D2X-XL Bug Reports - MS Windows

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Diedel
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Post by Diedel » Sun Apr 09, 2006 1:39 pm

Re. the walls behind see-through textures: Try to use -gl_alttexmerge 0 in d2x.ini. I don't have this problem though.

I don't have any crashes with the game, but I have tried to make the menus safer against bogus data read from corrupted player files (which can be caused by some recent changes to D2X-XL) by clamping all values to reasonable bounds before feeding them into the menu.
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Post by Peterix » Mon Apr 10, 2006 2:28 am

finally got to some more testing :)

1.6.15 - no lightmaps
Image
corrupted animated textures, bad lights

lightmaps
Still crashes... i'm certain that it's something with the dynamic lights. It crashes when i shoot flares.
it stops crashing when i switch lightmaps->nolightmaps->lightmaps

there's a no attack zone in a mission 1 secret... see screenshot:
Image

more screenshots:
Image
bad textures

Image
very strange lighting errors
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Diedel
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Post by Diedel » Mon Apr 10, 2006 2:53 am

I need a save game for the no attack zone.
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Yogi
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Door Animation and 1.6.15

Post by Yogi » Tue Apr 11, 2006 5:04 pm

Sorry if this bug has already been mentioned here. Using 1.6.15 and Novacron's hi-res textures, I see corrupt animation next to each door (looks like a fuzzy TV screen) in D2 Vertigo level 12. I have already sent JPG and savegame level to Diedel.

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Post by Pumo » Tue Apr 11, 2006 11:10 pm

Bug in 1.6.16:

All levels are 100% full bright with white lights (even colored light levels).
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Re:

Post by Grendel » Wed Apr 12, 2006 12:26 am

Grendel wrote:Hm, just installed 1.5.146 over what I had -- can't start it at all. Black screen, no sound, no nothing. Windows key gets me to a 640x480 desktop where I at least can close d2x-xl. Takes about 2 min until I get my system back tho.

Thought enough time passed to retry D2X -- installed 1.6.16 over above version, same effect except D2X now starts in a window instead of FS. Any ideas ?

Edit: found -printlog. Last entry in d2x.log is "Initializing movies"
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Re:

Post by Diedel » Wed Apr 12, 2006 2:56 am

Pumo wrote:Bug in 1.6.16:

All levels are 100% full bright with white lights (even colored light levels).

Set contrast in render options to standard.
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Post by Pumo » Wed Apr 12, 2006 5:55 am

I've set the contrast to standard, also tested other settings, but still the same result.
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Re:

Post by RoBoT » Wed Apr 12, 2006 7:41 am

[quote="Grendel"]Thought enough time passed to retry D2X -- installed 1.6.16 over above version, same effect except D2X now starts in a window instead of FS. Any ideas ?[/quote

ALT-ENTER changes to fullscreen. ;)
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Post by Diedel » Wed Apr 12, 2006 8:18 am

Robot,

it doesn't work at all for Grendel - how about reading his entire post?! :P

Pumo,

I found this was a bug. Fixed in v1.6.17.
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Post by RoBoT » Wed Apr 12, 2006 11:22 am

I was just telling him how to change to fullscreen. I don't know much about the rest of his problem, so I left that part for someone who does.;)
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Post by Diedel » Wed Apr 12, 2006 2:21 pm

You can bet yer behind Grendel knew that. :P
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Post by Weyrman » Wed Apr 12, 2006 5:50 pm

1.6.17

hi-res textures look like stretched 8-bit textures and with light map on, headlight and flares do not light up darkened areas. This was with my current save game, I don't know about new games.

On the other hand, render menu now works in expert mode and I LOVE the shield Sphere!!

Should levels have no fire Areas?

current log file if you need it Here
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Post by Diedel » Wed Apr 12, 2006 5:58 pm

Levels should not have no fire areas and I NEED A SAVE GAME SHOWING SUCH BEHAVIOUR!

Forget the bloody lightmaps.
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Re:

Post by Grendel » Wed Apr 12, 2006 6:51 pm

Grendel wrote:
Grendel wrote:Hm, just installed 1.5.146 over what I had -- can't start it at all. Black screen, no sound, no nothing. Windows key gets me to a 640x480 desktop where I at least can close d2x-xl. Takes about 2 min until I get my system back tho.

Thought enough time passed to retry D2X -- installed 1.6.16 over above version, same effect except D2X now starts in a window instead of FS. Any ideas ?

Edit: found -printlog. Last entry in d2x.log is "Initializing movies"

Hm, may be the soundsystem causing the problem -- anyone w/ a Creative X-Fi card running D2X ?
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Post by Weyrman » Thu Apr 13, 2006 3:25 am

Diedel wrote:Levels should not have no fire areas and I NEED A SAVE GAME SHOWING SUCH BEHAVIOUR!


