* FAQ    * Search  * Register * Login 
Active topics
Unanswered topics

All times are UTC-06:00



Post new topic  Reply to topic  [ 50 posts ]  1 2
Author Message
 Post subject: Re: Plutonian Shores - Vertigo Single-Player development thread
PostPosted: Mon Jul 10, 2017 6:23 pm 
Offline
The Feline Menace
User avatar

Joined: Thu May 24, 2007 12:49 pm
Posts: 2625
Website: http://vertigofox.bandcamp.com
Location: the realms of theory
As music goes Kak, there should be a file in the HOG with an .sng extension. If you copy that into your root descent 2 folder and rename it to "descent.sng" it will replace the music for this mission.
It will replace the music past level 4 for every other mission as well so get rid of it when you're done.

Also Xfing loves this set. :P It's one of his favourites out there. I know this.

_________________
The eyes of the plush lobster stared deep into my soul. I touched it, made as if to pick it up, and then I was a panther.
BEWARE RAZZADOON'S SNOUT!!
...

Also beware my original music, at http://soundcloud.com/snowfoxden and http://vertigofox.bandcamp.com


Top
   
 Post subject: Re: Plutonian Shores - Vertigo Single-Player development thread
PostPosted: Mon Jul 10, 2017 6:58 pm 
Offline
DBB Ace
DBB Ace

Joined: Fri Jul 07, 2017 3:19 am
Posts: 125
@Alter-Fox I see the files. The sng is weirdly structured in that it doesn't start at game01. However, in terms of ham files, there's both descent2.ham and plutdemo.ham! Which one should I use? I can't have two files both named descent2.ham in my folder at once.

@Xfing As for the Rebirth discrepancy, I can't prove regarding the shields, but as for the flash missile strength, load up 'The Enemy Within', warp to Level 16, and let a flash missile from the Kalki beyond the first door hit you in both Dos and Rebirth. Does anyone else get a difference? I'd be interested. In Rebirth, it doesn't blind me completely; in Dos(BOX), it does. Makes a big difference.


Top
   
 Post subject: Re: Plutonian Shores - Vertigo Single-Player development thread
PostPosted: Tue Jul 11, 2017 6:25 am 
Offline
DBB Admiral
DBB Admiral
User avatar

Joined: Mon Jun 15, 2009 3:03 am
Posts: 1362
Location: Ringing Satan's Doorbell
Well I specifically remember being completely blinded even by flash missiles from Sidearm Modula in D2 L4. Completely lost in the light :lol:

And yeah, that was under Rebirth. I don't much fancy playing D2 under DosBox, as you have to set up a pretty elaborate autoexec to do that, not to mention mount the CD.

_________________
Descent 1,5: Level layouts done: 32/54 Secret level layouts done: 1/6


Top
   
 Post subject: Re: Plutonian Shores - Vertigo Single-Player development thread
PostPosted: Tue Jul 11, 2017 7:11 am 
Offline
DBB Ace
DBB Ace

Joined: Fri Jul 07, 2017 3:19 am
Posts: 125
Can you (or someone else) try in Rebirth TEW Level 16 on Hotshot & tell me if the Kalki flash missile (second room) only partially blinds them? It definitely blinds completely in Dos.

I'm using Rebirth v0.59.1 dated 12/11/2016.


Top
   
 Post subject: Re: Plutonian Shores - Vertigo Single-Player development thread
PostPosted: Tue Jul 11, 2017 4:21 pm 
Offline
DBB Admiral
DBB Admiral
User avatar

Joined: Mon Jun 15, 2009 3:03 am
Posts: 1362
Location: Ringing Satan's Doorbell
kakhome1 wrote:
Can you (or someone else) try in Rebirth TEW Level 16 on Hotshot & tell me if the Kalki flash missile (second room) only partially blinds them? It definitely blinds completely in Dos.

I'm using Rebirth v0.59.1 dated 12/11/2016.


