm 
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I've already checked it out and tested it - this PIG really, genuinely brings the D1 colors back to the table, has no compatibility issues and puts a nice twist on the textures developed in D2 too - with which it works perfectly.

All you need to do is dump the files into your D2 installation folder, and DLE will read and recognize it as it would any other of the six PIGs.

In terms of texture appearance, the differences with some individual textures are slightly more visible than with any of the 6 stock PIGs, but overall they remain subtle, it feels just like yet another PIG for Descent 2, only this time it is directly imported from D1. Of note are the water textures with their indigo color - a unique color for water, though perhaps not quite suited for generic water-themed levels. All the rest you basically know from D1 - another advantage is that any D1-exclusive textures you import will not get distorted - so the D1 "Danger" or "Alpha" signs will have their reddish color (which was reduced to tan in all of D2's PIGs), and the ubiquitous light gray rock of D1 will display in its full glory and not look awkward.

In my personal opinion, this PIG is best for multi-themed levels such as what Vertigo often goes for. It obviously is going to be the basis for the Solar System levels of D1,5 so as to contribute to the D1 feeling.

One thing though: the new version of DLE does have a POG carry-over feature, but the conversion from one palette to another is lossy, and so you'd be best served to replace your custom textures after you change the palette of your level for best quality and fidelity.

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Descent 1,5: Level layouts done: 30/54 Secret level layouts done: 1/6


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 Post subject: Re: New PIG available for Descent 2!
PostPosted: Mon Apr 27, 2015 1:42 am 
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Wouldn't it be easier to convert the D1 textures you want to use to TGA and put them in a pog file or a mod for D2X-XL?


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 Post subject: Re: New PIG available for Descent 2!
PostPosted: Wed Jun 17, 2015 9:15 am 
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karx11erx wrote:
Wouldn't it be easier to convert the D1 textures you want to use to TGA and put them in a pog file or a mod for D2X-XL?


I never tried to do that. From what I've noticed, you have to re-import any custom textures every time you change the palette of the level, as those get distorted more than built-in textures do when transitioning to another PIG.

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Descent 1,5: Level layouts done: 30/54 Secret level layouts done: 1/6


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 Post subject: Re: New PIG available for Descent 2!
PostPosted: Wed Jun 17, 2015 9:47 am 
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TGA textures don't get distorted at all because they don't use palettes.


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 Post subject: Re: New PIG available for Descent 2!
PostPosted: Fri Jun 19, 2015 8:36 am 
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Sirius wrote:
TGA textures don't get distorted at all because they don't use palettes.


Worth a try sometime for sure!

This new PIG was not made with that in mind, though - it was a port of all the D2 textures to the D1 palette. It's very useful and creates some color configurations impossible in the six stock palettes.

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Descent 1,5: Level layouts done: 30/54 Secret level layouts done: 1/6


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 Post subject: Re: New PIG available for Descent 2!
PostPosted: Sat Feb 06, 2016 7:45 am 
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I'd like to make a post about the problem with this PIG that was made known to me a while ago. It's probably the last remaining problem with it, but it needs to be taken care of.

Each PIG has one particular color designated as transparent, and these differ vastly between the PIG files. It's the color that denotes transparency and displays in the gaps of textures meant to be see-through. It's blue in the Alien 1 and 2 files, cyan in Water, dark blue in Fire, faint purple in GroupA, and baby blue in Ice.

In Descent 1, this color is dark brown. The same brown happens to be used by several textures, though - most notably the D2 switch buttons. What results is that the portions of these textures that should be brown, display as transparent instead, like in the example below.

Image

As you can see, the bars in the switch which should be brown are instead transparent, and in-game they will show the texture behind the switch or just look black (depending on whether the switch texture is designated as the 1st or the 2nd texture in the editor).

To fix this, the instances of this color should be changed to the closest approximate for every texture that suffers of this problem. There are very few of those, but switches happen to be quite a commonly used feature and therefore the frequency of them appearing will be high.

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Descent 1,5: Level layouts done: 30/54 Secret level layouts done: 1/6


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 Post subject: Re: New PIG available for Descent 2!
PostPosted: Sat Jan 28, 2017 1:24 pm 
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Ok, after 2 years and forced to use a virtual machine and stuff, I fixed the issue from the above post.

Download link for the updated palette:
https://www.dropbox.com/sh/ccxg68q0xwc4 ... fyN-a?dl=0

Pumo, feel free to update your OP with this version too.

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Descent 1,5: Level layouts done: 30/54 Secret level layouts done: 1/6


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