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 Post subject: What is the purpose of normal walls?
PostPosted: Fri Jun 24, 2016 1:08 pm 
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DBB Ace
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Wherever I could even conceive to use one people would normally use a closed wall (including Parallax), so why even add normal walls to D1/D2?

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 Post subject: Re: What is the purpose of normal walls?
PostPosted: Mon Jan 09, 2017 1:41 pm 
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I wonder about that too. Normal walls act just like "Close" walls, but they're invisible on the automap. So that's your use - if you want a wall to be there, but not register on the automap. Using "Normals" is a frequent newbie mistake, not excluding myself. "Close" is definitely better, unless you're a sadist of some sort. I dunno

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 Post subject: Re: What is the purpose of normal walls?
PostPosted: Mon Jan 09, 2017 5:37 pm 
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Probably just a leftover thingie in the code that had ties to other things that were actually used so they couldn't take it out.
I'm no coder and even I know that happens a lot. Especially something as complex as a game (even one this simple :P).

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