Guys, I'm very sorry for my recent inactivity, real life's caught up to me and I haven't had the occasion to post. But now I should have a weeny bit more time on my hands.
I think that due to the largeness of the project we might as well split it into smaller chunks, which is why I made this thread. It will be more manageable to take things piecemeal and just focus on ten levels for now. I'm not talking the first ten chronologically, but just ten random ones, to have an easier time marking the milestone.
The levels whose layouts are more or less completed include:
Level 1: Lunar Titanium Mine
Level 2: Venus SO2 mine
Level 15: Sedna Lost Station
Level 16: Circularis
Level 29: Ku'thaaz G'herb-ilk Station
(I'm at work now, but when I'm back home I can upload some screenshots if you're interested).
All these levels are deposited on a cloud drive https://www.dropbox.com/sh/ebxnw29fnwotes6/_uNLt-AlkG
here. I no longer hold them on my hard drive so as to keep versions uniform. You are free to download, see and correct all the levels as you see fit if you think you see something that can be improved.
In this thread we'll see to the completion of 10 levels. As luck would have it, we're halfway through that milestone, so that is something we'll be able to accomplish in a reasonable scope of time.
Firstly: lemme know how your levels are coming along, Sirius, NT and Pumo?
Secondly: NT, You also said you would see what you can do to improve Sedna and fix that door and switch in Circularis. Are you able to access that dropbox directory I put up?
Thirdly: Same with Alter-Fox, I recall you mentioning something about wanting to fix some texture error or something in K-station. Were you able to?
Finally: Pumo, how are you holding up with that random PIG file? I'm impatient as ever about that one