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 Post subject: Weird visuals after messing with POGs
PostPosted: Tue Apr 12, 2016 10:55 am 
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DBB Ace
DBB Ace

Joined: Thu Feb 27, 2014 11:40 am
Posts: 150
I'm pretty sure I have no idea what I'm doing here...

Image

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6DoF mapper, Descent 1 and 2 fan, Sonic/Samus/Kirby main in Super Smash Bros 4, and all-around nice guy.

Twitter: @homeyduh


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 Post subject: Re: Weird visuals after messing with POGs
PostPosted: Tue Apr 12, 2016 3:37 pm 
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The Feline Menace
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Joined: Thu May 24, 2007 12:49 pm
Posts: 2516
Website: http://vertigofox.bandcamp.com
Location: the realms of theory
Descent 2 has six different PIG palettes and any POG doesn't work right except on the PIG it was made on.
That's probably what's happening here.

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The eyes of the plush lobster stared deep into my soul. I touched it, made as if to pick it up, and then I was a panther.
BEWARE RAZZADOON'S SNOUT!!
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Also beware my original music, at http://soundcloud.com/snowfoxden and http://vertigofox.bandcamp.com


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 Post subject: Re: Weird visuals after messing with POGs
PostPosted: Tue Apr 12, 2016 5:23 pm 
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DBB Ace
DBB Ace

Joined: Thu Feb 27, 2014 11:40 am
Posts: 150
I started the map using D1 and the original Descent.PIG, not the custom one. I set D2 to use the custom PIG file. I haven't changed PIGs other than that x.x I'm so lost with this texturing stuff x.x

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6DoF mapper, Descent 1 and 2 fan, Sonic/Samus/Kirby main in Super Smash Bros 4, and all-around nice guy.

Twitter: @homeyduh


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 Post subject: Re: Weird visuals after messing with POGs
PostPosted: Tue Apr 12, 2016 8:19 pm 
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The Feline Menace
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Joined: Thu May 24, 2007 12:49 pm
Posts: 2516
Website: http://vertigofox.bandcamp.com
Location: the realms of theory
Eep.
Are the textures messed up in-game too?

_________________
The eyes of the plush lobster stared deep into my soul. I touched it, made as if to pick it up, and then I was a panther.
BEWARE RAZZADOON'S SNOUT!!
...

Also beware my original music, at http://soundcloud.com/snowfoxden and http://vertigofox.bandcamp.com


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 Post subject: Re: Weird visuals after messing with POGs
PostPosted: Tue Apr 12, 2016 8:41 pm 
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DBB Ace
DBB Ace

Joined: Thu Feb 27, 2014 11:40 am
Posts: 150
I'll check right now when I get home

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6DoF mapper, Descent 1 and 2 fan, Sonic/Samus/Kirby main in Super Smash Bros 4, and all-around nice guy.

Twitter: @homeyduh


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 Post subject: Re: Weird visuals after messing with POGs
PostPosted: Wed Apr 13, 2016 12:08 am 
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DBB Ace
DBB Ace

Joined: Thu Feb 27, 2014 11:40 am
Posts: 150
Normal D2 levels are fine. Idk what I did :/ when I try to switch the D2 PIG in DLE to a normal one, DLE crashes on me x.x

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6DoF mapper, Descent 1 and 2 fan, Sonic/Samus/Kirby main in Super Smash Bros 4, and all-around nice guy.

Twitter: @homeyduh


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 Post subject: Re: Weird visuals after messing with POGs
PostPosted: Wed Apr 13, 2016 7:54 am 
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The Feline Menace
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Joined: Thu May 24, 2007 12:49 pm
Posts: 2516
Website: http://vertigofox.bandcamp.com
Location: the realms of theory
That's happened for me but I never figured out how to fix it. I think Xfing and Pumo know.
You may just have to remember what texture is what while you finish the map and then send it in as it is.

_________________
The eyes of the plush lobster stared deep into my soul. I touched it, made as if to pick it up, and then I was a panther.
BEWARE RAZZADOON'S SNOUT!!
...

Also beware my original music, at http://soundcloud.com/snowfoxden and http://vertigofox.bandcamp.com


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 Post subject: Re: Weird visuals after messing with POGs
PostPosted: Wed Apr 13, 2016 12:25 pm 
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DBB Ace
DBB Ace

Joined: Thu Feb 27, 2014 11:40 am
Posts: 150
yeah they helped me with it. I just needed to add the Descent.256 file where the PIG was and it fixed it immediately.

_________________
6DoF mapper, Descent 1 and 2 fan, Sonic/Samus/Kirby main in Super Smash Bros 4, and all-around nice guy.

Twitter: @homeyduh


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 Post subject: Re: Weird visuals after messing with POGs
PostPosted: Thu Apr 14, 2016 8:38 am 
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DBB Admiral
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Joined: Mon Jun 15, 2009 3:03 am
Posts: 1156
Location: Ringing Satan's Doorbell
For future reference - keep in mind that like AlterFox said, when using pre-made POG files, it's optimal to use only those made with the same palette your level is using. To this end, I've made 7 POG templates meant for starting D1-like levels in D2 version. Those are numbered from 1 to 7 - the first 6 follow the order of the systems in Counterstrike while the seventh is the new one meant to be used with Pumo's D1 palette.

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Descent 1,5: Level layouts done: 29/54 Secret level layouts done: 0/6


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