Opinions about the Entropy Experiment

The place to promote and link to Descent levels - both multiplayer and singleplayer - D1, D2 and D3.

Moderator: Sniper

Post Reply
User avatar
Xfing
DBB Admiral
DBB Admiral
Posts: 1446
Joined: Mon Jun 15, 2009 3:03 am
Location: Ringing Satan's Doorbell

Opinions about the Entropy Experiment

Post by Xfing » Fri Jun 06, 2014 8:41 am

I've completed the first two levels of this mission pack, and here's what I have to say:

- The cube geometry is very advanced, this is good
- I like the way the author tinkered with the robots to make exclusively color-coded sets of robots more complete as a challenge
- I really like the way he uses textures
- The difficulty is alright
- BUT... the author's definitely got a symmetry fetish...
Descent 1,5: Level layouts done: 32/54 Secret level layouts done: 1/6
User avatar
Sirius
DBB Master
DBB Master
Posts: 5434
Joined: Fri May 28, 1999 2:01 am
Location: Bellevue, WA
Contact:

Re: Opinions about the Entropy Experiment

Post by Sirius » Fri Jun 06, 2014 10:22 am

Yeah, that was in vogue in the late 90s.
User avatar
vision
DBB Defender
DBB Defender
Posts: 3422
Joined: Thu Feb 18, 2010 1:54 pm
Location: Mars

Re: Opinions about the Entropy Experiment

Post by vision » Fri Jun 06, 2014 2:10 pm

Huge fan of Luke Schneider here. Yes, the symmetry is annoying to me, but overall I like Entropy I & II better than most of Counterstrike and Vertigo. The mood is more intense.
User avatar
Xfing
DBB Admiral
DBB Admiral
Posts: 1446
Joined: Mon Jun 15, 2009 3:03 am
Location: Ringing Satan's Doorbell

Re: Opinions about the Entropy Experiment

Post by Xfing » Sat Jun 07, 2014 2:12 am

I have to agree, these levels are some of the most beautiful I've played, in the artistic sense. And level 3 isn't even symmetric either.

The mood is very dark and sullen indeed, much more moody than the stock missions. I'm gonna keep playing to see the rest of the levels.

Even though the textures are very colorful and vivid, when playing I cannot but think 'Omg, THIS IS DESCENT".
Descent 1,5: Level layouts done: 32/54 Secret level layouts done: 1/6
MegaDescent
DBB Ace
DBB Ace
Posts: 105
Joined: Fri Mar 07, 2014 1:26 am

Re: Opinions about the Entropy Experiment

Post by MegaDescent » Sun Jun 22, 2014 10:28 pm

I'm not replicating any of my posts because I don't want to cross-post, but in the Descent Single Player thread you can find a pretty decent write up I just made for Level 2 on Entropy, which just by looking at the map is easily the biggest offender in terms of symmetry.
User avatar
LightWolf
DBB Captain
DBB Captain
Posts: 505
Joined: Sat Mar 09, 2013 2:27 pm
Location: Kingdom of God

Re: Opinions about the Entropy Experiment

Post by LightWolf » Mon Jun 23, 2014 7:14 pm

I must agree that E.E. is cool. And it really gets interesting with the briefing pre-level 4 ;)
Your friendly neighborhood diamond-loving light wolf.
(Who wouldn't love diamonds? They're so strong! Ever wonder why Diamond Claws did so much damage?)
Substance: 5/30 (6/35) Click here!
New Age Mod: Now hiring! Click here!
kakhome1
DBB Ace
DBB Ace
Posts: 128
Joined: Fri Jul 07, 2017 3:19 am

Re: Opinions about the Entropy Experiment

Post by kakhome1 » Sun Jul 09, 2017 9:59 pm

Level 4 of EE1 isn't entirely symmetric either. In EE2, Level 4 also isn't symmetric.

One interesting trivia about the EE series is, while Level 3 of both are very red, they have no fire. In fact I'm not even sure you see fire a single time in the entire EE series after the very first room in Level 1 of EE1. Both have a water theme level though.

Symmetry was common in this era, but most sets not just EE have an exception or two. Examples:

Phobos Encounter - Level 2 and a bit of asymmetry on Level 3
Project: Mandrill - Level 4 (also his first ice level since Chasm)
Obsidian - Some levels are symmetric and some aren't
Post Reply