I have emailed you a savegame and the level. The no fire area is right where you appear and it is where I have saved it.
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Post by Diedel » Thu Apr 13, 2006 3:51 am

Grendel,

I will add more output to the debug log to find out what's going wrong on your sysem.

Weyrman,

stuff has arrived, thx; will look into it.
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1.6.18 - sound and texture issues

Post by Yogi » Thu Apr 13, 2006 9:43 pm

In D2 Vertigo levels I note that the lava textures and door animations are flashing (like a fuzzy TV screen). Also, when firing my lasers, the sounds are real choppy (?)

Anyone else having these issues?

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Post by dwlpunk » Thu Apr 13, 2006 11:11 pm

how do i go fullscreen?
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Post by Pumo » Fri Apr 14, 2006 1:11 am

Good, in version 1.6.18 the windows can now display skyboxes! cool! :D

However, there is a little bug:

The impact animation of weapons have black edges when are shooted over doors. Also the animation of the blue energy that appears when entering the mine have black edges.

Ah, and BTW Diedel, i will see if a can convert the level i sent you to an Entropy one. It's originally intented for single-player only and is maybe too big for MP, but maybe i can make a little conversion :wink:
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Post by Paolo.n » Fri Apr 14, 2006 4:04 pm

I'm sorry to bother again, but I still have the problem with the doors, as described in my post 2 pages back. There is a wall texture behind the opened door, so I can't see through. When I use -gl_alttexmerge 0, the doors are OK, but the game runs very slowly (P4 3GHz, 512 MB RAM, Radeon 9600XT), the hires textures are corrupted and some of the \"normal\" textures are not filtered.
I'll provide some screenshots shortly.

Edit:
So this is my problem:
Image

and this one is with -gl_alttexmerge 0:
Image

Other screenshots and the Log file here: http://www.a-contact.cz/paolo-n/d2x-xl/
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Post by Diedel » Fri Apr 14, 2006 4:59 pm

I don't want a screen shot, I want a save game.
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Post by Paolo.n » Fri Apr 14, 2006 5:29 pm

I have add 2 savegames to the above link, the 1st one (default.sg2) is with the textures iin the doors, and if you listen to the sound of falling lava, it seems to be corrupted too - but this is not a serious problem for now.
And hhe 2nd savegame (defautl.sg3) is with -gl_alttexmerge 0.
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No 3-D robots in briefings

Post by Yogi » Fri Apr 14, 2006 6:41 pm

Even with the latest 1.6.21 (and previous version), I don't see any robots during the briefings for D2 Vertigo. Same issue with the nomovie switch removed.

Oh, and it is my hope that all of you find joy in the true meaning of Easter, the resurrection of Jesus the Lord! Happy Easter!

Yogi
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Post by Pumo » Fri Apr 14, 2006 7:44 pm

Bug in 1.6.22:

Paolo.n is right, the lava fall sound is corrupted. Also, when that sound is present, it damages other sounds as well like the laser impacts and shoots (they sound interrupted when in a lava room)
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Post by Fighter17 » Fri Apr 14, 2006 9:30 pm

The program is not working correctly (the latest version I mean). I try to run it at 1280x800 and it works, but when I try to change the screen size to something else, it goes off center (no matter what screen size I go to). Also for some reason it's not reading my controller setup at all. It reads my profile and all my settings works except the controller. When I go to the config menu and put on the joystick (so it can read my controller), the program shuts off by itself. I can't play the game because I can't use my controller. The older versions of the program works perfectly with my controller, but the new release has some bugs in it.

Like Paolo.n, the games runs very slowly with the high-res option on (Athlon 64 3200+ 2.0 GHz (It's on a laptop, so it should be 3.0 GHz) 128MB Radeon Xpress 200M, 512 RAM).
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Post by Weyrman » Sat Apr 15, 2006 12:18 am

1.6.22

Wall Texture errors still as reported by Paolo.n, but doors seem to be fine. Testing with D2 main level 1.

Went back to game of DieHard SP mission and had a hostage drop through the floor, as in the following screenshot of the map

(No, add image doesn't go to the right page, no upload field)

A zip file with screenshot, savegames and logfile can be found Here

Edit: In the same game, just through the blue door, vulcan ammo floats out of reach through the wall and ceiling. See demo file included in zip file.
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Post by Diedel » Sat Apr 15, 2006 5:43 am

I don't want demos because I cannot debug them, and I will not download them!

Save games and screenshots if asked for - no demos!

DANGIT! :evil:

I am fed up with writing up (brief enough) rules and saying the same stuff over and over.

There is no excuse for not reading them and/or not sticking to them - not even having read such rules on 10 other forums (and then still not keeping them here!)
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Post by Weyrman » Sat Apr 15, 2006 5:52 am

Sorry, thought it might help to see what was happening. I knew you could not do anything with it, but as it happened in the savegame I made available, I felt it wouldn't hurt.

