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 Post subject: D1 and D2 Anarchy: Sanitarium
PostPosted: Wed Jul 16, 2014 10:21 pm 
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DBB Ace
DBB Ace

Joined: Wed Feb 08, 2012 10:10 pm
Posts: 208
Subtitle: Welcome Lothar :mrgreen:

In honor of LotharBot's birthday, I ended up whipping up a quick level as a nice little gift for him which should be a convenient surprise when he and Drakona arrive at Jediluke's LAN this weekend. :P Concise and to-the-point gameplay and weapons loadout, but with just enough vertical elements and varying spaces to make it a tactically viable level. Feel free to give it a try and make yourselves welcome!

And of course, Happy Birthday, LotharBot! Enjoy!

Weapons loadout for the Descent 1 version:
-4 Quad Laser upgrades
-12 Laser level upgrades
-16 Concussion Missiles
-2 Homing Missiles
-8 Proximity Mines
-2 Smart Missiles

Weapons loadout for the Descent 2 version:
-8 Afterburners
-1 Energy-to-Shield Converter
-4 Quad Laser upgrades
-8 Super Laser upgrades
-16 Concussion Missiles
-2 Flash Missiles
-1 Guided Missile
-2 Homing Missiles
-8 Proximity Mines
-1 Mercury Missile
-2 Smart Missiles

D1 download link here:
http://www.enspiar.com/dmdb/viewMission.php?id=958

D2 download link here:
http://www.enspiar.com/dmdb/viewMission.php?id=959

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 Post subject: Re: D1 and D2 Anarchy: Sanitarium
PostPosted: Wed Jul 16, 2014 11:55 pm 
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DBB Ace
DBB Ace
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Joined: Fri Jan 31, 2014 11:08 pm
Posts: 38
Location: Australia
Nice work! I love the quality you've put in and very fun to play in too! :mrgreen:

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*yawn*, now where was I again...


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 Post subject: Re: D1 and D2 Anarchy: Sanitarium
PostPosted: Thu Jul 17, 2014 1:49 pm 
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DBB Admiral
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Joined: Mon Jun 15, 2009 3:03 am
Posts: 1199
Location: Ringing Satan's Doorbell
Does look good!

I can't help but notice that there have been marked trends regarding the texturing schemes as far as multiplayer levels are concerned... taht particular kind of brick texture gets used very often, no? :P

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Descent 1,5: Level layouts done: 30/54 Secret level layouts done: 1/6


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 Post subject: Re: D1 and D2 Anarchy: Sanitarium
PostPosted: Fri Jul 18, 2014 9:43 pm 
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DBB Ace
DBB Ace

Joined: Wed Feb 08, 2012 10:10 pm
Posts: 208
The main reason I focused on brown and black texturing was to prevent a lot of ship masking that could occur with other colors, especially the grays, blues and reds since the level is mainly for 1v1's. No ships really blend into the brown all that well and the brick texture is just such a nice one I absolutely had to use it. :)

I will say that even though it was made as a 1v1-focused level, don't let that stop you from cramming a few more players into it. It's spread out enough that Drakona tells me they apparently got five players to get a game in it at the LAN earlier today. With quadruple missiles courtesy of Merl, but at least that doesn't make the level too ridiculous based on the focus!

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