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 Post subject: Descent II: First Strike Demo [Music Fixed!]
PostPosted: Sat Nov 07, 2015 5:45 pm 
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DBB Ace
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Joined: Sat Mar 09, 2013 2:27 pm
Posts: 419
Location: Kingdom of God
Welcome to my latest project, a port of First Strike into Descent II.
http://www.enspiar.com/dmdb/viewMission.php?id=1081

Features of the demo (and final version) include:
-Each and every level in full Descent II
-Descent II Robots
-Two of the bosses from Descent II (One featured in the demo)
-A secret level teleporter on every level
-Descent II weaponry only in the secret levels (Muahaha!)
-Several minor tweaks and edits (for improved gameplay)
-Much much more

There are a few major changes. For starters, the music for levels 7 and 8 have been swapped. I've also switched around the order of the secret levels - S2 first, followed by S3, with S1 last.

Demo 1.1 Updates:
-Music now works
-Level 7's secret teleporter now works
-The level 7 boss now drops an extra life

Feel free to post feedback and suggestions!

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(Who wouldn't love diamonds? They're so strong! Ever wonder why Diamond Claws did so much damage?)
Substance: 5/30 (6/35)
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 Post subject: Re: Descent II: First Strike Demo
PostPosted: Sun Nov 08, 2015 9:15 am 
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DBB_Master
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Posts: 9482
Location: Capital Of Canada
All the D1 levels have already been converted to D2 if you didn't know.

Is your version better?

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 Post subject: Re: Descent II: First Strike Demo
PostPosted: Sat Nov 14, 2015 12:58 pm 
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DBB Ace
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Joined: Sat Mar 09, 2013 2:27 pm
Posts: 419
Location: Kingdom of God
I'd say so.

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Your friendly neighborhood diamond-loving light wolf.
(Who wouldn't love diamonds? They're so strong! Ever wonder why Diamond Claws did so much damage?)
Substance: 5/30 (6/35)
Surprise! (Unless you're not using the default scheme...)


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 Post subject: Re: Descent II: First Strike Demo [Music Fixed!]
PostPosted: Wed Nov 25, 2015 11:54 am 
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DBB Admiral
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Joined: Mon Jun 15, 2009 3:03 am
Posts: 1237
Location: Ringing Satan's Doorbell
Well, like Merlin said - not much point in making a port, since people have been making remakes with actual changed geometry (haven't stumbled on any of those yet, but still). The port is workable I guess. Everything works etc, but you didn't really have much work to do - just convert the level, switch up several textures and add some D2 assets.

I don't think a secret teleporter in every level is a good idea, since they'll likely all be useless after level 1 where everyone's going to find the teleporter.

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Descent 1,5: Level layouts done: 29/54 Secret level layouts done: 1/6


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 Post subject: Re: Descent II: First Strike Demo [Music Fixed!]
PostPosted: Sun Dec 06, 2015 7:52 pm 
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DBB Ace
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Joined: Sat Mar 09, 2013 2:27 pm
Posts: 419
Location: Kingdom of God
I might change that for the final version.

_________________
Your friendly neighborhood diamond-loving light wolf.
(Who wouldn't love diamonds? They're so strong! Ever wonder why Diamond Claws did so much damage?)
Substance: 5/30 (6/35)
Surprise! (Unless you're not using the default scheme...)


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