Apocalyptic Factor single player

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What are your thoughts of Apocalyptic Factor on single player?

I've never played it on solo
2
40%
I've played it on solo and it's a great mission as long as you can handle the hardness
3
60%
I've played it on solo, but didn't really enjoy it that way
0
No votes
 
Total votes: 5
kakhome1
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Apocalyptic Factor single player

Post by kakhome1 » Mon Jul 17, 2017 5:03 pm

Has anyone played this mission under single player and got at least a fair way into it? If so, is it worth playing under that mode (of course I can turn the difficulty down one notch from my normal)? I don't have a friend who plays Descent to co-op this thing with. :(

EDIT: Added a poll for this as well.
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Re: Apocalyptic Factor single player

Post by Alter-Fox » Mon Jul 17, 2017 8:46 pm

Never got to the end of the second level on any difficulty.
This is one of the hardest sets out there, if not *the* hardest... they really should have given you more extra lives near the start, at least.
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Re: Apocalyptic Factor single player

Post by kakhome1 » Mon Jul 17, 2017 9:42 pm

Try Trainee...it's almost impossible to make something that can't be beat on that skill in D2.
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Re: Apocalyptic Factor single player

Post by LightWolf » Mon Jul 17, 2017 11:37 pm

Almost impossible and impossible are two different concepts...
...and I got too bored to tell with Apocalyptic Factor.
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Re: Apocalyptic Factor single player

Post by kakhome1 » Tue Jul 18, 2017 4:12 am

Were you playing Trainee? You can get bored on that skill fairly easily.

What about it made you get bored personally in solo?
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Re: Apocalyptic Factor single player

Post by LightWolf » Tue Jul 18, 2017 8:49 pm

It was more of an idea overload than a problem with Apocalyptic Factor :P
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Re: Apocalyptic Factor single player

Post by Alter-Fox » Tue Jul 18, 2017 9:52 pm

Would rather not try Trainee... Trainee and rookie are not fun.
The eyes of the plush lobster stared deep into my soul. I touched it, made as if to pick it up, and then I was a panther.
BEWARE RAZZADOON'S SNOUT!!
...

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Re: Apocalyptic Factor single player

Post by kakhome1 » Tue Jul 18, 2017 10:12 pm

What's an 'idea overload'?
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Re: Apocalyptic Factor single player

Post by LightWolf » Wed Jul 19, 2017 3:34 am

Too many ideas for this and that - usually at least a few of which are not related to what's happening
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Re: Apocalyptic Factor single player

Post by kakhome1 » Wed Jul 19, 2017 3:53 am

Like too many ideas of how to handle a fight? Or is it the author cramming too many ideas into a level that you mean?
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Re: Apocalyptic Factor single player

Post by Xfing » Wed Jul 19, 2017 8:20 am

kakhome1 wrote:Like too many ideas of how to handle a fight? Or is it the author cramming too many ideas into a level that you mean?
Probably he just thinks these levels don't quite cut it by the standards of LightWolf's School of Level Design :D

just stop asking already and play the freaking mission, the levels are excellent goddammit
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Re: Apocalyptic Factor single player

Post by Kaizerwolf » Wed Jul 19, 2017 1:26 pm

LightWolf wrote:Too many ideas for this and that - usually at least a few of which are not related to what's happening
I 100% have no idea what you're getting at here. I haven't had the pleasure of trying Apocalyptic Factor, but you've been so horrendously vague in your answers that I'm not sure you have either.
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Re: Apocalyptic Factor single player

Post by LightWolf » Thu Jul 20, 2017 11:58 am

kakhome1 wrote:Like too many ideas of how to handle a fight? Or is it the author cramming too many ideas into a level that you mean?
I was getting too many ideas for my own levels/non-Descent things :lol:
Kaizerwolf wrote:I haven't had the pleasure of trying Apocalyptic Factor, but you've been so horrendously vague in your answers that I'm not sure you have either.
I've gotten part-way through level 2 on my initial real attempt and tried a few levels here and there, however the majority of my play time was using a cheat code to skip the levels and read the included novel :wink:
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Re: Apocalyptic Factor single player

Post by Sirius » Sun Jul 23, 2017 9:45 am

LOL! Some of that I'm not particularly proud of in retrospect, but I've never had anyone call anything out, so maybe I'm just too self-conscious about it :)

Plutonian Shores is reminding me an awful lot of AF in terms of narrative design, except that "now what is this level for?" is a much bigger problem for 30 levels than 15.
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Re: Apocalyptic Factor single player

Post by LightWolf » Sun Jul 23, 2017 10:02 am

You probably are being too self-conscious about it. Convert the levels to narrative format as well as change some things to avoid copyright infringement and you could probably sell the thing :P
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Re: Apocalyptic Factor single player

Post by kakhome1 » Sun Jul 23, 2017 10:26 am

@Sirius What are you trying to say about Plutonium? First of all, only 11 levels are publicly available, not 30. Secondly, there are no pre-level briefings. And thirdly, the levels aren't nearly as large as AF's levels are.

What do you think of that mission?
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Re: Apocalyptic Factor single player

Post by Sirius » Sun Jul 23, 2017 10:46 am

Oh, yeah that's the demo, which doesn't have any briefings. But briefings are planned, and a lot of the work on that falls to me. It's also essentially the same situation as AF, where we have a bunch of levels already made and the story has to work with them - as opposed to the approach where you build levels to fit a story which I suspect is what KaK did. Due to its graphical limitations D2 isn't very conducive to that though - Kruel just did it anyway because he's Kruel. :)
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Re: Apocalyptic Factor single player

Post by kakhome1 » Sun Jul 23, 2017 11:07 am

What do you think of the level quality?
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Re: Apocalyptic Factor single player

Post by Sirius » Sun Jul 23, 2017 11:36 am

Looks pretty good so far. Some of it I've played to death in the name of testing, which tends to bias one's views, but taking a step back I don't think there's anything wrong with it.
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