Better lightmaps for D2X-XL

D2X-XL - Descent II update for modern systems with many new features and enhanced graphics. Home Page

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karx11erx
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Better lightmaps for D2X-XL

Post by karx11erx » Wed Jun 01, 2011 5:44 pm

After a lot of hard work, D2X-XL now has substantially improved lightmap based lighting producing quite realistic, soft shadowing:

Image
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flip
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Re: Better lightmaps for D2X-XL

Post by flip » Thu Jun 02, 2011 11:49 pm

Nice!
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Re: Better lightmaps for D2X-XL

Post by Isaac » Wed Jun 08, 2011 6:06 pm

Oh, my gamer gawdz.

Is it ok if I call that image sexy?
s☼-£♦и̫͍ͥ̍ͪ͌̓͗͡о̡̹̱͊̅ͮ̓̕͢б̧̝̻̪̤̳̜͐̓̉ͤ͢͜ ͙̬͙̆̑ͮ̐ͭ̾̂́͘i̎̌̾̓̽̀̈̓̀҉͉̙̦͎̘̝͕f̻͕͔̘ͣͣ̓͊̿͢͜ ͍͔͈͕̮̫ͣ̆ͮ̊͋/♂6Æ!♪╩"▲L└уͭ̂͐̇҉̴̣̼̞̠̯͓̺̞ф̜̊͌̈́̋̏̐́ц̨͔̮̿̇ ̨̛͖̙͖̖̮̗̱ͩ̆͞ͅа̥͇̞̖͚̟̅͐ͤ͞͠͠э̜̘̩̳̬͔̾ͯ̀ͫ̒̐̿ͅͅг̭̖̀ͦ̒̑ͥ̌ͮͫ͞ё͔̟̃ͬ̾̓͟ё̦̞̙̫͔̩͑̀͂ͯ̄̔̃̑̀͠ͅͅ
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Re: Better lightmaps for D2X-XL

Post by Skyalmian » Thu Jun 09, 2011 12:15 am

Descent 2? Looks like Descent 3. :shock:
karx11erx
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Re: Better lightmaps for D2X-XL

Post by karx11erx » Thu Jun 09, 2011 2:07 am

Yeah, that level uses Descent 3 textures. It's a D2X-XL level (i.e. it uses D2X-XL specific extensions on top of the standard D2 level format). If you would like to take a look at the entire level, you can find it on my web site: Chose "my missions - multiplayer" in the side scrolling menu at the left of the home page, then use the side scrolling menu at the destination page to quickly jump to a particular level.

TombZ of D3struction, Pyrotechnica (D3), Pyromaniac (D3), Styx (D3), Tank Boy, Glass House, Speed and Toxic Descent are other levels of that category.

There are other cool missions making use of D2X-XL extensions (you probably know them already), like Pumo's 3 level "Kartsal" demo where he virtually modded everything, Sirius "Anthology", Aus-RED-5's monsterball multiplayer level "Monsterball Arena" (D2X-XL has a monsterball game mode, too), and Yokelassence's "The Sphere" and "Dimensional Intersect". Wolfie has made a very cool 6 level multiplayer mission named "Chaos Theory XL" which I have refactored into D2X-XL levels using D3 textures.

You can find an up to date D2X-XL gameplay video showing many of these levels on Youtube.
karx11erx
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Re: Better lightmaps for D2X-XL

Post by karx11erx » Tue Jun 21, 2011 2:55 pm

If you want to see more "sexy" D2X-XL images, take a look into my latest worklog article about lightmaps.
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