Just did the very thing you asked - I haven't seen my screen this white in a long while in fact. Whitest of the white, Ku Klux Klan certified, pure #FFFFFF.

Rebirth v 0.58.1

_________________
Descent 1,5: Level layouts done: 32/54 Secret level layouts done: 1/6


Top
   
 Post subject: Re: Plutonian Shores - Vertigo Single-Player development thread
PostPosted: Tue Jul 11, 2017 4:27 pm 
Offline
DBB Ace
DBB Ace

Joined: Fri Jul 07, 2017 3:19 am
Posts: 125
Maybe it was an issue introduced post-0.58? The second room of Level 26 is also a good try.

In both cases, I'm 75-90% white in Rebirth but 100% white totally blinded in DosBOX (on Hotshot).


Top
   
 Post subject: Re: Plutonian Shores - Vertigo Single-Player development thread
PostPosted: Tue Jul 11, 2017 6:11 pm 
Offline
DBB Admiral
DBB Admiral
User avatar

Joined: Mon Jun 15, 2009 3:03 am
Posts: 1362
Location: Ringing Satan's Doorbell
I was completely blinded from a single homing flash, same thing happens from regular non-homing flashes as early as counterstrike level 3.

_________________
Descent 1,5: Level layouts done: 32/54 Secret level layouts done: 1/6


Top
   
 Post subject: Re: Plutonian Shores - Vertigo Single-Player development thread
PostPosted: Tue Jul 11, 2017 6:17 pm 
Offline
DBB Ace
DBB Ace

Joined: Fri Jul 07, 2017 3:19 am
Posts: 125
What skill are you playing on?


Top
   
 Post subject: Re: Plutonian Shores - Vertigo Single-Player development thread
PostPosted: Tue Jul 11, 2017 11:12 pm 
Offline
DBB Master
DBB Master
User avatar

Joined: Fri May 28, 1999 2:01 am
Posts: 5426
ICQ: 28874658
Website: http://www.povterminal.net/
Location: Bellevue, WA
OK, yeah, the HAMs will be a problem. Rebirth will load up any replacement descent2.ham files in the mission; D2 DOS will not do this. You'd have to replace descent2.ham in the base game directory for it to work. I don't remember what plutdemo.ham has in it - if it's a so-called "V-HAM" (Vertigo - it used extensions rather than replacing base content) it will work, though it might require Vertigo; otherwise it will not, and there's probably no way to get it to work without manually merging its contents into descent2.ham somehow.

Regarding the flash missile issue: in Rebirth that is dependent on your brightness settings. If you have brightness set to full, then flash missiles will totally blind you. If you have it at minimum, they will not. Somewhere in between, I'm not sure. This bug is present in all recent released versions of Rebirth; it sounded like it might be fixed (I don't know in which direction) in 0.60, but that's still in a beta state for now.


Top
   
 Post subject: Re: Plutonian Shores - Vertigo Single-Player development thread
PostPosted: Wed Jul 12, 2017 3:31 am 
Offline
DBB Admiral
DBB Admiral
User avatar

Joined: Mon Jun 15, 2009 3:03 am
Posts: 1362
Location: Ringing Satan's Doorbell
Xfing wrote:
I was completely blinded from a single homing flash, same thing happens from regular non-homing flashes as early as counterstrike level 3.


Hotshot like you said.

BTW my brightness was all the way down too. So no issues whatsoever for me

_________________
Descent 1,5: Level layouts done: 32/54 Secret level layouts done: 1/6


Top
   
Display posts from previous:  Sort by  
Post new topic  Reply to topic  [ 50 posts ]  1 2

All times are UTC-06:00


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron



Descent'rs have piloted these pages
 
The layout and contents contained within this site are © DescentBB.net 1997-2006.
Descent, Descent II are © Parallax Software Corporation.
Descent III is Outrage Entertainment.
Descent is a Trademark of Interplay Productions.

Miner Wars™ is trademark of Keen Software House s. r. o.
.


Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group