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Descent II: First Strike Demo [Music Fixed!]

Posted: Sat Nov 07, 2015 5:45 pm
by LightWolf
Welcome to my latest project, a port of First Strike into Descent II.
http://www.enspiar.com/dmdb/viewMission.php?id=1081

Features of the demo (and final version) include:
-Each and every level in full Descent II
-Descent II Robots
-Two of the bosses from Descent II (One featured in the demo)
-A secret level teleporter on every level
-Descent II weaponry only in the secret levels (Muahaha!)
-Several minor tweaks and edits (for improved gameplay)
-Much much more

There are a few major changes. For starters, the music for levels 7 and 8 have been swapped. I've also switched around the order of the secret levels - S2 first, followed by S3, with S1 last.

Demo 1.1 Updates:
-Music now works
-Level 7's secret teleporter now works
-The level 7 boss now drops an extra life

Feel free to post feedback and suggestions!

Re: Descent II: First Strike Demo

Posted: Sun Nov 08, 2015 9:15 am
by CDN_Merlin
All the D1 levels have already been converted to D2 if you didn't know.

Is your version better?

Re: Descent II: First Strike Demo

Posted: Sat Nov 14, 2015 12:58 pm
by LightWolf
I'd say so.

Re: Descent II: First Strike Demo [Music Fixed!]

Posted: Wed Nov 25, 2015 11:54 am
by Xfing
Well, like Merlin said - not much point in making a port, since people have been making remakes with actual changed geometry (haven't stumbled on any of those yet, but still). The port is workable I guess. Everything works etc, but you didn't really have much work to do - just convert the level, switch up several textures and add some D2 assets.

I don't think a secret teleporter in every level is a good idea, since they'll likely all be useless after level 1 where everyone's going to find the teleporter.

Re: Descent II: First Strike Demo [Music Fixed!]

Posted: Sun Dec 06, 2015 7:52 pm
by LightWolf
I might change that for the final version.