I am a tough critic. I have pet peeves. Some things are instant deal-breakers for me, even things I have seen in Parallax levels. For instance, you get docked points when levels contain pass-through walls or anything considered 4D. Anyway, here is my review based on the following criteria:
I am not a fan of mine symmetry because it gets boring, fast. R'o'D avoids this for the most part, so that is good. However, there were a lot of default cubes in these levels, which is bad. With the exception of a couple rooms, everything was rather ordinary. There didn't seem to be any experimentation, but on the positive side there were no excessively large or small areas. Also R'o'D does a decent job keeping levels from being too linear while avoiding having the player cross the same location several times. Some of the levels were clearly remixes of Parallax ones and these were done faithfully. Score 3/5
Textures were Ok on most levels. The lighting lacked continuity and failed to capture a mood or create depth and tension. There are a lot of common mistakes such as bright areas with dark object lighting, and light textures that are not illuminated (they didn't appear to be intentionally dark). Color palettes mostly followed the original Parallax levels and texture combinations rarely strayed from expectations. Score 3/5
Revenge of Dravis can be summed up in one drawing:
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____ _/= =\_ There is a robot here --> / \ |_\____/_| [_]----[_] ____________ __________________ | | | _ | | /_\ | | | \H/ | | | ||_/ \_|| | | \! !/ | | ^ | | |
Finally, it's worth mentioning there are no annoying puzzles, which is great! I know this is a largely negative review, but unfortunately I was hoping for a bit more. I didn't find any of the 5 secret levels (are there 5?) and I didn't find the campaign interesting enough to go back and look for them. I'm glad I played this campaign, but most of it was entirely forgettable. I've replayed a few levels here an there, but I'm pretty much over it. My overall impression is a 3/5, which brings the total score for this level set to 11/20 (55%). In other words, slightly more good than bad.
Thanks to the level designers for all the hard work!