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 Post subject: Better lightmaps for D2X-XL
PostPosted: Wed Jun 01, 2011 5:44 pm 
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DX-XL Master
DX-XL Master

Joined: Tue Mar 25, 2008 3:38 am
Posts: 153
Website: http://www.descent2.de
After a lot of hard work, D2X-XL now has substantially improved lightmap based lighting producing quite realistic, soft shadowing:

Image


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 Post subject: Re: Better lightmaps for D2X-XL
PostPosted: Thu Jun 02, 2011 11:49 pm 
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DBB Material Defender
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Joined: Thu Oct 26, 2006 9:13 am
Posts: 4871
Nice!


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 Post subject: Re: Better lightmaps for D2X-XL
PostPosted: Wed Jun 08, 2011 6:06 pm 
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DBB Artist
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Joined: Mon Aug 01, 2005 8:47 am
Posts: 7123
Location: Ơ̸̦͇̲̬̭̱̰͎̞͈̣͎͚̳ͬ͋̃̀̇͊͂͋͐ͦ̽ͣ̂ͥ͊̅̀̚͠ B̶͖̯͉̜̰̲̓̔͋̈́ͅ È̯ Y̪̤̼͉̠̙͝
Oh, my gamer gawdz.

Is it ok if I call that image sexy?

_________________
s☼-£♦и̫͍ͥ̍ͪ͌̓͗͡о̡̹̱͊̅ͮ̓̕͢б̧̝̻̪̤̳̜͐̓̉ͤ͢͜ ͙̬͙̆̑ͮ̐ͭ̾̂́͘i̎̌̾̓̽̀̈̓̀҉͉̙̦͎̘̝͕f̻͕͔̘ͣͣ̓͊̿͢͜ ͍͔͈͕̮̫ͣ̆ͮ̊͋/♂6Æ!♪╩"▲L└уͭ̂͐̇҉̴̣̼̞̠̯͓̺̞ф̜̊͌̈́̋̏̐́ц̨͔̮̿̇ ̨̛͖̙͖̖̮̗̱ͩ̆͞ͅа̥͇̞̖͚̟̅͐ͤ͞͠͠э̜̘̩̳̬͔̾ͯ̀ͫ̒̐̿ͅͅг̭̖̀ͦ̒̑ͥ̌ͮͫ͞ё͔̟̃ͬ̾̓͟ё̦̞̙̫͔̩͑̀͂ͯ̄̔̃̑̀͠ͅͅ


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 Post subject: Re: Better lightmaps for D2X-XL
PostPosted: Thu Jun 09, 2011 12:15 am 
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DBB Admiral
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Joined: Wed Aug 18, 1999 2:01 am
Posts: 1722
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Website: https://plus.google.com/116445363062302261584
AOL: skyalmian
Location: Washington State
Descent 2? Looks like Descent 3. :shock:


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 Post subject: Re: Better lightmaps for D2X-XL
PostPosted: Thu Jun 09, 2011 2:07 am 
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DX-XL Master
DX-XL Master

Joined: Tue Mar 25, 2008 3:38 am
Posts: 153
Website: http://www.descent2.de
Yeah, that level uses Descent 3 textures. It's a D2X-XL level (i.e. it uses D2X-XL specific extensions on top of the standard D2 level format). If you would like to take a look at the entire level, you can find it on my web site: Chose "my missions - multiplayer" in the side scrolling menu at the left of the home page, then use the side scrolling menu at the destination page to quickly jump to a particular level.

TombZ of D3struction, Pyrotechnica (D3), Pyromaniac (D3), Styx (D3), Tank Boy, Glass House, Speed and Toxic Descent are other levels of that category.

There are other cool missions making use of D2X-XL extensions (you probably know them already), like Pumo's 3 level "Kartsal" demo where he virtually modded everything, Sirius "Anthology", Aus-RED-5's monsterball multiplayer level "Monsterball Arena" (D2X-XL has a monsterball game mode, too), and Yokelassence's "The Sphere" and "Dimensional Intersect". Wolfie has made a very cool 6 level multiplayer mission named "Chaos Theory XL" which I have refactored into D2X-XL levels using D3 textures.

You can find an up to date D2X-XL gameplay video showing many of these levels on Youtube.


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 Post subject: Re: Better lightmaps for D2X-XL
PostPosted: Tue Jun 21, 2011 2:55 pm 
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DX-XL Master
DX-XL Master

Joined: Tue Mar 25, 2008 3:38 am
Posts: 153
Website: http://www.descent2.de
If you want to see more "sexy" D2X-XL images, take a look into my latest worklog article about lightmaps.


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