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 Post subject: A Few Questions about Textures
PostPosted: Sun Sep 17, 2017 11:06 pm 
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DBB Cadet
DBB Cadet

Joined: Sun Sep 17, 2017 10:30 pm
Posts: 5
Hello everybody!

First, I had to make a new username because I forgot my password, and the email I used to create the account was no longer usable so I couldn't reset it! I used to be Mike8887123 (no problem because 8887123 was pretty meaningless). I am still working on my levels and enjoying it. Progress is slow, and there is a lot of work.

Question:
I'm using DLE 1.11.90, and I want to edit some screens (animated textures) with the pixil editor (if you click "edit" under the texture tab). The problem is that I can't find all of the frames for the screen. I tried checking "show frames," but it only works for door textures. It only shows me the first frame for all non-door animated textures (such as screens, wall strips, red reactor stuff, matcen veins, switch panels, etc). How do I edit all frames for these non-door textures?

Thanks guys


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 Post subject: Re: A Few Questions about Textures
PostPosted: Wed Sep 20, 2017 9:02 pm 
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DBB Cadet
DBB Cadet

Joined: Sun Sep 17, 2017 10:30 pm
Posts: 5
Anybody?

Here's another question I want to put out there:

Experimenting around, I took a TEW texture (not the whole POG file) and loaded it into my own level. The way I did this was by opening the TEW level in DLE, opening the pixel/texture editor, clicking "save", and then loading that texture into my own level replacing an unused texture slot. This resulted in a new texture taking the spot of another in my level.

My question is do I have to use the same PIG file the TEW level uses?

Thanks!


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 Post subject: Re: A Few Questions about Textures
PostPosted: Thu Sep 21, 2017 12:34 am 
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DBB Master
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Joined: Fri May 28, 1999 2:01 am
Posts: 5402
ICQ: 28874658
Website: http://www.povterminal.net/
Location: Bellevue, WA
TSXMike wrote:
I'm using DLE 1.11.90, and I want to edit some screens (animated textures) with the pixil editor (if you click "edit" under the texture tab). The problem is that I can't find all of the frames for the screen. I tried checking "show frames," but it only works for door textures. It only shows me the first frame for all non-door animated textures (such as screens, wall strips, red reactor stuff, matcen veins, switch panels, etc). How do I edit all frames for these non-door textures?

Yeah, this is exactly the problem I wrote the texture editor in 1.12.* to solve. I would recommend using that unless you have a strong need not to.

TSXMike wrote:
My question is do I have to use the same PIG file the TEW level uses?

It's preferable, but not required. Using the same PIG file (palette, to be precise) means the texture appears the same as it did in that level. If you're using a different PIG, I believe DLE will recolor the texture to use the closest colors it can find in the different PIG's palette. It might look OK but there will usually be some level of quality loss.


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 Post subject: Re: A Few Questions about Textures
PostPosted: Thu Sep 21, 2017 3:15 pm 
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DBB Cadet
DBB Cadet

Joined: Sun Sep 17, 2017 10:30 pm
Posts: 5
Got it! Thanks Sirius

Its good to know the frames thing is just a version issue.

I've been trying to get 1.12, but I can't seem to download it right now (from here: http://www.descent2.de/files/dle-1.12.27.7z). When I right click, I don't see the 'save target as' selection. I'll try when I get home on my good computer.

Thanks much!


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 Post subject: Re: A Few Questions about Textures
PostPosted: Fri Sep 22, 2017 3:03 am 
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DBB Master
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Joined: Fri May 28, 1999 2:01 am
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Website: http://www.povterminal.net/
Location: Bellevue, WA
Errr... that's a mistake on the website, apparently. Try http://www.descent2.de/files/dle-1.12.28.7z


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 Post subject: Re: A Few Questions about Textures
PostPosted: Fri Sep 22, 2017 4:34 pm 
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DBB Cadet
DBB Cadet

Joined: Sun Sep 17, 2017 10:30 pm
Posts: 5
Got it! I am editing all slides now, THANKS

Always a great help!


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 Post subject: Re: A Few Questions about Textures
PostPosted: Fri Sep 22, 2017 8:54 pm 
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DBB Cadet
DBB Cadet

Joined: Sun Sep 17, 2017 10:30 pm
Posts: 5
Hey there,

I almost got it to work except my modified animated texture is not animated after being exported/imported to another level. Then I realized I have to upload each frame one by one. So how do I add frames to the list for a non-animated texture that is being replaced? Or can I only add animated textures to slots that are already animated textures? Know what I mean?

Thanks


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 Post subject: Re: A Few Questions about Textures
PostPosted: Sat Sep 23, 2017 8:55 am 
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DBB Master
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Joined: Fri May 28, 1999 2:01 am
Posts: 5402
ICQ: 28874658
Website: http://www.povterminal.net/
Location: Bellevue, WA
If your question is what I think it is - the number of frames in an animated texture is governed by... descent2.ham I think. You can't add or remove them with a .POG (which is what DLE is working with) - only replace the frames that already exist. So you will probably need to look for a texture with the same number of frames as your custom texture, and use that in your level.


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