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 Post subject: D1 and D2 Anarchy Set: The Gathering
PostPosted: Sun Jan 15, 2017 1:32 pm 
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DBB Ace
DBB Ace

Joined: Wed Feb 08, 2012 10:10 pm
Posts: 215
These levels were a while in the making. I actually premiered a beta version of the D1 set back in October 2014 at the Descent in Denver LAN, but it took a very long time before I came back and completed the set. So here you have it, a seven-level set with both D1 and D2 versions. Like "The Duellists," the D1 version has only a couple levels with limited weapons loadouts, where the D2 version gradually adds in more powerful weapons throughout the set. Built and populated with 3-4 players in mind, so be sure to double the weapons if you're playing with more!

D1 download link here:
http://www.enspiar.com/dmdb/viewMission.php?id=1313

D2 download link here:
http://www.enspiar.com/dmdb/viewMission.php?id=1314

Info on each individual level, including overviews on layout and unconventional weapons loadouts:

Click to view the full size image. Click to view the full size image.
Level 1: "Welcome Wagon"
The focus of the opening level is on the center room, with medium-sized corridors and support beams for dodging fire. Both versions have only the basic Lasers and Vulcan Cannon for primary weapons.

Click to view the full size image. Click to view the full size image.
Level 2: "Relapse"
Two taller rooms are connected with some areas provided for ratting or camping. Primary weapons in both versions are only the Spreadfire, Plasma and Fusion Cannon unless you carry weapons over from Level 1.

Click to view the full size image. Click to view the full size image.
Level 3: "Rime of the Submariner"
Wider tunnels surrounding a central dogfighting room, similar to Level 4 of "The Duellists." D2 introduces the Super Lasers here, but also has a single four-pack of Smart Mines available.

Click to view the full size image. Click to view the full size image.
Level 4: "Peripheral Visions"
This L-shaped dogfighting room is one of the most vertical sections in the entire set, but there's much more to this level in terms of space. The D2 version introduces the Gauss here, but there are plenty of corners and support beams to hide behind so it's not all long sight lines. Level 4 does have a Mega Missile as well, however.

Click to view the full size image. Click to view the full size image.
Level 5: "Astrodome"
Navigating the stacked center area well can be important for surprising players who prefer to stick to the outsides. Features Gauss and Helix Cannons as well as Energy Converters in the D2 versions.

Click to view the full size image. Click to view the full size image.
Level 6: "Fusion Fantasy"
Competing with Level 1 for the most compact level in the set. The Fusion Cannon is indeed the centerpiece for both versions, so you may want to enable D1-powered Fusion for playing in D2 if your source port allows it.

Click to view the full size image. Click to view the full size image.
Level 7: "Mayhem Gulch"
The level name itself came from a nature walk when I was out in Colorado for the LAN, but the level itself wasn't fully conceptualized until two years later. More or less anything-goes in terms of weapons in both games, though you may need to be quick and uninterrupted to get out the Mega and/or Shaker.

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First Lieutenant for the Red Dragons in the Descent Rangers. Join our ranks today!


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 Post subject: Re: D1 and D2 Anarchy Set: The Gathering
PostPosted: Mon Jan 16, 2017 8:35 pm 
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DBB Admiral
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Joined: Mon Jun 15, 2009 3:03 am
Posts: 1302
Location: Ringing Satan's Doorbell
My goodness. Not only are you good, but also prolific. This deserves a spotlight, maybe you should send the levels to the Descent Rangers so that they can try them out?

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Descent 1,5: Level layouts done: 32/54 Secret level layouts done: 1/6


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