I will reread the rules and try hard to remember them in future.
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Post by Fighter17 » Sat Apr 15, 2006 7:43 am

OK, I was able to figued out my screen res problem, don't press enter when in the menu.

But a major problem is still there, I can't use my controller/joystick. I try putting the joystick thing on in the menu, but the program just shuts off.

What do you need, a log file or a screen shot? Note: I can't make a log file because I don't know how. :?

Also a sad note, doesn't matter how good the high res textures looks, the game runs choppy when they're on. :( You need a log file for this?
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Post by Diedel » Sat Apr 15, 2006 9:22 am

Hires textures require pixel shaders, and they cause quite a performance hit. I have been trying to improve them, but with limited success. Once I've got hires texturing with the -gl_alttexmerge 0 switch setting fixed, that could provide a work around to shader usage at the expense of requiring more (video) memory. If you are having a video card with no so much video memory, try to decrease texture quality: That will cause D2X-XL to shrink the hires textures (512x512 -> 256x256 -> 128x128 -> 64x64). 256x256 needs only a quarter of the memory required for 512x512, but looks almost as good (if you can tell a difference at all).

I will check the joystick problem here.

Usually I believe ppl if they report bugs, so screenies etc. are only required if I ask for them. No need to post 'proofs'. ;)
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Robot MVE Playback

Post by Steel » Sat Apr 15, 2006 10:11 am

The intro, enter system, and mine exit MVE's work fine for me now. But the robot breifing MVE's still play slow. This only happens when the text is being printed to the left, when the text is fully displayed, the MVE plays fine. Is there some kind of bottlemeck in the text rendering code?

Offtopic: Diedel, how serious are you about not adding any more features to D2X-XL? There is a couple of rather large additions I would like to see, but I don't want to give you heart failure or anything.
You have done a lot for D2, you deserve that break; just please plan to continue later. :mrgreen:
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Post by Diedel » Sat Apr 15, 2006 3:35 pm

I will not add big things to D2X-XL any more - it takes up the time that belongs to my family. I will fix ugly bugs, but that's it. The only bigger thing I will do is fix the remaining Mac problems - if I ever get enough money donated to purchase a halfway useable Mac.
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Post by Grendel » Sun Apr 16, 2006 12:08 am

Still the black screen and crash w/ 1.6.23. Last few lines of the log:

d2x.log wrote:Initializing game fonts
Initializing movies
Initializing game data
Loading game data
Loading main ham file
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Post by Diedel » Sun Apr 16, 2006 11:33 am

Grendel,

I will add some ham file reading protocol to the log file.
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Post by Weyrman » Sun Apr 16, 2006 11:01 pm

1.6.24

more drifting objects

d2 vertigo lvl 1 blue key - lost below

Image

only problem to gameplay I can find. savegame available if required
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Post by Grendel » Mon Apr 17, 2006 1:28 am

1.6.25

d2x.log wrote:Initializing game fonts
Initializing movies
Initializing game data
Loading game data
Loading main ham file
Loading texture indices
Loading sound indices
Loading animation descriptions
Loading robot descriptions
Loading robot joint descriptions
Loading weapon descriptions
Loading powerup descriptions
Loading polymodel descriptions
Loading polymodel data
Loading cockpit gauges
Loading object bitmap indices
Loading player ship description
Loading cockpit bitmaps
Loading reactor descriptions

Still have to "End now" D2X ..
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Post by Diedel » Mon Apr 17, 2006 4:34 am

Weyrman,

save game please. :)

Grendel,

please reinstall your game data and retry. The only thing that happens after the log line about reading the reactor data is that a few data blocks are read from the data files. Now if the reactor count is bogus due to corrupted data files, you might get a crash/lockup here.
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Post by Weyrman » Mon Apr 17, 2006 6:38 am

Diedel,

unfortunately I overwrote that save game but the savegame included in the zip file in post 163270 has a hostage disappearing through the floor, (see included screenshot).

I will be sure to post you a savegame immediately the next time this sort of thing happens.

It seems as if they collide with something which gives them momentum and then they just drift off.

Note: Ignore included demo file :oops:
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Post by Grendel » Mon Apr 17, 2006 10:52 pm

Same thing w/ 1.6.27 and all data files reloaded

d2x.log wrote:Initializing game fonts
Initializing movies
Initializing game data
Loading game data
Loading main ham file
Loading 910 texture indices
Loading 254 sound indices
Loading 107 animation clips
Loading 105 animation descriptions
Loading 51 wall animations
Loading 66 robot descriptions
Loading 1145 robot joint descriptions
Loading 62 weapon descriptions
Loading 48 powerup descriptions
Loading 166 polymodel descriptions
Loading polymodel data
Loading 100 cockpit gauges
Loading 600 object bitmap indices
Loading player ship description
Loading 6 cockpit bitmaps
Loading 7 reactor descriptions
Loading bitmap index translation table
Looking for Descent 1 data files
Loading Descent 1 data
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